MacGLide/MacGLide/Final/ChangeLog.txt

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2007-11-16 19:33:32 +00:00
New in 0.13: Features: + Improved rendering quality for Tomb Raider 1 Gold: - geometry analysis (and correction) for removing background-colored gaps between landscape tiles - Runtime analysis of texture content for removing texture border artefacts caused by anisotropic filtering/mipmapping and the way TR1 stores its textures + adjustable Gamma Bias + Optimisations for the framebuffer emulation (Carmageddon, Falcon 4.0): - Altivec Velocity Engine optimised color format conversion for maximum performance on slower machines - Fiddling with the cache lines in order to optimise memory bandwidth usage on G4-based systems - Only downloading the parts of the framebuffer to the GPU that actually have changed, skipping any unchanged data On my 450Mhz Cube Carmageddon now plays almost fluid with a Radeon 9000 at 1024x768. Falcon 4.0 users should also benefit from an improved framerate, but I haven't tested this thoroughly. + resolution cap config setting allows for setting the maximal resolution ever requested by MacGLide (useful if resolution doubling is enabled) Behind the scenes: + Revised and extended preferences system - Default settings for all games - Game specific settings - Oh yes, older settings are again reset (hopefully for the last time) + Code refactoring as a preparation for Control Panel + Code refactoring as a preparation for texture replacment (a la Tomb Raider Xtra) Bugfixes: 0.13 - no changes - this is in fact the same as the rc1 0.13rc1: - F/A-18 and Descent 1&2 are playable on older graphics cards like GeForce 2mx and similar - Fixed possible memory crash on exit 0.13b1: - Installer includes uncompressed files for the rare cases where it doesn't work - TR1 with gapfix enabled: pixel garbage into last row/column has been removed - minor performance optimisations - F/A-18 fully playable: texture problems and framebuffer issues fixed. 0.13a2: - The installer is working again (at least it did on one of the systems that users previously reported as non-working) 0.13a1: - Restoring the desktop gamma corection value should be more compatible - Gaps in menu screen of Carmageddon 2 and TR3 resolved - Gaps in TR2 main menu at resolutions higher than 640x480 alleviated (some have gone, but others are still visible if you look closely) New in 0.12: Features: + Gamma Correction (ColorSync must be installed) + Better performance (Especially in Carmageddon :^) Bug fixes: + FutureCop radar and dispatcher window working, V1.02 not crashing anymore when pausing the game + Carmagddon retro mirror working + Carmageddon Map 3D-View working in all situations + Fixed crash when moving the cursor in Carmageddon Movie mode + Quake 3Dfx is working (actually it did all the time but it just wanted exactly 2M framebuffer/texture RAM) + Descent 1+2 display the cockpit and instruments + Switching between (emulated) Glide display and Mac-Passthrough display preserves the color depth + Full support for undocumented Delta0 mode (no more special cases for Tomb Raider and Carmageddon) New in 0.11: Features: + New rendering engine (more accurate than in 0.10.1) allows better quality on suitable graphics cards (ATI 7500 and later or similar NVidia cards). Also fixes some rendering glitches such as the haze in Falcon 4.0 (which didn't show up in 0.10.1). To get the higher quality rendering, you need a graphics card with at least 3 texture units, for example an ATI Radeon 7500. Smaller cards like NVidia GForce 2mx or ATI Rage 128 will still use the simple rendering mode, and things will continue to look like in 0.10.1. + Full Scene AntiAliasing (FSAA) for ATI chips (only in the Classic environment) + Global texture smoothing and mipmapping + Tweaked a code a little to gain more speed on slower systems (does anyone notice?) + Original 3dfx-splash animation is displayed when starting a game in order to achive a more authentic appearence. + Better resource management + Added better support f