Improved readme -fixed typos, etc.

This commit is contained in:
Jens 2019-03-24 21:14:40 +01:00
parent 55de37b99c
commit 0c5aaa12b8
1 changed files with 4 additions and 4 deletions

View File

@ -1,10 +1,10 @@
# Abstreact
# Abstract
MacGLide is a shared library for Apple Macintosh PowerPC computers that emulates 3Dfx Voodoo Graphics hardware. It makes it possible to run games originally made for 3Dfx/Glide without the hardware by translating Glide-function calls to OpenGL.
# last hurrah
I've hard-forked (read copied) this project from OpenGLide back in 2003. Over the years I was able to run almost every 3dfx-game published for OS9. Besides the emulation there has been support for custom resolutions, anti-aliasing, scene geometry enhancing, and so on, all easily accessible from OSX by the MacOS classic environment.
# Last hurrah
I've hard-forked (read copied) the MacGLide project from OpenGLide back in 2003 to gather some experience with open-source development. Over the years almost every 3dfx-game published for OS9 was supported. Besides the raw emulation there was additional support for custom resolutions, anti-aliasing, full framebuffer emulation including custom Altivec-code for color conversion, scene geometry enhancing, and so on, all easily accessible from OSX through the MacOS classic environment.
Finally, when I just started having a very good time, Apple decided to give up on the PowerPC, abandoned OS9 Classic and thereby grounded the project.
Finally in 2008, when I was just starting to have a very good time with the project, Apple decided to give up on the PowerPC, abandoned OS9 Classic and thereby grounded the project.
# Remains
The original web-site can be found here: http://macglide.sourceforge.net/