diff --git a/readme.md b/readme.md index 7a8de5c..5ab8ade 100644 --- a/readme.md +++ b/readme.md @@ -1,10 +1,10 @@ -# Abstreact +# Abstract MacGLide is a shared library for Apple Macintosh PowerPC computers that emulates 3Dfx Voodoo Graphics hardware. It makes it possible to run games originally made for 3Dfx/Glide without the hardware by translating Glide-function calls to OpenGL. -# last hurrah -I've hard-forked (read copied) this project from OpenGLide back in 2003. Over the years I was able to run almost every 3dfx-game published for OS9. Besides the emulation there has been support for custom resolutions, anti-aliasing, scene geometry enhancing, and so on, all easily accessible from OSX by the MacOS classic environment. +# Last hurrah +I've hard-forked (read copied) the MacGLide project from OpenGLide back in 2003 to gather some experience with open-source development. Over the years almost every 3dfx-game published for OS9 was supported. Besides the raw emulation there was additional support for custom resolutions, anti-aliasing, full framebuffer emulation including custom Altivec-code for color conversion, scene geometry enhancing, and so on, all easily accessible from OSX through the MacOS classic environment. -Finally, when I just started having a very good time, Apple decided to give up on the PowerPC, abandoned OS9 Classic and thereby grounded the project. +Finally in 2008, when I was just starting to have a very good time with the project, Apple decided to give up on the PowerPC, abandoned OS9 Classic and thereby grounded the project. # Remains The original web-site can be found here: http://macglide.sourceforge.net/