Changes for 0.13a2

This commit is contained in:
Jens Hemprich 2006-08-09 17:32:31 +00:00
parent 6f7f3b5a91
commit a3af0a0b7f
2 changed files with 25 additions and 18 deletions

File diff suppressed because one or more lines are too long

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@ -33,7 +33,7 @@ Descent 1 & 2: Playable, but there are issues with switching from cockp
behind the cockpit becomes blank (to resolve this you can just switch
the view to rear and back)
Descent 3 Demo: Works fine, with great graphics. But I have just the demo, and no
Descent 3 Demo: Works fine, with great graphics. But I have just the demo, and no
twin-stick, so I just gave it a quick try.
Deus Ex: Works fine except the sunglasses of some characters are sometimes
@ -60,7 +60,7 @@ Rune Demo: The Demo seems to work fine.
Tomb Raider 1 (Gold): Works fine. Please note, that the In-Game menu has a black background,
except for 640x480, where you can see the dimmed paused game.
I believe this is actually a game feature, so don't blame me without
screenshots made with 3dfx hardware.
screenshots made with real 3Dfx hardware.
Tomb Raider 2 (Gold): Works fine even with movies enabled with Version TR2 1.03. Earlier
versions of TR2 may not display everything as expected.
@ -74,22 +74,22 @@ Games with issues:
Diablo 2: In the video driver setup dialog, the 3dfx/Glide options is greyed out
and can't be selected. Probably needs 3DfxGlideLib3.x to run properly
in 3dfx mode. However, there's a MacOS X patch available.
in 3Dfx mode. However, there's a MacOS X patch available.
Driver 3dfx: The main menu screen is missing. Besides that, the game doesn't run
in the MaxOS X classic environment (even with software rendering).
Driver 3dfx: The game doesn't run at all in the MacOS X classic environment.
F-18 Korea: Hardly playable. Although the textures look correct now, there are
severe screen update problems in cockpit mode.
Waterrace: Needs 3DfxGlideLib3.x to run properly in 3dfx mode.
Waterrace: Needs 3DfxGlideLib3.x to run properly in 3Dfx mode.
In general, MacGLide works best when used in the MacOS X Classic environment. In this case
it can use the MacOS X OpenGL driver to render better quality images, and offers a lot more
features (like anisotropic filtering, Full Scene Antialiasing, etc.).
In MacOS 9, the performance is a little bit better, but the rendering quality is not as good
as in the Classic environment.
as in the Classic environment. There are also problems with loosing textures, and objects are
rendered white after a while (depending on the game and probably the graphics card).
Tested systems on MacOS X:
@ -98,29 +98,35 @@ MacGLide runs on any system with an OpenGL capable graphics card.
So far, I've tested MacGLide myself with the following cards:
- NVidia GForce 2MX
- NVidia 4MX
- NVidia GeForce 2MX
- NVidia Geforce 4MX
- ATI Radeon 7500
- ATI Radeon 9000
- ATI Mobility Radeon 9200
With these cards, all supported games work as described above.
Reports from other users include:
- NVidia GeForce 4600
- ATI Radeon 9600XT
- ATI Radeon 9800XT
But other cards will likely work without problems, too.
Same systems with MacOS 9.22:
Systems with MacOS 9.22:
On MacOS 9, MacGLide doesn't run very well. The development of MacGLide
is focussed on features available through the Classic environemnt.
As a result, MacOS9 users have to live with the following inconveniences:
- Fog is missing
- Unreal doesn't work with mipmaps enabled.
- In Carmageddon, textured objects loose their texture adn become white shaded.
- In Carmageddon, textured objects loose their texture and are rendered white.
- The MacOS 9.22 OpenGL drivers doesn't support Antialiasing.
- Chromakeying mght not work (probably caused by non-working alpha test).
- Chromakeying might not work (probably caused by non-working alpha test).
- The alhpatest causes the transparent parts of the cockpit in Descent 1 & 2
to be rendered opaque, resulting in the game hardly playable in cockpit mode.
If you still want to play your games on MacOS 9.22, here's some problems
If you still want to play your games on MacOS 9.22, here are some more problems
I have encountered on my machines:
NVidia GForce 2MX OpenGL 1.2.2 (MacOS 9.22):
@ -141,8 +147,9 @@ ATI Rage 128 OpenGL Engine Version 1.1.ATI-5.99 (MacOS 9.22):
- Unreal looks bad when mipmapping is enabled.
- In Myth, the bounding rectangle of most objects in the game ise drawn with the wrong colors
(seems to be a problem with the Alpha test not working)
If you have a graphic card not mentioned here, please let me know your experiences.
Besides the problems listed above, your game might or might no work perfectly under OS9. But
if you got it working perfectly, let me know. However, the image quality is far better with OSX,
so you should really prefer the Classic environment.
Regards, Jens