Fixed altivec writes, using __dcbz instead
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@ -36,6 +36,9 @@ protected:
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void restore_gl_state(bool pixelpipeline);
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inline bool createTextureData(FxU32* texbuffer, FxU32 x, FxU32 y, FxU32 x_step, FxU32 y_step);
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inline bool Convert565Kto8888(FxU16* buffer1, FxU32* buffer2, register FxU32 width, register FxU32 height, register FxU32 stride);
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#ifdef __ALTIVEC__
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inline bool Convert565Kto8888_AV(FxU16* buffer1, FxU32* buffer2, register FxU32 width, register FxU32 height, register FxU32 stride);
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#endif
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inline bool Convert1555Kto8888(FxU16* buffer1, register FxU32* buffer2, FxU32 register width, register FxU32 height, register FxU32 stride);
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inline bool ConvertARGB8888Kto8888(FxU32* buffer1, register FxU32* buffer2, FxU32 register width, register FxU32 height, register FxU32 stride);
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static const int m_max_client_storage_textures = MaxTiles * MaxTiles;
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