{ IBClasses = ( {CLASS = FirstResponder; LANGUAGE = ObjC; SUPERCLASS = NSObject; }, { CLASS = MacGLideMainPanel; LANGUAGE = ObjC; OUTLETS = {controller = MacGLideSettingsController; }; SUPERCLASS = NSWindow; }, { ACTIONS = { setAnisotropicFilteringLevel = id; setAutoEnableGameSpecificSettings = id; setBoardType = id; setFramebufferMemory = id; setFullSceneAnitaliasingLevel = id; setGammaBias = id; setMipmapping = id; setNoSplash = id; setRefreshRate = id; setResolution = id; setSettingsName = id; setShowShamelessPlug = id; setTextureMemory = id; setTextureUnits = id; setUseApplicationSpecificSettings = id; }; CLASS = MacGLideSettingsController; LANGUAGE = ObjC; OUTLETS = { anisotropicFilteringLevel = NSSlider; autoEnableGameSpecificSettings = NSButton; boardType = NSPopUpButton; framebufferMemory = NSPopUpButton; fullSceneAnitaliasingLevel = NSSlider; gammaBias = NSSlider; mipmapping = NSButton; noSplash = NSButton; refreshRate = NSPopUpButton; resolution = NSPopUpButton; settingsName = NSPopUpButton; showShamelessPlug = NSButton; textureMemory = NSPopUpButton; textureUnits = NSPopUpButton; useUseApplicationSpecificSettings = NSButton; }; SUPERCLASS = NSObject; } ); IBVersion = 1; }