/* MacGLideSettingsController */ #import #include "GlideSettings.h" @interface MacGLideSettingsController : NSObject { IBOutlet NSButton *useUseApplicationSpecificSettings; IBOutlet NSPopUpButton *settingsName; IBOutlet NSPopUpButton *resolution; IBOutlet NSPopUpButton *refreshRate; IBOutlet NSSlider *gammaBias; IBOutlet NSSlider *fullSceneAnitaliasingLevel; IBOutlet NSSlider *anisotropicFilteringLevel; IBOutlet NSButton *mipmapping; IBOutlet NSButton *autoEnableGameSpecificSettings; IBOutlet NSPopUpButton *boardType; IBOutlet NSPopUpButton *framebufferMemory; IBOutlet NSPopUpButton *textureMemory; IBOutlet NSPopUpButton *textureUnits; IBOutlet NSButton *noSplash; IBOutlet NSButton *showShamelessPlug; } - (void)init; - (void)init:(const char*)fileName; - (void) updateButton:(id)source boolValue:(bool) value; - (void) updateButton:(id)source ulongValue:(unsigned long) value; - (void) updateButton:(id)source floatValue:(GLfloat) value; - (void) updateSetting:(id)source boolSetting:(bool&) setting; - (void) updateSetting:(id)source ulongSetting:(unsigned long&) setting; - (void) updateSetting:(id)source floatSetting:(GLfloat&) setting; - (GlideSettings::IOErr)saveSettings; // Settings selection - (IBAction)setUseApplicationSpecificSettings:(id)sender; - (IBAction)setSettingsName:(id)sender; // Appearence / Monitor - (IBAction)setResolution:(id)sender; - (IBAction)setRefreshRate:(id)sender; - (IBAction)setGammaBias:(id)sender; - (IBAction)setFullSceneAnitaliasingLevel:(id)sender; // OpenGL - (IBAction)setMipmapping:(id)sender; - (IBAction)setAnisotropicFilteringLevel:(id)sender; // OpenGL auto adjust features - (IBAction)setAutoEnableGameSpecificSettings:(id)sender; // 3Dfx - (IBAction)setBoardType:(id)sender; - (IBAction)setFramebufferMemory:(id)sender; - (IBAction)setTextureMemory:(id)sender; - (IBAction)setTextureUnits:(id)sender; - (IBAction)setShowShamelessPlug:(id)sender; - (IBAction)setNoSplash:(id)sender; @end