#import "MacGLidePanel.h" #include #include "GlideSettings_iostream.h" GlideSettingsIOStream UserConfig; void GlideMsg(const char *message, ...) { // Do nothing here as we don't need the logging output } @implementation MacGLidePanel - (IBAction)toggleTextureSmoothing:(id)sender { assert(false); } - (IBAction)toggleMipmapping:(id)sender { UserConfig.EnableMipMaps = true; } - (IBAction)toogleUseGameSpecificOptimisations:(id)sender { assert(false); } @end