82 lines
2.3 KiB
C
82 lines
2.3 KiB
C
//**************************************************************
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//* OpenGLide for Macintosh - Glide to OpenGL Wrapper
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//* http://macglide.sourceforge.net/
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//*
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//* file for including all platform specific stuff
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//*
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//* OpenGLide is OpenSource under LGPL license
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//* Originaly made by Fabio Barros
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//* Modified by Paul for Glidos (http://www.glidos.net)
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//* Mac version and additional features by Jens-Olaf Hemprich
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//**************************************************************
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#pragma once
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#if defined(macintosh)
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#if defined(__MWERKS__)
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#define OPENGLIDE_HOST_MAC
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// Codewarrior specific
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#define PP_Target_Carbon 0
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#define PP_Target_Classic (!PP_Target_Carbon)
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#define TARGET_API_MAC_CARBON PP_Target_Carbon
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#define TARGET_API_MAC_OS8 PP_Target_Classic
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#else
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#define OPENGLIDE_HOST_MAC_OSX
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#endif /* __MWERKS__ */
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#else /* !macintosh */
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#error "Unsupported target platform"
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// But it shouldn't be too complicated to
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// be ported back to Windows ot Linux
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#endif
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// Mac specific stuff
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#ifdef OPENGLIDE_HOST_MAC
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// use plain ASCII only
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#define __NO_WIDE_CHAR
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// headers
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#include <MacHeaders.h>
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// platform specific settings
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// macos 9 doesn't provide linkage to fogcoord functions
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#define OPENGLIDE_DOESN_T_HAVE_FOGCOORD
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// macos 9 doesn't provide linkage to blendfunc seperate function
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#define OPENGLIDE_DOESN_T_HAVE_BLENDFUNC_SEPERATE
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// C and C++ standard calling convention (used on win32)
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#define __cdecl
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// #define __stdcall
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#define __fastcall
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#else
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#define OPENGLIDE_SYSTEM_HAS_FOGCOORD
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#define OPENGLIDE_SYSTEM_HAS_BLENDFUNC_SEPERATE
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#endif
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// Glide SDK
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#include "sdk2_3dfx.h"
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// This is used by CodeWarrior to just export the
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// symbols needed for the 3DfxGlideLib2.x library
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#if defined(__MWERKS__)
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#pragma export on
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#endif
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#include "sdk2_glide.h"
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#include "sdk2_glideutl.h"
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#if defined(__MWERKS__)
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#pragma export off
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#endif
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#include "sdk2_glidesys.h"
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#include "sdk2_sst1vid.h"
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// Export some more functions needed by pre glide 2.4 games
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// (for instance Quake 3dfx on the Mac)
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#ifdef OPENGLIDE_HOST_MAC
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#if defined(__MWERKS__)
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#pragma export on
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#endif
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#include "grguMisc.h"
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#include "grguSstGlide.h"
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#include "grLfb.h"
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#include "sst1.h"
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#if defined(__MWERKS__)
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#pragma export off
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#endif
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#endif
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