MacGLide is a shared library for Apple Macintosh computers that emulates 3Dfx Voodoo Graphics hardware. It makes it possible to run games originally made for 3Dfx/Glide without the hardware by translating Glide-function calls to OpenGL.
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Jens 55de37b99c Added readme.md plus in-game screenshots 2019-03-24 21:06:18 +01:00
MacGLide Version 0.13 final 2007-11-16 19:33:32 +00:00
MacGLide Control Panel More progress on displaying config 2006-11-28 21:09:18 +00:00
MacGLide Textures Plug-In How to build the libraries 2006-08-09 19:03:31 +00:00
Resources Various image resources 2006-06-07 20:47:48 +00:00
images Added readme.md plus in-game screenshots 2019-03-24 21:06:18 +01:00
readme.md Added readme.md plus in-game screenshots 2019-03-24 21:06:18 +01:00

readme.md

Abstreact

MacGLide is a shared library for Apple Macintosh PowerPC computers that emulates 3Dfx Voodoo Graphics hardware. It makes it possible to run games originally made for 3Dfx/Glide without the hardware by translating Glide-function calls to OpenGL.

last hurrah

I've hard-forked (read copied) this project from OpenGLide back in 2003. Over the years I was able to run almost every 3dfx-game published for OS9. Besides the emulation there has been support for custom resolutions, anti-aliasing, scene geometry enhancing, and so on, all easily accessible from OSX by the MacOS classic environment.

Finally, when I just started having a very good time, Apple decided to give up on the PowerPC, abandoned OS9 Classic and thereby grounded the project.

Remains

The original web-site can be found here: http://macglide.sourceforge.net/

In-game screeshots:

Tomb Raider 1 Tomb Raider 1

Carmageddon Carmageddon

Falcon 4.0 (with Realism Patch) Falcon 4.0

Deep Space 9 - The Fallen Deep Space 9 - The Fallen

Myth - The Fallen Lords Myth - The Fallen Lords

FutureCop LAPD FutureCop LAPD