MacGLide/MacGLide/Final/Compatibility.txt

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Compatibility:
Performance and rendering quality:
In general, MacGLide works best when used in the MacOS X Classic environment. In this case
it can use the MacOS X OpenGL driver to render better quality images, and offers a lot more
features (like anisotropic filtering, Full Scene Antialiasing, etc.).
In MacOS 9, the performance is a little bit better, but the rendering quality is not as good
as in the Classic environment.
Compatibility:
MacGLide has been tested with a lot of several games, and with several
hardware configurations. Below is a list of games and how they do with MacGLide.
Playable Games:
Carmageddon: Works just fine. There is just a small problem with ExposŽ and
the mouse pointer. To use the mouse, you must set the screen
resolution to your desktop size.
Carmageddon Splatpack: Works just fine. Set the resolution to the desktop resolution
to get the mouse pointer working correctly.
Carmageddon 2: Works fine except that in menus and the loading screen,
the colors of the background images are wrong. Otherwise
the game is fully playable.
Descent 1 & 2: Playable, but there are issues with switching from cockpit to map
view. The textures become corrupt after a few switches, or the screen
behind the cockpit becomes blank (to resolve this you can just switch
the view to rear and back)
Descent 3 Demo: Works fine, with great graphics. But I have just the demo, and no
twin-stick, so I just gave it a quick try.
Deus Ex: Works fine except the sunglasses of some characters are sometimes
white. The same goes for gun-smoke effects which are displayed
all the time (instead just when firing a gun). Sometimes, textured
landscape tiles show the wrong textures (or garbage).
DS9 - The Fallen: Some objects in the intro seem to have problems with transparency.
Otherwise the game looks great but I haven't tested it a lot.
Falcon 4.0: Works just fine. For maximum performance at 1600x1200, choose 800x600
in the game menu, and set Resolution=2 in the settings file.
Futurecop LAPD: Works fine except that in version 1.02, the pause screen is corrupt.
But you can stick with version 1.0.
Myth The Fallen Lords: Works fine except when you override the Glide resolution in V1.3
or below, the mouse pointer will not work correctly anymore.
Quake 3Dfx: Works fine.
Rune Demo: The Demo seems to work fine.
Tomb Raider 1 (Gold): Works fine. Please note, that the In-Game menu has a black background,
except for 640x480, where you can see the dimmed paused game.
I believe this is actually a game feature, so don't blame me without
screenshots made with 3dfx hardware.
Tomb Raider 2 (Gold): Works fine even with movies enabled with Version TR2 1.03. Earlier
versions of TR2 may not display everything as expected.
Tomb Raider 3: Works fine.
Unreal: Works fine.
Games with issues:
Diablo 2: In the video driver setup dialog, the 3dfx/Glide options is greyed out
and can't be selected. Probably needs 3DfxGlideLib3.x to run properly
in 3dfx mode. However, there's a MacOS X patch available.
Driver 3dfx: The main menu screen is missing. Besides that, the game doesn't run
in the MaxOS X classic environment (even with software rendering).
F-18 Korea: Hardly playable. Although the textures look correct now, there are
severe screen update problems in cockpit mode.
Waterrace: Needs 3DfxGlideLib3.x to run properly in 3dfx mode.
In general, MacGLide works best when used in the MacOS X Classic environment. In this case
it can use the MacOS X OpenGL driver to render better quality images, and offers a lot more
features (like anisotropic filtering, Full Scene Antialiasing, etc.).
In MacOS 9, the performance is a little bit better, but the rendering quality is not as good
as in the Classic environment.
Tested systems on MacOS X:
MacGLide runs on any system with an OpenGL capable graphics card.
So far, I've tested MacGLide myself with the following cards:
- NVidia GForce 2MX
- NVidia 4MX
- ATI Radeon 7500
- ATI Radeon 9000
- ATI Mobility Radeon 9200
With these cards, all supported games work as described above.
But other cards will likely work without problems, too.
Same systems with MacOS 9.22:
On MacOS 9, MacGLide doesn't run very well. The development of MacGLide
is focussed on features available through the Classic environemnt.
As a result, MacOS9 users have to live with the following inconveniences:
- Fog is missing
- Unreal doesn't work with mipmaps enabled.
- In Carmageddon, textured objects loose their texture adn become white shaded.
- The MacOS 9.22 OpenGL drivers doesn't support Antialiasing.
- Chromakeying mght not work (probably caused by non-working alpha test).
If you still want to play your games on MacOS 9.22, here's some problems
I have encountered on my machines:
NVidia GForce 2MX OpenGL 1.2.2 (MacOS 9.22):
- In Myth, most objects in the game are drawn in the wrong colors.
ATI Rage 128 OpenGL Engine Version 1.1.ATI-5.99 (MacOS 9.22):
- The display in Carmageddon starts to flicker when the race starts.
- The ATI OpenGL 1.1 driver returns 32 bit as the maximum Depth Buffer bits, causing
display errors. To get a correct display, the maximum number of depth buffer
bits must explicitely be set to 16 in the ini-file (DepthBufferBits=16).
- Tomb Raider Gold has still zbuffer problems, even with the changed settings.
- Unreal looks bad when mipmapping is enabled.
- In Myth, the bounding rectangle of most objects in the game ise drawn with the wrong colors
(seems to be a problem with the Alpha test not working)
If you have a graphic card not mentioned here, please let me know your experiences.
Regards, Jens