45 lines
2.0 KiB
Plaintext
45 lines
2.0 KiB
Plaintext
MacGLide 0.11 Readme
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MacGLide is a shared library that emulates 3Dfx Voodoo Graphics hardware.
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It makes it possible to run games originally made for 3Dfx/Glide without
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the hardware by translating Glide-function calls to OpenGL.
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The project has been started once as a port of the OpenGLide project but
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has undergone many enhancements since.
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The MacGLide project aims to preserve a part of Macintosh gaming history.
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Some of these games are no longer playable, or the user experience itself
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suffers because the image quality and/or detail level of the software
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renderer is lacking. Among these games are unique titles like Tomb Raider,
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Carmageddon and the Falcon 4 flight simulator. These games couldn't be
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played (or viewed) as intended by the developers but with either the
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original 3dfx hardware (which will someday cease to exist) or the software
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emulation provided by the MacGLide project.
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Thanks to OpenGL and the capabilities of todays graphics hardware MacGLide
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can spice up things a bit to give these old timers a second life.
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And with the graphics technology up to date in OS X, it's again possible
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to relive those moments of yesteryear with the old games we fell in love with.
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Main features:
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+ Play your old games out of the box.
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+ Benefit from todays graphics hardware to play in higher resolutions,
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smoother images and higher frame rates among others.
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+ Show your family and friends how you've wasted your time in the past :^)
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MacGLide is supposed to work with any 3dfx-enabled game, preferably in the
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Classic enviroment of MacOS X (10.1.5 or later) or (if you can still boot
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it) with MacOS 9.22.
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MacGLide is released under the Gnu Lesser Public License
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(http://www.gnu.org/licenses/lgpl.html).
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The latest version can be found at
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http://sourceforge.net/projects/macglide/
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If you discover a bug in MacGLide, or have ideas for improvements,
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or just wanna let me know how it works for you, visit
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http://sourceforge.net/projects/macglide/ and let me know.
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Regards, Jens
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