1004 lines
29 KiB
C++
1004 lines
29 KiB
C++
//**************************************************************
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//* OpenGLide - Glide to OpenGL Wrapper
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//* http://openglide.sourceforge.net
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//*
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//* framebuffer emulation
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//*
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//* OpenGLide is OpenSource under LGPL license
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//* Mac version and additional features by Jens-Olaf Hemprich
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//**************************************************************
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#include "Framebuffer.h"
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#include "Glide.h"
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#include "GlideApplication.h"
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#include "GlideSettings.h"
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#include "GLRenderUpdateState.h"
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#include "GLColorAlphaCombineEnvTables.h"
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// check if tile needs to be displayed
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#define CHECK_RENDER_TILE
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// Display small dots at opposite corners of rendered framebuffer tiles
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// #define DEBUG_TILE_RENDERING
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Framebuffer::Framebuffer()
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: m_x_step_start(0)
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, m_y_step_start(0)
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, m_x_step_start_opaque(0)
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, m_y_step_start_opaque(0)
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, m_width(0)
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, m_height(0)
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, m_framebuffer(NULL)
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, m_texbuffer(NULL)
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, m_origin(GR_ORIGIN_UPPER_LEFT)
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, m_glInternalFormat(-1)
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, m_glFormat(-1)
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, m_glType(-1)
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, m_ChromaKey(0x0000)
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, m_glDepth(1.0f)
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, m_glAlpha(0x000000ff)
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, m_format_valid(false)
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, m_use_client_storage(false)
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, m_must_clear_buffer(true)
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, m_custom_tilesizes(NULL)
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{
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}
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Framebuffer::~Framebuffer()
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{
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}
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bool Framebuffer::initialise_buffers(BufferStruct* framebuffer, BufferStruct* texbuffer, FxU32 width, FxU32 height, const tilesize* tilesizetable, bool use_client_storage)
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{
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#ifdef OGL_FRAMEBUFFER
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GlideMsg( "GlideFrameBuffer::initialise_buffers(---, ---, %d, %d, ---, %d)\n", width, height, use_client_storage);
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#endif
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m_custom_tilesizes = tilesizetable;
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return initialise_buffers(framebuffer, texbuffer, width, height, 0, 0, use_client_storage);
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}
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bool Framebuffer::initialise_buffers(BufferStruct* framebuffer, BufferStruct* texbuffer, FxU32 width, FxU32 height, FxU32 x_tile, FxU32 y_tile, bool use_client_storage)
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{
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#ifdef OGL_FRAMEBUFFER
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GlideMsg( "Framebuffer::initialise_buffers(---, ---, %d, %d, %d, %d, %d)\n", width, height, x_tile, y_tile, use_client_storage);
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#endif
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m_framebuffer = framebuffer;
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m_texbuffer = texbuffer;
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m_framebuffer->WriteMode = m_texbuffer->WriteMode = GR_LFBWRITEMODE_UNUSED;
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m_width = width;
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m_height = height;
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// find out largest texture size
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GLint tile_size;
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &tile_size);
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m_x_step_start_opaque = tile_size;
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m_y_step_start_opaque = tile_size;
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m_x_step_start = min(tile_size, x_tile);
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m_y_step_start = min(tile_size, y_tile);
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m_x_step_start = max(16, m_x_step_start);
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m_y_step_start = max(16, m_y_step_start);
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m_use_client_storage = use_client_storage;
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// The texture priority is set to minimun because
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// frame buffer textures are never used a second time
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GLfloat zero = 0.0f;
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if (m_use_client_storage)
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{
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glGenTextures( m_max_client_storage_textures, &m_tex_name[0]);
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for(int i = 0; i < m_max_client_storage_textures; i++)
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{
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glPrioritizeTextures(1, &m_tex_name[i], &zero);
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}
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}
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else
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{
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glGenTextures( 1, &m_tex_name[0]);
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glPrioritizeTextures(1, &m_tex_name[0], &zero);
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}
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for(int i = 0; i < (m_use_client_storage ? m_max_client_storage_textures : 1); i++)
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{
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glBindTexture(GL_TEXTURE_2D, m_tex_name[i]);
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
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}
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// If a game has it's own tilesize table, use
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// the largest tiles for opaque renderings
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GLint y_step = y_tile == 0 ? m_y_step_start_opaque : m_y_step_start;
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// init default/opaque tilesize table
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int v = 0;
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int w = 0;
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for(FxU32 y = 0; y < m_height && w < MaxTiles ; y += y_step, w++)
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{
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while (m_height - y < y_step)
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{
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y_step = y_step >> 1;
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}
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m_tilesizes[w].y = y_step;
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GLint x_step = x_tile == 0 ? m_x_step_start_opaque : m_x_step_start;
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for(FxU32 x = 0, v = 0; x < m_width && v < MaxTiles; x += x_step, v++ )
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{
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while (m_width - x < x_step)
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{
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x_step = x_step >> 1;
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}
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m_tilesizes[w].x[v] = x_step;
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}
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}
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return m_width > 0 && m_height > 0 && m_x_step_start > 0 && m_y_step_start > 0 && m_format_valid;
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}
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void Framebuffer::free_buffers()
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{
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#ifdef OGL_FRAMEBUFFER
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GlideMsg( "Framebuffer::free_buffers()\n");
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#endif
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if (m_tilesizes) FreeObject(m_tilesizes);
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if (m_use_client_storage)
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{
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glDeleteTextures( m_max_client_storage_textures, &m_tex_name[0] );
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}
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else
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{
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glDeleteTextures( 1, &m_tex_name[0] );
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}
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}
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void Framebuffer::initialise_format(GrLfbWriteMode_t writemode)
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{
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#if defined(OGL_PART_DONE) || defined(OGL_FRAMEBUFFER)
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GlideMsg("Framebuffer::initialise_format(0x%x)\n", writemode);
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#endif
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// Enlarge buffer?
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if (writemode >= GR_LFBWRITEMODE_888 &&
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(m_framebuffer->WriteMode < GR_LFBWRITEMODE_888 || m_framebuffer->WriteMode == GR_LFBWRITEMODE_UNUSED) &&
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m_framebuffer->Address)
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{
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// Delete existing buffer
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FreeFrameBuffer(m_framebuffer->Address);
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m_framebuffer->Address = NULL;
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m_texbuffer->Address = NULL;
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}
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// Allocate 32-bit buffer (16bit buffer has been allocated in grSstWinOpen()
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if (m_framebuffer->Address == NULL)
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{
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unsigned long openglpixels = OpenGL.WindowWidth * OpenGL.WindowHeight;
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// Framebuffer can be written to with 16bit or 32bit data
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unsigned long buffertypesize = (writemode >= GR_LFBWRITEMODE_888) ? sizeof(FxU32) : sizeof(FxU16);
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Glide.FrameBuffer.Address = (FxU16*) AllocFrameBuffer(Glide.WindowTotalPixels * buffertypesize + openglpixels * sizeof(FxU32), 1);
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Glide.TempBuffer.Address = &Glide.FrameBuffer.Address[Glide.WindowTotalPixels * buffertypesize >> 1];
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memset( Glide.FrameBuffer.Address, 0, Glide.WindowTotalPixels * buffertypesize);
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memset( Glide.TempBuffer.Address, 0, openglpixels * sizeof(FxU32));
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}
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m_framebuffer->WriteMode = writemode;
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m_glInternalFormat = 4;
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m_glFormat = GL_RGBA;
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m_glType = GL_UNSIGNED_BYTE;
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FxU16 chromakeyvalue;
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switch (writemode)
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{
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case GR_LFBWRITEMODE_565:
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chromakeyvalue = s_GlideApplication.GetType() == GlideApplication::Carmageddon
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? 0x1f1f : 0x07ff;
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m_format_valid = true;
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break;
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case GR_LFBWRITEMODE_1555:
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chromakeyvalue = 0x03ff;
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m_format_valid = true;
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break;
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case GR_LFBWRITEMODE_888:
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chromakeyvalue = 0x7ffdfeff;
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m_format_valid = true;
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break;
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default:
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chromakeyvalue = 0x0;
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m_format_valid = false;
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break;
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}
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// When the chromakeyvalue changes, the buffer has to be cleared
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if (chromakeyvalue != m_ChromaKey)
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{
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m_ChromaKey = chromakeyvalue;
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m_must_clear_buffer = true;
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}
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}
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bool Framebuffer::begin_write()
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{
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#ifdef OGL_FRAMEBUFFER
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GlideMsg("Framebuffer::begin_write()\n");
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#endif
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if (m_must_clear_buffer)
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{
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Clear();
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m_must_clear_buffer = false;
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}
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return true;
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}
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void Framebuffer::Clear()
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{
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#ifdef OGL_FRAMEBUFFER
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GlideMsg( "Framebuffer::Clear()\n");
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#endif
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FxU16 ChromaKey = m_ChromaKey;
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FxU32 count = m_width * m_height ;
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FxU16* framebuffer = m_framebuffer->Address;
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for ( int i = 0; i < count; i++)
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{
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framebuffer[i] = ChromaKey;
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}
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}
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bool Framebuffer::end_write(FxU32 alpha, GLfloat depth, bool pixelpipeline)
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{
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#ifdef OGL_FRAMEBUFFER
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GlideMsg("Framebuffer::end_write(%d, %f, %d)\n", alpha, depth, pixelpipeline);
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#endif
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m_glDepth = depth;
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m_glAlpha = alpha;
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// if all pixels are invisible, nothing must be rendered.
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// The pixel conversion functions assume alpha is != 0 in order
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// to determine if a tile contains any pixels to be rendered.
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if (m_glAlpha == 0) return false;
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set_gl_state(pixelpipeline);
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draw(m_custom_tilesizes ? m_custom_tilesizes : m_tilesizes, pixelpipeline);
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restore_gl_state(pixelpipeline);
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return true;
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}
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bool Framebuffer::end_write(FxU32 alpha)
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{
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#ifdef OGL_DONE
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GlideMsg("Framebuffer::end_write(%d)\n", alpha);
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#endif
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// draw frame buffer
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// @todo: Depth should OpenGL.ZNear, but that breaks overlays in Myth
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FxBool result = end_write(alpha, 0.0, false);
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return result;
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}
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bool Framebuffer::end_write()
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{
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#ifdef OGL_FRAMEBUFFER
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GlideMsg( "Framebuffer::end_write( )\n" );
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#endif
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return end_write(0x000000ff);
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}
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bool Framebuffer::end_write_opaque()
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{
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#ifdef OGL_FRAMEBUFFER
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GlideMsg("Framebuffer::end_write_opaque()\n");
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#endif
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// @todo: Depth should OpenGL.ZNear, but that breaks overlays in Myth
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return end_write(0x000000ff, 0.0, false);
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}
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void Framebuffer::set_gl_state(bool pixelpipeline)
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{
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#ifdef OGL_FRAMEBUFFER
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GlideMsg( "Framebuffer::set_gl_state(%d)\n", pixelpipeline);
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#endif
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glReportErrors("Framebuffer::set_gl_state");
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VERIFY_ACTIVE_TEXTURE_UNIT(OpenGL.ColorAlphaUnit1);
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// Disable the cull mode
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glDisable(GL_CULL_FACE);
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// Disable clip volume hint manually to avoid recursion
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if (InternalConfig.EXT_clip_volume_hint && OpenGL.ClipVerticesEnabledState)
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{
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glHint(GL_CLIP_VOLUME_CLIPPING_HINT_EXT, GL_FASTEST);
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}
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if (pixelpipeline)
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{
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if (OpenGL.ColorAlphaUnit2)
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{
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// Pixelpipeline support for env cobine based rendering:
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// Framebuffer pixels must be routed through the coloralpha unit
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// as if they were produced by the vertex iterators without an
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// additional GL texture unit -> source must be changed accordingly
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m_bRestoreColorCombine = false;
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if (Glide.State.ColorCombineLocal == GR_COMBINE_LOCAL_ITERATED)
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{
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Glide.State.ColorCombineLocal = GR_COMBINE_LOCAL_PIXELPIPELINE;
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m_bRestoreColorCombine = true;
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}
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if (Glide.State.ColorCombineOther == GR_COMBINE_OTHER_ITERATED)
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{
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Glide.State.ColorCombineOther = GR_COMBINE_OTHER_PIXELPIPELINE;
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m_bRestoreColorCombine = true;
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}
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if (m_bRestoreColorCombine) SetColorCombineState();
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m_bRestoreAlphaCombine = false;
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if (Glide.State.AlphaLocal == GR_COMBINE_LOCAL_ITERATED)
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{
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Glide.State.AlphaLocal = GR_COMBINE_LOCAL_PIXELPIPELINE;
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m_bRestoreAlphaCombine = true;
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}
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if (Glide.State.AlphaOther == GR_COMBINE_OTHER_ITERATED)
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{
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Glide.State.AlphaOther = GR_COMBINE_OTHER_PIXELPIPELINE;
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m_bRestoreAlphaCombine = true;
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}
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if (m_bRestoreAlphaCombine) SetAlphaCombineState();
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// Update the opengl state for the pixel pipeline
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RenderUpdateState();
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// If the write mode doesn't provide alpha then m_glAlpha is used
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// as the constant alpha value, and we can use the alpha test
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// to mask out chromakey pixels
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switch (m_framebuffer->WriteMode)
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{
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case GR_LFBWRITEMODE_565:
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case GR_LFBWRITEMODE_888:
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glEnable(GL_ALPHA_TEST);
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glAlphaFunc(GL_EQUAL, m_glAlpha * D1OVER255);
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glReportError();
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break;
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}
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}
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// Set the origin with clipping
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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if (m_origin == GR_ORIGIN_LOWER_LEFT)
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{
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glOrtho(Glide.State.ClipMinX, Glide.State.ClipMaxX,
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Glide.State.ClipMinY, Glide.State.ClipMaxY,
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OpenGL.ZNear, OpenGL.ZFar);
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glViewport(OpenGL.OriginX + OpenGL.ClipMinX,
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OpenGL.OriginY + OpenGL.ClipMinY,
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OpenGL.ClipMaxX - OpenGL.ClipMinX,
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OpenGL.ClipMaxY - OpenGL.ClipMinY);
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}
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else
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{
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glOrtho(Glide.State.ClipMinX, Glide.State.ClipMaxX,
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Glide.State.ClipMaxY, Glide.State.ClipMinY,
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OpenGL.ZNear, OpenGL.ZFar);
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glViewport(OpenGL.OriginX + OpenGL.ClipMinX,
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OpenGL.OriginY + OpenGL.WindowHeight - OpenGL.ClipMaxY,
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OpenGL.ClipMaxX - OpenGL.ClipMinX,
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OpenGL.ClipMaxY - OpenGL.ClipMinY);
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}
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// The scissor rectangle is not reset, because scissor mode
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// is only enabled when clearing the buffer
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glMatrixMode(GL_MODELVIEW);
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glReportError();
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}
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else
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{
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// disable blend
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glDisable(GL_BLEND);
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// disable depth buffer
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glDepthMask(false);
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// Enable colormask
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glColorMask( true, true, true, false);
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// Needed for displaying in-game menus
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if (Glide.State.DepthBufferMode != GR_DEPTHBUFFER_DISABLE)
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{
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glDisable(GL_DEPTH_TEST);
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}
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glEnable(GL_ALPHA_TEST);
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glAlphaFunc(GL_GREATER, 0.0);
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// @todo: use the same parameters as for chroma keying
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// in order to save a state change on restore
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// glAlphaFunc(GL_GEQUAL, 0.5);
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glReportError();
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if (InternalConfig.EXT_secondary_color)
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{
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glDisable(GL_COLOR_SUM_EXT);
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glReportError();
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}
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// Reset the clipping window
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// and set the origin
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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if (m_origin == GR_ORIGIN_LOWER_LEFT)
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{
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glOrtho(0, Glide.WindowWidth,
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0, Glide.WindowHeight,
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OpenGL.ZNear, OpenGL.ZFar);
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glViewport(OpenGL.OriginX,
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OpenGL.OriginY,
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OpenGL.WindowWidth,
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OpenGL.WindowHeight);
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}
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else
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{
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glOrtho(0, Glide.WindowWidth,
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Glide.WindowHeight, 0,
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OpenGL.ZNear, OpenGL.ZFar);
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glViewport(OpenGL.OriginX,
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OpenGL.OriginY,
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OpenGL.WindowWidth,
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OpenGL.WindowHeight);
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}
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// The scissor rectangle is not changed, because scissor mode
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// is only enabled when clearing the buffer
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glMatrixMode(GL_MODELVIEW);
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glReportError();
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// Disable fog
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bool disable_fog_texture_unit = OpenGL.FogTextureUnit;
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if (disable_fog_texture_unit)
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{
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glActiveTextureARB(OpenGL.FogTextureUnit);
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if (InternalConfig.EXT_compiled_vertex_array)
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{
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glClientActiveTextureARB(OpenGL.FogTextureUnit);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glClientActiveTextureARB(OpenGL.ColorAlphaUnit1);
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}
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glDisable(GL_TEXTURE_2D);
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}
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if (OpenGL.Fog &&
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InternalConfig.FogMode != OpenGLideFogEmulation_None &&
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InternalConfig.FogMode != OpenGLideFogEmulation_EnvCombine)
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{
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glDisable(GL_FOG);
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}
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glReportError();
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// enable framebuffer texture unit
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if (OpenGL.ColorAlphaUnit2)
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{
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bool disable_coloralpha_texture_unit_2 = OpenGL.ColorAlphaUnitColorEnabledState[1] || OpenGL.ColorAlphaUnitAlphaEnabledState[1];
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if (disable_coloralpha_texture_unit_2)
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{
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glActiveTextureARB(OpenGL.ColorAlphaUnit2);
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glDisable(GL_TEXTURE_2D);
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}
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if (disable_fog_texture_unit || disable_coloralpha_texture_unit_2) glActiveTextureARB(OpenGL.ColorAlphaUnit1);
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if (!OpenGL.ColorAlphaUnitColorEnabledState[0] && !OpenGL.ColorAlphaUnitAlphaEnabledState[0])
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{
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glEnable(GL_TEXTURE_2D);
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}
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}
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else
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{
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if (disable_fog_texture_unit) glActiveTextureARB(OpenGL.ColorAlphaUnit1);
|
|
if (OpenGL.Texture == false) glEnable(GL_TEXTURE_2D);
|
|
}
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
glReportError();
|
|
}
|
|
}
|
|
|
|
void Framebuffer::restore_gl_state(bool pixelpipeline)
|
|
{
|
|
#ifdef OGL_FRAMEBUFFER
|
|
GlideMsg( "Framebuffer::restore_gl_state(%d)\n", pixelpipeline);
|
|
#endif
|
|
|
|
glReportErrors("Framebuffer::restore_gl_state");
|
|
// Restore the cull mode
|
|
switch (Glide.State.CullMode)
|
|
{
|
|
case GR_CULL_DISABLE:
|
|
break;
|
|
case GR_CULL_NEGATIVE:
|
|
case GR_CULL_POSITIVE:
|
|
glEnable(GL_CULL_FACE);
|
|
break;
|
|
}
|
|
if (InternalConfig.EXT_clip_volume_hint && OpenGL.ClipVerticesEnabledState)
|
|
{
|
|
glHint(GL_CLIP_VOLUME_CLIPPING_HINT_EXT, GL_NICEST);
|
|
}
|
|
|
|
// Restore the clipping window
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
if ( Glide.State.OriginInformation == GR_ORIGIN_LOWER_LEFT )
|
|
{
|
|
glOrtho(Glide.State.ClipMinX, Glide.State.ClipMaxX,
|
|
Glide.State.ClipMinY, Glide.State.ClipMaxY,
|
|
OpenGL.ZNear, OpenGL.ZFar);
|
|
glViewport(OpenGL.OriginX + OpenGL.ClipMinX,
|
|
OpenGL.OriginY + OpenGL.ClipMinY,
|
|
OpenGL.ClipMaxX - OpenGL.ClipMinX,
|
|
OpenGL.ClipMaxY - OpenGL.ClipMinY);
|
|
}
|
|
else
|
|
{
|
|
glOrtho(Glide.State.ClipMinX, Glide.State.ClipMaxX,
|
|
Glide.State.ClipMaxY, Glide.State.ClipMinY,
|
|
OpenGL.ZNear, OpenGL.ZFar);
|
|
glViewport(OpenGL.OriginX + OpenGL.ClipMinX,
|
|
OpenGL.OriginY + OpenGL.WindowHeight - OpenGL.ClipMaxY,
|
|
OpenGL.ClipMaxX - OpenGL.ClipMinX,
|
|
OpenGL.ClipMaxY - OpenGL.ClipMinY);
|
|
}
|
|
// The scissor rectangle is not reset, because scissor mode
|
|
// is only enabled when clearing the buffer
|
|
glMatrixMode( GL_MODELVIEW );
|
|
glReportError();
|
|
|
|
if (pixelpipeline)
|
|
{
|
|
if (OpenGL.ColorAlphaUnit2)
|
|
{
|
|
// restore current values
|
|
if (m_bRestoreColorCombine)
|
|
{
|
|
if (Glide.State.ColorCombineLocal == GR_COMBINE_LOCAL_PIXELPIPELINE) Glide.State.ColorCombineLocal = GR_COMBINE_LOCAL_ITERATED;
|
|
if (Glide.State.ColorCombineOther == GR_COMBINE_OTHER_PIXELPIPELINE) Glide.State.ColorCombineOther = GR_COMBINE_OTHER_ITERATED;
|
|
SetColorCombineState();
|
|
}
|
|
if(m_bRestoreAlphaCombine)
|
|
{
|
|
if (Glide.State.AlphaLocal == GR_COMBINE_LOCAL_PIXELPIPELINE) Glide.State.AlphaLocal = GR_COMBINE_LOCAL_ITERATED;
|
|
if (Glide.State.AlphaOther == GR_COMBINE_OTHER_PIXELPIPELINE) Glide.State.AlphaOther = GR_COMBINE_LOCAL_ITERATED;
|
|
SetAlphaCombineState();
|
|
}
|
|
}
|
|
switch (m_framebuffer->WriteMode)
|
|
{
|
|
case GR_LFBWRITEMODE_565:
|
|
case GR_LFBWRITEMODE_888:
|
|
SetChromaKeyAndAlphaState();
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// restore previous state
|
|
if (OpenGL.DepthBufferWritting )
|
|
{
|
|
glDepthMask( true );
|
|
}
|
|
if (Glide.State.DepthBufferMode != GR_DEPTHBUFFER_DISABLE)
|
|
{
|
|
glEnable( GL_DEPTH_TEST );
|
|
}
|
|
// Restore colormask
|
|
bool rgb = Glide.State.ColorMask;
|
|
glColorMask(rgb, rgb, rgb, Glide.State.AlphaMask);
|
|
|
|
if ( OpenGL.Blend )
|
|
{
|
|
glEnable( GL_BLEND );
|
|
}
|
|
if ( InternalConfig.EXT_secondary_color )
|
|
{
|
|
glEnable( GL_COLOR_SUM_EXT );
|
|
}
|
|
glReportError();
|
|
// Enable fog?
|
|
bool enable_fog_texture_unit = OpenGL.FogTextureUnit &&
|
|
((OpenGL.Fog && InternalConfig.FogMode == OpenGLideFogEmulation_EnvCombine) ||
|
|
Glide.State.ColorCombineInvert ||
|
|
Glide.State.AlphaInvert);
|
|
if (enable_fog_texture_unit)
|
|
{
|
|
glActiveTextureARB(OpenGL.FogTextureUnit);
|
|
glEnable(GL_TEXTURE_2D);
|
|
// We're not using glDrawArrays to render the frame buffer,
|
|
// but without disabling the client state the next texture drawn
|
|
// by RenderDrawTriangles would get the wrong coordinates.
|
|
// Can be observed in Carmageddon: The sky texture is rendered "too high"
|
|
if (InternalConfig.EXT_compiled_vertex_array)
|
|
{
|
|
glClientActiveTextureARB(OpenGL.FogTextureUnit);
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
glClientActiveTextureARB(OpenGL.ColorAlphaUnit1);
|
|
}
|
|
if (OpenGL.ColorAlphaUnit2 == 0)
|
|
{
|
|
glActiveTextureARB(OpenGL.ColorAlphaUnit1);
|
|
}
|
|
}
|
|
if (OpenGL.Fog &&
|
|
InternalConfig.FogMode != OpenGLideFogEmulation_None &&
|
|
InternalConfig.FogMode != OpenGLideFogEmulation_EnvCombine)
|
|
{
|
|
glEnable(GL_FOG);
|
|
}
|
|
glReportError();
|
|
|
|
if (OpenGL.ColorAlphaUnit2)
|
|
{
|
|
bool enable_coloralpha_texture_unit_2 = OpenGL.ColorAlphaUnitColorEnabledState[1] || OpenGL.ColorAlphaUnitAlphaEnabledState[1];
|
|
if (enable_coloralpha_texture_unit_2)
|
|
{
|
|
glActiveTextureARB(OpenGL.ColorAlphaUnit2);
|
|
glEnable(GL_TEXTURE_2D);
|
|
}
|
|
if (enable_fog_texture_unit || enable_coloralpha_texture_unit_2) glActiveTextureARB(OpenGL.ColorAlphaUnit1);
|
|
if (!OpenGL.ColorAlphaUnitColorEnabledState[0] && !OpenGL.ColorAlphaUnitAlphaEnabledState[0])
|
|
{
|
|
glDisable(GL_TEXTURE_2D);
|
|
}
|
|
// Restore the previous texture environment
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
|
|
}
|
|
else
|
|
{
|
|
if (OpenGL.Texture == false)
|
|
{
|
|
glDisable(GL_TEXTURE_2D);
|
|
}
|
|
// Restore the previous texture environment
|
|
SetColorCombineState();
|
|
}
|
|
glReportError();
|
|
// This must be a forced update because GlideState changes of ChromaKeyMode
|
|
// that don't change the corresponding GL-state are filtered out
|
|
ForceChromaKeyAndAlphaStateUpdate();
|
|
}
|
|
|
|
glReportError();
|
|
VERIFY_ACTIVE_TEXTURE_UNIT(OpenGL.ColorAlphaUnit1);
|
|
}
|
|
|
|
|
|
bool Framebuffer::draw(const tilesize* tilesizetable, bool pixelpipeline)
|
|
{
|
|
#ifdef OGL_FRAMEBUFFER
|
|
GlideMsg( "Framebuffer::draw(---, %d)\n", pixelpipeline);
|
|
#endif
|
|
|
|
glReportErrors("Framebuffer::draw()");
|
|
GLint x_step;
|
|
GLint y_step;
|
|
bool init_second_textureunit = pixelpipeline && OpenGL.ColorAlphaUnit2;
|
|
int texturenameindex = 0;
|
|
FxU32* texbuffer = reinterpret_cast<FxU32*>(m_texbuffer->Address);
|
|
if (m_use_client_storage)
|
|
{
|
|
glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, true);
|
|
glReportError();
|
|
}
|
|
FxU32 x;
|
|
FxU32 y;
|
|
y = 0;
|
|
for(int w = 0; y < m_height && w < MaxTiles; w++, y += y_step)
|
|
{
|
|
y_step = tilesizetable[w].y;
|
|
x = 0;
|
|
for(int v = 0; x < m_width && v < MaxTiles; v++, x += x_step)
|
|
{
|
|
x_step = tilesizetable[w].x[v];
|
|
if (createTextureData(texbuffer, x, y, x_step, y_step))
|
|
{
|
|
// Obsolete, enabled before calling draw()
|
|
GLint texturename;
|
|
if (m_use_client_storage)
|
|
{
|
|
// Multiple textures are used to keep the gl pipeline busy
|
|
texturename = m_tex_name[texturenameindex];
|
|
if (texturenameindex == m_max_client_storage_textures -1)
|
|
{
|
|
glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE , false);
|
|
glReportError();
|
|
}
|
|
else if (texturenameindex < m_max_client_storage_textures -1)
|
|
{
|
|
texturenameindex++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Just one texture is used to minimise memory usage
|
|
// @todo: Could be further optimised by using multiple texture names
|
|
// (Like if CLIENT_STORAGE_APPLE is present) and deleting obsolete
|
|
// textures > texturenameindex after rendering the current framebuffer.
|
|
texturename = m_tex_name[0];
|
|
}
|
|
glBindTexture(GL_TEXTURE_2D, texturename);
|
|
#ifdef DEBUG_TILE_RENDERING
|
|
((long*) texbuffer)[0] = 0x00ff00ff;
|
|
((long*) texbuffer)[x_step * y_step - 1] = 0x00ff00ff;
|
|
#endif
|
|
glTexImage2D(GL_TEXTURE_2D, 0, m_glInternalFormat, x_step, y_step, 0, m_glFormat, m_glType, texbuffer);
|
|
if (init_second_textureunit)
|
|
{
|
|
glActiveTextureARB(OpenGL.ColorAlphaUnit2);
|
|
glBindTexture(GL_TEXTURE_2D, texturename);
|
|
glActiveTextureARB(OpenGL.ColorAlphaUnit1);
|
|
}
|
|
glReportError();
|
|
static struct
|
|
{
|
|
const GLfloat bl[4];
|
|
const GLfloat br[4];
|
|
const GLfloat tr[4];
|
|
const GLfloat tl[4];
|
|
}
|
|
texcoords =
|
|
{
|
|
{0.0, 0.0, 1.0, 1.0},
|
|
{1.0, 0.0, 1.0, 1.0},
|
|
{1.0, 1.0, 1.0, 1.0},
|
|
{0.0, 1.0, 1.0, 1.0}
|
|
};
|
|
glBegin(GL_QUADS);
|
|
// counter clockwise
|
|
glColor3f(1.0, 1.0, 1.0);
|
|
glTexCoord4fv(&texcoords.bl[0]);
|
|
if (init_second_textureunit)
|
|
{
|
|
glMultiTexCoord4fvARB(OpenGL.ColorAlphaUnit2, &texcoords.bl[0]);
|
|
}
|
|
glVertex3f(x, y, m_glDepth);
|
|
glColor3f(1.0, 1.0, 1.0);
|
|
glTexCoord4fv(&texcoords.br[0]);
|
|
if (init_second_textureunit)
|
|
{
|
|
glMultiTexCoord4fvARB(OpenGL.ColorAlphaUnit2, &texcoords.br[0]);
|
|
}
|
|
glVertex3f(x + x_step, y, m_glDepth);
|
|
glColor3f(1.0, 1.0, 1.0);
|
|
glTexCoord4fv(&texcoords.tr[0]);
|
|
if (init_second_textureunit)
|
|
{
|
|
glMultiTexCoord4fvARB(OpenGL.ColorAlphaUnit2, &texcoords.tr[0]);
|
|
}
|
|
glVertex3f(x + x_step, y + y_step, m_glDepth);
|
|
glColor3f(1.0, 1.0, 1.0);
|
|
glTexCoord4fv(&texcoords.tl[0]);
|
|
if (init_second_textureunit)
|
|
{
|
|
glMultiTexCoord4fvARB(OpenGL.ColorAlphaUnit2, &texcoords.tl[0]);
|
|
}
|
|
glVertex3f(x, y + y_step , m_glDepth);
|
|
glEnd();
|
|
glReportError();
|
|
// use the next texbuffer location
|
|
if (m_use_client_storage && texturenameindex != m_max_client_storage_textures -1)
|
|
{
|
|
texbuffer += x_step * y_step;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (m_use_client_storage && texturenameindex < m_max_client_storage_textures - 1)
|
|
{
|
|
glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE , false);
|
|
glReportError();
|
|
}
|
|
|
|
s_Framebuffer.SetRenderBufferChanged();
|
|
return y == m_height && x == m_width;
|
|
}
|
|
|
|
inline bool Framebuffer::Convert565Kto8888(FxU16* buffer1, register FxU32* buffer2, register FxU32 width, register FxU32 height, register FxU32 stride)
|
|
{
|
|
// Process two pixels at once
|
|
const register unsigned long chromakey1 = m_ChromaKey << 16;
|
|
const register unsigned long chromakey2 = m_ChromaKey;
|
|
const register unsigned long chromakey12 = chromakey1 | chromakey2;
|
|
width = width >> 1;
|
|
stride = stride >> 1;
|
|
register unsigned long pixel;
|
|
register unsigned long* stop;
|
|
register unsigned jump = width + stride;
|
|
register unsigned long* src = reinterpret_cast<unsigned long*>(buffer1);
|
|
// check if tile must be processed in advance
|
|
// to avoid useless writes to main memory
|
|
// The tile should at least fit into the second level cache
|
|
// so reading it again wouldn't hurt as much as doing needless writes
|
|
register unsigned long h = height;
|
|
stop = &src[width];
|
|
do
|
|
{
|
|
do
|
|
{
|
|
pixel = *src++;
|
|
if (pixel != chromakey12) goto create_8888_texture;
|
|
} while (src != stop);
|
|
src += stride;
|
|
stop += jump;
|
|
} while (--h);
|
|
return false;
|
|
create_8888_texture:
|
|
const register unsigned long alpha = m_glAlpha;
|
|
const register unsigned long mask_pixel1 = 0xffff0000;
|
|
const register unsigned long mask_pixel2 = 0x0000ffff;
|
|
const register unsigned long mask_pixel1_r = 0xf8000000;
|
|
const register unsigned long mask_pixel1_g = 0x07e00000;
|
|
const register unsigned long mask_pixel1_b = 0x001f0000;
|
|
const register unsigned long mask_pixel2_r = 0x0000f800;
|
|
const register unsigned long mask_pixel2_g = 0x000007e0;
|
|
const register unsigned long mask_pixel2_b = 0x0000001f;
|
|
src = reinterpret_cast<unsigned long*>(buffer1);
|
|
stop = &src[width];
|
|
do
|
|
{
|
|
do
|
|
{
|
|
// GL_RGBA
|
|
pixel = *src;
|
|
if (pixel == chromakey12)
|
|
{
|
|
*buffer2++ = 0;
|
|
*buffer2++ = 0;
|
|
}
|
|
else
|
|
{
|
|
*src = chromakey12;
|
|
if ( (pixel & mask_pixel1) == chromakey1)
|
|
{
|
|
*buffer2++ = 0;
|
|
}
|
|
else
|
|
{
|
|
*buffer2++ = ( alpha | // A
|
|
( pixel & mask_pixel1_b ) >> 5 | // B
|
|
( pixel & mask_pixel1_g ) >> 3 | // G
|
|
( pixel & mask_pixel1_r )); // R
|
|
}
|
|
if ( (pixel & mask_pixel2) == chromakey2)
|
|
{
|
|
*buffer2++ = 0;
|
|
}
|
|
else
|
|
{
|
|
*buffer2++ = ( alpha | // A
|
|
( pixel & mask_pixel2_b ) << 11 | // B
|
|
( pixel & mask_pixel2_g ) << 13 | // G
|
|
( pixel & mask_pixel2_r ) << 16); // R
|
|
}
|
|
}
|
|
src++;
|
|
} while (src != stop);
|
|
src += stride;
|
|
stop += jump;
|
|
} while (--height);
|
|
return true;
|
|
}
|
|
|
|
inline bool Framebuffer::Convert1555Kto8888(FxU16* buffer1, register FxU32* buffer2, register FxU32 width, register FxU32 height, register FxU32 stride)
|
|
{
|
|
// Process two pixels at once
|
|
register unsigned long pixel;
|
|
register unsigned long x;
|
|
register unsigned long* src = reinterpret_cast<unsigned long*>(buffer1);
|
|
const unsigned long null = 0x00000000;
|
|
register unsigned long dstpixel = null;
|
|
const register unsigned long chromakey1 = m_ChromaKey << 16;
|
|
const register unsigned long chromakey2 = m_ChromaKey;
|
|
const register unsigned long chromakey12 = chromakey1 | chromakey2;
|
|
const register unsigned long alpha = m_glAlpha;
|
|
const register unsigned long mask_pixel1 = 0xffff0000;
|
|
const register unsigned long mask_pixel2 = 0x0000ffff;
|
|
const register unsigned long mask_pixel1_r = 0x7c000000;
|
|
const register unsigned long mask_pixel1_g = 0x03e00000;
|
|
const register unsigned long mask_pixel1_b = 0x001f0000;
|
|
const register unsigned long mask_pixel2_r = 0x00007c00;
|
|
const register unsigned long mask_pixel2_g = 0x000003e0;
|
|
const register unsigned long mask_pixel2_b = 0x0000001f;
|
|
width >>= 1;
|
|
stride >>= 1;
|
|
do
|
|
{
|
|
x = width;
|
|
do
|
|
{
|
|
// GL_RGBA
|
|
pixel = *src;
|
|
if (pixel == chromakey12)
|
|
{
|
|
*buffer2++ = null;
|
|
*buffer2++ = null;
|
|
}
|
|
else
|
|
{
|
|
*src = chromakey12;
|
|
if ( (pixel & mask_pixel1) == chromakey1)
|
|
{
|
|
*buffer2++ = null;
|
|
}
|
|
else
|
|
{
|
|
dstpixel = ( alpha | // A
|
|
( pixel & mask_pixel1_b ) >> 5 | // B
|
|
( pixel & mask_pixel1_g ) >> 2 | // G
|
|
( pixel & mask_pixel1_r ) << 1); // R
|
|
*buffer2++ = dstpixel;
|
|
}
|
|
if ( (pixel & mask_pixel2) == chromakey2)
|
|
{
|
|
*buffer2++ = null;
|
|
}
|
|
else
|
|
{
|
|
dstpixel = ( alpha | // A
|
|
( pixel & mask_pixel2_b ) << 11 | // B
|
|
( pixel & mask_pixel2_g ) << 14 | // G
|
|
( pixel & mask_pixel2_r ) << 17); // R
|
|
*buffer2++ = dstpixel;
|
|
}
|
|
}
|
|
src++;
|
|
} while (--x);
|
|
src += stride;
|
|
} while (--height);
|
|
return dstpixel != null;
|
|
}
|
|
|
|
inline bool Framebuffer::ConvertARGB8888Kto8888(FxU32* buffer1, register FxU32* buffer2, register FxU32 width, register FxU32 height, register FxU32 stride)
|
|
{
|
|
// Process two pixels at once
|
|
const register unsigned long chromakey = m_ChromaKey || (m_ChromaKey << 16);
|
|
register unsigned long pixel;
|
|
register unsigned long* stop;
|
|
register unsigned jump = width + stride;
|
|
register unsigned long* src = buffer1;
|
|
// check if tile must be processed in advance
|
|
// to avoid useless writes to main memory
|
|
// The tile should at least fit into the second level cache
|
|
// so reading it again wouldn't hurt as much as doing needless writes
|
|
register unsigned long h = height;
|
|
stop = &src[width];
|
|
do
|
|
{
|
|
do
|
|
{
|
|
pixel = *src++;
|
|
if (pixel != chromakey) goto create_8888_texture;
|
|
} while (src != stop);
|
|
src += stride;
|
|
stop += jump;
|
|
} while (--h);
|
|
return false;
|
|
create_8888_texture:
|
|
const register unsigned long alpha = m_glAlpha;
|
|
src = buffer1;
|
|
stop = &src[width];
|
|
do
|
|
{
|
|
do
|
|
{
|
|
// GL_RGBA
|
|
pixel = *src;
|
|
if (pixel == chromakey)
|
|
{
|
|
*buffer2++ = 0;
|
|
}
|
|
else
|
|
{
|
|
*src = chromakey;
|
|
*buffer2++ = (pixel << 8) | alpha;
|
|
}
|
|
src++;
|
|
} while (src != stop);
|
|
src += stride;
|
|
stop += jump;
|
|
} while (--height);
|
|
return true;
|
|
}
|
|
|
|
inline bool Framebuffer::createTextureData(FxU32* texbuffer, FxU32 x, FxU32 y, FxU32 x_step, FxU32 y_step)
|
|
{
|
|
FxU32 stride = (m_width - x_step);
|
|
FxU32 index = x + y * m_width;
|
|
if (m_framebuffer->WriteMode == GR_LFBWRITEMODE_565)
|
|
{
|
|
return Convert565Kto8888(&m_framebuffer->Address[index], texbuffer, x_step, y_step, stride);
|
|
}
|
|
else if (m_framebuffer->WriteMode == GR_LFBWRITEMODE_1555)
|
|
{
|
|
return Convert1555Kto8888(&m_framebuffer->Address[index], texbuffer, x_step, y_step, stride);
|
|
}
|
|
else if (m_framebuffer->WriteMode == GR_LFBWRITEMODE_888)
|
|
{
|
|
FxU32* framebuffer = &reinterpret_cast<FxU32*>(m_framebuffer->Address)[index];
|
|
return ConvertARGB8888Kto8888(framebuffer, texbuffer, x_step, y_step, stride);
|
|
}
|
|
else
|
|
{
|
|
return FALSE;
|
|
}
|
|
}
|