155 lines
6.5 KiB
Plaintext
155 lines
6.5 KiB
Plaintext
Compatibility:
|
|
|
|
Performance and rendering quality:
|
|
|
|
In general, MacGLide works best when used in the MacOS X Classic environment. In this case
|
|
it can use the MacOS X OpenGL driver to render better quality images, and offers a lot more
|
|
features (like anisotropic filtering, Full Scene Antialiasing, etc.).
|
|
|
|
In MacOS 9, the performance is a little bit better, but the rendering quality is not as good
|
|
as in the Classic environment.
|
|
|
|
Compatibility:
|
|
|
|
MacGLide has been tested with a lot of several games, and with several
|
|
hardware configurations. Below is a list of games and how they do with MacGLide.
|
|
|
|
|
|
Playable Games:
|
|
|
|
Carmageddon: Works just fine. There is just a small problem with ExposŽ and
|
|
the mouse pointer. To use the mouse, you must set the screen
|
|
resolution to your desktop size.
|
|
|
|
Carmageddon Splatpack: Works just fine. Set the resolution to the desktop resolution
|
|
to get the mouse pointer working correctly.
|
|
|
|
Carmageddon 2: Works fine except that in menus and the loading screen,
|
|
the colors of the background images are wrong. Otherwise
|
|
the game is fully playable.
|
|
|
|
Descent 1 & 2: Playable, but there are issues with switching from cockpit to map
|
|
view. The textures become corrupt after a few switches, or the screen
|
|
behind the cockpit becomes blank (to resolve this you can just switch
|
|
the view to rear and back)
|
|
|
|
Descent 3 Demo: Works fine, with great graphics. But I have just the demo, and no
|
|
twin-stick, so I just gave it a quick try.
|
|
|
|
Deus Ex: Works fine except the sunglasses of some characters are sometimes
|
|
white. The same goes for gun-smoke effects which are displayed
|
|
all the time (instead just when firing a gun). Sometimes, textured
|
|
landscape tiles show the wrong textures (or garbage).
|
|
|
|
DS9 - The Fallen: Some objects in the intro seem to have problems with transparency.
|
|
Otherwise the game looks great but I haven't tested it a lot.
|
|
|
|
Falcon 4.0: Works just fine. For maximum performance at 1600x1200, choose 800x600
|
|
in the game menu, and set Resolution=2 in the settings file.
|
|
|
|
F/A-18 Korea: Works fine.
|
|
|
|
Futurecop LAPD: Works fine except that in version 1.02, the pause screen is corrupt.
|
|
But you can stick with version 1.0.
|
|
|
|
Myth The Fallen Lords: Works fine except when you override the Glide resolution in V1.3
|
|
or below, the mouse pointer will not work correctly anymore.
|
|
|
|
Quake 3Dfx: Works fine.
|
|
|
|
Rune Demo: The Demo seems to work fine.
|
|
|
|
Tomb Raider 1 (Gold): Works fine. Please note, that the In-Game menu has a black background,
|
|
except for 640x480, where you can see the dimmed paused game.
|
|
I believe this is actually a game feature, so don't blame me without
|
|
screenshots made with real 3Dfx hardware.
|
|
|
|
Tomb Raider 2 (Gold): Works fine even with movies enabled with Version TR2 1.03. Earlier
|
|
versions of TR2 may not display everything as expected.
|
|
|
|
Tomb Raider 3: Works fine.
|
|
|
|
Unreal: Works fine.
|
|
|
|
|
|
Games with issues:
|
|
|
|
Diablo 2: In the video driver setup dialog, the 3dfx/Glide options is greyed out
|
|
and can't be selected. Probably needs 3DfxGlideLib3.x to run properly
|
|
in 3Dfx mode. However, there's a MacOS X patch available.
|
|
|
|
Driver 3dfx: The game doesn't run at all in the MacOS X classic environment.
|
|
|
|
Waterrace: Needs 3DfxGlideLib3.x to run properly in 3Dfx mode.
|
|
|
|
|
|
In general, MacGLide works best when used in the MacOS X Classic environment. In this case
|
|
it can use the MacOS X OpenGL driver to render better quality images, and offers a lot more
|
|
features (like anisotropic filtering, Full Scene Antialiasing, etc.).
|
|
In MacOS 9, the performance is a little bit better, but the rendering quality is not as good
|
|
as in the Classic environment. There are also problems with loosing textures, and objects are
|
|
rendered white after a while (depending on the game and probably the graphics card).
|
|
|
|
|
|
Tested systems on MacOS X:
|
|
|
|
MacGLide runs on any system with an OpenGL capable graphics card.
|
|
|
|
So far, I've tested MacGLide myself with the following cards:
|
|
|
|
- NVidia GeForce 2MX
|
|
- NVidia Geforce 4MX
|
|
- ATI Radeon 7500
|
|
- ATI Radeon 9000
|
|
- ATI Mobility Radeon 9200
|
|
|
|
Reports from other users include:
|
|
|
|
- NVidia GeForce 4600
|
|
- ATI Radeon 9600XT
|
|
- ATI Radeon 9800XT
|
|
|
|
But other cards will likely work without problems, too.
|
|
|
|
|
|
Systems with MacOS 9.22:
|
|
|
|
On MacOS 9, MacGLide doesn't run very well. The development of MacGLide
|
|
is focussed on features available through the Classic environemnt.
|
|
As a result, MacOS9 users have to live with the following inconveniences:
|
|
|
|
- Fog is missing
|
|
- In Carmageddon, textured objects loose their texture and are rendered white.
|
|
- The MacOS 9.22 OpenGL drivers doesn't support Antialiasing.
|
|
- Chromakeying might not work (probably caused by non-working alpha test).
|
|
- The alhpatest causes the transparent parts of the cockpit in Descent 1 & 2
|
|
to be rendered opaque, resulting in the game hardly playable in cockpit mode.
|
|
|
|
If you still want to play your games on MacOS 9.22, here are some more problems
|
|
I have encountered on my machines:
|
|
|
|
NVidia GForce 2MX OpenGL 1.2.2 (MacOS 9.22):
|
|
|
|
- In Myth, most objects in the game are drawn in the wrong colors.
|
|
|
|
|
|
ATI Rage 128 OpenGL Engine Version 1.1.ATI-5.99 (MacOS 9.22):
|
|
|
|
- The display in Carmageddon starts to flicker when the race starts.
|
|
|
|
- The ATI OpenGL 1.1 driver returns 32 bit as the maximum Depth Buffer bits, causing
|
|
display errors. To get a correct display, the maximum number of depth buffer
|
|
bits must explicitely be set to 16 in the ini-file (DepthBufferBits=16).
|
|
|
|
- Tomb Raider Gold has still zbuffer problems, even with the changed settings.
|
|
|
|
- Unreal looks bad when mipmapping is enabled.
|
|
|
|
- In Myth, the bounding rectangle of most objects in the game ise drawn with the wrong colors
|
|
|
|
Besides the problems listed above, your game might or might no work perfectly under OS9. But
|
|
if you got it working perfectly, let me know. However, the image quality is far better with OSX,
|
|
so you should really prefer the Classic environment.
|
|
|
|
Regards, Jens
|