51 lines
1.9 KiB
Plaintext
51 lines
1.9 KiB
Plaintext
{
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IBClasses = (
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{CLASS = FirstResponder; LANGUAGE = ObjC; SUPERCLASS = NSObject; },
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{
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CLASS = MacGLideMainPanel;
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LANGUAGE = ObjC;
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OUTLETS = {controller = MacGLideSettingsController; };
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SUPERCLASS = NSWindow;
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},
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{
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ACTIONS = {
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setAnisotropicFilteringLevel = id;
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setAutoEnableGameSpecificSettings = id;
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setBoardType = id;
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setFramebufferMemory = id;
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setFullSceneAnitaliasingLevel = id;
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setGammaBias = id;
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setMipmapping = id;
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setNoSplash = id;
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setRefreshRate = id;
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setResolution = id;
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setSettingsName = id;
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setShowShamelessPlug = id;
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setTextureMemory = id;
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setTextureUnits = id;
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setUseApplicationSpecificSettings = id;
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};
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CLASS = MacGLideSettingsController;
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LANGUAGE = ObjC;
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OUTLETS = {
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anisotropicFilteringLevel = NSSlider;
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autoEnableGameSpecificSettings = NSButton;
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boardType = NSPopUpButton;
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framebufferMemory = NSPopUpButton;
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fullSceneAnitaliasingLevel = NSSlider;
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gammaBias = NSSlider;
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mipmapping = NSButton;
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noSplash = NSButton;
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refreshRate = NSPopUpButton;
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resolution = NSPopUpButton;
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settingsName = NSPopUpButton;
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showShamelessPlug = NSButton;
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textureMemory = NSPopUpButton;
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textureUnits = NSPopUpButton;
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useUseApplicationSpecificSettings = NSButton;
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};
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SUPERCLASS = NSObject;
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}
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);
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IBVersion = 1;
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} |