MacGLide/MacGLide Control Panel/English.lproj/MainWindow.nib/classes.nib

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{
IBClasses = (
{CLASS = FirstResponder; LANGUAGE = ObjC; SUPERCLASS = NSObject; },
{
CLASS = MacGLideMainPanel;
LANGUAGE = ObjC;
OUTLETS = {controller = MacGLideSettingsController; };
SUPERCLASS = NSWindow;
},
{
ACTIONS = {
setAnisotropicFilteringLevel = id;
setAutoEnableGameSpecificSettings = id;
setBoardType = id;
setFramebufferMemory = id;
setFullSceneAnitaliasingLevel = id;
setGammaBias = id;
setMipmapping = id;
setNoSplash = id;
setRefreshRate = id;
setResolution = id;
setSettingsName = id;
setShowShamelessPlug = id;
setTextureMemory = id;
setTextureUnits = id;
setUseApplicationSpecificSettings = id;
};
CLASS = MacGLideSettingsController;
LANGUAGE = ObjC;
OUTLETS = {
anisotropicFilteringLevel = NSSlider;
autoEnableGameSpecificSettings = NSButton;
boardType = NSPopUpButton;
framebufferMemory = NSPopUpButton;
fullSceneAnitaliasingLevel = NSSlider;
gammaBias = NSSlider;
mipmapping = NSButton;
noSplash = NSButton;
refreshRate = NSPopUpButton;
resolution = NSPopUpButton;
settingsName = NSPopUpButton;
showShamelessPlug = NSButton;
textureMemory = NSPopUpButton;
textureUnits = NSPopUpButton;
useUseApplicationSpecificSettings = NSButton;
};
SUPERCLASS = NSObject;
}
);
IBVersion = 1;
}