1 line
13 KiB
Plaintext
1 line
13 KiB
Plaintext
New in 0.13:
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Features:
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+ Improved rendering quality for Tomb Raider 1 Gold:
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- geometry analysis (and correction) for removing background-colored
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gaps between landscape tiles
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- Runtime analysis of texture content for removing texture border
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artefacts caused by anisotropic filtering/mipmapping and the way
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TR1 stores its textures
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+ adjustable Gamma Bias
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+ Optimisations for the framebuffer emulation (Carmageddon, Falcon 4.0):
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- Altivec Velocity Engine optimised color format conversion for maximum
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performance on slower machines
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- Fiddling with the cache lines in order to optimise memory bandwidth
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usage on G4-based systems
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- Only downloading the parts of the framebuffer to the GPU that
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actually have changed, skipping any unchanged data
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On my 450Mhz Cube Carmageddon now plays almost fluid with a Radeon
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9000 at 1024x768. Falcon 4.0 users should also benefit from an
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improved framerate, but I haven't tested this thoroughly.
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+ resolution cap config setting allows for setting the maximal resolution
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ever requested by MacGLide (useful if resolution doubling is enabled)
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Behind the scenes:
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+ Revised and extended preferences system
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- Default settings for all games
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- Game specific settings
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- Oh yes, older settings are again reset (hopefully for the last time)
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+ Code refactoring as a preparation for Control Panel
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+ Code refactoring as a preparation for texture replacment
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(a la Tomb Raider Xtra)
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Bugfixes:
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0.13
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- no changes - this is in fact the same as the rc1
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0.13rc1:
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- F/A-18 and Descent 1&2 are playable on older graphics cards
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like GeForce 2mx and similar
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- Fixed possible memory crash on exit
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0.13b1:
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- Installer includes uncompressed files for the rare cases where
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it doesn't work
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- TR1 with gapfix enabled: pixel garbage into last row/column has
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been removed
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- minor performance optimisations
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- F/A-18 fully playable: texture problems and framebuffer issues fixed.
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0.13a2:
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- The installer is working again
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(at least it did on one of the systems that users previously
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reported as non-working)
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0.13a1:
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- Restoring the desktop gamma corection value should be more compatible
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- Gaps in menu screen of Carmageddon 2 and TR3 resolved
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- Gaps in TR2 main menu at resolutions higher than 640x480 alleviated
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(some have gone, but others are still visible if you look closely)
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New in 0.12:
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Features:
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+ Gamma Correction (ColorSync must be installed)
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+ Better performance (Especially in Carmageddon :^)
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Bug fixes:
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+ FutureCop radar and dispatcher window working,
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V1.02 not crashing anymore when pausing the game
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+ Carmagddon retro mirror working
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+ Carmageddon Map 3D-View working in all situations
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+ Fixed crash when moving the cursor in Carmageddon Movie mode
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+ Quake 3Dfx is working (actually it did all the time but
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it just wanted exactly 2M framebuffer/texture RAM)
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+ Descent 1+2 display the cockpit and instruments
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+ Switching between (emulated) Glide display and
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Mac-Passthrough display preserves the color depth
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+ Full support for undocumented Delta0 mode
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(no more special cases for Tomb Raider and Carmageddon)
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New in 0.11:
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Features:
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+ New rendering engine (more accurate than in 0.10.1) allows better quality
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on suitable graphics cards (ATI 7500 and later or similar NVidia cards).
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Also fixes some rendering glitches such as the haze in Falcon 4.0 (which didn't
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show up in 0.10.1).
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To get the higher quality rendering, you need a graphics card with at least 3
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texture units, for example an ATI Radeon 7500. Smaller cards like NVidia GForce
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2mx or ATI Rage 128 will still use the simple rendering mode, and things will
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continue to look like in 0.10.1.
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+ Full Scene AntiAliasing (FSAA) for ATI chips (only in the Classic environment)
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+ Global texture smoothing and mipmapping
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+ Tweaked a code a little to gain more speed on slower systems (does anyone notice?)
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+ Original 3dfx-splash animation is displayed when starting a game in order to achive
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a more authentic appearence.
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+ Better resource management
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+ Added better support for pixel pipeline framebuffer writes.
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+ Reorganised the code base
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+ Lots of bugfixes and smaller improvements
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Bugfixes:
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Fixed in 0.11:
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+ Menu backgrounds in Carmageddon 2
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+ Psychedelic colors in Falcon 4.0 on Dual G5 machines with ATI 9600XT
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+ Settings folder has been renamed to "MacGLide" in order to comply to the product name
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Fixed in 0.11b1:
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+ Several issues with the frame buffer emulation when pixel pipeline is active.
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+ Unused texture units are disabled in order to speed up rendering.
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+ Fa/18 Korea looks better because of fixes in the pixel pipeline frame buffer emulation (still not playable).
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+ Fixed the color of the "3D" in the splash screen animation
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Fixed in 0.11a2:
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+ If the exact screen size isn't found, MacGLide tries to choose a slightly larger one.
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+ Carmageddon 2: Menu backgrounds and loading screen images are now showing up. However,
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the colors are wrong so this needs some more investigation.
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+ FutureCop LAPD Demo: Ammo count digits and some other parts of the headup display are
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not displayed correctly in the first level in single player. However, the ammo count
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digits are now visible in multi player mode. But I have just the demo, so I can't tell
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much about the full version (needs also some more investigation).
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+ Tomb Raider 3: The in-game menu background now shows the current game scene in black & white.
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+ Fa/18 Korea looks better because of texture format fixes
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Fixed in 0.11a1:
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+ Objects in Carmageddon (and probably other games) don't loose their transparency
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anymore when the fog becomes thicker.
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+ Tomb Raider 1 Gold: Switching to the In-Game menu got a bit faster.
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+ Less white screen appearence during screen resolution changes
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+ Improved memory management hopefully fixes sudden exits in Falcon 4.0 that happended
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to some users when firing a rocket.
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+ Haze in Falcon 4.0 rendered correctly.
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+ Translucent Menu backgrounds in Tomb Raider 1 Gold.
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+ Translucent Lightnings in Tomb Raider 1 Gold.
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+ Fixed the multicolored skidmarks in Carmageddon (Splatpack).
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New in 0.10:
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Features:
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+ Games can be played in any resolution whatever the monitor/LCD-display/hardware supports
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(See Readme.txt on how to enable this)
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+ Configuration files are now stored in the System Preferences Folder in the subfolder
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"OpenGLide Settings".
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Bugfixes:
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Fixed in 0.10.1:
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+ Fixed wrong screen resolution after flying a mission in Falcon 4.0
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Fixed in 0.10:
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+ Screenshots in Falcon 4.0 have not been rendered correctly
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Fixed in 0.10b3:
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+ Fixed making screenshots in Falcon 4 for Resolution settings other than 1
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+ Fixed issues with logging searching for the display mode
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(resolution, colordepth haven't been reported correctly)
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+ Config file from previous version is correctly replaced with default settings
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Fixed in 0.10b2:
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+ Fixed a startup problem on machines that do not report a screen refresh rate
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(that's usally Macs with built-in LCD-Display, like the iMac, or Macs connected to a
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Cinema display via DVI/ADC)
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+ Fixed a startup problem on machines that don't support resolutions below 640x480
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Fixed in 010b1:
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+ Falcon 4.0 can be played in True Color
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+ Tomb Raider can be played with movies enabled
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+ Enhanced display quality in Falcon 4.0 by enabling anisotropic filtering
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(has caused purple pixel artefacts on buildings/bridges/plane artwork in 0.09)
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+ Enhanced display quality in Carmagedon by sorting out some rendering artefacts
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when Anisotropic filtering was enabled (for instance on skidmarks)
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+ Fixed crash in Falcon 4.0 when starting a second mission
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+ Fixed crash in Falcon 4.0 on firing a rocket or if an explosion was occuring
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(some users had reported this problem while it worked for me and others)
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+ Fixed problem with displaying the health status bar in Tomb Raider Gold 1
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+ No more depth buffer problems on chipsets with 32bit depth buffer
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(for instance at the starting point of the first level of Tomb Raider Gold 1
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the portal was not rendered correctly in 0.09)
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New in 0.09:
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+ Fixed a bug that made white dots appear in the landscape in Falcon 4.0,
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and in other games that use 64x64 pixel textures
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(Carmageddon also uses a lot of 64x64 bit textures)
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+ Optimised memory allocation
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(may solve performance degration during longer sessions)
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+ Using Altivec in some cases (if the compiler feels like)
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+ Compiler settings have been optimised to minimise the memory footprint
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(with the intention to fit into the 1st/2nd level cache)
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+ Added ability to use complied vertex arrays to speed up the rendering
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+ Mipmapping enabled by default
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+ Anisotropic filtering default value set to 16
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to achive the best rendering quality
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+ Minor speed improvements by tweaking the code
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New in 0.009rc3:
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+ Fixed remaining Falcon 4.0 missing cockpit displays.
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+ Fixed invisible Myth In-Game dialogs
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(did already work in the betas but was broken in 0.09rc2)
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+ Fixed transparent areas in Myth In-Game-dialogs
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+ Fixed distorted landscape tiles in Myth
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(actually that one has already been fixed in 0.09rc2)
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+ Minor speed improvements
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New in 0.009rc2:
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+ Fixes for Falcon 4.0:
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* Canopy reflections and smoke effects appear correct.
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* Blue areas in virtual cockpit mode and the purple dots on areas/objects
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are gone (for instance the HUD or some weapons labels, probably others
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as well).
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* HUD texts are now readable. This bug actually affects all games since
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it solves a bug in the framebuffer rendering code that caused a dark pixel
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appearing right of any group of framebuffer pixels.
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* Instruments display correctly.
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* In-game menus are now appearing in front of the cockpit overlay.
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* The mission loading screen displays all stages of the flight preparation.
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*The screen doesn't turn upside down anymore for one frame when making
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a screenshot in Falcon 4.
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+ Added a new fog emulation method that produces more accurate
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results than the previous one (for instance in carmageddon).
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+ Added PedanticFrameBufferEmulation mode for enabling a more accurate emulation
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of the frame buffer (very slow but renders everything in the correct order).
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+ added fog emluation mode entry to ini-file
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+ ini-file entry "InitFullScreen" has been renamed to "DisplayMode"
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+ Added per-application default settings so games with known issues
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(for instance Falcon 4.0) can be run "out-of-the-box".
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New in 0.009rc1:
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+ Shadows and Lighnings in Tomb Raier Gold are displayed correctly
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+ Fixed the "silly colors" problem in Carmageddon Splatpack
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+ added minor speed improvements
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+ Fixed the small icon mask of the shared library
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+ Changed the file name of the archive to make it fit
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into the macos9 file name length limit
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+ Corrected the list of tested games: Not Unreal Tournament, but the
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original Unreal has been tested
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New in 0.09b5:
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+ Anisotropic filtering improves image quality
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+ Carmageddon is playable in Classic on a G4 450Mhz/GeForce 2mx thanks
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to a new framebuffer emulation (about 5 times faster than before)
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+ Textures are rendered in RGBA when possible (should speed up things a bit)
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This also fixes non-working mipmaps on ATI Rage 128 chipsets
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+ Colors of on-screen displays and progress bars in Myth are now correct
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+ Falcon 4.0 added to list of supported games, complete with cockpit
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interior and on-screen display (see details in game section on how
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to get it working)
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+ Tomb Raider 1 displays the background correctly in In-Game menus
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+ Text in Tomb Raider is displayed correctly on MacOS 9 systems
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+ Tomb Raider 1 + 2 can be played with movies disabled
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+ Tomb Raider 1 & 2 can be played with movies enabled in windowed mode
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at 640x480 (just set InitFullScreen=0 in the ini-file). But in this
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mode, there are some zbuffer problems in the first level.
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New in 0.09b4:
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+ partial Support for ATI Rage 128 (mipmaps disabled,
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depth buffer size set to 16bit, some display errors)
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+ Less memory usage
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+ OpenGL GL_APPLE_packed_pixels is now a required gl extension
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+ Simple fog emulation
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New in 0.09b3:
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+ Fixed annoying "3DfxGlideLib2.x not found" message
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+ Cleaned up the log output
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+ Cleaned up the init file
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+ Using the refresh rate requested by Glide and setting
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the monitor refresh rate to a fixed value works
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+ Game overlays in Carmageddon aren't appearing anymore on
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top of the in-game menu for one frame when switching from
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the menu back to the game
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New in 0.09b2:
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+ Corrected a bug that caused In-Game dialogs in Myth to
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appear corrupted
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+ Trees and soldiers/Monsters in Myth are drawn without
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additional pixels around them
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+ Missing menus/in-game graphics in Carmageddon
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(and probably some other games) are displayed
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+ Added ability to set the screen refresh rate manually
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+ Improved FadeIn/Out when going fullscreen
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New in 0.09b1:
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+ Initial release
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