Fix line-endings.

This commit is contained in:
James Robert Perih 2019-03-10 15:49:22 -06:00
parent 1e83d9b24b
commit 7784057636
1 changed files with 178 additions and 1 deletions

View File

@ -1 +1,178 @@
/** * (c) 2019, James Robert Perih * Yes, two-thousand-and-nineteen. Not even kidding. * * This is just a boilerplate Mac Toolbox C Structure. Needed for basically any Mac app starter. * */ #include <Controls.h> // Main Methods void InitToolbox(void); void InitWindow(void); void DoHandleEvent(EventRecord*); void DoRunLoop(void); // Handler Methods void HandleKeyDown(EventRecord*); void HandleMouseDown(EventRecord*); void HandleUpdate(EventRecord*); void HandleOSEvent(EventRecord*); // Globals Boolean endProgram; // if we can should exit the run loop and end the program /** * Handle Window (needs) Update events */ void HandleUpdate(EventRecord* theEvent) { BeginUpdate((WindowPtr)theEvent->message); EndUpdate((WindowPtr)theEvent->message); } /** * Handle Keydown Events */ void HandleKeyDown(EventRecord* theEvent) { switch (theEvent->what) { default: MoveTo(10, 20); DrawString("\pKey pressed."); } } /** * Handle Mousedown events */ void HandleMouseDown(EventRecord* theEvent) { WindowPtr whichWindow; WindowPartCode theWindowPart; theWindowPart = FindWindow(theEvent->where, &whichWindow); switch (theWindowPart) { case inDrag: DragWindow(whichWindow, theEvent->where, &qd.screenBits.bounds); break; case inGoAway: if (TrackGoAway(whichWindow, theEvent->where)) { DisposeWindow(whichWindow); endProgram = true; } break; case inSysWindow: SystemClick(theEvent, whichWindow); break; } } void HandleOSEvent(EventRecord* theEvent) { WindowRef window; SInt16 osMessage; Boolean isNowActive; osMessage = (theEvent->message & osEvtMessageMask) >> 24; switch (osMessage) { case suspendResumeMessage: HandleUpdate(theEvent); MoveTo(10, 60); if ((window = FrontWindow()) != NULL) { isNowActive = (theEvent->message & resumeFlag) != 0; if (isNowActive) { DrawString("\pWelcome back!"); } else { DrawString("\pWait... where did you go?"); } } else { // not our window, but how would this ever happen?! } break; case mouseMovedMessage: break; default: MoveTo(10, 90); DrawString("\pI don't know what happened..."); break; } } /** * Standard Mac Toolbox Init */ void InitToolbox(void) { InitGraf(&qd.thePort); InitFonts(); InitWindows(); InitMenus(); TEInit(); InitDialogs(0L); FlushEvents(everyEvent, 0); InitCursor(); } /** * Sets up our main window. */ void InitWindow(void) { WindowPtr theWindow; theWindow = GetNewWindow(128, nil, (WindowPtr)-1L); SetPort(theWindow); } /** * Main event handler */ void DoHandleEvent(EventRecord* theEvent) { switch (theEvent->what) { case keyDown: HandleKeyDown(theEvent); // TODO: probably follow with the keycode... break; case mouseDown: HandleMouseDown(theEvent); break; case osEvt: HandleOSEvent(theEvent); break; case updateEvt: HandleUpdate(theEvent); break; } } /** * Main Runloop */ void DoRunLoop(void) { EventRecord theEvent; endProgram = false; while (endProgram != true) { if (WaitNextEvent(everyEvent, &theEvent, 30L, nil)) { DoHandleEvent(&theEvent); } else { if (FrontWindow()) { // IdleControls(FrontWindow()); } } } } /** * MAIN */ void main(void) { InitToolbox(); InitWindow(); DoRunLoop(); }
/**
* (c) 2019, James Robert Perih
* Yes, two-thousand-and-nineteen. Not even kidding.
*
* This is just a boilerplate Mac Toolbox C Structure. Needed for basically any Mac app starter.
*
*/
#include <Controls.h>
// Main Methods
void InitToolbox(void);
void InitWindow(void);
void DoHandleEvent(EventRecord*);
void DoRunLoop(void);
// Handler Methods
void HandleKeyDown(EventRecord*);
void HandleMouseDown(EventRecord*);
void HandleUpdate(EventRecord*);
void HandleOSEvent(EventRecord*);
// Globals
Boolean endProgram; // if we can should exit the run loop and end the program
/**
* Handle Window (needs) Update events
*/
void HandleUpdate(EventRecord* theEvent) {
BeginUpdate((WindowPtr)theEvent->message);
EndUpdate((WindowPtr)theEvent->message);
}
/**
* Handle Keydown Events
*/
void HandleKeyDown(EventRecord* theEvent) {
switch (theEvent->what) {
default:
MoveTo(10, 20);
DrawString("\pKey pressed.");
}
}
/**
* Handle Mousedown events
*/
void HandleMouseDown(EventRecord* theEvent) {
WindowPtr whichWindow;
WindowPartCode theWindowPart;
theWindowPart = FindWindow(theEvent->where, &whichWindow);
switch (theWindowPart) {
case inDrag:
DragWindow(whichWindow, theEvent->where, &qd.screenBits.bounds);
break;
case inGoAway:
if (TrackGoAway(whichWindow, theEvent->where)) {
DisposeWindow(whichWindow);
endProgram = true;
}
break;
case inSysWindow:
SystemClick(theEvent, whichWindow);
break;
}
}
void HandleOSEvent(EventRecord* theEvent) {
WindowRef window;
SInt16 osMessage;
Boolean isNowActive;
osMessage = (theEvent->message & osEvtMessageMask) >> 24;
switch (osMessage) {
case suspendResumeMessage:
HandleUpdate(theEvent);
MoveTo(10, 60);
if ((window = FrontWindow()) != NULL) {
isNowActive = (theEvent->message & resumeFlag) != 0;
if (isNowActive) {
DrawString("\pWelcome back!");
} else {
DrawString("\pWait... where did you go?");
}
} else {
// not our window, but how would this ever happen?!
}
break;
case mouseMovedMessage:
break;
default:
MoveTo(10, 90);
DrawString("\pI don't know what happened...");
break;
}
}
/**
* Standard Mac Toolbox Init
*/
void InitToolbox(void) {
InitGraf(&qd.thePort);
InitFonts();
InitWindows();
InitMenus();
TEInit();
InitDialogs(0L);
FlushEvents(everyEvent, 0);
InitCursor();
}
/**
* Sets up our main window.
*/
void InitWindow(void) {
WindowPtr theWindow;
theWindow = GetNewWindow(128, nil, (WindowPtr)-1L);
SetPort(theWindow);
}
/**
* Main event handler
*/
void DoHandleEvent(EventRecord* theEvent) {
switch (theEvent->what) {
case keyDown:
HandleKeyDown(theEvent); // TODO: probably follow with the keycode...
break;
case mouseDown:
HandleMouseDown(theEvent);
break;
case osEvt:
HandleOSEvent(theEvent);
break;
case updateEvt:
HandleUpdate(theEvent);
break;
}
}
/**
* Main Runloop
*/
void DoRunLoop(void) {
EventRecord theEvent;
endProgram = false;
while (endProgram != true) {
if (WaitNextEvent(everyEvent, &theEvent, 30L, nil)) {
DoHandleEvent(&theEvent);
} else {
if (FrontWindow()) {
// IdleControls(FrontWindow());
}
}
}
}
/**
* MAIN
*/
void main(void)
{
InitToolbox();
InitWindow();
DoRunLoop();
}