MacToolboxBoilerplate/MacBoilerplate.c

256 lines
5.7 KiB
C

/**
* (c) 2019, James Robert Perih
* Yes, two-thousand-and-nineteen. Not even kidding.
*
* This is just a boilerplate Mac Toolbox C Structure. Needed for basically any Mac app starter.
*
*/
// Main Methods
void InitToolbox(void);
void InitWindow(void);
void InitMenu(void);
void DoHandleEvent(EventRecord*);
void DoRunLoop(void);
// Handler Methods
void HandleKeyDown(EventRecord*);
void HandleMouseDown(EventRecord*);
void HandleUpdate(EventRecord*);
void HandleOSEvent(EventRecord*);
void HandleMenu(EventRecord*);
// Globals
Boolean endProgram; // if we can should exit the run loop and end the program
// Enums
enum {
kMainWindowId = 128,
kAlertId = 128,
kMenuBarId = 128,
kMenuAppleId = 129,
kMenuAppleAboutId = 1,
kMenuMainId = 128,
kMenuMainBeepId = 1,
kMenuMainQuitId = 3
};
/**
* Handle Window (needs) Update events
*/
void HandleUpdate(EventRecord* theEvent) {
BeginUpdate((WindowPtr)theEvent->message);
EndUpdate((WindowPtr)theEvent->message);
}
/**
* Handle Keydown Events
*/
void HandleKeyDown(EventRecord* theEvent) {
switch (theEvent->what) {
default:
MoveTo(10, 20);
DrawString("\pKey pressed.");
}
}
/**
* Handle menu navigation
*/
void HandleMenu(EventRecord* theEvent) {
long menuAndItem;
short theMenu;
short theMenuItem;
menuAndItem = MenuSelect(theEvent->where);
if (menuAndItem > 0) {
theMenu = HiWord(menuAndItem);
theMenuItem = LoWord(menuAndItem);
switch (theMenu) {
case kMenuAppleId:
// the apple menu
switch (theMenuItem) {
case kMenuAppleAboutId: // show about
NoteAlert(128, NULL);
break;
}
break;
case kMenuMainId:
// the main menu
switch (theMenuItem) {
case kMenuMainBeepId: // beep
SysBeep(1);
break;
case kMenuMainQuitId: // quit
endProgram = true;
break;
}
break;
}
HiliteMenu(0);
}
}
/**
* Handle Mousedown events
*/
void HandleMouseDown(EventRecord* theEvent) {
WindowPtr whichWindow;
WindowPartCode theWindowPart;
theWindowPart = FindWindow(theEvent->where, &whichWindow);
switch (theWindowPart) {
case inDrag:
DragWindow(whichWindow, theEvent->where, &qd.screenBits.bounds);
break;
case inGoAway:
if (TrackGoAway(whichWindow, theEvent->where)) {
DisposeWindow(whichWindow);
endProgram = true;
}
break;
case inSysWindow:
SystemClick(theEvent, whichWindow);
break;
case inMenuBar:
HandleMenu(theEvent);
break;
}
}
void HandleOSEvent(EventRecord* theEvent) {
WindowRef window;
SInt16 osMessage;
Boolean isNowActive;
osMessage = (theEvent->message & osEvtMessageMask) >> 24;
switch (osMessage) {
case suspendResumeMessage:
HandleUpdate(theEvent);
MoveTo(10, 60);
if ((window = FrontWindow()) != NULL) {
isNowActive = (theEvent->message & resumeFlag) != 0;
if (isNowActive) {
DrawString("\pWelcome back!");
} else {
DrawString("\pWait... where did you go?");
}
} else {
// not our window, but how would this ever happen?!
}
break;
case mouseMovedMessage:
break;
default:
MoveTo(10, 90);
DrawString("\pI don't know what happened...");
break;
}
}
/**
* Standard Mac Toolbox Init
*/
void InitToolbox(void) {
InitGraf(&qd.thePort);
InitFonts();
InitWindows();
InitMenus();
TEInit();
InitDialogs(0L);
FlushEvents(everyEvent, 0);
InitCursor();
}
/**
* Sets up our main window.
*/
void InitWindow(void) {
WindowPtr theWindow;
theWindow = GetNewWindow(kMainWindowId, nil, (WindowPtr)-1L);
SetWTitle(theWindow, "\pMacBoilerPlate");
SetPort(theWindow);
}
/**
* Sets up the Menu resource)
*/
void InitMenu(void) {
Handle menuBarHandle;
MenuHandle appleMenuHandle;
menuBarHandle = GetNewMBar(kMenuBarId);
SetMenuBar(menuBarHandle);
appleMenuHandle = GetMenuHandle(kMenuAppleId);
AppendResMenu(appleMenuHandle, 'DRVR');
DrawMenuBar();
}
/**
* Main event handler
*/
void DoHandleEvent(EventRecord* theEvent) {
switch (theEvent->what) {
case keyDown:
HandleKeyDown(theEvent); // TODO: probably follow with the keycode...
break;
case mouseDown:
HandleMouseDown(theEvent);
break;
case osEvt:
HandleOSEvent(theEvent);
break;
case updateEvt:
HandleUpdate(theEvent);
break;
}
}
/**
* Main Runloop
*/
void DoRunLoop(void) {
EventRecord theEvent;
endProgram = false;
while (endProgram != true) {
if (WaitNextEvent(everyEvent, &theEvent, 30L, nil)) {
DoHandleEvent(&theEvent);
} else {
if (FrontWindow()) {
// IdleControls(FrontWindow());
}
}
}
}
/**
* MAIN
*/
void main(void)
{
InitToolbox();
InitMenu();
InitWindow();
DoRunLoop();
}