/* ============================================================================= PROJECT: ResKnife FILE: ICONWindowController.h PURPOSE: This is the main class of our bitmap resource editor. Every resource editor's main class implements the ResKnifePluginProtocol. Every editor should implement initWithResource:. Only implement initWithResources: if you feel like writing a template editor. Note that your plugin is responsible for committing suicide after its window has been closed. If you subclass it from NSWindowController, the controller will take care of that for you, according to a guy named Doug. AUTHORS: M. Uli Kusterer, witness(at)zathras.de, (c) 2003. REVISIONS: 2003-07-31 UK Created. ========================================================================== */ /* ----------------------------------------------------------------------------- Headers: -------------------------------------------------------------------------- */ #import "ICONWindowController.h" @implementation ICONWindowController /* ----------------------------------------------------------------------------- initWithResource: This is it! This is the constructor. Create your window here and do whatever else makes you happy. A new instance is created for each resource. Note that you are responsible for keeping track of your resource. -------------------------------------------------------------------------- */ -(id) initWithResource: (id)newResource { self = [self initWithWindowNibName:@"ICONWindow"]; if( !self ) return nil; resource = [newResource retain]; resData = nil; resImage = nil; // load the window from the nib [self window]; return self; } /* ----------------------------------------------------------------------------- * DESTRUCTOR -------------------------------------------------------------------------- */ -(void) dealloc { [resImage autorelease]; [[NSNotificationCenter defaultCenter] removeObserver:self]; [(id)resource autorelease]; [resData release]; [super dealloc]; } /* ----------------------------------------------------------------------------- reloadResData: Loads the resource's data into our NSImageView. -------------------------------------------------------------------------- */ -(void) reloadResData { unsigned char* planes[2] = { 0, 0 }; NSBitmapImageRep* bir; NSString* resType = [resource type]; [resImage autorelease]; resImage = [[NSImage alloc] init]; resData = [[resource data] retain]; planes[0] = (unsigned char*) [resData bytes]; for (NSUInteger i = 0; i < [resData length]; ++i) planes[0][i] ^= 0xff; if( [resType isEqualToString: @"ICN#"] ) { planes[1] = planes[0] + (4 * 32); // 32 lines a 4 bytes. bir = [[[NSBitmapImageRep alloc] autorelease] initWithBitmapDataPlanes:planes pixelsWide:32 pixelsHigh:32 bitsPerSample:1 samplesPerPixel:2 hasAlpha:YES isPlanar:YES colorSpaceName:NSCalibratedWhiteColorSpace bytesPerRow:4 bitsPerPixel:1]; } else if( [resType isEqualToString: @"ics#"] || [resType isEqualToString: @"CURS"] ) { planes[1] = planes[0] + (2 * 16); // 16 lines a 2 bytes. bir = [[[NSBitmapImageRep alloc] autorelease] initWithBitmapDataPlanes:planes pixelsWide:16 pixelsHigh:16 bitsPerSample:1 samplesPerPixel:2 hasAlpha:YES isPlanar:YES colorSpaceName:NSCalibratedWhiteColorSpace bytesPerRow:2 bitsPerPixel:1]; } else if( [resType isEqualToString: @"icm#"] ) { planes[1] = planes[0] + (2 * 12); // 12 lines a 2 bytes. bir = [[[NSBitmapImageRep alloc] autorelease] initWithBitmapDataPlanes:planes pixelsWide:16 pixelsHigh:12 bitsPerSample:1 samplesPerPixel:2 hasAlpha:YES isPlanar:YES colorSpaceName:NSCalibratedWhiteColorSpace bytesPerRow:2 bitsPerPixel:1]; } else bir = [[[NSBitmapImageRep alloc] autorelease] initWithBitmapDataPlanes:planes pixelsWide:32 pixelsHigh:32 bitsPerSample:1 samplesPerPixel:1 hasAlpha:NO isPlanar:NO colorSpaceName:NSCalibratedWhiteColorSpace bytesPerRow:4 bitsPerPixel:1]; [resImage addRepresentation:bir]; [imageView setImage: resImage]; //[[self window] setContentSize:[resImage size]]; } /* ----------------------------------------------------------------------------- windowDidLoad: Our window is there, stuff the image in it. -------------------------------------------------------------------------- */ -(void) windowDidLoad { [super windowDidLoad]; // set the window's title [[self window] setTitle:[resource defaultWindowTitle]]; [self reloadResData]; // we don't want this notification until we have a window! (Only register for notifications on the resource we're editing) [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(resourceDataDidChange:) name:ResourceDataDidChangeNotification object:resource]; // finally, show the window [self showWindow:self]; } /* ----------------------------------------------------------------------------- resourceDataDidChange: Notification that someone changed our resource's data and we should update our display. -------------------------------------------------------------------------- */ - (void)resourceDataDidChange:(NSNotification *)notification { // ensure it's our resource which got changed (should always be true, we don't register for notifications on other resource objects) if( [notification object] == (id)resource ) { [self reloadResData]; } } /* ----------------------------------------------------------------------------- imageViewChanged: The user changed our image view. Convert the image data to the proper format and stash it in our resource. -------------------------------------------------------------------------- */ -(IBAction) imageViewChanged: (id)sender { NSArray* reps = [resImage representations]; NSLog( @"# %lu", [reps count] ); [resImage lockFocusOnRepresentation: [reps objectAtIndex:0]]; [[imageView image] dissolveToPoint: NSMakePoint(0,0) fraction:1]; [resImage unlockFocus]; [imageView setImage: resImage]; } @end