ResKnife/NovaTools/Structs.h
Nicholas Shanks 7b6cbbc706 Bug fixes
2002-05-09 23:29:22 +00:00

719 lines
12 KiB
Objective-C
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/* Nova Resource structures */
#import <Carbon/Carbon.h>
typedef struct RLEPixelData
{
// 'rl#' resource
short width; // pixel width (max for all frames)
short height; // pixel height (max for all frames)
short depth; // bit depth (8/16/32)
short palette; // color table 'clut' ID (0 for default)
short nframes; // number of frames in this resource
short reserved1;
short reserved2;
short reserved3;
char tokens[1]; // the RLE token data (variable size array)
} RLEPixelData;
#define kRLEResourceHeaderSize (sizeof(RLEPixelData) - 1)
typedef struct CharRec
{
long startCash;
short startShipType;
short startSystem[4];
short startGovt[4];
short startStatus[4];
short startKills;
short introPictID[4];
short introPictDelay[4];
short introTextID;
char OnStart[256];
short Flags;
short startDay;
short startMonth;
short startYear;
char Prefix[16];
char Suffix[16];
short UnusedA[8];
} CharRec;
typedef struct CronRec
{
short FirstDay;
short FirstMonth;
short FirstYear;
short LastDay;
short LastMonth;
short LastYear;
short Random;
short Duration;
short PreHoldoff;
short PostHoldoff;
short IndNewsStr;
short Flags;
// EnableOn: packed array[0..254] of char;
// OnStart: packed array[0..254] of char;
// OnEnd: packed array[0..255] of char;
char cdata[766];
long Contributes0;
long Contributes1;
long Require0;
long Require1;
short NewsGovt[4];
short GovtNewsString[4];
} CronRec;
typedef struct SpinRec
{
short SpritesID;
short MasksID;
short xSize;
short ySize;
short nx;
short ny;
} SpinRec;
typedef struct ShanRec
{
short BaseImageID;
short BaseMaskID;
short BaseSetCount;
short BaseXSize;
short BaseYSize;
short BaseTransp;
short AltImageID;
short AltMaskID;
short AltSetCount;
short AltXSize;
short AltYSize;
short GlowImageID;
short GlowMaskID;
short GlowXSize;
short GlowYSize;
short LightImageID;
short LightMaskID;
short LightXSize;
short LightYSize;
short WeapImageID;
short WeapMaskID;
short WeapXSize;
short WeapYSize;
short Flags;
short AnimDelay;
short WeapDecay;
short FramesPer;
short BlinkMode;
short BlinkA;
short BlinkB;
short BlinkC;
short BlinkD;
short ShieldImgID;
short ShieldMaskID;
short ShieldXSize;
short ShieldYSize;
short GunPosX[4];
short GunPosY[4];
short TurretPosX[4];
short TurretPosY[4];
short GuidedPosX[4];
short GuidedPosY[4];
short BeamPosX[4];
short BeamPosY[4];
short UpCompressX;
short UpCompressY;
short DnCompressX;
short DnCompressY;
short GunPosZ[4];
short TurretPosZ[4];
short GuidedPosZ[4];
short BeamPosZ[4];
short UnusedA[8];
} ShanRec;
typedef struct SystRec
{
short xPos;
short yPos;
short con[16];
short nav[16];
short DudeTypes[8];
short Probs[8];
short AvgShips;
short Govt;
short Message;
short Asteroids;
short Interference;
short Person[8];
short PersonProb[8];
long BkgndColor;
short Murk;
short AstTypes;
char Visiblility[256];
short ReinfFleet;
short ReinfTime;
short ReinfIntrval;
short UnusedA[8];
} SystRec;
typedef struct SpobRec
{
short xPos;
short yPos;
short spobType;
long Flags;
short Tribute;
short TechLevel;
short SpecialTech1;
short SpecialTech2;
short SpecialTech3;
short Govt;
short MinCoolness;
short CustPicID;
short CustSndID;
short DefDude;
short DefCount;
short Flags2;
short AnimDelay;
short Frame0Bias;
short HyperLink[8];
// OnDominate: packed array[0..254] of char;
// OnRelease: packed array[0..254] of char;
char cdata[510];
long Fee;
short Gravity;
short Weapon;
long Strength;
short DeadType;
short DeadTime;
short ExplodType;
// OnDestroy : packed array[0..254] of char;
// OnRegen : packed array[0..254] of char;
char cdata2[510];
short SpecialTech4;
short SpecialTech5;
short SpecialTech6;
short SpecialTech7;
short SpecialTech8;
short UnusedA[8];
} SpobRec;
typedef struct ShipRec
{
short holds;
short Shield;
short Accel;
short Speed;
short Maneuver;
short Fuel;
short freeMass;
short Armor;
short ShieldRegen;
short WType[4];
short WCount[4];
short Ammo[4];
short MaxGun;
short MaxTur;
short TechLevel;
long Cost;
short DeathDelay;
short ArmorRech;
short Explode1;
short Explode2;
short DispWeight;
short Mass;
short Length;
short InherentAI;
short Crew;
short Strength;
short InherentGovt;
short Flags;
short PodCount;
short DefaultItems[4];
short ItemCount[4];
short FuelRegen;
short SkillVar;
short Flags2;
long Contributes0;
long Contributes1;
// Availability: packed array[0..254] of char;
// AppearOn: packed array[0..254] of char;
// OnPurchase: packed array[0..255] of char;
char cdata1[766];
short Deionize;
short IonizeMax;
short KeyCarried;
short DefaultItems2[4];
short ItemCount2[4];
long Require0;
long Require1;
short BuyRandom;
short HireRandom;
short unusedBlock[34];
// OnCapture: packed array[0..254] of char;
// OnRetire: packed array[0..254] of char;
// ShortName: packed array[0..63] of char;
// CommName: packed array[0..31] of char;
// LongName: packed array[0..127] of char;
// MovieFile: packed array[0..31] of char;
char cdata2[766];
short WType2[4];
short WCount2[4];
short Ammo2[4];
// SubTitle: packed array[0..63] of char;
char cdata3[64];
short Flags3;
short UpgradeTo;
long EscUpgrdCost;
long EscSellValue;
short EscortType;
short UnusedA[8];
} ShipRec;
typedef struct DescRec
{
char Description[1];
} DescRec;
typedef struct DescCodaRec
{
short Graphic;
char Movie[32];
short Flags;
} DescCodaRec;
typedef struct WeapRec
{
short Reload;
short Count;
short MassDmg;
short EnergyDmg;
short Guidance;
short Speed;
short AmmoType;
short Graphic;
short Inaccuracy;
short Sound;
short Impact;
short ExplodType;
short ProxRadius;
short BlastRadius;
short Flags;
short Seeker;
short SmokeSet;
short Decay;
short Particles;
short PartVel;
short PartLifeMin;
short PartLifeMax;
long PartColor;
short BeamLength;
short BeamWidth;
short Falloff;
long BeamColor;
long CoronaColor;
short SubCount;
short SubType;
short SubTheta;
short SubLimit;
short ProxSafety;
short Flags2;
short Ionization;
short HitParticles;
short HitPartLife;
short HitPartVel;
long HitPartColor;
short Recoil;
short ExitType;
short BurstCount;
short BurstReload;
short JamVuln1;
short JamVuln2;
short JamVuln3;
short JamVuln4;
short Flags3;
short Durability;
short GuidedTurn;
short MaxAmmo;
short LiDensity;
short LiAmplitude;
long IonizeColor;
short UnusedA[8];
} WeapRec;
typedef struct OutfRec
{
short DispWeight;
short Mass;
short TechLevel;
short ModType;
short ModVal;
short Max;
short Flags;
long Cost;
short ModType2;
short ModVal2;
short ModType3;
short ModVal3;
short ModType4;
short ModVal4;
long Contributes0;
long Contributes1;
long Require0;
long Require1;
// Availability: packed array[0..254] of char;
// OnPurchase: packed array[0..254] of char;
// OnSell: packed array[0..254] of char;
// ShortName: packed array[0..63] of char;
// LCName: packed array[0..63] of char;
// LCPlural: packed array[0..64] of char;
char cdata[958];
short ItemClass;
short ScanMask;
short BuyRandom;
short RequireGovt;
short UnusedA[8];
} OutfRec;
typedef struct DudeRec
{
short AIType;
short Govt;
short Booty;
short InfoTypes;
short ShipTypes[16];
short Probs[16];
short UnusedA[8];
} DudeRec;
typedef struct GovtRec
{
short VoiceType;
short Flags;
short Flags2;
short ScanFine;
short CrimeTol;
short SmugPenalty;
short DisabPenalty;
short BoardPenalty;
short KillPenalty;
short ShootPenalty;
short InitialRec;
short MaxOdds;
short Classes[4];
short Allies[4];
short Enemies[4];
short SkillMult;
short ScanMask;
char CommName[16];
char TargetCode[16];
long Require0;
long Require1;
short InhJam[4];
char MediumName[64];
long color;
long ShipColor;
short intf;
short NewsPict;
short UnusedA[8];
} GovtRec;
typedef struct MisnRec
{
short AvailStel;
short Unused1;
short AvailLoc;
short AvailRecord;
short AvailRating;
short AvailRandom;
short TravelStel;
short ReturnStel;
short CargoType;
short CargoQty;
short PickupMode;
short DropoffMode;
short ScanGovt;
short Unused2;
long PayVal;
short ShipCount;
short ShipSyst;
short ShipDude;
short ShipGoal;
short ShipBehav;
short ShipNameID;
short ShipStart;
short CompGovt;
short CompReward;
short ShipSubTitle;
short BriefText;
short QuickBrief;
short LoadCargText;
short DropCargText;
short CompText;
short FailText;
short TimeLimit;
short CanAbort;
short ShipDoneText;
short Unused3;
short AuxShipCount;
short AuxShipDude;
short AuxShipSyst;
short Unused4;
short Flags;
short Flags2;
short Unused6;
short Unused7;
short RefuseText;
short AvailShipType;
// AvailBits: packed array[0..254] of char;
// OnAccept: packed array[0..254] of char;
// OnRefuse: packed array[0..254] of char;
// OnSuccess: packed array[0..254] of char;
// OnFailure: packed array[0..254] of char;
// OnAbort: packed array[0..254] of char;
char cdata[1530];
long Require0;
long Require1;
short DatePostInc;
// OnShipDone: packed array[0..254] of char;
// AcceptButton: packed array[0..31] of char;
// RefuseButton: packed array[0..31] of char;
char cdata2[320];
short DispWeight;
short UnusedA[8];
} MisnRec;
typedef struct PersRec
{
short LinkSyst;
short Govt;
short AIType;
short Aggress;
short Coward;
short ShipType;
short WeapType[4];
short WeapCount[4];
short AmmoLoad[4];
long Credits;
short ShieldMod;
short HailPict;
short CommQuote;
short HailQuote;
short LinkMission;
short Flags;
char ActivateOn[256];
short GrantClass;
short GrantCount;
short GrantProb;
char SubTitle[64];
long ShipColor;
short Flags2;
short UnusedA[8];
} PersRec;
typedef struct DeqtRec
{
short Flags;
} DeqtRec;
typedef struct YearRec
{
short Day;
short Month;
short Year;
char Prefix[16];
char Suffix[15];
} YearRec;
typedef struct OopsRec
{
short Stellar;
short Commodity;
short PriceDelta;
short Duration;
short Freq;
char ActivateOn[256];
short UnusedA[8];
} OopsRec;
typedef struct NebuRec
{
short XPos;
short YPos;
short XSize;
short YSize;
// ActiveOn: packed array[0..254] of char;
// OnExplore: packed array[0..254] of char;
char cdata[510];
short UnusedA[8];
} NebuRec;
typedef struct BoomRec
{
short FrameAdvance;
short SoundIndex;
short GraphicIndex;
} BoomRec;
typedef struct FletRec
{
short LeadShipType;
short EscortShipType[4];
short EscortMin[4];
short EscortMax[4];
short Govt;
short LinkSyst;
char ActivateOn[256];
short Quote;
short Flags;
short UnusedA[8];
} FletRec;
typedef struct JunkRec
{
short SoldAt[8];
short BoughtAt[8];
short BasePrice;
short Flags;
short ScanMask;
// LCName: packed array[0..63] of char;
// Abbrev: packed array[0..63] of char;
// BuyOn: packed array[0..254] of char;
// SellOn: packed array[0..254] of char;
char cdata[638];
} JunkRec;
typedef struct RankRec
{
short Weight;
short Govt;
short PriceMod;
long Salary;
long SalaryCap;
long Contributes0;
long Contributes1;
short flags;
// ConvName: packed array[0..63] of char;
// ShortName: packed array[0..63] of char;
char cdata[128];
} RankRec;
typedef struct RoidRec
{
short Strength;
short spinRate;
short yieldType;
short yieldQty;
short partCount;
long partColor;
short fragType[2];
short fragCount;
short ExplodeType;
short Mass;
short UnusedA[8];
} RoidRec;
typedef struct ColrRec
{
long ButtonUp;
long ButtonDown;
long ButtonGrey;
char MenuFont[64];
short MenuFontSize;
long MenuColor1;
long MenuColor2;
long GridBright;
long GridDim;
// p2c: Structs.p, line 696: Warning: Symbol 'RECT' is not defined [221]
Rect ProgArea;
long ProgBright;
long ProgDim;
long ProgOutline;
short Button1x;
short Button1y;
short Button2x;
short Button2y;
short Button3x;
short Button3y;
short Button4x;
short Button4y;
short Button5x;
short Button5y;
short Button6x;
short Button6y;
long FloatingMap;
long ListText;
long ListBkgnd;
long ListHilite;
long EscortHilite;
char ButtonFont[64];
short ButtonFontSz;
short LogoX;
short LogoY;
short RolloverX;
short RolloverY;
short Slide1x;
short Slide1y;
short Slide2x;
short Slide2y;
short Slide3x;
short Slide3y;
} ColrRec;
typedef struct IntfRec
{
long BrightText;
long DimText;
Rect RadarArea;
long BrightRadar;
long DimRadar;
Rect ShieldArea;
long Shield;
Rect ArmorArea;
long Armor;
Rect FuelArea;
long FuelFull;
long FuelPartial;
Rect NavArea;
Rect WeapArea;
Rect TargArea;
Rect CargoArea;
char StatusFont[64];
short StatFontSize;
short SubtitleSize;
short StatusBkgnd;
} IntfRec;