mirror of
https://github.com/nickshanks/ResKnife.git
synced 2024-11-18 19:07:16 +00:00
366 lines
12 KiB
Objective-C
366 lines
12 KiB
Objective-C
#import "TemplateWindowController.h"
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#import "Element.h"
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#import <stdarg.h>
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@implementation TemplateWindowController
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- (id)initWithResource:(id)newResource
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{
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return [self initWithResources:newResource, nil];
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}
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- (id)initWithResources:(id)newResource, ...
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{
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id currentResource;
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va_list resourceList;
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va_start( resourceList, newResource );
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// one instance of your principal class will be created for every resource set the user wants to edit (similar to Windows apps)
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self = [self initWithWindowNibName:@"TemplateWindow"];
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if( !self )
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{
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va_end( resourceList );
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return self;
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}
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resource = [newResource retain];
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tmpl = [[NSMutableArray alloc] init];
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res = [[NSMutableArray alloc] init];
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[self readTemplate:va_arg( resourceList, id )]; // reads (but doesn't retain) the template for this resource (TMPL resource with name equal to the passed resource's type)
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while( currentResource = va_arg( resourceList, id ) )
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NSLog( @"too many params passed to -initWithResources: %@", [currentResource description] );
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va_end( resourceList );
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// load the window from the nib
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[self window];
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return self;
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}
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- (void)dealloc
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{
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[[NSNotificationCenter defaultCenter] removeObserver:self];
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[(id)resource autorelease];
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[tmpl autorelease];
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[res autorelease];
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[super dealloc];
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}
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- (void)windowDidLoad
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{
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[super windowDidLoad];
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// set the window's title
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if( ![[resource name] isEqualToString:@""] )
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[[self window] setTitle:[resource name]];
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// parse data using pre-scanned template and create the fields as needed
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[self readData];
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[self createUI];
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// insert the resources' data into the text fields
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[self refreshData:[resource data]];
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// we don't want this notification until we have a window! (Only register for notifications on the resource we're editing)
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[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(resourceDataDidChange:) name:ResourceDataDidChangeNotification object:resource];
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// finally, show the window
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[self showWindow:self];
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}
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- (void)readTemplate:(id <ResKnifeResourceProtocol>)tmplResource
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{
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if( !tmplResource ) NSLog( @"resource template was invalid" );
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else
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{
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NSString *label, *type;
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char *currentByte = (char *) [[tmplResource data] bytes];
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unsigned long size = [[tmplResource data] length], position = 0;
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while( position < size )
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{
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// save where pointer will be AFTER having loaded this element
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position += *currentByte +5;
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// obtain label and type
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label = [NSString stringWithCString:currentByte +1 length:*currentByte];
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currentByte += *currentByte +1;
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type = [NSString stringWithCString:currentByte length:4];
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currentByte += 4;
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// add element to array
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[tmpl addObject:[Element elementOfType:type withLabel:label]];
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}
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}
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}
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- (void)readData
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{
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// tmpl == array of Elements describing the template for this resource
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// res == array of either Elements or Arrays containing the resource data
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// this function creates the res instance variable, filling it with data from the resource if there's data available.
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unsigned long position = 0; // position (byte offset) in resource I'm currently reading from
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char *data = (char *) [[resource data] bytes]; // address of initial byte of resource in memory
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unsigned long templateCounter = 0; // index into template array of the current template element
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Element *currentTemplateElement; // current template element
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NSMutableArray *targetStack = [NSMutableArray arrayWithObject:res]; // stack of arrays (target for addition of new elements)
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NSMutableArray *loopStack = [NSMutableArray array]; // stack for 'LSTB' and 'LSTC' elements
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NSMutableArray *loopCountStack = [NSMutableArray array]; // stack for counting how many times to loop
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// when templateCounter >= [tmpl count], loop is only exited if targetStack has more than one target (this handles empty templates)
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while( templateCounter < [tmpl count] || [targetStack count] > 1 )
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{
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currentTemplateElement = [tmpl objectAtIndex:templateCounter];
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NSLog( @"template = %@", currentTemplateElement );
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/* unsigned long type = [currentTemplateElement typeAsLong];
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switch( type )
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{
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case 'BCNT':
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case 'BZCT':
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[resourceElement setNumberWithLong:*(unsigned char *)(data + position)];
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lim = *(unsigned char *)(data + position) + (type == 'BZCT'? 1:0);
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position += 1;
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break;
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case 'OCNT':
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case 'ZCNT':
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[resourceElement setNumberWithLong:*(unsigned short *)(data + position)];
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lim = *(unsigned short *)(data + position) + (type == 'ZCNT'? 1:0);
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position += 2;
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break;
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case 'LCNT':
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case 'LZCT':
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[resourceElement setNumberWithLong:*(unsigned long *)(data + position)];
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lim = *(unsigned long *)(data + position) + (type == 'LZCT'? 1:0);
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position += 4;
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break;
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case 'LSTB':
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case 'LSTC':
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[(NSMutableArray *)[targetStack lastObject] addObject:[NSMutableArray array]];
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[loopStack addObject:currentTemplateElement]; // append the template loop start object to the array
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break;
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default:
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// [(NSMutableArray *)[targetStack lastObject] addItem:[self createElementForTemplate:currentTemplateElement
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}
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*/
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templateCounter++;
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}
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}
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- (void)parseData
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{
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unsigned long position = 0;
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char *data = (char *) [[resource data] bytes];
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// used for nesting of elements, 'target' is current object to append to, targetStack is a FILO stack of mutable array pointers, loopStack is a stack of element indicies to the start of loops, so I can go back to the head of a loop when iterating it
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NSMutableArray *target = res;
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NSMutableArray *targetStack = [NSMutableArray arrayWithObject:res];
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NSMutableArray *loopStack = [NSMutableArray array];
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// n = current item in TMPL to read, c = loop counter, when exiting loop, go back 'c' items in the template, lim is how many times to loop, obtained from a loop count
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unsigned long n = 0, c = 0, lim = 0;
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// creates an array of elements containing the data in whatever format the template dictates
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// array can then simply be manipulated one element at a time, or flattened to save
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Element *currentTemplateElement, *resourceElement;
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// NSEnumerator *enumerator = [tmpl objectEnumerator];
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// while( currentTemplateElement = [enumerator nextObject] )
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while( position < [[resource size] unsignedLongValue] )
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{
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unsigned long type;
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currentTemplateElement = [tmpl objectAtIndex:n];
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n++, c++;
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type = [currentTemplateElement typeAsLong];
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resourceElement = [[currentTemplateElement copy] autorelease];
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NSLog( @"tmpl element = %@; position = %d", currentTemplateElement, position );
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switch( type )
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{
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/* Alignment */
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case 'AWRD':
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position += position % 2;
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break;
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case 'ALNG':
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position += position % 4;
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break;
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/* Fillers */
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case 'FBYT':
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position += 1;
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break;
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case 'FWRD':
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position += 2;
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break;
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case 'FLNG':
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position += 4;
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break;
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/* Decimal */
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case 'DBYT':
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[resourceElement setNumberWithLong:*(char *)(data + position)];
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position += 1;
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break;
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case 'DWRD':
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[resourceElement setNumberWithLong:*(short *)(data + position)];
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position += 2;
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break;
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case 'DLNG':
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[resourceElement setNumberWithLong:*(long *)(data + position)];
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position += 4;
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break;
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/* Hex */
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case 'HBYT':
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[resourceElement setData:[NSData dataWithBytes:(void *)(data + position) length:1]];
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position += 1;
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break;
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case 'HWRD':
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[resourceElement setData:[NSData dataWithBytes:(void *)(data + position) length:2]];
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position += 2;
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break;
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case 'HLNG':
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[resourceElement setData:[NSData dataWithBytes:(void *)(data + position) length:4]];
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position += 4;
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break;
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case 'HEXD':
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// bug: doesn't check HEXD is the last element
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[resourceElement setData:[NSData dataWithBytes:(void *)(data + position) length:([[resource size] intValue] - position)]];
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position = [[resource size] intValue];
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break;
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/* Strings */
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case 'CHAR':
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[resourceElement setString:[[NSString alloc] initWithData:[NSData dataWithBytes:(void *)(data + position) length:1] encoding:NSMacOSRomanStringEncoding]];
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position += 1;
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break;
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case 'TNAM':
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[resourceElement setString:[[NSString alloc] initWithData:[NSData dataWithBytes:(void *)(data + position) length:4] encoding:NSMacOSRomanStringEncoding]];
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position += 4;
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break;
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case 'PSTR':
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[resourceElement setString:[[NSString alloc] initWithData:[NSData dataWithBytes:(void *)(data + position + 1) length:*(unsigned char *)(data + position)] encoding:NSMacOSRomanStringEncoding]];
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position += *(unsigned char *)(data + position) + 1;
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break;
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/* List Counts */
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case 'BCNT':
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case 'BZCT':
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// bug: how big are these various count fields?
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[resourceElement setNumberWithLong:*(unsigned char *)(data + position)];
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lim = *(unsigned char *)(data + position) + (type == 'BZCT'? 1:0);
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position += 1;
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break;
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case 'OCNT':
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case 'ZCNT':
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// bug: how big are these various count fields?
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[resourceElement setNumberWithLong:*(unsigned short *)(data + position)];
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lim = *(unsigned short *)(data + position) + (type == 'ZCNT'? 1:0);
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position += 2;
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break;
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case 'LCNT':
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case 'LZCT':
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// bug: how big are these various count fields?
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[resourceElement setNumberWithLong:*(unsigned long *)(data + position)];
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lim = *(unsigned long *)(data + position) + (type == 'LZCT'? 1:0);
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position += 4;
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break;
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/* List beginning and end */
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case 'LSTB':
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case 'LSTC':
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[target addObject:resourceElement]; // add list item to current target array
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// target = [resourceElement subelements]; // change current array to list's sub-elements
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[targetStack addObject:target]; // append sub-element array to target stack so it can be popped off afterwards
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resourceElement = nil; // don't add item to it's own sub-elements later!
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break;
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case 'LSTE':
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// bug: if there is a LSTE without a preceeding LSTB or LSTC this will crash
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[targetStack removeLastObject]; // pop off current target from stack
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target = [targetStack lastObject]; // set current target to whatever was second from top on the stack
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resourceElement = nil; // list end items are not needed in a resource array
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if( n < lim ) n -= c;
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c = 0;
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break;
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/* Cxxx, Hxxx or P0xx */
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default:
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// bug: should look for Cxxx, Hxxx or P0xx and complain if it's something else (an unknown type)!!
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{/* long lengthStr = (type & 0x00FFFFFF) << 8;
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unsigned long length = strtoul( (char *) &lengthStr, nil, 10 );
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*/ char *lengthStr = (type & 0x00FFFFFF) & (3 << 24);
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unsigned long length;
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StringToNum(lengthStr, &length);
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NSLog( @"error, '%@' is unsupported, skipping %d bytes", [resourceElement type], length );
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resourceElement = nil; // relies on element being previously autoreleased to avoid a leak
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position += length;
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} break;
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} // end template element type switch
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if( resourceElement )
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{
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NSLog( @"adding %@", resourceElement );
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[target addObject:resourceElement];
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}
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} // end while position < size
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NSLog( [target description] );
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}
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- (void)createUI
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{
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// iterate through res (the resource element array) creating fields
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[self enumerateElements:res];
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}
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- (void)enumerateElements:(NSMutableArray *)elements
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{
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// iterate through the array of resource elements, creating fields
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Element *currentResourceElement;
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NSEnumerator *enumerator = [elements objectEnumerator];
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NSLog( @"elements in resource array = %d", [elements count] );
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while( currentResourceElement = [enumerator nextObject] )
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{
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// if element is a container (subelements != nil), iterate inside it first
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/* if( [currentResourceElement subelements] )
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{
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// bug: need to indent view right
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[self enumerateElements:[currentResourceElement subelements]];
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// bug: need to remove indentation
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}
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else // element is normal
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*/ {
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/* NSFormCell *newField = [[NSFormCell alloc] initTextCell:[currentResourceElement label]];
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[fieldsMatrix addRowWithCells:[NSArray arrayWithObject:[newField autorelease]]]; */
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NSLog( [currentResourceElement description] );
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}
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}
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}
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- (void)resourceDataDidChange:(NSNotification *)notification
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{
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// ensure it's our resource which got changed (should always be true, we don't register for notifications on other resource objects)
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if( [notification object] == (id)resource )
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[self refreshData:[resource data]];
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}
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- (void)refreshData:(NSData *)data;
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{
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// put data from resource into correct fields
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}
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- (id)resource
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{
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return resource;
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}
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- (NSData *)data
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{
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return [resource data];
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}
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@end
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