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314 lines
12 KiB
Plaintext
314 lines
12 KiB
Plaintext
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;
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; File: DispatchHelper.a
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;
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; Written by: Jeff Miller
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;
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; Contains: Code implementing the generic dispatcher (DispatchHelper) and generic procedure
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; dispatcher (ProcHelper). Both are installed as OSTraps, but they should always
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; be called from the low memory vector rather than through the trap mechanism.
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;
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; Copyright: <09> 1990-1991 by Apple Computer, Inc., all rights reserved.
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;
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; Change History (most recent first):
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;
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; <8> 8/29/91 JSM Cleanup header.
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; <7> 10/22/90 JSM <dba> Use dispatchFlags equates and DispatchUnimplementedRoutine
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; macro, add support for more efficient linked patch dispatching
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; with absolute addresses, don't support NULL dispatch table
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; entries anymore for more efficient dispatching, misc. other
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; optimizations.
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; <6> 9/25/90 KIP Change it back to a linked patch.
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; <5> 8/9/90 gbm LinkPatch REALLY hates main modules...
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; <4> 8/8/90 SAM Making DispatchHelper & ProcHelper load as an old style ptch.
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; <09><><EFBFBD>---> Temporary <---<2D><><EFBFBD> remove this when the Sound Mgr code is
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; converted to a linked patch (as it should be).
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; <3> 7/12/90 STB Moved _ProcHelper & _DispatchHelper patch installation code from
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; MiscPatches.a to here.
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; <2> 7/8/90 JSM ProcHelper takes a pointer to use count instead of an offset
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; now.
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; <1> 7/7/90 JSM First checked in.
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;
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LOAD 'StandardEqu.d'
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INCLUDE 'DispatchHelperPriv.a'
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INCLUDE 'LinkedPatchMacros.a'
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;___________________________________________________________________________________
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; These linked patches are installed on all ROM families
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;
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ROMs Plus,SE,II,Portable,IIci
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;___________________________________________________________________________________
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; DispatchHelper
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;
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; A generic dispatcher. Assumes all routines it dispatches to are
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; Pascal functions returning an OSErr. Installed as OS trap $A0EC, but
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; should always be called directly through the vector at $7B0.
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;
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; Selectors are in D0.W, with the low byte containing the actual selector
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; and the high byte containing the number of words of parameters on the
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; stack.
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;
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; Uses a standard DispatchHelperTable specifying the valid selector range and
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; offsets to each routine.
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;
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; If the low byte of D0 is out of range, DispatchHelper strips the parameters
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; off the stack and returns paramErr.
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;
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; If bit 1 (dhAbsoluteEntries) of dispatchFlags in the DispatchHelperTable is set,
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; DispatchHelper assumes that the entries in the dispatch table are 4 byte absolute
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; addresses (used mainly in linked patches). Otherwise, entries in the dispatch
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; table are 2 byte offsets from the beginning of the table to the actual routine.
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;
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; If bit 0 (dhSelectorsEven) of dispatchFlags in the DispatchHelperTable is set,
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; DispatchHelper assumes that the selector in D0 is already even and doesn't multiply
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; it by two to get to the offset. Note that all even selectors are currently unsupported
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; for absolute address dispatch tables.
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;
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; General implementation strategy: since absolute addresses are used by linked patches in
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; some very common cases (for example: dialogs, windows, and menus), we want that case to
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; execute the fastest (i.e. with the fewest branches). Note that trying to overload
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; dispatchFlags too much goes against the original intent of DispatchHelper, which is
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; speed.
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;
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; Inputs:
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; A0 Pointer to DispatchHelperTable.
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; D0.W Low byte is selector, high byte is number of words of parameters.
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;
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; Outputs:
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; D0.W untouched
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;
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; Destroys:
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; D1, A0
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;
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;___________________________________________________________________________________
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DispatchHelper PatchProc _DispatchHelperTrap
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WITH DispatchHelperTable
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MOVE.W D0,D1 ; get selector in D1 so we don't touch D0
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;
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; Make sure the selector is in range
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;
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CMP.B lastSelector(A0),D1 ; is selector too large?
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BGT.S DispatchHelperBadSelector ; yes, cleanup and return
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SUB.B firstSelector(A0),D1 ; get absolute zero-based selector
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BLT.S DispatchHelperBadSelector ; if too small, cleanup and return
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;
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; Selector is in range, now dispatch
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; Since we only support dhAbsoluteEntries or dhSelectorsEven, but never both
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; at the same time, we can do a CMP, which is faster than a BTST.
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;
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EXT.W D1 ; selector OK, make it a word
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CMP.W #(1<<dhAbsoluteEntries),dispatchFlags(A0) ; are entries absolute addresses?
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BNE.S @offsetEntries ; no, they're word offsets
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;
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; Entries in DispatchHelperTable are absolute addresses (used in linked patches)
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;
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ASL.W #2,D1 ; convert to offset from firstAddress
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MOVE.L firstAddress(A0,D1.W),A0 ; A0 = absolute address of routine entry point
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JMP (A0) ; jump to entry point
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;
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; Entries in DispatchHelperTable are word offsets from beginning
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;
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@offsetEntries
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CMP.W #(1<<dhSelectorsEven),dispatchFlags(A0) ; are selectors even?
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BEQ.S @D1IsOffset ; yes, no need to double D1
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ADD.W D1,D1 ; convert to offset from firstOffset
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@D1IsOffset
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MOVE.W firstOffset(A0,D1.W),D1 ; D1.W = routine offset from DispatchHelperTable
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ADD.W D1,A0 ; A0 = actual routine entry point
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JMP (A0) ; jump to entry point
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ENDWITH ; DispatchHelperTable
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;
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; Selector is out of range, clean up stack and return paramErr
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;
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EXPORT DispatchHelperBadSelector ; so Dispatcher linked patch macro can reference it
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DispatchHelperBadSelector
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DispatchUnimplementedRoutine ; cleans up stack and returns to caller
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ENDPROC ; DispatchHelper
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;___________________________________________________________________________________
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; ProcHelper
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;
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; A resource-based procedure dispatcher. Assumes all routines it dispatches
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; to are Pascal functions returning an OSErr. Originally designed for
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; use with PACKs, but will work with all resource-based code of the correct
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; format. Installed as OS trap $A09A, but should always be called directly
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; through the vector at $668.
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;
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; Uses DispatchHelper, so selectors are in D0.W, with the low byte containing
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; the actual selector and the high byte containing the number of words of
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; parameters on the stack.
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;
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; A0 should be a handle to the procedure resource ('PACK', 'proc', or
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; whatever) that begins with a ProcHelperHeader. If the handle is NIL,
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; returns memFullErr. If the handle has been purged, and LoadResource fails,
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; returns ResError. In either case, the parameters are stripped of the stack
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; before returning.
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;
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; For maximum memory usage benefits, procedure resources should be purgeable.
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;
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; A1 should be a pointer to a word of globals ProcHelper can use to store a
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; use count for this resource. The word should be initialized to 0 before
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; ProcHelper is called the first time for a resource. ProcHelper uses this
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; count to handle locking and unlocking the resource. ProcHelper updates
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; this use count be changing the return address to always come back through
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; ProcHelperReturn. See the ERS for more details on the stack manipulation
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; used to do this, but here is an example of what happens to the stack
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; when there are three words of parameters:
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;
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; On entry to called routine
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;
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; +--------+--------+
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; | ProcHelperReturn|
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; +--------+--------+
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; | param3 | param2 |
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; On entry to ProcHelper +--------+--------+
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; | param1 | OSErr |
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; +--------+--------+ +--------+--------+
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; | return address | | return address |
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; +--------+--------+ +--------+--------+
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; | param3 | param2 | | use count ptr |
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; +--------+--------+ +--------+--------+
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; | param1 | OSErr | | proc handle |
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; +--------+--------+ +--------+--------+
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;
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; Inputs:
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; D0.W Low byte is selector, high byte is number of words of parameters.
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; A1 Pointer to the use count global for this procedure
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; A0 Handle to procedure resource
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;
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; Outputs:
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; When branching to DispatchHelper:
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; A0 Pointer to DispatchHelperTable.
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; D0.W Low byte is selector, high byte is number of words of parameters.
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;
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; When returning to application:
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; None
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;
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; Destroys:
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; When branching to DispatchHelper:
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; D1, D2, A1
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;
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;___________________________________________________________________________________
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ProcHelper PatchProc _ProcHelperTrap
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;
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; Reload procedure resource, if necessary
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;
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MOVE.L A0,D1 ; is the procedure handle NIL?
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BEQ.S ResHandleNil ; no handle -> resource gone
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TST.L (A0) ; is procedure pointer NIL?
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BNE.S @resLoaded ; no, we're OK
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MOVE.L A0,-(SP) ; push handle for LoadResource
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MOVE.W #MapTrue,ROMMapInsert ; use ROM map as well ???
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_LoadResource ; Note: preserves ALL registers
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TST.L (A0) ; Did load fail?
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BEQ.S ResNotLoaded ; NIL handle -> could not load
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@resLoaded
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;
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; Check use count to see if there is already a call in progress
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;
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TST.W (A1) ; is there a call in process (count <> 0)?
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BNE.S @procNowLocked ; yes, not first time through
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;
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; This is the first call, so lock down the procedure resource
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;
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MOVE.W D0,-(SP) ; save selector on stack across HLock
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_HLock ; lock down resource
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MOVE.W (SP)+,D0 ; restore selector
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@procNowLocked
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ADDQ.W #1,(A1) ; increment use count
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MOVE.L A1,D2 ; save ptr to use count
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;
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; Make space on stack for moving parameters down and saving of
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; old return address, use count pointer, and resource handle
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;
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SUBQ #8,SP ; need two longs for use count ptr and proc handle
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PEA ProcHelperReturn ; return to this address after call
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MOVE.L 12(SP),-(SP) ; save off real return address
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;
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; Loop through number of words of parameters, moving them down each time
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;
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MOVE.W D0,D1 ; D1.W = selector
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LSR.W #8,D1 ; D1.W = words of parameters
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LEA 8(SP),A1 ; get ptr to place to put parameters
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@moveLoop
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MOVE.W 12(A1),(A1)+ ; D0.W = current parameter
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DBRA D1,@moveLoop ; continue moving parameters
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;
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; Save off needed values underneath the parameters we just moved
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;
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MOVE.L (SP)+,(A1)+ ; save real return address
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MOVE.L D2,(A1)+ ; save ptr to use count
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MOVE.L A0,(A1)+ ; save handle to proc
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;
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; Set up A0 to point to DispatchTable, then branch to dispatcher
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;
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MOVE.L (A0),A0 ; A0 = pointer to proc header
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ADD.L #ProcHelperHeader.ProcDispTable,A0 ; A0 = pointer to start of dispatch table
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_DispatchHelper ; call DispatchHelper through vector
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;
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; Procedure called through DispatchHelper returns to here
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;
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ProcHelperReturn
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MOVE.W (SP)+,D1 ; D1.W = returned OSErr
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MOVE.L (SP)+,A1 ; get real return address
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MOVE.L (SP)+,A0 ; get pointer to use count
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SUBQ.W #1,(A0) ; decrement use count
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MOVE.L (SP)+,A0 ; get handle to procedure resource
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BNE.S @stillInUse ; if use count not zero, still calls processing
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_HUnlock ; unlock procedure resorce in A0
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@stillInUse
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MOVE.W D1,-(SP) ; restore returned OSErr
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JMP (A1) ; return to proc caller
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ResHandleNil
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;
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; No handle for procedure, return memFullErr
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;
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MOVE.W #memFullErr,D1 ; put error in D1.W
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BRA.S ProcHelperError ; and return
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ResNotLoaded
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;
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; Could not reload the procedure resource, return ResError
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;
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MOVE.W ResErr,D1 ; get ResError() in D1.W
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;BRA.S ProcHelperError ; fall through to ProcHelperError
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;
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; An error occurred before the dispatch could happen.
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; Clean up the stack, and return to caller with error code in D1.W.
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;
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ProcHelperError
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MOVE.L (SP)+,A0 ; get caller's return address
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LSR.W #8,D0 ; D0.W = words of parameters
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LSL.W #1,D0 ; D0.W = bytes of parameters
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ADD.W D0,SP ; strip off parameters
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MOVE.W D1,(SP) ; return error in D1.W
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JMP (A0) ; return to caller
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ENDPROC ; ProcHelper
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END
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