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81 lines
2.8 KiB
Plaintext
81 lines
2.8 KiB
Plaintext
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;
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; File: InvalMenuBarPatch.a
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;
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; Contains: implementation of the InvalMenuBar trap as a patch
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;
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; Written by: Darin Adler
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;
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; Copyright: <09> 1990, 1992 by Apple Computer, Inc., all rights reserved.
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;
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; This file is used in these builds: BigBang
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;
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; Change History (most recent first):
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;
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; <SM2> 5/20/92 TN Moved new InvalMenuBar routines to MenuMgrExtensions.a
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; <7> 4/16/91 KSM dba,#86852: Add reentrancy bit to fix case where Think Pascal
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; patches DrawMenuBar to call HiliteMenu and we die in a recursive
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; patch conflict.
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; <6> 3/29/91 JSM dba, #85831: Add support for MenuBarGlobalInvalidBit in
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; ValidateMenuBarWhenDrawing and ValidateMenuBar.
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; <5> 7/25/90 dba fix bug that shows up in THINK Pascal (which patches DrawMenuBar
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; to call HiliteMenu) by clearing the invalid bit before calling
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; DrawMenuBar; also get rid of the patch to CheckUpdate that calls
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; validate, since the Layer Manager<65>s CheckUpdate has a call
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; inside of it now
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; <4> 7/13/90 KSM Add ValidateMenuBar call for WindowMgr's CheckUpdate comefrom
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; patch and to save a tiny bit of code.
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; <3> 7/9/90 KSM Changed InvalMenuBar proc to use opword.
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; <2> 6/7/90 EMT Fix module names so they won<6F>t be likely to conflict with other
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; patches.
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; <1> 4/9/90 dba new to the system today
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;
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; To Do:
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; roll into Menu Manager and Window Manager source
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;
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load 'StandardEqu.d'
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include 'LinkedPatchMacros.a'
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include 'MenuMgrPriv.a'
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;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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; DrawMenuBar clear MenuBarInvalidBit and MenuBarGlobalInvalidBit
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;
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; Note: We depend on the fact that this patch gets invoked after the Process Mgr patch that
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; determines whether or not to actually draw the menu bar. Otherwise, we could clear the global
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; dirty even if the DrawMenuBar never happens, which we don<6F>t want to do.
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; Clear the low memory bits whenever we draw the menu bar.
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ValidateMenuBarWhenDrawing PatchProc _DrawMenuBar,(Plus,SE,II,Portable,IIci)
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bclr #MenuBarInvalidBit,MenuBarInvalidByte ; clear the local invalid bit
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bclr #MenuBarGlobalInvalidBit,MenuBarGlobalInvalidByte ; clear the global invalid bit <6>
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jmpOld
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EndProc
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;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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; MenuSelect draw menu bar if invalid
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DrawMenuBarIfInvalidOnMenuSelect PatchProc _MenuSelect,(Plus,SE,II,Portable,IIci)
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IMPORT ValidateMenuBar
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jsr ValidateMenuBar
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jmpOld
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EndProc
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;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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; HiliteMenu draw menu bar if invalid
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DrawMenuBarIfInvalidOnHiliteMenu PatchProc _HiliteMenu,(Plus,SE,II,Portable,IIci)
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IMPORT ValidateMenuBar
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jsr ValidateMenuBar
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jmpOld
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EndProc
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end
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