; ; File: SecondaryInit.a -> VSCSecondaryInit.a ; ; Contains: Some code to whack the 'scrn' resource on family mode switches. ; ; Written by: Russ Emmons ; ; Copyright: © 1988-1993 by Apple Computer, Inc., all rights reserved. ; ; Change History (most recent first): ; ; <1> 12/14/93 PN first checked in ; <1> 07-19-93 jmp first checked in ; ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ ; Pre-Kaos Proj comments begin here. ; ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ ; <4> 06-24-93 jmp Since the CheckDevicesInit actually runs AFTER we do, we now ; just fix the family-mode 'scrn' resource to have the right bit ; depth -- this way, we donΥt blow away the userΥs setup. ; <3> 06-14-93 jmp Performed general file clean up. ; <2> 06-11-93 jmp Added code that removes the 'scrn' resource if it is invalid. ; ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ ; Pre-NuBrawl Proj comments begin here. ; ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ ; <3> 03-17-93 jmp Ripped out even more stuff. If I remember, IΥm going to pull ; this from DeclData! ; ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ ; Pre-Atlantis ROM comments begin here. ; ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ ; <2> 7/2/92 RLE remove CTB stuff ; <1> 5/5/92 RLE first checked in ; ;---------------------------------------------------------------------------- ; Header ;---------------------------------------------------------------------------- dc.b sExec2 ; Header dc.b sCPU68020 dc.w 0 dc.l BeginSInit-* ;--------------------------------------------------------------------- ; Local variables, definitions, etc.... ;--------------------------------------------------------------------- SInitStackFrame Record {A6Link},Decrement Return Ds.l 1 ; Return address. A6Link Ds.l 1 ; Saved A6. spBlk Ds SpBlock ; SpBlock for generic use. sPRAMBlk Ds.b SizesPRAMRec ; SpRAMRec for generic use. SInitStackSize Equ * Endr ;---------------------------------------------------------------------------- ; Utilities ;---------------------------------------------------------------------------- ;--------------------------------------------------------------------- ; ; Routine: ChkScrn ; ; Inputs: None ; ; Outputs: None ; ; Destroys: A0-A2/D0-D2 ; ; Function: Classically, the Monitors control panel writes out an ; 'scrn' resource that would flip us into 1bpp (i.e., ; mode $80) on family mode changes. We attempt to ; solve that problem here by re-writing the appropriate ; value into the 'scrn' resource itself. ;--------------------------------------------------------------------- With SInitStackFrame,SpBlock,ScrnRecord,SP_Params ChkScrn Lea spBlk(A6),A0 ; Point to our spBlock. Lea sPRAMBlk(A6),A2 ; Point to a sPRAM block. Move.l A2,spResult(A0) ; Set up read buffer. _sReadPRAMRec ; Read our SlotΥs pRAM. Bclr #spFamilyChanged,SP_Flags(A2) ; Always reset the family-changed bit. Beq @EndScrn ; If it was already reset, then go on. ; Check to see our video is actually runningΙ ; Clr.b spId(A0) ; Begin at id 0. Clr.b spTBMask(A0) ; No mask in search. Move.w #catDisplay,spCategory(A0) ; Look for: Display, Move.w #typVideo,spCType(A0) ; Video, Move.w #drSwApple,spDrvrSW(A0) ; Apple, Move.w #drHwVSC,spDrvrHW(A0) ; Clr.l spParamData(A0) ; Look only for enabled sRsrcs. _GetTypeSRsrc ; If we didnΥt find ourselves, Bne.s @EndScrn ; then just go on. Move.l A2,spsPointer(A0) ; Set up to write out Slot PRAMΙ _sPutPRAMRec ; Ιto clear the spFamilyChanged bit. Moveq #0,D2 ; Clear D2 for good measure. Move.b spSlot(A0),D2 ; Remember our slot number. ; Check to see if thereΥs an 'scrn' resource availableΙ ; Clr.l -(Sp) ; Make room for the function result. Move.l #'scrn',-(Sp) ; Push desired resource type. Clr.w -(Sp) ; Resource ID = 0. _GetResource ; Get the resource. Move.l (Sp)+,D0 ; Get the resource handle. Beq.s @EndScrn ; If nil, then just go on. Move.l D0,-(Sp) ; Save Handle for _ReleaseResource call. Movea.l D0,A2 ; Save it for easy access later on. Movea.l D0,A0 ; Set up to lock it down for now. _HNoPurge ; Make it non-purgeable andΙ _HLock ; Ιlock it down. ; Check to see if weΥre in the 'scrn' resourceΙ ; Movea.l (A0),A0 ; Get a pointer to the 'scrn' resource. Move.w (A0)+,D0 ; Get the number of 'scrn' records to search. Subq #1,D0 ; Make it zero-based. @ScrnLoop Cmp.b srSlot(A0),D0 ; If this entry is for our slot number, Beq.s @ChkDrHwID ; then check the drHwID. Adda.w #ScrnRecSize,A0 ; Otherwise, point A0 at the next entry. Dbra D0,@ScrnLoop ; Loop until done. Bra.s @EndScrnChk ; We couldnΥt find our 'scrn' entry, so just go on. @ChkDrHwID Move.w #drHwVSC,D0 ; Get our drHwID back into D0. Cmp.w srDrvrHW(A0),D0 ; If the drHwIDs donΥt match, Bne.s @EndScrnChk ; then just go on. ; Make sure the depth (mode) setting is correctΙ ; Lea sPRAMBlk(A6),A1 ; Point to our sPRAM block. Moveq #0,D0 ; Clear D0 for good measure. Move.b SP_Depth(A1),D0 ; Get the mode weΥd like to be at. Cmp.w srMode(A0),D0 ; If the modes match, Beq.s @EndScrnChk ; then just go on. Move.w D0,srMode(A0) ; Otherwise, write out what we want. Move.l A2,-(Sp) ; Set up to mark our change. _ChangedResource ; Do it. Move.l A2,-(Sp) ; Set up to write our change out. _WriteResource ; Do it. ; Clean up and go homeΙ ; @EndScrnChk _ReleaseResource ; Release the ΤscrnΥ resource. @EndScrn Rts ; And return home. Endwith ;---------------------------------------------------------------------------- ; Main ;---------------------------------------------------------------------------- With SEBlock,SInitStackFrame BeginSInit Link A6,#SInitStackSize ; Allocate some space on the stack. Move.w #seSuccess,seStatus(A0) ; No reason to fail here. ; Perform some generic intializations. ; Move.b seSlot(A0),spBlk.spSlot(A6) ; Get our slot number from the Slot Manager. Clr.b spBlk.spExtDev(A6) ; DonΥt ask why, always clear this guy. ; Check to see if the 'scrn' resource needs updating. ; Bsr.s ChkScrn ; Whack the 'scrn' resource if necessary. ; Clean up and go home. ; Unlk A6 Rts Endwith