mac-rom/Toolbox/DisplayMgr/DisplayMgr.c
Elliot Nunn 4325cdcc78 Bring in CubeE sources
Resource forks are included only for .rsrc files. These are DeRezzed into their data fork. 'ckid' resources, from the Projector VCS, are not included.

The Tools directory, containing mostly junk, is also excluded.
2017-12-26 09:52:23 +08:00

3819 lines
120 KiB
C

/*
File: DisplayMgr.c
Contains: Sources for the Display Manager
Written by: Ian Hendry
Copyright: © 1993 by Apple Computer, Inc., all rights reserved.
Change History (most recent first):
<20> 11/5/93 IH Sync with Excelsior.
<SM19> 10/10/93 IH Sync with Excelsior.
<18> 9/10/93 IH Fix cursor bug in horror ROMs and SuperMario
<17> 9/2/93 IH #1101633 <SAH>: Fix SetMainDisplay for Canvas. Canvas has a
custom color table on a screen port. I was blasting their port
CTable with the CTable from the new main device. This was bad
because Canvas (correctly) assumed that it owned the color table
and wrote over it. Since I replaced their huge CTable with a
small one, they killed their heap. I will now correctly restore
custom port CTables.
<16> 9/2/93 IH Make sure Display Manager works during boot process. Fix my use
of CopyPixMap so that I no longer count on QuickDraw to do the
right thing with nil color tables. I cleaned up the code a
little around there so I am not making bad assumptions about
ports vs windows.
<15> 8/26/93 IH #1108969 <KON>: First A5 change. Support PPC UPPs for
notification procs. Make sure notification calls do not depend
on process manager.
<SM14> 8/20/93 IH Last check-in broke Apple event notification current owning
application. Make DM send to all apps again.
<13> 8/16/93 IH #1099391 <KON>: Move some ultilities to DisplayUtils.c. Fix
apple event notifications for proc ptrs. Fix display manager
MoveWindow compatibility code to call from the application
context for GX.
<12> 8/4/93 IH #1101633,1098397,1101795,1101636,1102280 <KON>: Change many
interfaces to propagate displaystate handles. Make compatible
with CloseView. Make sure gdFlags bits are correctly propogated
when moving the main display. Setting depth could cause the
screens to overlap when the device was reinitialized. Add
Animation Trap.
<11> 7/2/93 IH Make sure cursor is reinitialized when moving displays. Updated
gestalt calls to match new prototypes.
<10> 6/25/93 IH Fix decl ROM lookup, record initialized in wrong place.
<9> 6/25/93 IH Fix DMAddDisplay and support smart monitors.
<8> 6/22/93 IH Changes for A2 build. Support for Decl ROM timing lookups.
<7> 6/1/93 IH Switched around some selectors and added better mode clipping
code. The idea is to ask the driver, but be able to find which
modes are valid via the decl ROM for simple new video cards.
<SM6> 5/28/93 IH Fix unused var
<5> 5/28/93 IH #1081805,1086363: Cursor fixes (cursor has a nasty tendency to
write on things it shouldn't if thing are not just SO). Support
screenBits updates when changing size of main display.
<4> 4/8/93 IH Add support for mode switching.
<SM3> 3/31/93 IH Remove a little debug code I left in by accident.
<2> 3/31/93 IH Fix CalcMenuBar call
<1> 3/25/93 IH first checked in
<5> 3/24/93 IH Fix reentrancy bug.
<4> 3/24/93 IH Change several device manipulation calls to do more with
"update" parameter. Add commented ideas for more
palette-manager-friendly code changes. Change SetMainDevice to
be trap selector DM_SetMainDevice. Rearrange SetMainDevice code
(fix some bugs, add comments and use process manager IPC to
propagate menu bar and gDevice changes to other processes). Fix
DM_RedrawAll to calc regions before drawing. Cleaned out unused
defines and changed #include files to be included only if they
had not been included before.
<3> 3/17/93 IH Make Display Manager work with monitors control panel.
<2> 2/25/93 IH Clean up code for dual use with ThinkC environment.
<1> 2/23/93 IH first checked in
*/
#ifndef __APPLEEVENTS__
#include <AppleEvents.h>
#endif
#ifndef __GESTALTEQU__
#include <GestaltEqu.h>
#endif
#ifndef __MENUS__
#include <Menus.h>
#endif
#ifndef __PROCESSES__
#include <Processes.h>
#endif
#ifndef __QDOFFSCREEN__
#include <QDOffscreen.h>
#endif
#ifndef __RESOURCES__
#include <Resources.h>
#endif
#ifndef __RETRACE__
#include <Retrace.h>
#endif
#ifndef __TOOLUTILS__
#include <ToolUtils.h> // Might want to get rid of "HiWord" and then I don't need this
#endif
#ifndef __SYSEQU__
#include <SysEqu.h>
#endif
#ifndef __ERRORS__
#include <Errors.h>
#endif
#ifndef __PALETTES__
#include <Palettes.h>
#endif
#ifndef __DEVICES__
#include <Devices.h>
#endif
#ifndef __MENUMGRPRIV__
#include "MenuMgrPriv.h"
#endif
#ifndef __PALETTESPRIV__
#include "PalettesPriv.h"
#endif
#ifndef __PROCESSESPRIV__
#include "ProcessesPriv.h"
#endif
#ifndef __DATA__
#include "Data.h" // Needs a better way to get the PEntry struct (now in {Sources}ProcessMgr:Data.h
#endif
#ifndef __DISPLAYS__
#include "Displays.h"
#endif
#ifndef __DISPLAYSPRIV__
#include "DisplaysPriv.h"
#endif
#ifndef __EXPANDMEMPRIV__
#include "ExpandMemPriv.h"
#endif
#ifndef __CRSRDEVPRIV__
#include "CrsrDevPriv.h"
#endif
// For Reality CallDMNotificationProc will always be defined in the
// universal c includes. For SuperMario it is not yet defined. Therefore,
// we conditionally define it here so that the sources are the same.
#ifndef CallDMNotificationProc
#define CallDMNotificationProc(userRoutine, theEvent) (*userRoutine)(theEvent)
#endif
#ifndef CallDMExtendedNotificationProc
#define CallDMExtendedNotificationProc(userRoutine, theMessage, theData, theEvent) (*userRoutine)(theMessage, theData, theEvent)
#endif
#define LomemMouse 0x0830 // [GLOBAL VAR] processed mouse coordinate [long]*/
#define kQDGlobalsSize 0xCE // sizeof(struct qd) + thePort
#define screenRadiusDrw 22,22 // Horst BeepmanhÕs ÒpatentedÓ method, you know.
#define screenRadiusBld 16,16 // DÕoh! Drawing and building are different.
#define penRadius 3, 3 // Part of the plan. [22 = 16 + 3 + 3]
#define penOutset -3,-3 // It never ends.
#define TheCurrentA5 (*((Ptr *)(CurrentA5))) // A better CurrentA5.
typedef struct
{ char privates[72];
RgnHandle wideOpen;
long randSeed;
BitMap screenBits;
Cursor arrow;
Pattern dkGray;
Pattern ltGray;
Pattern gray;
Pattern black;
Pattern white;
GrafPtr thePort;
}
QuickDraw;
//
// Prototypes for static functions
//
OSErr CallProcInAnyProcess(ProcessSerialNumberPtr thePSN, ProcPtr theProc,Ptr userData);
pascal void MyDeviceLoopDrawingProcPtr(short depth, short deviceFlags, GDHandle targetDevice,long userData);
static THz SetSystemZone(void);
static Boolean DM_HideCursor(void);
static void DM_ShowCursor(Boolean cursorHidden);
static Boolean IsProcessMgrInstalled(void);
static Boolean IsKNoProcess(ProcessSerialNumberPtr testProcess);
static Boolean QDrawInitialized(void);
static Boolean IsLCDScreen(GDHandle gDevice);
static GDHandle DM_NewGDevice(short refNum, short mode);
static void DM_DisposeGDevice(GDHandle disposeDevice);
#ifdef APPLICATION_PATCH_BUILD // A hack so I can have my A5 when I build as part of an application
static unsigned long GetApplicationA5()
{
unsigned long appA5 = GetDMGlobalsPtr()->fAnimateA5;
asm {
Move.l A5,D0
move.l appA5,A5
}
}
static void SetRegisterA5(unsigned long savedA5)
{
asm {
Move.l savedA5,A5
}
}
#define SAVE_A5_IF_APPLICATION unsigned long savedA5 = GetApplicationA5();
#define RESTORE_A5_IF_APPLICATION SetRegisterA5(savedA5);
#else
#define SAVE_A5_IF_APPLICATION
#define RESTORE_A5_IF_APPLICATION
#endif
pascal GDHandle DM_GetNextScreenDevice(GDHandle theDevice,Boolean activeOnly)
{
while( theDevice )
{
theDevice = (GDHandle )(*theDevice)->gdNextGD;
if( IsActiveScreenDevice(theDevice,activeOnly) )
break;
}
return(theDevice);
}
pascal GDHandle DM_GetFirstScreenDevice(Boolean activeOnly)
{
GDHandle firstDevice = GetDeviceList();
if( !IsActiveScreenDevice(firstDevice,activeOnly) )
firstDevice = DMGetNextScreenDevice(firstDevice,activeOnly);
return(firstDevice);
}
pascal OSErr DM_InstallDisplayManager(void)
// Allocates memory and completes installation of Display Manager with the exception of those
// Things that require the Window Manager to be initialized
{
DisplayManagerGlobalsPtr dmGlobals;
OSErr installError;
SelectorFunctionProcPtr oldGestalt;
THz savedZone = GetZone();
installError = CheckExpandMem(true);
if( noErr == installError )
{
if( nil == GetDMGlobalsPtr() )
{
SetZone(SystemZone());
dmGlobals = (DisplayManagerGlobalsPtr )NewPtrSysClear(sizeof(DisplayManagerGlobalsRec));
if( dmGlobals )
{
dmGlobals->fSavedDMGlobals = GetExpandMemDisplayManagerGlobals(); // DEBUGGING (allow new version to be patched in)
// dmGlobals->fDrawingPort = &dmGlobals->fPortStorage; // Done in DM_InitDisplayManager
dmGlobals->fWorkingDeskRectRgn = NewRgn(); // This is a temp region for the desktop
dmGlobals->fWorkingDeskFullRgn = NewRgn();
dmGlobals->fWorkingUpdateRgn = NewRgn();
// dmGlobals->fDeskIconRgn = nil; // Already nil from Mem Alloc
dmGlobals->fDesktopCacheRgn = NewRgn(); // Cache of desktop rgn (what is showing under windows)
dmGlobals->fAnimationCacheRgn = NewRgn(); // Cache of animation rgn (behind windows AND icons)
dmGlobals->fIconRgnInvalid = true;
// dmGlobals->fDeskDrawNest = 0; // Already nil from Mem Alloc
dmGlobals->fNextAnimateTime = kNever;
dmGlobals->fAnimatePSN.highLongOfPSN = 0;
dmGlobals->fAnimatePSN.lowLongOfPSN = kNoProcess;
dmGlobals->fDisplayNextID = kFirstDisplayID;
// dmGlobals->fDisplayCount = 0;
dmGlobals->fDisplayEntrySize = sizeof(DisplayInfoRec);
// dmGlobals->fDisplayTable = 0;
dmGlobals->fRemovedDevices = nil; // Make the RemovedDevices list empty.
dmGlobals->fDevicesOverLap = false; // These will be set up dynamically as theyÉ
dmGlobals->fDevicesMirrored = false; // Éapply.
dmGlobals->fMirroringBlocked = false;
// dmGlobals->fQDA5World = 0; // Initialized by DM_InitQDWorld
dmGlobals->fQDGlobals = NewPtrSys( kQDGlobalsSize ); // sizeof(struct qd)
DM_InitQDWorld(dmGlobals);
SetExpandMemDisplayManagerGlobals( (Ptr )dmGlobals); // Save our new globals
SetRectRgn(dmGlobals->fDesktopCacheRgn,-32768,-32768,32767,32767); // Panic DeskRgn (for before window mgr is inited)
//
// Register Gestalt Selectors for Display Manager
//
if( noErr == installError )
{
installError = NewGestalt(gestaltDisplayMgrAttr,DM__GestaltProc);
if( noErr != installError )
installError = ReplaceGestalt(gestaltDisplayMgrAttr,DM__GestaltProc,&oldGestalt);
}
if( noErr == installError )
installError = DMSetDisplayID(nil,0);
// Install the gestalt selector LAST so that if something goes wrong,
// noone knows I am here.
if( noErr == installError )
{
installError = NewGestalt(gestaltDisplayMgrVers,DM__GestaltProc);
if( noErr != installError )
installError = ReplaceGestalt(gestaltDisplayMgrVers,DM__GestaltProc,&oldGestalt);
}
}
else
SysError(dsMemFullErr);
}
}
SetZone(savedZone);
return(installError);
}
pascal OSErr DM_InitDisplayManager(void)
// Should be called after WMgrPort is set up.
{
CGrafPtr visPort;
GrafPtr savedPort;
DisplayManagerGlobalsPtr dmGlobals = nil;
THz savedZone;
OSErr initError = noErr;
if( noErr == CheckExpandMem(false) ) // If ExpandMem is OK (ie DMInstallDisplayManager() was called)
dmGlobals = GetDMGlobalsPtr(); // Then get my globals
if( nil == dmGlobals ) // DANGER Just in case we have not been installed, try now
{
DMDebugStr("\p Installing Display Manager during InitDisplayManager");
DMInstallDisplayManager();
dmGlobals = GetDMGlobalsPtr();
}
if( dmGlobals )
{
if( (nil == dmGlobals->fDrawingPort) && QDrawInitialized() )
{
savedZone = SetSystemZone();
GetCWMgrPort(&visPort);
if( nil != visPort && ((CGrafPtr )(-1)) != visPort )
{
dmGlobals->fDrawingPort = &dmGlobals->fPortStorage;
GetPort(&savedPort);
OpenCPort(dmGlobals->fDrawingPort); // Create a port for desktop drawing
CopyRgn(visPort->clipRgn,dmGlobals->fDrawingPort->visRgn);
PortChanged((GrafPtr )dmGlobals->fDrawingPort);
SetPort(savedPort);
}
SetZone(savedZone);
}
if( noErr == initError )
initError = DMSetDisplayID(nil,0); // Just make sure we catch any late comers
}
else
initError = kDMSWNotInitializedErr;
return(initError);
}
pascal OSErr DM_KillDisplayManager(void)
{
GrafPtr windowMgrPort;
DisplayManagerGlobalsPtr dmGlobals = GetDMGlobalsPtr();
Ptr savedDMGlobals = nil;
// NEEDSFIX(6,"This call will go away when I am part of the system");
if( dmGlobals )
{
GetWMgrPort(&windowMgrPort);
SetPort(windowMgrPort);
savedDMGlobals = dmGlobals->fSavedDMGlobals;
if( dmGlobals->fDrawingPort) CloseCPort(dmGlobals->fDrawingPort);
if( dmGlobals->fWorkingDeskRectRgn ) DisposeRgn(dmGlobals->fWorkingDeskRectRgn);
if( dmGlobals->fWorkingDeskFullRgn ) DisposeRgn(dmGlobals->fWorkingDeskFullRgn);
if( dmGlobals->fWorkingUpdateRgn ) DisposeRgn(dmGlobals->fWorkingUpdateRgn);
if( dmGlobals->fDesktopCacheRgn ) DisposeRgn(dmGlobals->fDesktopCacheRgn);
if( dmGlobals->fAnimationCacheRgn ) DisposeRgn(dmGlobals->fAnimationCacheRgn);
if( dmGlobals->fDisplayTable ) DisposeHandle((Handle )dmGlobals->fQDGlobals);
if( dmGlobals->fQDGlobals ) DisposePtr(dmGlobals->fQDGlobals);
if( dmGlobals->fNotificationTable )
{
// I could send close messages to all these notifications.
// But the only reason we would be killing display manager would be to replace it
// and we will preserve all these handles anyway.
DisposeHandle((Handle )dmGlobals->fNotificationTable);
}
DisposePtr((Ptr )dmGlobals);
SetExpandMemDisplayManagerGlobals(savedDMGlobals);
}
SetExpandMemFndrDeskRgnTracking(false);
return(noErr);
}
static Boolean WindowMgrInitialized(void)
{
return( 0 == *(char *)WWExist );
}
static Boolean QDrawInitialized(void)
{
return( 0 == *(char *)QDExist );
}
static RgnHandle SafeGetGrayRgn(void)
// SafeGetGrayRgn can be called at init time.
{
RgnHandle theGrayRgn = GetGrayRgn();
if( (-1L) == (long )theGrayRgn ) // Is GrayRgn initialized?
theGrayRgn = nil; // If no, return nil
return( theGrayRgn );
}
typedef struct {
short portCount;
GrafPtr ports[];
} **PortListHdl;
#define PortList 0xD66
static PortListHdl SafeGetPortList(void)
{
PortListHdl thePortList = *(PortListHdl *)PortList;
if( (-1L) == (long )thePortList ) // Is PortList initialized?
thePortList = nil; // If no, return nil
return( thePortList );
}
static CGrafPtr SafeGetDeskPort(void)
{
CGrafPtr theDeskPort = (*(CGrafPtr *)(0x9E2));
if( (-1L) == (long )theDeskPort ) // Is DeskPort initialized?
theDeskPort = nil; // If no, return nil
return( theDeskPort );
}
static RgnHandle InternalGetDesktopRgn(void)
{
// Before the window manager is initialized, the DeskPort does
// not have the visrgn. In particular, the first time the
// desktop is drawn by InitWindows, DeskPort is invalid.
// Therefore, if the windowmgr is not initialized, then I take the gray rgn.
RgnHandle theDeskRgn = nil;
if( WindowMgrInitialized() )
{
CGrafPtr theDeskPort = SafeGetDeskPort();
if( theDeskPort )
theDeskRgn = theDeskPort->visRgn;
}
else
theDeskRgn = SafeGetGrayRgn();
if( nil == theDeskRgn )
{
// We are really hurting here and we need to return a dummy
// this is why this is never called from outside ( see DM_GetDeskRegion() comments )
// before window manager is up and running.
theDeskRgn = GetDMGlobalsPtr()->fDesktopCacheRgn;
}
return( theDeskRgn );
}
static THz SetSystemZone()
{
THz currentZone = GetZone();
SetZone(SystemZone());
return(currentZone);
}
static void InternalDrawDesktopRgn(DisplayManagerGlobalsPtr dmGlobals,RgnHandle drawRgn)
{
DrawParamBlockRec drawingParams;
MyDeviceLoopRec deviceLoopParams;
CGrafPtr savedPort;
GDHandle savedGDHandle;
// DANGER Conditionalize so I do not bother when in ROM
#if !ForROM
dmGlobals->fDeskDrawNest++; // I only need to do this if I am patching QD to draw (ie not in ROM)
#endif
GetGWorld(&savedPort,&savedGDHandle);
SetPort((GrafPtr )dmGlobals->fDrawingPort);
drawingParams.isThumbNail = false;
drawingParams.isAnimate = false;
drawingParams.fullRgn = dmGlobals->fWorkingDeskFullRgn;
drawingParams.drawFlags = 0;
drawingParams.drawRgn = dmGlobals->fWorkingUpdateRgn;
drawingParams.drawPort = dmGlobals->fDrawingPort;
deviceLoopParams.drawingParams = &drawingParams;
deviceLoopParams.updateRgn = drawRgn;
SetClip(InternalGetDesktopRgn());
DeviceLoop(drawRgn,MyDeviceLoopDrawingProcPtr,(long )&deviceLoopParams,singleDevicesBit);
if( 0 != dmGlobals->fAnimatePSN.highLongOfPSN || 0 != dmGlobals->fAnimatePSN.lowLongOfPSN )
WakeUpProcess(&dmGlobals->fAnimatePSN); // Make sure our process wakes up to check for more animates (won't move memory)
SetGWorld(savedPort,savedGDHandle);
// DANGER Conditionalize so I do not bother when in ROM
#if !ForROM
dmGlobals->fDeskDrawNest--; // I only need to do this if I am patching QD to draw (ie not in ROM)
#endif
}
/*
// IsLCDScreen() calls the video driver associated with gDevice (which is assumed to be a valid gDevice here)
// to determine the connection type. If the connection type is either FSTN or TFT, then IsLCDScreen returns
// true. Otherwise, it is just assumed that the connection type is some kind of CRT screen, so false is
// returned.
*/
static Boolean IsLCDScreen(GDHandle gDevice)
{
VDDisplayConnectInfoRec connectInfo;
Boolean isLCDScreen = false;
if (noErr == GetDisplayConnection(gDevice,&connectInfo))
isLCDScreen = ((connectInfo.csDisplayType == kPanelTFTConnect) || (connectInfo.csDisplayType == kPanelFSTNConnect));
return(isLCDScreen);
}
pascal void DM_DrawDesktopRect(Rect *drawRect)
//pascal OSErr DM_DrawDesktopRect(Rect *drawRect)
{
SAVE_A5_IF_APPLICATION
DisplayManagerGlobalsPtr dmGlobals = GetDMGlobalsPtr();
RgnHandle workingDeskRectRgn;
if( dmGlobals && dmGlobals->fDrawingPort )
{
workingDeskRectRgn = dmGlobals->fWorkingDeskRectRgn;
RectRgn(workingDeskRectRgn,drawRect);
InternalDrawDesktopRgn(dmGlobals,workingDeskRectRgn); // Should this be a trap?
}
else
{
workingDeskRectRgn = NewRgn();
RectRgn(workingDeskRectRgn,drawRect);
DrawDeskPattern(workingDeskRectRgn);
DisposeRgn(workingDeskRectRgn);
}
RESTORE_A5_IF_APPLICATION
// return(noErr);
}
pascal void DM_DrawDesktopRegion(RgnHandle drawRgn)
//pascal OSErr DM_DrawDesktopRegion(RgnHandle drawRgn)
{
SAVE_A5_IF_APPLICATION
DisplayManagerGlobalsPtr dmGlobals = GetDMGlobalsPtr();
if( dmGlobals && dmGlobals->fDrawingPort )
InternalDrawDesktopRgn(dmGlobals,drawRgn);
else
DrawDeskPattern(drawRgn);
RESTORE_A5_IF_APPLICATION
// return(noErr);
}
pascal OSErr DM_SetDesktopIconRgn(RgnHandle iconRgn)
{
GetDMGlobalsPtr()->fDeskIconRgn = iconRgn;
return(noErr);
}
pascal OSErr DM_GetDesktopIconRgn(RgnHandle *iconRgn)
{
STOP_HERE();
*iconRgn = GetDMGlobalsPtr()->fDeskIconRgn;
return(noErr);
}
static pascal void DM_RedrawAll(RgnHandle clobberedRgn)
{
#pragma unused( clobberedRgn );
if ( WindowMgrInitialized() )
{
GrafPtr savedPort;
GrafPtr theWMgrPort;
RgnHandle theGrayRgn = SafeGetGrayRgn();
GetWMgrPort(&theWMgrPort);
GetPort(&savedPort);
SetPort(theWMgrPort);
RedrawAll();
/*
// If the GrayRgn is non-nil, then letÕs draw the rounded corners. For ÒhasDisplayMgrWindowsÓ
// builds, weÕll do things the new-and-improved way. For everyone else, we just keep doing it
// the tried-and-true way, including the un-squaring bug on LCD screens when the desktop changes.
*/
if ( theGrayRgn )
{
QuickDraw *qD = (QuickDraw *)(*(char **)TheCurrentA5 - (sizeof(QuickDraw) - sizeof(GrafPtr)));
GDHandle walkDevice = DMGetFirstScreenDevice(true);
RgnHandle savedClip = NewRgn();
PenState savedPenState;
Rect tempRect;
Rect deskRect;
SetRect(&tempRect,0,0,0,0);
deskRect = tempRect;
GetPenState(&savedPenState);
PenNormal();
PenSize(penRadius);
if ( savedClip )
GetClip(savedClip);
// Set the WMgrPort.clipRgn to the wide open region.
//
SetClip(qD->wideOpen);
#if hasDisplayMgrWindows
while (walkDevice)
{
if (TestDeviceAttribute(walkDevice,roundedDevice))
{
tempRect = (*walkDevice)->gdRect;
ClipRect(&tempRect);
InsetRect(&tempRect,penOutset);
FrameRoundRect(&tempRect,screenRadiusDrw);
}
walkDevice = DMGetNextScreenDevice(walkDevice,true);
}
#else
while (walkDevice)
{
tempRect = (*walkDevice)->gdRect;
UnionRect(&tempRect,&deskRect,&deskRect);
walkDevice = DMGetNextScreenDevice(walkDevice,true);
}
ClipRect(&deskRect);
InsetRect(&deskRect,penOutset);
FrameRoundRect(&deskRect,screenRadiusDrw);
#endif
SetPenState(&savedPenState);
if ( savedClip )
{
SetClip(savedClip);
DisposeRgn(savedClip);
}
}
SetPort(savedPort);
}
}
pascal void DM_ChangedDesktopIconRgn(void)
{
GetDMGlobalsPtr()->fIconRgnInvalid = true;
}
pascal Boolean DM_DeskClick(EventRecord* theEvent)
{
#pragma unused(theEvent);
Boolean ultraDeskClick = false;
// NeedsFix(7,"We need to hit check items");
// if( DebugCntlDownNow() )
// ultraDeskClick = true;
return(ultraDeskClick);
}
pascal OSErr DM_KeepWindowOnscreen(WindowPeek theWindow,RgnHandle oldGrayRgn)
// This is very experimental API and code. Should we try to resize? I think that
// Is up to the App which will get an AppleEvent.
//
// Can I get modal and doc info from the window?
//
// Warning: This is an O(N*M) algorithm where N is the number of windows off screen and
// M is the number of monitors.
{
GDHandle maxCoverageDevice;
short windowVarient;
Point structOffset;
Boolean isMovable; // Can you move this window?
Boolean needsMove = false;
Boolean wasOnScreen = true;
Boolean hasStructRgn;
Rect criticalRect; // The area of a window that must stay on screen
Rect pinRect; // Working Rect for temp calculations
Rect windowRect; // Bounding rect of the window
Rect usableDeviceRect; // Usable area on a device
RgnHandle windowRgn;
RgnHandle tempRgn;
GrafPtr savedPort;
GrafPtr theDeskPort = SafeGetDeskPort();
if( theDeskPort && (((WindowPeek )theDeskPort)->updateRgn != theWindow->updateRgn) ) // We do not move the Finder desktop window
{
windowVarient = GetWVariant(&theWindow->port);
// Applications that want to work correctly need to show in the process manager that they are
// Dynamic Desktop aware.
//
// What about notification dialogs?
//
// isMovable is really bogus because other wdefs might not use the same conventions.
// We really want to be able to ask the wdef directly (new selector):
// ¥ Is the window movable?
// If the window is moveable, then I do not have to be sure the entire window is visible
// If the window cannot be moved, then the entire window should be on screen.
// ¥ What is the window's drag region?
// For moveable windows, I want to be sure that the part of the window that can be dragged
// is on screen (usually the title bar but sometimes the entire window can be dragged).
// Other interesting questions might be:
// ¥ Is the window modal
// Just on general principles.
//
// Should we ever change the WDEF API and have an opportunity to add calls, these would be good ones.
// The drag region is a little harder because some apps drag some windows by clicks anywhere so
// there would have to be a way for that information to be communicated.
//
// Things to watch for:
// Apps that draw directly into screen memory.
// Can apps count on their A5 to be set up when a custom WDEF is called?
// Can apps count on their resource chain to be set up when a custom WDEF is called?
isMovable = ( (windowVarient == documentProc) || (windowVarient == noGrowDocProc) ||
(windowVarient == movableDBoxProc) || (windowVarient == zoomDocProc) ||
(windowVarient == zoomNoGrow) );
tempRgn = NewRgn();
windowRgn = NewRgn();
hasStructRgn = !EmptyRgn(theWindow->strucRgn);
GetWindowGlobalRegion(theWindow,windowRgn,&structOffset,isMovable,hasStructRgn);
windowRect = (*windowRgn)->rgnBBox;
if( oldGrayRgn )
{
// If we got an oldGrayRgn, then we can tell more about
// where the window used to be.
SectRgn(oldGrayRgn,windowRgn,tempRgn); // Was the window onscreen at all?
wasOnScreen = !EmptyRgn(tempRgn); // If not then I will not put it on screen.
if( wasOnScreen ) // If it was onscreen before, I can limit my critical area
SectRgn(oldGrayRgn,windowRgn,windowRgn); // to the intersetion of the old gray region and the whole window
}
if( wasOnScreen )
{
criticalRect = (*windowRgn)->rgnBBox;
if( isMovable )
{
// This is all approximate. We assume that the title bar is on the top
// This can still strand windows (for example floating palettes in some paint
// programs have their drag bars on the left side -- this algorithm could strand a window
// positioned so its upper-right corner was still visible).
criticalRect.bottom = criticalRect.top + structOffset.v; // Get the title rect (approx)
// DEBUG CODE
// criticalRect.right = criticalRect.left + 12; // Truncate the title rect
// DEBUG CODE
RectRgn(tempRgn,&criticalRect);
if( hasStructRgn ) // When a layer is hidden, window regions are empty
SectRgn(theWindow->strucRgn,tempRgn,tempRgn);
SectRgn(SafeGetGrayRgn(),tempRgn,tempRgn);
needsMove = EmptyRgn(tempRgn);
}
else // We need to be sure the entire window is on screen.
{
SectRgn(windowRgn,GetGrayRgn(),tempRgn);
needsMove = !EqualRgn(windowRgn,tempRgn); // If we are not completely on screen, we need to move the window
}
if( needsMove )
{
GetPort(&savedPort);
SetPort(&theWindow->port);
maxCoverageDevice = FindMaxCoverageDevice(&windowRect);
if( nil == maxCoverageDevice )
maxCoverageDevice = FindClosestDevice(&windowRect);
pinRect = criticalRect;
usableDeviceRect = (*maxCoverageDevice)->gdRect;
if( DisplayHasMenu(maxCoverageDevice) )
usableDeviceRect.top += GetMBarHeight();
LocalPinRectToRect(&pinRect,&usableDeviceRect);
InvalRgn(theWindow->contRgn);
MoveWindow(&theWindow->port,windowRect.left + (pinRect.left-criticalRect.left)+structOffset.h,windowRect.top + (pinRect.top-criticalRect.top)+structOffset.v,false);
SetPort(savedPort);
}
}
DisposeRgn(windowRgn);
DisposeRgn(tempRgn);
}
return(noErr);
}
static pascal OSErr KeepWindowsOnScreenAction(WindowPeek window, LayerPeek parent, void *privateData)
{
#pragma unused(parent);
if( window )
{
if( !IsLayer( (WindowPtr )window) )
{
DisplaysStateHdl displayState = (DisplaysStateHdl )privateData;
RgnHandle oldGrayRgn = nil;
if( displayState )
oldGrayRgn = (*displayState)->oldGrayRgn;
DMKeepWindowOnscreen(window,oldGrayRgn);
// Move the windows and CalcVis regions
}
}
else
STOP_HERE();
return(noErr);
}
static pascal void InterProcessAppCompatibilityProc(void *privateData)
// This call is made within the application's context.
{
if( WindowMgrInitialized() )
{
AppCompatibilityPtr theAppCompatibility = (AppCompatibilityPtr )privateData;
EachWindow(firstWindow, afterLastWindow,theAppCompatibility->appLayer, KeepWindowsOnScreenAction,theAppCompatibility->displaysState);
}
}
static OSErr CreateAppleEvent(ProcessSerialNumberPtr notifyPSN,AEDesc* notifyAEDesc,AppleEvent* theAppleEvent)
{
// This routine should fail only if memory is REALLY LOW. Even if we run out of memory creating the full event,
// we will try to make some event (otherwise apps will not get notified)
//
// Is there any way to get memory from other heaps?
OSErr createError = noErr;
AEAddressDesc notifyTarget;
Boolean emptyNotifyDesc;
InitAEDesc(theAppleEvent);
InitAEDesc(&notifyTarget);
while( true ) // Only way out is breaking
{
emptyNotifyDesc = (notifyAEDesc->descriptorType == typeNull);
createError = AECreateDesc(typeProcessSerialNumber,(Ptr )notifyPSN,sizeof(ProcessSerialNumber),&notifyTarget);
if( noErr == createError )
createError = AECreateAppleEvent(kCoreEventClass,kAESystemConfigNotice,&notifyTarget, kAutoGenerateReturnID, kAnyTransactionID, theAppleEvent);
if( noErr == createError )
createError = AEPutKeyDesc(theAppleEvent,kAEDisplayNotice,notifyAEDesc); // Notify that the displays changed
if( noErr == createError || emptyNotifyDesc ) // If we are done or dead, leave
break;
else // Otherwise try to free up some room
{
AEDisposeDesc(notifyAEDesc); // These get big, try killing it off
AEDisposeDesc(theAppleEvent); // Clean this up
AEDisposeDesc(&notifyTarget); // Clean this up
}
}
AEDisposeDesc(&notifyTarget); // We need to dispose the address descriptor
return(createError);
}
static OSErr NotifyAProcess(ProcessSerialNumberPtr notifyPSN,AEDesc* notifyAEDesc)
{
OSErr notifyError;
AppleEvent theAppleEvent;
notifyError = CreateAppleEvent(notifyPSN,notifyAEDesc,&theAppleEvent);
if( noErr == notifyError )
{
BeginSystemMode();
AevtDebugPrint(&theAppleEvent);
notifyError = AESend(&theAppleEvent, nil, kAENoReply+kAECanInteract,kAEHighPriority,kAEDefaultTimeout,nil,nil);
EndSystemMode();
}
AEDisposeDesc(&theAppleEvent);
return(notifyError);
}
static void CallNotificationProc(DMProcPtrRegPtr theNotifyRegistration, short theMessage, AppleEvent* theAppleEvent)
{
AppleEvent spareEvent;
#if ENHANCE_DISPLAY_CODE
short should_we_make_notifications_associated_with_a_process_be_notified_in_their_context_from_their_process;
#endif
if( nil == theAppleEvent ) // Do we have an apple event?
{
spareEvent.descriptorType = typeNull; // If not, then make a null event.
spareEvent.dataHandle = nil;
theAppleEvent = &spareEvent;
}
if( 0 == ( theNotifyRegistration->registrationFlags & kExtendedNotificationProc) )
{
if( kDMNotifyEvent == theMessage ) // Normal notification only takes the kDMNotifyEvent message
CallDMNotificationProc((theNotifyRegistration->registrationProc), theAppleEvent);
}
else
{
CallDMExtendedNotificationProc( ((DMExtendedNotificationProcPtr )theNotifyRegistration->registrationProc),theNotifyRegistration->registrationUserData, theMessage, theAppleEvent);
}
}
pascal OSErr DM_NotifyAllProcesses(DisplaysStateHdl displayState)
{
// Copy the process notification list
// Walk notification list and notify each process and extension in list
//
// Walk processes list
// if process NOT in notification list, then call do compatibility
//
// For debug, check that no extra process are in the list
OSErr notifyError = kDMSWNotInitializedErr; // Not initilized error
OSErr processError;
ProcessSerialNumber walkPSN;
DisplayManagerGlobalsPtr dmGlobals = GetDMGlobalsPtr();
AEDesc notifyDesc;
ProcessInfoRec processInfo;
FSSpec processSpec;
if( dmGlobals )
{
THz savedZone = SetSystemZone();
notifyError = BuildNotificationAppleEvent(displayState,&notifyDesc);
if( noErr != notifyError )
{
DMDebugStr("\p Failed to create apple event.");
// We can still go on (with blank notification)
// These events may get quite large when there are multiple displays
// (1.5k for two displays).
//
// We need to keep going if we fail.
notifyError = noErr; // We can still go on (with blank notification)
}
if( noErr == notifyError )
{
if( dmGlobals->fNotificationTable ) // Are there any procedures to notify?
{
short notificationWalk = dmGlobals->fNotificationCount;
AppleEvent theAppleEvent;
DMProcPtrRegRec tempProcReg;
while(notificationWalk--) // Post Decrement i to get index into zero-based proc array
{
tempProcReg = (*dmGlobals->fNotificationTable)[notificationWalk];
CreateAppleEvent(&walkPSN,&notifyDesc,&theAppleEvent); // Even if I get an error, I still want to call the proc
// AevtDebugPrint(&theAppleEvent);
CallNotificationProc(&tempProcReg,kDMNotifyEvent,&theAppleEvent);
AEDisposeDesc(&theAppleEvent); // Get rid of event
}
}
if( IsProcessMgrInstalled() ) // Only call process mgr if it is around
{
walkPSN.highLongOfPSN = 0;
walkPSN.lowLongOfPSN = kNoProcess;
processInfo.processInfoLength = sizeof(ProcessInfoRec);
processInfo.processName = nil;
processInfo.processAppSpec = &processSpec;
while( noErr == (processError = GetNextProcess(&walkPSN)) )
{
noErr == GetProcessInformation(&walkPSN,&processInfo); // Get information about the process
#if DEBUG_DISPLAY_CODE
if( (0 == (processInfo.processMode & modeHighLevelEventAware)) && // Is App high level event aware?
(0 != (processInfo.processMode & modeDisplayManagerAware)) )
// This is possible if the application plans to ask for ProcPtr notification rather than event notification.
// For now, I'll warn myself.
DMDebugStr("\p Found app with DMAware, but no HLEventAware.");
#endif
if( (0 != (processInfo.processMode & modeDisplayManagerAware)) && // Is the App display manager aware?
(noErr == DisplayManagerAwareBitCompatibility(&processInfo)) ) // Is its date late enough?
{
if( 0 != (processInfo.processMode & modeHighLevelEventAware) ) // Is App high level event aware?
{
NotifyAProcess(&walkPSN,&notifyDesc);
}
else
{
DMDebugStr("\p Found app with DMAware, but no HLEventAware with good date.");
}
}
else
{
//
// For QuickDraw GX compatibility, make sure I make MoveWindow calls in the application's context!!
// GX only patches MoveWindow inside the application's context.
//
PEntryPtr theProcessEntry;
AppCompatibilityRec theAppCompatibility;
theProcessEntry = (PEntryPtr )PEntryFromProcessSerialNumber(&walkPSN);
theAppCompatibility.appLayer = (LayerPeek )theProcessEntry->p_layer;
theAppCompatibility.displaysState = displayState;
CallProcInAnyProcess(&walkPSN, (ProcPtr )InterProcessAppCompatibilityProc,(Ptr )&theAppCompatibility);
}
}
}
}
AEDisposeDesc(&notifyDesc);
SetZone(savedZone);
}
return( notifyError );
}
static void InitDeviceBlock(DMDisplayBlocksPtr displayRegions)
{
displayRegions->blockCount = 0;
#if DEBUG_DISPLAY_CODE
{
register short i;
for(i=0;i<kMaxBlocks;)
displayRegions->displayBlocks[i++] = 0;
}
#endif
}
static OSErr AddDeviceBlock(DMDisplayBlocksPtr displayRegions,GDHandle addDevice,DMDeviceBlockHdl *deviceBlock)
{
OSErr addError;
DMDeviceBlockHdl newBlock;
Rect newDeviceRect;
RgnHandle blockRgn = nil;
// We do a new handle clear to avoid initializing all offset points and devices to zero.
newBlock = (DMDeviceBlockHdl )NewHandleClear(sizeof(DMDeviceBlockRec));
addError = MemError();
if( newBlock )
{
blockRgn = NewRgn();
addError = MemError();
if( blockRgn )
{
newDeviceRect = (*addDevice)->gdRect;
RectRgn(blockRgn,&newDeviceRect);
(*newBlock)->blockRgn = blockRgn; // Set the region for the block
(*newBlock)->deviceCount = 1; // We initialize with a device
(*newBlock)->devices[0] = addDevice; // Set the first device
displayRegions->displayBlocks[displayRegions->blockCount++] = newBlock;
}
}
if( addError )
{
if(blockRgn) DisposeRgn(blockRgn);
if(newBlock) DisposeHandle( (Handle )newBlock);
blockRgn = nil;
newBlock = nil;
}
if( deviceBlock )
*deviceBlock = newBlock;
return(addError);
}
static void KillDeviceBlock(DMDisplayBlocksPtr displayRegions,short blockIndex)
{
displayRegions->blockCount -= 1;
DisposeRgn((*displayRegions->displayBlocks[blockIndex])->blockRgn);
DisposeHandle( (Handle )displayRegions->displayBlocks[blockIndex]);
if( blockIndex < displayRegions->blockCount )
BlockMove(&displayRegions->displayBlocks[blockIndex+1],&displayRegions->displayBlocks[blockIndex],
sizeof(DMDeviceBlockHdl)*(displayRegions->blockCount-blockIndex));
displayRegions->displayBlocks[displayRegions->blockCount] = 0;
}
static void KillAllDisplayBlocks(DMDisplayBlocksPtr displayRegions)
{
short blockIndex = displayRegions->blockCount;
while( 0 < blockIndex )
{
KillDeviceBlock(displayRegions,--blockIndex);
}
#if DEBUG_DISPLAY_CODE
{
register short i;
for(i=displayRegions->blockCount;i<kMaxBlocks;)
if( displayRegions->displayBlocks[i++] )
STOP_HERE();
}
#endif
}
static OSErr CalculateDeviceRegions(DMDisplayBlocksPtr displayRegions,GDHandle keyDevice,Boolean makeKeyBlock,DMDeviceBlockHdl *keyBlock)
{
//
// Called when a display is removed or resized. It calculates blocks of contiguous displays. These
// blocks are later moved and merged to reform a single contiguous desktop.
//
// Inputs:
// displayRegions will contain blocks of contiguous devices
// keyDevice is a device that is not considered when creating the blocks. When deleting or resizing
// the key device is device for that display.
// NOTE: the key device may or may not already be in the device list.
// makeKeyBlock TRUE => the key device should have a block in the displayRegions. For resizing you will
// still have the device.
// FALSE => the key device should not have a block in the displayRegions. For deleting the device,
// you would not want a block in the displayRegions because you will not be merging it later.
// OutPuts:
// displayRegions contains blocks of contiguous devices that need to be moved and merged into the new desktop
//
//
// Yet another O(n^2) algorithm. There is almost certainly a much more complex
// O( nLOG(n) ) algorithm to do this. Before implementing it keep in mind the following:
//
// The O(n^2) algorithm may actually ship.
// We sell 2 Meg Macs and they sometimes don't have much RAM left for segment trees etc.
// This is not intended to be called often
// I estimate 90% users have only one monitor
// Powerbook duo users will be the biggest users and they have mostly 2 display (removing one => one display)
// The most monitors our current machines can support is 6 which should still be doable.
//
// If these assumptions ever change we may need to review this algorithm.
GDHandle walkDevice;
DMDeviceBlockHdl buildingBlock;
RgnHandle deviceBlockRgn;
Rect deviceBlockRect;
DMDeviceBlockRec deviceArray;
short deviceWalker;
short blockCheckWalker;
GDHandle blockCheckDevice;
Rect blockCheckRect;
RgnHandle blockCheckRgn;
OSErr theError = noErr;
blockCheckRgn = NewRgn();
deviceArray.deviceCount = 0;
walkDevice = DMGetFirstScreenDevice(true);
while( walkDevice ) // Build an array of the current screen devices (except the device we are removing
{
if( walkDevice != keyDevice ) // If it is not the device we are removing and it is active
deviceArray.devices[deviceArray.deviceCount++] = walkDevice; // Then add it to the list
walkDevice = DMGetNextScreenDevice(walkDevice,true); // Go on to the next deviced
}
deviceWalker = deviceArray.deviceCount;
while( deviceWalker )
{
walkDevice = deviceArray.devices[--deviceWalker];
if( walkDevice ) // If this device has not yet been assigned to a block
{
theError = AddDeviceBlock(displayRegions,walkDevice,&buildingBlock); // Make another block
if( noErr != theError )
break;
deviceBlockRgn = (*buildingBlock)->blockRgn;
deviceBlockRect = (*walkDevice)->gdRect; // Start a new block
RectRgn(deviceBlockRgn,&deviceBlockRect); // By creating a region
blockCheckWalker = deviceWalker;
while( 0 < blockCheckWalker ) // Walk the remaining devices to see if they are contiguous
{
blockCheckDevice = deviceArray.devices[--blockCheckWalker]; // Get a device to check
if( blockCheckDevice ) // Only check devices not yet assigned to a block
{
blockCheckRect = (*blockCheckDevice)->gdRect;
SetRectRgn(blockCheckRgn, blockCheckRect.left-1,blockCheckRect.top-1, // The check region is outset by one
blockCheckRect.right+1,blockCheckRect.bottom+1); // to get intersection on contiguous displays
SectRgn(deviceBlockRgn,blockCheckRgn,blockCheckRgn); // See if the device intersects the block
if( !EmptyRgn(blockCheckRgn) ) // We have an intersection
{
RectRgn(blockCheckRgn,&blockCheckRect); // Reset the region
UnionRgn(deviceBlockRgn,blockCheckRgn,deviceBlockRgn); // Make the block larger
(*buildingBlock)->devices[(*buildingBlock)->deviceCount++] = blockCheckDevice; // Add the device to the block
deviceArray.devices[blockCheckWalker] = 0; // Mark the device not to be checked again
blockCheckWalker = deviceWalker; // Here is the n sqrd part where I check the devices again
}
}
}
}
}
if( makeKeyBlock && (noErr == theError) )
theError = AddDeviceBlock(displayRegions,keyDevice,keyBlock); // Make another block
DisposeRgn(blockCheckRgn);
return(theError);
}
static Rect* GetAdjustedDeviceRect(DMDeviceBlockPtr theDeviceBlock,short deviceIndex,Rect* adjustedRect)
// Must not move memory
{
*adjustedRect = (*theDeviceBlock->devices[deviceIndex])->gdRect;
OffsetRect(adjustedRect,theDeviceBlock->deviceOffset[deviceIndex].h,theDeviceBlock->deviceOffset[deviceIndex].v);
return(adjustedRect);
}
static void MergeBlocks(DMDisplayBlocksPtr displayBlocks,short growBlockIndex,short mergeBlockIndex,Point mergeBlockDelta)
{
short baseDeviceCount;
short deviceIndex;
DMDeviceBlockHdl baseBlock,mergeBlock;
Point tempPoint;
baseBlock = displayBlocks->displayBlocks[growBlockIndex];
mergeBlock = displayBlocks->displayBlocks[mergeBlockIndex];
OffsetRgn((*mergeBlock)->blockRgn,mergeBlockDelta.h,mergeBlockDelta.v);
UnionRgn((*baseBlock)->blockRgn,(*mergeBlock)->blockRgn,(*baseBlock)->blockRgn);
baseDeviceCount = (*baseBlock)->deviceCount;
deviceIndex = (*mergeBlock)->deviceCount;
while( 0 < deviceIndex-- )
{
(*baseBlock)->devices[baseDeviceCount+deviceIndex] = (*mergeBlock)->devices[deviceIndex];
tempPoint = (*mergeBlock)->deviceOffset[deviceIndex]; // Get the device offset
tempPoint.h += mergeBlockDelta.h; // Adjust the offset by the merge delta
tempPoint.v += mergeBlockDelta.v;
(*baseBlock)->deviceOffset[baseDeviceCount+deviceIndex] = tempPoint; // Copy the offset to the merged block
}
(*baseBlock)->deviceCount += (*mergeBlock)->deviceCount; // Set # devices to the sum of the merged blocks
KillDeviceBlock(displayBlocks,mergeBlockIndex);
}
static void MakeDevicesContiguous(DMDisplayBlocksPtr displayRegions)
// here we need to move the displays together to form a contiguous space.
{
Boolean tooHard = false;
Boolean swappedBlocks = false;
short deviceIndex;
short walkBlockIndex;
// short baseDeviceCount;
DMDeviceBlockHdl leftBlock,rightBlock;
DMDeviceBlockHdl tempBlock;
Point rightBlockDelta;
Rect rightmostDeviceRect;
Rect leftmostDeviceRect;
Rect tempRect;
short rightBlockIndex;
short leftBlockIndex;
short tempIndex;
while( (1 < displayRegions->blockCount) && !tooHard )
{
// Try to do a smart merge of blocks
tooHard = true;
}
if( tooHard )
{
walkBlockIndex = displayRegions->blockCount;
while( 0 < --walkBlockIndex )
{
SetRect(&leftmostDeviceRect,32767,32767,32767,32767); // Start at far right
SetRect(&rightmostDeviceRect,-32768,-32768,-32768,-32768); // Start far left
leftBlockIndex = 0;
rightBlockIndex = walkBlockIndex;
leftBlock = displayRegions->displayBlocks[leftBlockIndex];
rightBlock = displayRegions->displayBlocks[rightBlockIndex];
// If the rigth block is further to the left overall (as determined by the block region),
// then we swap the blocks.
if( (*(*rightBlock)->blockRgn)->rgnBBox.left < (*(*leftBlock)->blockRgn)->rgnBBox.left )
{
tempBlock = leftBlock; // Swap blocks
leftBlock = rightBlock;
rightBlock = tempBlock;
tempIndex = leftBlockIndex; // Swap Indices
leftBlockIndex = rightBlockIndex;
rightBlockIndex = tempIndex;
swappedBlocks = true;
}
// Find the rightmost device of the leftmost block
deviceIndex = (*leftBlock)->deviceCount;
while( 0 < deviceIndex-- )
{
if( rightmostDeviceRect.right < GetAdjustedDeviceRect(*leftBlock,deviceIndex,&tempRect)->right )
rightmostDeviceRect = tempRect;
}
// Find the leftmost device of the rightmost block
deviceIndex = (*rightBlock)->deviceCount;
while( 0 < deviceIndex-- )
{
if( leftmostDeviceRect.left > GetAdjustedDeviceRect(*rightBlock,deviceIndex,&tempRect)->left )
leftmostDeviceRect = tempRect;
}
rightBlockDelta.h = rightmostDeviceRect.right - leftmostDeviceRect.left;
if( rightmostDeviceRect.bottom < leftmostDeviceRect.top ||
rightmostDeviceRect.top > leftmostDeviceRect.bottom )
rightBlockDelta.v = rightmostDeviceRect.top - leftmostDeviceRect.top; // If there is no vertical overlap then align tops of devices
else
rightBlockDelta.v = 0; // If there is overlap then leave alignment alone
MergeBlocks(displayRegions,leftBlockIndex,rightBlockIndex,rightBlockDelta);
}
}
}
static void ResolveDisplayBlocks(DMDisplayBlocksPtr displayRegions)
{
short blockIndex;
short displayIndex;
DMDeviceBlockHdl displayBlock;
Point tempPoint;
Point deviceOffset;
GDHandle theDevice;
tempPoint.h=tempPoint.v=0;
/*
blockIndex = displayRegions->blockCount;
while(0 < blockIndex--) // Walk all the blocks
{
displayBlock = displayRegions->displayBlocks[blockIndex];
displayIndex = (*displayBlock)->deviceCount;
while(0 < displayIndex--) // Walk all the displays in the block
{
}
}
*/
blockIndex = displayRegions->blockCount;
while(0 < blockIndex--) // Walk all the blocks
{
displayBlock = displayRegions->displayBlocks[blockIndex];
displayIndex = (*displayBlock)->deviceCount;
while(0 < displayIndex--) // Walk all the displays in the block
{
deviceOffset = (*displayBlock)->deviceOffset[displayIndex];
if( deviceOffset.h || deviceOffset.v ) // If the display is supposed to move, them move it
{
(*displayBlock)->deviceOffset[displayIndex] = tempPoint;
theDevice = (*displayBlock)->devices[displayIndex];
DMMoveDisplay(theDevice,(*theDevice)->gdRect.left + deviceOffset.h,(*theDevice)->gdRect.top + deviceOffset.v,false);
}
}
}
}
#if DEBUG_DISPLAY_CODE
pascal short DebugDisableMouseInturrupts(void)
= { 0x40C0, // Move.w SR,D0
0x3E80, // Move.w D0,(SP) ; Return old level
0x0040, 0x0200, // Ori.w #2,D0 ; Up the inturrupt level
0x46C0}; // Move.w D0,SR ; Set the inturrupt level
pascal void DebugRestoreInturrupts(short restore)
= { 0x46DF}; // Move.w (SP)+,SR ; Slam the status reg
#else
#define DebugDisableMouseInturrupts inturrupts stuff is not for non-debug versions
#define DebugRestoreInturrupts inturrupts stuff is not for non-debug versions
#endif
typedef long (*MBarProcPtr)(short selector,short message,short parameter1,long parameter2);
static void RebuildDeskRegions(RgnHandle savedGraySectDevicesRgn, Boolean drawMBar)
{
RgnHandle theGrayRgn = SafeGetGrayRgn();
RgnHandle theDeskRgn = NewRgn();
RgnHandle tempRgn = NewRgn();
#pragma unused(savedGraySectDevicesRgn)
if ( WindowMgrInitialized() && theGrayRgn && theDeskRgn && tempRgn )
{
GDHandle walkDevice;
CGrafPtr dmDrawPort;
GrafPtr theWMgrPort;
GrafPtr savedPort;
Rect tempRect;
DisplayManagerGlobalsPtr dmGlobals = GetDMGlobalsPtr();
// Get some useful values up front.
//
GetWMgrPort(&theWMgrPort);
GetPort(&savedPort);
SetPort(theWMgrPort);
dmDrawPort = dmGlobals->fDrawingPort;
/*
// Reinitialize the DeskRgn, the union of all screen devices. Set WMgrPort.visRgn to
// to DeskRgn.
*/
walkDevice = DMGetFirstScreenDevice(true);
while (walkDevice)
{
tempRect = (*walkDevice)->gdRect;
RectRgn(tempRgn,&tempRect);
UnionRgn(tempRgn,theDeskRgn,theDeskRgn);
walkDevice = DMGetNextScreenDevice(walkDevice,true);
}
CopyRgn(theDeskRgn,theWMgrPort->visRgn);
// Draw the empty menubar, leaving the clip region set to the menubar; or just set
// the clip region to the menubar.
//
CalcMBHeight();
if (drawMBar)
DrawMBar();
else
GetMenuRgn(theWMgrPort->clipRgn);
/*
// Reinitialize the GrayRgn. (Note that for ÒhasDisplayMgrWindowsÓ builds, we use the new-and-improved
// method of creating the rounded vs. square desktop. For the non-ÒhasDisplayMgrWindowsÓ builds,
// we use the old HORROR/current-SuperMario method. I suppose that eventually the former method
// will actually be rolled into SuperMario. Hopefully, when that happens, this code will have
// been rolled in as well!)
*/
#if hasDisplayMgrWindows
SetEmptyRgn(theGrayRgn);
walkDevice = DMGetFirstScreenDevice(true);
while (walkDevice)
{
tempRect = (*walkDevice)->gdRect;
if (dmGlobals->fDevicesMirrored || IsLCDScreen(walkDevice))
{
RectRgn(tempRgn,&tempRect);
SetDeviceAttribute(walkDevice,roundedDevice,false);
}
else
{
OpenRgn();
FrameRoundRect(&tempRect,screenRadiusBld);
CloseRgn(tempRgn);
SetDeviceAttribute(walkDevice,roundedDevice,true);
}
UnionRgn(theGrayRgn,tempRgn,theGrayRgn);
walkDevice = DMGetNextScreenDevice(walkDevice,true);
}
#else
tempRect = (*theDeskRgn)->rgnBBox;
OpenRgn();
// If the menubar screen is an LCD screen, then make it square. Otherwise, round it.
//
if (IsLCDScreen(GetMainDevice()))
FrameRect(&tempRect);
else
FrameRoundRect(&tempRect,screenRadiusBld);
CloseRgn(theGrayRgn);
#endif
// Now, subtract out the MenuBar from the GrayRgn. (The WMgrPort.clipRgn is
// the menubar region from the calls to the MBDF above.)
//
DiffRgn(theGrayRgn,theWMgrPort->clipRgn,theGrayRgn);
// Finally, intersect the GrayRgn with the DeskRgn.
//
SectRgn(theDeskRgn,theGrayRgn,theGrayRgn);
// Set the WMgrPort.clipRgn to the GrayRgn.
//
SetClip(theGrayRgn);
if( dmDrawPort )
CopyRgn(theGrayRgn,dmDrawPort->visRgn);
SetPort(savedPort);
}
// Clean up and go home.
//
if ( theDeskRgn )
DisposeRgn(theDeskRgn);
if ( tempRgn )
DisposeRgn(tempRgn);
}
static OSErr CheckAndUpdateDisplaysLayout(DisplaysStateHdl displayState)
{
RebuildDeskRegions(nil,false);
DM_RedrawAll(nil);
DMNotifyAllProcesses(displayState);
return( noErr );
}
typedef pascal void (*UserDataProc)(Ptr userData);
pascal void InterProcessChangeMainDevice( GDHandle newMainDevice )
{
// DANGER -- should I check for the device to be set to the old main device?
if( QDrawInitialized() )
{
UpdateScreenBits(newMainDevice);
}
// Recalc the menu bar only in processes with windows (ie, NOT in background Apps)
if( WindowMgrInitialized() )
{
// NOTE -- When I am sure that _CalcMenuBar is available,
// I will change this to CalcMenuBar(0);
RecalcMenuBar();
}
}
pascal void InterProcessChangedModes( GDHandle changedDevice )
{
#pragma unused(unused);
if( QDrawInitialized() )
{
if( GetMainDevice() == changedDevice )
UpdateScreenBits(changedDevice);
}
// Recalc the menu bar only in processes with windows (ie, NOT in background Apps)
if( WindowMgrInitialized() )
{
// DANGER -- When I am sure that _CalcMenuBar is available,
// I will change this to CalcMenuBar(0);
RecalcMenuBar();
}
}
static OSErr CallProcInAnyProcess(ProcessSerialNumberPtr thePSN, ProcPtr theProc,Ptr userData)
// Process Manager returns an error if you try to use CallProcInProcess on the current process
// so I check to see if the process is the current process. If it is not then I use the process
// manager call, otherwise I just make a direct proc call.
{
OSErr processError = noErr;
Boolean isSameProcess;
ProcessSerialNumber currentprocess;
currentprocess.highLongOfPSN = 0;
currentprocess.lowLongOfPSN = kCurrentProcess;
if( !IsProcessMgrInstalled() || ((noErr == SameProcess(&currentprocess,thePSN,&isSameProcess)) && isSameProcess) )
(*(UserDataProc )theProc)(userData); // Call for my process directly
else
processError = CallProcInProcess( thePSN,theProc,userData,sizeof( Ptr ) );
return( processError );
}
OSErr CallAllProcesses(ProcPtr theProc,Ptr userData)
{
OSErr processError;
ProcessSerialNumber walkPSN;
if( IsProcessMgrInstalled() )
{
walkPSN.highLongOfPSN = 0;
walkPSN.lowLongOfPSN = kNoProcess;
while( noErr == (processError = GetNextProcess(&walkPSN)) )
CallProcInAnyProcess(&walkPSN, theProc, userData);
}
else
CallProcInAnyProcess(&walkPSN, theProc, userData);
return( noErr );
}
void FixLowMem(GDHandle oldMainDevice,GDHandle newMainDevice,short deviceOffsetX,short deviceOffsetY)
{
#pragma unused(oldMainDevice, deviceOffsetX, deviceOffsetY);
PixMapHandle newMainPixMap;
Rect tempRect;
Rect newMainRect;
DisplayManagerGlobalsPtr dmGlobals = GetDMGlobalsPtr();
Boolean roundMenuBar;
newMainPixMap = (*newMainDevice)->gdPMap;
newMainRect = (*newMainDevice)->gdRect; // 72 dpi rect
*(short *)ScrVRes = HiWord((*newMainPixMap)->vRes); // [GLOBAL VAR] Pixels per inch vertically (word)
*(short *)ScrHRes = HiWord((*newMainPixMap)->hRes); // [GLOBAL VAR] Pixels per inch horizontally (word)
tempRect = (*newMainPixMap)->bounds;
// DANGER!!
// Set these using slot manager information
//
*(Ptr *)ScrnBase = (*newMainPixMap)->baseAddr; // [GLOBAL VAR] Address of main screen buffer Screen Base [pointer]
*(short *)ScreenRow = ((*newMainPixMap)->rowBytes & 0x7FFF); // [GLOBAL VAR] rowBytes of screen [word]
// DANGER - should get this from vpRowBytes in slot manager
*(short *)ScreenRow = (((newMainRect.right-newMainRect.left)+15)/16)*2; // Assumes 1-bit for compatibility
// Make sure the ÒsquarenessÓ of the MenuBar is preserved, but default to ÒroundedÓ if we canÕt
// do anything else.
//
// Exception: If mirroring is on, we ALWAYS want the menubar to be square because this helps
// QuickDraw out a lot speedwise.
//
roundMenuBar = !dmGlobals->fDevicesMirrored;
if (roundMenuBar)
roundMenuBar = !IsLCDScreen(newMainDevice);
*(Boolean *)ntsc = roundMenuBar;
DMMoveCursor(nil,nil);
}
void FixPorts(
GDHandle newMainDevice, Boolean alwaysRestoreColors,
Rect* newMainRect, PixMapHandle newMainPixMap,
Rect* oldMainRect, Ptr oldBaseAddress,
CTabHandle oldCTable)
{
PixMapHandle portPixMap;
Ptr portBaseAddr;
Boolean needColorSlam; // If the port shares the same color table handle as the old main device, we cannot just copy it
Boolean portColor; // Is the walk port color?
short index; // Index for walking port list
GrafPtr walkPort; // Current port while walking the portlist
CGrafPtr savedPort;
GDHandle savedDevice;
long savedPortCTabSeed; // Saved color table seed from port (so we know if colors are correct)
Boolean isPortAWindow;
Boolean isPortALayer;
AuxWinHandle colors;
Boolean isWindowMgrInitialized = WindowMgrInitialized();
PortListHdl thePortList = SafeGetPortList();
RgnHandle oldMainRgn = NewRgn();
// Color2Index() uses the current GDevice, so I need to set the device to the new device, otherwise
// my fixes for the port's fgColor and bgColor do not work (since they use the old main device's
// color table which is the wrong one)
if( thePortList )
{
GetGWorld(&savedPort,&savedDevice);
SetGDevice(newMainDevice);
RectRgn(oldMainRgn,oldMainRect);
index = (*thePortList)->portCount;
while( 0 < index )
{
walkPort = (*thePortList)->ports[--index];
SetPort(walkPort); // Give CloseView patches a chance to work
isPortAWindow = ( isWindowMgrInitialized && GetAuxWin(walkPort,&colors) );
isPortALayer = ( isPortAWindow && IsLayer(walkPort) );
if( portColor = DM__IsColorPort(walkPort) )
{
portBaseAddr = (*((CGrafPtr )walkPort)->portPixMap)->baseAddr;
portPixMap = ((CGrafPtr )walkPort)->portPixMap;
}
else
{
portPixMap = nil; // Not needed
portBaseAddr = walkPort->portBits.baseAddr;
}
if( portBaseAddr == oldBaseAddress ) // If it is a screen port
{
if( portColor )
{
Rect savedPortPixMapBounds; // Saved from pixmap
// Save the color table seed so we can determine if the new device has
// a different color table. If it does then the port's fgColor and bgColor
// are invalid and will need to be updated.
savedPortCTabSeed = (*(*portPixMap)->pmTable)->ctSeed;
// Save the port bounds in case this port does not have the default bounds.
// Pixmap bounds are copied by CopyPixMap and if the port's pixmap bounds
// do not match the original device bounds, then I probably do not want to
// jam the new device bounds rect over it.
savedPortPixMapBounds = (*portPixMap)->bounds;
// The color table of the port's pixmap is often the same handle as
// the main device. If this is the case, then we need to replace it
// with the color table of the new pixmap. It would be bad to later
// remove a device and have its color table handle still used in some
// random ports.
needColorSlam = ( (*portPixMap)->pmTable == oldCTable );
// ColorQD CopyPixMap gracefully ignores a nil color table, so by forcing a
// nil into the port's pixmap we can later jam the color table from
// the new main device without worrying about memory leaks etc.
//
// Unfortunately, NQD does not gracefully ignore a nil color table, so rather
// than nil the port's pixmap, we pre-jam it with the now pixmap's color table
// so that copying the handle to itself does nothing.
(*portPixMap)->pmTable = (*newMainPixMap)->pmTable; // Make it copy itself
CopyPixMap(newMainPixMap,portPixMap);
if( !needColorSlam )
(*portPixMap)->pmTable = oldCTable; // If there was a special color table, restore it.
// The pixmap bounds offset is wiped out by the CopyPixMap. It needs to be offset
// by the same amount that to maintain its global position.
(*portPixMap)->bounds = *newMainRect;
OffsetRect( &(*portPixMap)->bounds,savedPortPixMapBounds.left,savedPortPixMapBounds.top);
// Make sure the port's fgColor and bgColor are correct. fgColor and bgColor will be
// wrong if main device to a device with a different color table. This is especially
// noticable when you switch from indexed to direct.
// If the color table for the new device is different, we need to update the port's fgColor and bgColor
// If we reconfigured the main device (vs changing it), then the color seed has already been hammered
// and we need to restore the colors anyway.
if( savedPortCTabSeed != (*(*newMainPixMap)->pmTable)->ctSeed || alwaysRestoreColors )
{
ColorSpec tempColorSpec;
SaveFore(&tempColorSpec);
RestoreFore(&tempColorSpec);
SaveBack(&tempColorSpec);
RestoreBack(&tempColorSpec);
}
}
else
{
Rect savedPortBitMapBounds = walkPort->portBits.bounds; // Saved from port bit map
walkPort->portBits.baseAddr = (*newMainPixMap)->baseAddr;
walkPort->portBits.rowBytes = ((*newMainPixMap)->rowBytes & 0x3FFF);
walkPort->portBits.bounds = *newMainRect;
OffsetRect( &walkPort->portBits.bounds,savedPortBitMapBounds.left,savedPortBitMapBounds.top);
}
if( !isPortAWindow || isPortALayer ) // Layers have VisRegions that are bounded by the maindevice
{
if( EqualRect(oldMainRect,&walkPort->portRect) ) // Hits most ports and layers
walkPort->portRect = *newMainRect;
if( EqualRgn(oldMainRgn,walkPort->visRgn) ) // Hits most ports and layers
RectRgn(walkPort->visRgn,newMainRect);
if( EqualRgn(oldMainRgn,walkPort->clipRgn) ) // This one doesn't really happen because the clip is usually wide open on ports
ClipRect(newMainRect);
}
PortChanged(walkPort);
}
}
SetGWorld(savedPort,savedDevice);
}
if( oldMainRgn )
DisposeRgn(oldMainRgn);
}
void FixWindowMgrPorts(GDHandle newMainDevice)
{
if( SafeGetGrayRgn() )
{
CGrafPtr theWMgrCPort;
GrafPtr theWMgrPort;
// Update the port rectangles.
//
GetCWMgrPort(&theWMgrCPort);
theWMgrCPort->portRect = (*newMainDevice)->gdRect;
GetWMgrPort(&theWMgrPort);
theWMgrPort->portRect = (*newMainDevice)->gdRect;
// Rebuild the desktop regions.
//
RebuildDeskRegions(nil,false);
// Say that things changed.
//
PortChanged(theWMgrPort);
PortChanged((GrafPtr )theWMgrCPort);
}
}
static Boolean IsKNoProcess(ProcessSerialNumberPtr testProcess)
{
return( nil == testProcess || (0 == testProcess->highLongOfPSN && kNoProcess == testProcess->lowLongOfPSN) );
}
static Boolean IsProcessMgrInstalled(void)
{
// Checked with Dave Faulkenburg and this is a valid test for process manager.
// Another way is to check expand mem, but I don't need to be that fast.
long response;
return( noErr == Gestalt(gestaltOSAttr,&response) );
}
Boolean IsProcessMgrOkay(void)
// IsProcessMgrOkay() returns true if either
// 1) There is no process manager OR
// 2) The process manager supports interprocess calls
{
long response;
Boolean isOkay = true;
if( noErr == Gestalt(gestaltOSAttr,&response) ) // If process mgr
isOkay = (0 != (response & (1<<10))); // gestaltBgndMouseDownSupport -- DANGER FIX THIS IN GestaltEqu.h
return(isOkay);
}
OSErr PrepImmediateUpdate(OSErr currentError, DisplaysStateHdl *displayState,THz *savedZone)
{
OSErr tempError;
*savedZone = SetSystemZone();
tempError = DMPrivateBeginConfigureDisplays(displayState,true);
if( noErr == currentError ) // If we have no error and we have no state
currentError = tempError;
return( currentError );
}
OSErr FinishImmediateUpdate(OSErr currentError, DisplaysStateHdl displayState,THz savedZone)
{
OSErr tempError;
tempError = DMEndConfigureDisplays( (Handle )displayState);
if( noErr == currentError ) // if there is no error so far
currentError = tempError; // Then return the error I got from ending the configuration
SetZone(savedZone);
return( currentError );
}
pascal OSErr DM_SetMainDisplay(GDHandle newMainDevice,DisplaysStateHdl displayState)
{
// DANGER: should use pointers for gDevices when I get a bunch of fields.
GDHandle oldMainDevice = GetMainDevice();
GDHandle oldTheGDevice = GetGDevice();
PixMapHandle newMainPixMap,mainPixMap;
Ptr newMainBaseAddr;
Ptr mainBaseAddr;
Rect newMainRect;
Rect oldMainRect;
GDHandle walkDevice;
short deviceOffsetX,deviceOffsetY; // Amount to move monitors to put main device at 0,0
OSErr setMainError = noErr;
Rect tempRect;
THz savedZone;
Boolean cursorState = false;
long mainDeviceSize; // Size of the gDevice
Handle tempGDevice;
mainDeviceSize = GetHandleSize( (Handle )newMainDevice); // Shannon sez we may have expanded gDevices. I assume a devices sizes are the same
setMainError = MemError();
if( noErr == setMainError )
{
tempGDevice = NewHandleSys( mainDeviceSize ); // Make a temp device big enough for blockmoves
setMainError = MemError();
}
if( noErr == setMainError && !IsProcessMgrOkay() )
setMainError = kSysSWTooOld; // Cannot move monitor without process manager IPC support
if( noErr == setMainError && (oldMainDevice == newMainDevice))
setMainError = paramErr;
setMainError = PrepImmediateUpdate(setMainError, &displayState, &savedZone);
if( noErr == setMainError )
{
cursorState = DM_HideCursor();
oldMainRect = (*oldMainDevice)->gdRect;
mainPixMap = (*oldMainDevice)->gdPMap;
newMainPixMap = (*newMainDevice)->gdPMap;
newMainBaseAddr = (*newMainPixMap)->baseAddr;
deviceOffsetX = -(*newMainDevice)->gdRect.left;
deviceOffsetY = -(*newMainDevice)->gdRect.top;
newMainRect = (*newMainDevice)->gdRect;
OffsetRect(&newMainRect,deviceOffsetX,deviceOffsetY);
if( noErr == setMainError )
{
tempRect = newMainRect;
setMainError = DisplayManagerCloseViewCompatibility(oldMainDevice,&tempRect,(*newMainPixMap)->pixelSize);
}
}
if( noErr == setMainError )
{
mainBaseAddr = (*mainPixMap)->baseAddr; // Must happen AFTER compatibility because closeview may change base address
for( walkDevice = DMGetFirstScreenDevice(true); walkDevice; walkDevice = DMGetNextScreenDevice(walkDevice,true) )
{
OffsetRect( &(*(*walkDevice)->gdPMap)->bounds,deviceOffsetX,deviceOffsetY);
OffsetRect( &(*walkDevice)->gdRect,deviceOffsetX,deviceOffsetY);
}
{
Handle saveOldNextDevice;
Handle saveNewNextDevice;
Boolean allDeviceInited;
// By block copying the gdevices we can support applications that cache the main device.
//
// Test with accelerator cards and we may suck.
//
//
// DANGER: IF ANY USE HAPPENS DURING INTURRUPT TIME!!
//
// CURSOR HIDDEN
// APPLESHARE?
//
allDeviceInited = TestDeviceAttribute(GetDeviceList(),allInit);
saveOldNextDevice = (*oldMainDevice)->gdNextGD;
saveNewNextDevice = (*newMainDevice)->gdNextGD;
BlockMove( (Ptr )*oldMainDevice, (Ptr )*tempGDevice, mainDeviceSize );
BlockMove( (Ptr )*newMainDevice, (Ptr )*oldMainDevice, mainDeviceSize );
BlockMove( (Ptr )*tempGDevice, (Ptr )*newMainDevice, mainDeviceSize );
DisposeHandle(tempGDevice); // We are done with our temp device
tempGDevice = nil;
(*oldMainDevice)->gdCCDepth = 0; // Stomp the cursor depth
(*newMainDevice)->gdCCDepth = 0; // Stomp the cursor depth
(*oldMainDevice)->gdNextGD = saveOldNextDevice;
(*newMainDevice)->gdNextGD = saveNewNextDevice;
DM_SwapDevices(oldMainDevice, newMainDevice);
tempGDevice = (Handle )oldMainDevice;
oldMainDevice = newMainDevice;
newMainDevice = (GDHandle )tempGDevice;
SetDeviceAttribute(newMainDevice, mainScreen, true); // Set Main Device flag on new main device
SetDeviceAttribute(oldMainDevice, mainScreen, false); // Clear Main Device flag on old main device
SetDeviceAttribute(newMainDevice, ramInit,true); // Old main device is sometimes NOT set to be ramInited. but since it is not at 0,0 anymore, it needs to be inited.
SetDeviceAttribute(oldMainDevice, ramInit,true); // Old main device is sometimes NOT set to be ramInited. but since it is not at 0,0 anymore, it needs to be inited.
SetDeviceAttribute(GetDeviceList(),allInit,allDeviceInited); // Make sure all devices are inited if they were before
GDeviceChanged(oldMainDevice);
GDeviceChanged(newMainDevice);
InitGDevice((*oldMainDevice)->gdRefNum,-1,oldMainDevice);
InitGDevice((*newMainDevice)->gdRefNum,-1,newMainDevice);
}
FixLowMem(oldMainDevice,newMainDevice,deviceOffsetX,deviceOffsetY);
FixPorts(newMainDevice,false,&newMainRect,newMainPixMap,&oldMainRect,mainBaseAddr,(*mainPixMap)->pmTable);
FixWindowMgrPorts(newMainDevice);
CallAllProcesses( (ProcPtr )InterProcessChangeMainDevice,(Ptr )newMainDevice);
}
DM_ShowCursor(cursorState);
return( FinishImmediateUpdate(setMainError, displayState, savedZone) );
}
pascal OSErr DM_AddDisplay( GDHandle newDevice,
short driverRefNum,
unsigned long mode,
unsigned long reserved,
DisplayIDType displayID, // Pass nil to assign new ID
ComponentInstance displayComponent, // Pass nil to leave as is
DisplaysStateHdl displayState)
// Devices are always added in the disabled state
{
#pragma unused(reserved);
OSErr addError;
GDHandle followDevice,walkDevice;
THz savedZone;
addError = PrepImmediateUpdate(noErr, &displayState, &savedZone);
if( noErr == addError )
{
followDevice = walkDevice = GetDeviceList();
while(walkDevice)
{
if(walkDevice == newDevice)
{
addError = kDMDisplayAlreadyInstalledErr;
break;
}
followDevice = walkDevice;
walkDevice = (GDHandle )(*walkDevice)->gdNextGD;
}
if( noErr == addError )
{
#if DEBUG_DISPLAY_CODE
short check_for_server_case_with_only_a_single_fake_device;
short does_mirroring_mind_having_devices_added_at_the_end;
#endif
SetDeviceAttribute(newDevice,screenActive,false); // Make sure the device is marked as disabled.
InitGDevice(driverRefNum,mode,newDevice); // Initialize the device (redundant for devices that have just been added, but everyone patches InitGDevice so this is probably a good idea)
(*followDevice)->gdNextGD = (Handle )newDevice; // Put display into display list (is this a problem for mirroring?)
addError = DMSetDisplayID(newDevice,displayID); // Do this first so when the component gets called, it is with the correct number
if( (noErr == addError) && (nil != displayComponent) ) // If we have a display component, use it
addError = DMSetDisplayComponent(newDevice,displayComponent);
}
}
return( FinishImmediateUpdate(addError, displayState, savedZone) );
}
static GDHandle DM_NewGDevice(short refNum, short mode)
{
DisplayManagerGlobalsPtr dmGlobals = GetDMGlobalsPtr();
GDHandle newDevice = dmGlobals->fRemovedDevices;
GDHandle walkDevice;
short rightEdge;
Point gdOffset;
Rect tempRect;
// Unfortunately, lotÕs oÕ folks cache various parts of GDevices. So, we
// maintain a linked list of removed GDevices in the privates. If
// we ever need to create a new device, we first look in the removed
// GDevices list, and recycle from there.
//
if ( newDevice )
{
dmGlobals->fRemovedDevices = (GDHandle)(*newDevice)->gdNextGD;
(*newDevice)->gdMode = 0;
InitGDevice(refNum,mode,newDevice);
}
else
newDevice = NewGDevice(refNum,mode);
// Initialize this GDeviceÕs rectangles to be as rightmost as possible.
//
gdOffset.h = gdOffset.v = 0;
walkDevice = DMGetFirstScreenDevice(false);
while (walkDevice)
{
rightEdge = (*walkDevice)->gdRect.right;
if (rightEdge > gdOffset.h)
gdOffset.h = rightEdge;
walkDevice = DMGetNextScreenDevice(walkDevice,false);
}
// Set up the GDRectÉ
//
tempRect = (*newDevice)->gdRect;
OffsetRect(&tempRect,gdOffset.h,gdOffset.v);
(*newDevice)->gdRect = tempRect;
// Set up the PixMap boundsÉ
//
tempRect = (*(*newDevice)->gdPMap)->bounds;
OffsetRect(&tempRect,gdOffset.h,gdOffset.v);
(*(*newDevice)->gdPMap)->bounds = tempRect;
return(newDevice);
}
static void DM_DisposeGDevice(GDHandle disposeDevice)
{
DisplayManagerGlobalsPtr dmGlobals = GetDMGlobalsPtr();
// If sure would be nice if we could call DisposGDevice, but too many folks
// cache various things from inside GDevices. So, weÕve got to recycle.
//
(*disposeDevice)->gdNextGD = (Handle)dmGlobals->fRemovedDevices;
dmGlobals->fRemovedDevices = disposeDevice;
}
pascal OSErr DM_NewDisplay( GDHandle* newDevice,
short driverRefNum,
unsigned long mode,
unsigned long reserved,
DisplayIDType displayID, // Pass nil to assign new ID
ComponentInstance displayComponent, // Pass nil to leave as is
DisplaysStateHdl displayState)
{
#pragma unused(reserved);
OSErr newDIsplayError = noErr;
THz savedZone = GetZone();
GDHandle newDisplay = nil;
SetZone(SystemZone());
newDisplay = DM_NewGDevice(driverRefNum, mode);
if( newDisplay ) newDIsplayError = DMAddDisplay(newDisplay,driverRefNum,mode,reserved,displayID,displayComponent,(Handle )displayState);
else newDIsplayError = memFullErr;
SetZone(savedZone);
*newDevice = newDisplay;
return( newDIsplayError );
}
pascal OSErr DM_RemoveDisplay(GDHandle removeDevice,DisplaysStateHdl displayState)
{
GDHandle followDevice,walkDevice;
OSErr removeErr;
THz savedZone;
DisplayIDType removeDisplayID;
// DMDisableDisplay hammers the main device for us
// and sets up the dummy device if you disable the last
// real device.
//
// If updateNow is false, should DMDisableDisplay set up
// the fake device? No. So I need to handle the case
// where we are removing the last device here too.
removeErr = PrepImmediateUpdate(noErr, &displayState, &savedZone);
if( noErr == removeErr )
{
Boolean cursorState = DM_HideCursor(); // DonÕt want cursors blitting on other devices during the remove process.
DMGetDisplayIDByGDevice(removeDevice, &removeDisplayID, false);
removeErr = DMDisableDisplay(removeDevice,(Handle )displayState); // This may switch the main device
DMGetGDeviceByDisplayID(removeDisplayID, &removeDevice, false); // Make sure I get the right device back
if( noErr == removeErr )
{
followDevice = walkDevice = GetDeviceList();
if( followDevice == removeDevice ) // Is it the first device?
{
walkDevice = (GDHandle )(*walkDevice)->gdNextGD;
if( nil == walkDevice ) // Is it the only device?
{
#if DEBUG_DISPLAY_CODE
short Support_for_removing_the_last_device_is_not_yet_working;
#endif
DMDebugStr("\p Support for removing the last device is not yet working");
removeErr = paramErr; // Fix this to allow the last device;
}
else
*(GDHandle *)DeviceList = walkDevice;
}
else
{
while(walkDevice)
{
if(walkDevice == removeDevice)
{
(*followDevice)->gdNextGD = (*walkDevice)->gdNextGD;
break;
}
followDevice = walkDevice;
walkDevice = DMGetNextScreenDevice(walkDevice,false);
}
}
}
DM_ShowCursor(cursorState);
}
return( FinishImmediateUpdate(removeErr, displayState, savedZone) );
}
pascal OSErr DM_DisposeDisplay(GDHandle removeDevice,DisplaysStateHdl displayState)
{
Boolean isMainDisplay = (removeDevice == GetMainDevice());
OSErr disposeError;
OSErr idError;
DisplayIDType displayID;
idError = DMGetDisplayIDByGDevice(removeDevice, &displayID, false); // Get the display ID (if any).
disposeError = DMRemoveDisplay(removeDevice,(Handle )displayState); // Remove the display from the device list.
// If we had a displayID, then weÕll delete the DisplayInfo by ID. Also,
// if the removeDevice happened to be the MainDevice, it moved. So,
// we need to get back the ÒrealÓ removeDevice by ID.
//
if ( noErr == idError )
{
if ( isMainDisplay )
disposeError = DMGetGDeviceByDisplayID(displayID,&removeDevice,false);
DM_DeleteDisplayInfoByDisplayID(displayID);
}
// If everything went okay in the removal process, weÕll go ahead and
// dipose the GDevice.
//
if ( (noErr == disposeError) && (nil != removeDevice) )
DM_DisposeGDevice(removeDevice);
return( disposeError );
}
pascal OSErr DM_DisableDisplay(GDHandle removeDevice,DisplaysStateHdl displayState)
{
DMDisplayBlocksRec displayRegions;
GDHandle theMainDevice,newMainDevice;
OSErr disableErr;
THz savedZone;
// Make sure remove device is a screen and that it is installed
// Should I check that the devices are the right type?
disableErr = PrepImmediateUpdate(noErr, &displayState, &savedZone);
if( noErr == disableErr )
{
if( nil != DMGetNextScreenDevice(newMainDevice = DMGetFirstScreenDevice(true),true) ) // Make sure there are multiple devices
{ /*
// At the moment, mirroring can be enabled if and only if there are two gDevices around. When
// mirroring is enabled, any disabled device is automatically enabled. So, if mirroring
// has been enabled and weÕre now trying to disable one of the devices, weÕll just automatically
// disable mirroring as well. NOTE: This will probably change in the future, especially when
// we start mirroring among more than two gDevices.
*/
DisplayManagerGlobalsPtr dmGlobals = GetDMGlobalsPtr();
/* Just ignore the error from DMUnMirrorDevice() for now.
*/
if (dmGlobals->fDevicesMirrored)
DMUnmirrorDevice(removeDevice, (Handle)displayState);
if( GetDeviceList() == removeDevice ) // If we disable the first device
{
GDHandle walkDevice = (GDHandle )(*removeDevice)->gdNextGD;
short allDevicesInited = TestDeviceAttribute(removeDevice,allInit); // Is device list is marked allInit?
while( walkDevice )
{
SetDeviceAttribute(walkDevice, allInit,allDevicesInited); // propogate allInit to the all devices (in case we remove the second device)
if( allDevicesInited ) // If device list is marked allInit
SetDeviceAttribute(walkDevice, ramInit,true); // Mark next device as ramInit
walkDevice = (GDHandle )(*walkDevice)->gdNextGD;
}
}
theMainDevice = GetMainDevice();
if( removeDevice == theMainDevice )
{
// newMainDevice = DMGetFirstScreenDevice(true); was done when we determined that there were multiple devices
while( newMainDevice == theMainDevice )
newMainDevice = DMGetNextScreenDevice(newMainDevice,true);
if( nil == newMainDevice )
{
// DANGER: support removing the last device
STOP_HERE();
}
disableErr = DMSetMainDisplay(newMainDevice,(Handle )displayState);
if( noErr == disableErr )
{
removeDevice = newMainDevice; // Remember, we now swap devices to set the main display
}
}
if( noErr == disableErr )
{
InitDeviceBlock(&displayRegions);
CalculateDeviceRegions(&displayRegions,removeDevice,false,nil);
SetDeviceAttribute(removeDevice, screenActive, false); // Remove the display from the list
GDeviceChanged(removeDevice);
InitGDevice((*removeDevice)->gdRefNum,-1,removeDevice);
if( 1 < displayRegions.blockCount ) // If the monitors are not contiguous
{
MakeDevicesContiguous(&displayRegions);
ResolveDisplayBlocks(&displayRegions);
}
DMMoveCursor(nil,nil); // Just be sure things are cool with the cursor
KillAllDisplayBlocks(&displayRegions);
}
if( noErr == disableErr)
InitGDevice((*removeDevice)->gdRefNum,-1,removeDevice); // Just notify the world
}
}
// DMDebugger();
// Make sure the palette manager releases all entries for this device
// CMP.L #-1,PMgrHandle ; has the Palette Mgr been initialized?
// BEQ.S @noPMgr ; nope, so skip this
// MOVE.L GDH(A6),-(SP) ; push the device handle
// _RestoreDeviceClut ; call the Palette Manager Unhook device vector
// @noPMgr
return( FinishImmediateUpdate(disableErr, displayState, savedZone) );
}
static OSErr LocalMoveDisplay(GDHandle moveDevice,short x,short y, DisplaysStateHdl displayState)
{
Rect newDeviceRect;
OSErr moveError;
THz savedZone;
Boolean dontChangeRects = ((0 == x) && (0 == y));
moveError = PrepImmediateUpdate(noErr, &displayState, &savedZone);
if( noErr == moveError )
{
newDeviceRect = (*moveDevice)->gdRect;
/* If weÕre trying to turn mirroring on or off, then donÕt apply the offsets
// because weÕve already pre-calculated all the rectangles (thank you very much).
//
// See note in DM_MoveDisplay() regarding (x=0,y=0).
*/
if (!dontChangeRects)
{
OffsetRect(&newDeviceRect,x - newDeviceRect.left,y - newDeviceRect.top);
(*moveDevice)->gdRect = newDeviceRect;
(*(*moveDevice)->gdPMap)->bounds = newDeviceRect;
}
SetDeviceAttribute(moveDevice, ramInit, true); // Mark Display as ram inited
GDeviceChanged(moveDevice);
InitGDevice((*moveDevice)->gdRefNum,-1,moveDevice);
}
return( FinishImmediateUpdate(moveError, displayState, savedZone) );
}
pascal OSErr DM_MoveDisplay(GDHandle moveDevice,short x,short y,DisplaysStateHdl displayState)
{
OSErr moveError;
GDHandle theMainDevice = GetMainDevice();
GDHandle walkDevice;
THz savedZone;
// If we are asked to move the main device, instead we move all the other
// devices the other way to keep the origin at zero.
//
// Exception: We are reserving moves of (x=0,y=0) to imply that mirroring
// is either being turned on or off, and, in this case,
// ÒmovingÓ the mainScreen device is okay. This holds
// for the routine LocalMoveDisplay(), too.
//
moveError = PrepImmediateUpdate(noErr, &displayState, &savedZone);
if ( noErr == moveError )
{
Boolean mainMoveOkay = ((0 == x) && (0 == y)),
cursorState = DM_HideCursor();
if( !mainMoveOkay && (moveDevice == theMainDevice) )
{
Rect walkRect;
walkDevice = DMGetFirstScreenDevice(true);
while( walkDevice && (noErr == moveError) )
{
if( walkDevice != theMainDevice )
{
walkRect = (*walkDevice)->gdRect;
moveError = LocalMoveDisplay(walkDevice,walkRect.left + x,walkRect.top + y,displayState);
}
walkDevice = DMGetNextScreenDevice(walkDevice,true);
}
}
else
moveError = LocalMoveDisplay(moveDevice,x,y,displayState);
DMMoveCursor(nil,nil); // Just be sure things are cool with the cursor
DM_ShowCursor(cursorState);
}
return( FinishImmediateUpdate(moveError, displayState, savedZone) );
}
pascal OSErr DM_EnableDisplay(GDHandle addDevice,DisplaysStateHdl displayState)
{
OSErr enableError;
DMDisplayBlocksRec displayRegions;
THz savedZone;
Boolean cursorState;
enableError = PrepImmediateUpdate(noErr, &displayState, &savedZone);
if( noErr == enableError && addDevice )
{
InitDeviceBlock(&displayRegions);
enableError = CalculateDeviceRegions(&displayRegions,addDevice,true,nil);
cursorState = DM_HideCursor();
SetDeviceAttribute(addDevice, screenActive, true); // Mark Display as active
SetDeviceAttribute(addDevice, ramInit, true); // Mark Display as ram inited
MakeDevicesContiguous(&displayRegions);
ResolveDisplayBlocks(&displayRegions);
// Resolution independent QD test.
// DANGER.... ask res ind QD guys about a call set the pixmap correctly
(*(*addDevice)->gdPMap)->bounds = (*addDevice)->gdRect;
GDeviceChanged(addDevice);
InitGDevice((*addDevice)->gdRefNum,-1,addDevice);
AllocCursor(); // Need to make sure the rest of the low mems are up to date
DM_ShowCursor(cursorState);
KillAllDisplayBlocks(&displayRegions);
}
return( FinishImmediateUpdate(enableError, displayState, savedZone) );
}
pascal OSErr DM_GetComponentAnimateTicks(ComponentInstance animationComponent,unsigned long *goodDelay,unsigned long *maxDelay)
{
#pragma unused(animationComponent,goodDelay,maxDelay)
// NEEDSFIX(10,"not complete");
// NEEDSFIX(9,"must have a queue of active devices and sort this in");
Debugger();
return(noErr);
}
pascal OSErr DM_SetComponentAnimateTicks(ComponentInstance animationComponent,unsigned long goodDelay,unsigned long maxDelay)
{
#pragma unused(animationComponent,goodDelay,maxDelay)
// NEEDSFIX(10,"not complete");
// NEEDSFIX(9,"must have a queue of active devices and sort this in");
GetDMGlobalsPtr()->fNextAnimateTime = 0;
return(noErr);
}
pascal OSErr DM_GetNextAnimateTime(unsigned long *nextAnimateTime)
{
*nextAnimateTime = GetDMGlobalsPtr()->fNextAnimateTime;
return(noErr);
}
pascal OSErr DM_SetAnimateProcess(const ProcessSerialNumberPtr animateProcess)
{
GetDMGlobalsPtr()->fAnimatePSN = *animateProcess;
#ifdef APPLICATION_PATCH_BUILD
// A hack so I can have my A5 when I build as part of an application
GetDMGlobalsPtr()->fAnimateA5 = *(unsigned long *)CurrentA5;
#endif
return(noErr);
}
pascal OSErr DM_GetDeskRegion(RgnHandle* desktopRegion)
// Window Mgr must be initialized
// External call do not even try to get the internal rgn (which returns grayrgn
// when the window mgr is 1/2 set up)
{
OSErr getDeskError = noErr;
*desktopRegion = nil;
if( WindowMgrInitialized() )
*desktopRegion = InternalGetDesktopRgn();
if( nil == *desktopRegion )
getDeskError = kDMSWNotInitializedErr;
return(getDeskError);
}
pascal OSErr DM_SetGDeviceTablecloth(GDHandle displayDevice,ComponentInstance tableclothInstance)
{
OSErr theError = noErr;
ComponentInstance oldInstance;
RgnHandle deviceRgn;
RgnHandle desktopRgn;
Rect deviceRect;
if( oldInstance = (ComponentInstance )(*displayDevice)->gdRefCon )
CloseComponent(oldInstance);
(*displayDevice)->gdRefCon = (long )tableclothInstance;
if(oldInstance) // I install as copies of existing pattern
{
deviceRgn = NewRgn();
deviceRect = (*displayDevice)->gdRect;
RectRgn(deviceRgn,&deviceRect);
DMGetDeskRegion(&desktopRgn);
SectRgn(deviceRgn,desktopRgn,deviceRgn);
PaintBehind(nil,deviceRgn);
DisposeRgn(deviceRgn);
}
return(theError);
}
pascal OSErr DM_GetGDeviceTablecloth(GDHandle displayDevice,ComponentInstance *tableclothInstance)
{
OSErr theError = noErr;
*tableclothInstance = (ComponentInstance )(*displayDevice)->gdRefCon;
if( nil == *tableclothInstance )
theError = paramErr;
return(theError);
}
static pascal void MyDeviceLoopDrawingProcPtr(short depth, short deviceFlags, GDHandle targetDevice,long userData)
{
#pragma unused(depth,deviceFlags);
OSErr drawError;
ComponentInstance tableclothInstance;
MyDeviceLoopPtr deviceLoopParams = (MyDeviceLoopPtr )userData;
DrawParamBlockPtr drawingParams = deviceLoopParams->drawingParams;
drawError = DMGetGDeviceTablecloth(targetDevice,&tableclothInstance);
if( noErr == drawError )
{
Rect deviceRect;
SetGDevice(targetDevice);
deviceRect = (*targetDevice)->gdRect;
RectRgn(drawingParams->fullRgn,&deviceRect);
SectRgn(drawingParams->fullRgn,deviceLoopParams->updateRgn,drawingParams->drawRgn);
drawError = RenderTablecloth(tableclothInstance,drawingParams);
}
if( noErr != drawError )
DrawDeskPattern(deviceLoopParams->updateRgn);
// FillRgn(drawingParams->drawRgn,(Pattern *)DeskPattern);
}
pascal OSErr DM_SetDisplayMode(
GDHandle theDevice,
unsigned long modeID, // Functional sResource of new mode
unsigned long *desiredDepthMode, // VAR param which takes a suggested mode/depth and returns the chosen mode
VDSwitchInfoPtr switchModeInfo,
DisplaysStateHdl displayState)
{
OSErr setModeErr = paramErr;
Rect oldDeviceRect;
Rect newDeviceRect;
PixMapHandle thePixMap;
PixMapHandle oldPixMap;
Ptr oldBaseAddress;
CTabHandle oldCTable;
Boolean hasMainScreenBit;
Boolean hasRamInitBit;
VDSwitchInfoRec savedModeInfo;
VDSwitchInfoRec newModeInfo;
// DMDisplayBlocksRec displayRegions;
short bestDepth;
THz savedZone;
unsigned long depthMode = 0;
Boolean hasGetCurMode = false;
// Check for interprocess call before proceeding
//
if( IsProcessMgrOkay() )
setModeErr = GetGDeviceVideoMode(theDevice,&savedModeInfo,&hasGetCurMode);
if( !hasGetCurMode )
setModeErr = kDMDriverNotDisplayMgrAwareErr;
setModeErr = PrepImmediateUpdate(setModeErr, &displayState, &savedZone);
if( noErr == setModeErr )
{
if( desiredDepthMode )
depthMode = *desiredDepthMode;
oldDeviceRect = (*theDevice)->gdRect;
oldPixMap = (*theDevice)->gdPMap;
oldCTable = (*oldPixMap)->pmTable;
if( switchModeInfo ) // Is everything overridden by a real switchModeInfo?
{
newModeInfo = *switchModeInfo;
modeID = newModeInfo.csData;
depthMode = newModeInfo.csMode;
}
else
{
newModeInfo.csMode = 0; // Failure Depth information
newModeInfo.csData = modeID; // Functional sResource of new mode
newModeInfo.csPage = 0; // Page
newModeInfo.csBaseAddr = 0; // base address returned by driver calls
newModeInfo.csReserved = 0;
}
setModeErr = DMGetBestDepthModeInfo(theDevice,&newModeInfo,depthMode,&bestDepth,&newDeviceRect); // Find a default mode (depth) to switch to
OffsetRect(&newDeviceRect,oldDeviceRect.left - newDeviceRect.left,oldDeviceRect.top - newDeviceRect.top);
if( noErr == setModeErr )
setModeErr = DisplayManagerCloseViewCompatibility(theDevice,&newDeviceRect,bestDepth); // Let closeview remove it's hooks
oldBaseAddress = (*oldPixMap)->baseAddr; // Base address is now corrected (closeview is off)
if( noErr == setModeErr )
{
setModeErr = SwitchVideoMode(theDevice,&newModeInfo);
thePixMap = (*theDevice)->gdPMap;
if( noErr == setModeErr )
{
(*theDevice)->gdMode = 0; // Force InitGDevice to Reset
hasMainScreenBit = TestDeviceAttribute(theDevice, mainScreen); // Is this the main device?
hasRamInitBit = TestDeviceAttribute(theDevice, ramInit); // Is it initialized
// Force InitGDevice to do what we want
// InitGDevice will ignore ports if it does not think it is dealing with the main device. Therefore I clear the mainScreen flag
// InitGDevice will use the slot manager to get the rect if the ramInit flag is not set (otherwise it overwrites the pixmap rect with the gdRect).
// An alternative would be to get the rect from the mVidParms and put it in the gdRect to be copied by InitGDevice
SetDeviceAttribute(theDevice, mainScreen, false);
SetDeviceAttribute(theDevice, ramInit, false);
InitGDevice((*theDevice)->gdRefNum,newModeInfo.csMode,theDevice);
SetDeviceAttribute(theDevice, mainScreen, hasMainScreenBit); // Restore the maindevice bit
SetDeviceAttribute(theDevice, ramInit, hasRamInitBit); // Restore the ramInit bit
if( oldDeviceRect.left != (*theDevice)->gdRect.left || oldDeviceRect.top != (*theDevice)->gdRect.top )
setModeErr = DMMoveDisplay(theDevice,oldDeviceRect.left,oldDeviceRect.top,false);
if( desiredDepthMode && noErr == setModeErr )
*desiredDepthMode = newModeInfo.csMode; // Return the depth mode
if( hasMainScreenBit ) // Do I need to fix the ports?
{
newDeviceRect = (*theDevice)->gdRect;
FixLowMem(theDevice,theDevice,0,0);
FixPorts(theDevice,true,&newDeviceRect,thePixMap,&oldDeviceRect,oldBaseAddress,oldCTable);
FixWindowMgrPorts(theDevice);
CallAllProcesses( (ProcPtr )InterProcessChangedModes,(Ptr )theDevice);
}
}
else
SwitchVideoMode(theDevice,&savedModeInfo); // Try to restore video ( The damage is done, I do not want the error code)
}
}
return( FinishImmediateUpdate(setModeErr, displayState, savedZone) );
}
static pascal OSErr DisposeDisplayConfigurationState(DisplaysStateHdl displayState)
{
if( displayState )
{
if( (*displayState)->oldGrayRgn )
DisposeRgn((*displayState)->oldGrayRgn);
if( (*displayState)->displayConfigs )
DisposeHandle( (Handle )(*displayState)->displayConfigs );
DisposeHandle( (Handle )displayState );
}
return(noErr);
}
pascal OSErr DM_PrivateBeginConfigureDisplays(DisplaysStateHdl *displayState,Boolean internalCall)
//
// Internal calls are made with a displayState == nil or displayState == result of BeginConfigureDisplays
// External calls are always non-nested
//
{
DisplaysStateHdl localDisplayState;
OSErr beginConfigErr;
localDisplayState = (internalCall ? *displayState : nil);
if( nil == localDisplayState )
{
DisplayManagerGlobalsPtr dmGlobals = GetDMGlobalsPtr();
if( dmGlobals && dmGlobals->fNotificationTable ) // Are there any procedures to notify?
{
short notificationWalk = dmGlobals->fNotificationCount;
DMProcPtrRegRec tempProcReg;
while(notificationWalk--) // Post Decrement i to get index into zero-based proc array
{
tempProcReg = (*dmGlobals->fNotificationTable)[notificationWalk];
CallNotificationProc(&tempProcReg,kDMNotifyPrep,nil); // Let anyone who cares, know we are about to start rearranging stuff.
}
}
localDisplayState = (DisplaysStateHdl )NewHandleClear( sizeof(DisplaysStateRec) );
beginConfigErr = MemError();
if( noErr == beginConfigErr )
{
short displayCount;
DisplayConfigHdl displayConfigs;
beginConfigErr = BuildDisplayConfigHandle(&displayConfigs,&displayCount);
(*localDisplayState)->displayCount = displayCount;
(*localDisplayState)->displayConfigs = displayConfigs;
}
if( noErr == beginConfigErr )
{
RgnHandle theGrayRgn = SafeGetGrayRgn();
RgnHandle savedGrayRgn = NewRgn();
beginConfigErr = MemError();
(*localDisplayState)->oldGrayRgn = savedGrayRgn;
if( noErr == beginConfigErr )
{
if( theGrayRgn )
CopyRgn(theGrayRgn,savedGrayRgn);
else
CopyRgn(GetDMGlobalsPtr()->fDesktopCacheRgn,savedGrayRgn);
beginConfigErr = MemError();
}
}
if( noErr != beginConfigErr )
{
DisposeDisplayConfigurationState(localDisplayState);
localDisplayState = nil;
}
}
if( localDisplayState )
(*localDisplayState)->nesting++; // Increment nesting for both internal and external calls
*displayState = localDisplayState;
return( beginConfigErr );
}
pascal OSErr DM_BeginConfigureDisplays(DisplaysStateHdl *displayState)
{
return(DMPrivateBeginConfigureDisplays(displayState,false));
}
pascal OSErr DM_EndConfigureDisplays(DisplaysStateHdl displayState)
{
OSErr endConfigError = paramErr;
if( displayState )
{
endConfigError = noErr;
if( 0 == --(*displayState)->nesting ) // Decrement and test nexting. If we are done nesting, we can update
{
endConfigError = CheckAndUpdateDisplaysLayout(displayState);
DisposeDisplayConfigurationState(displayState);
}
}
return( endConfigError );
}
pascal OSErr DM_CheckDisplayMode( GDHandle theDevice,
unsigned long displayMode,
unsigned long depthMode,
unsigned long* switchFlags,
unsigned long reserved,
Boolean* modeValid)
{
OSErr checkModeErr = paramErr;
OSErr componentError = noErr;
VDDisplayConnectInfoRec connectInfo;
Boolean isSwitchSafe = false;
Boolean doSearchDeclRom = true;
Boolean haveTimingInfo = false;
Boolean haveConnectInfo = false;
// short timingFamily;
VDTimingInfoRec modeTiming;
MultiModeTablePtr multiModeROMTable,multiModeWalker;
MultiModeNodePtr multiModeROMEntry;
ComponentInstance displayComponent = nil;
VDSwitchInfoRec videoMode;
Boolean hasGetCurMode = false;
short bestDepth = 0;
*modeValid = true; // Assume that the mode was not trimmed in primary init because it might be valid
*switchFlags = 0; // Clear the switch flags
checkModeErr = noErr;
// Initialize timing record
modeTiming.csTimingMode = displayMode;
modeTiming.csTimingReserved = reserved; // This will someday be the extended timing spec
modeTiming.csTimingFormat = // LONGINT - (long) what format is the timing info
modeTiming.csTimingData = // LONGINT - (long) data supplied by driver
modeTiming.csTimingFlags = 0; // LONGINT - (long) mode within device
// Initialize connection record
connectInfo.csDisplayType = kUnknownConnect;
connectInfo.csConnectTagged = 0;
connectInfo.csConnectFlags = 0;
connectInfo.csDisplayComponent = nil;
connectInfo.csConnectReserved = 0;
// Check the depth request
if( 0 == depthMode )
depthMode = (*(*theDevice)->gdPMap)->pixelSize;
if( 0 == displayMode ) // Are we talking about the current mode?
{
checkModeErr = GetGDeviceVideoMode(theDevice,&videoMode,&hasGetCurMode);
displayMode = videoMode.csData;
}
videoMode.csMode = 0; // Failure Depth information
videoMode.csData = displayMode; // Functional sResource of new mode
videoMode.csPage = 0; // Page
videoMode.csBaseAddr = 0; // base address returned by driver calls
videoMode.csReserved = 0;
if( noErr == DMGetBestDepthModeInfo(theDevice,&videoMode,depthMode,&bestDepth, nil) )
{
// If we matched a depth for a mode, then we have the mode, but if the depthMode is
// really a depth then we need to be sure that it matches bestDepth.
if( 128 > depthMode && bestDepth != depthMode )
*switchFlags |= (1<<kDepthNotAvailableBit);
}
else
*switchFlags |= (1<<kDepthNotAvailableBit);
// Now check the mode
//
// Check if all modes are safe (in which case we are done)
//
// This is the simple way for machines like portables with panel displays to get away from confirmation
// dialogs on their mode switches; support the GetDisplayConnection info call and set the "kAllModesSafe" bit.
//
if( noErr == GetDisplayConnection(theDevice,&connectInfo) )
{
haveConnectInfo = true;
isSwitchSafe = (0 != (connectInfo.csConnectFlags&(1<<kAllModesSafe)) );
}
if( !isSwitchSafe ) // If we do not know if the switch is safe, then try to find out
{
#if DEBUG_DISPLAY_CODE
short think_about_what_order_the_connection_SLASH_driver_SLASH_rom_table_info_should_be_used_and_overridden;
#endif
//
// Does the driver know the timing mode?
// To support upgraded drivers (but old decl ROMs) we make a driver call return
// information about the device mode. We want 3rd parties (& Apple) to support
// multisyncs without changing decl ROMs. (on hardware that has already shipped).
//
if( noErr == GetTimingMode(theDevice,&modeTiming) || // Try to get Timing mode from driver
noErr == GetTimingFromDecl(theDevice,connectInfo.csDisplayType,&modeTiming) ) // Try to get Timing mode from decl ROM
haveTimingInfo = true;
if( haveTimingInfo ) // Did we get timing info?
{
if( 0 != (modeTiming.csTimingFlags & (1<<kModeSafe)) ) // If the timing info says we are safe, believe it
isSwitchSafe = true;
if( noErr != DMGetDisplayComponent(theDevice,&displayComponent) || (nil == displayComponent) ) // Is there a display component?
{
if( haveConnectInfo ) // Did we get connection info?
displayComponent = (ComponentInstance )connectInfo.csDisplayComponent; // If so, does the driver have a display component?
}
}
//
// If we have timing info, then we check the multimode table
// We need to have the connection info AND the timing info
//
if( haveTimingInfo && haveConnectInfo )
{
if( noErr == DMGetROMMultiModeTable(&multiModeROMTable) )
{
multiModeWalker = multiModeROMTable;
while( 0 != multiModeWalker->displayConnection )
{
if( multiModeWalker->displayConnection == connectInfo.csDisplayType )
{
multiModeROMEntry = (MultiModeNodePtr )(((char *)multiModeROMTable) + multiModeWalker->offset);
while( 0 != multiModeROMEntry->timingMode )
{
if(multiModeROMEntry->timingMode == modeTiming.csTimingData )
{
if( 0 != (multiModeROMEntry->timingFlags & (1<<kModeSafe)) ) // If the timing info says we are safe, believe it
isSwitchSafe = true;
break; // We are done searching
}
multiModeROMEntry++; // Go on to the next entry
}
break;
}
multiModeWalker++; // Go on to the next entry
}
}
}
if( nil != displayComponent ) // Did we get a display component?
{
// The display component (if one is present) gets the final say on whether a mode is valid
// FUTURE: we might want to negociate between the driver an component to see whether we can
// find a compromise mode.
if( noErr == checkModeErr )
componentError = DisplayComponentCheckDisplayMode(displayComponent, theDevice, &connectInfo, &modeTiming, bestDepth, switchFlags, reserved, modeValid);
}
}
if( !*modeValid )
{
*switchFlags &= ((-1) ^ ((long )1<<kNoSwitchConfirmBit)); // Switch is NOT safe (and damn if MPW C doesn't produce a Bclr instruction from this!!)
}
else if( isSwitchSafe )
{
*switchFlags |= (1<<kNoSwitchConfirmBit); // Switch is safe
*modeValid = true;
}
// If not, then try monitor components -- try for a match
return(checkModeErr);
}
pascal OSErr DM_GiveDeskTime(void)
// Gives animations time.
// Private call used by the Animation process.
{
ComponentInstance tableclothInstance;
CGrafPtr savedPort;
GDHandle savedGDHandle;
Rect deviceRect;
DrawParamBlockRec drawParams;
RgnHandle deskRgn;
RgnHandle iconRgn;
Boolean deskRgnCacheInvalid;
RgnHandle drawingRgn;
RgnHandle savedClip;
OSErr giveTimeErr = noErr;
// CLAIM(dmGlobals);
iconRgn = (RgnHandle )GetExpandMemFndrDeskRgn();
if( iconRgn )
{
GDHandle walkDevice = DMGetFirstScreenDevice(true);
register DisplayManagerGlobalsPtr dmGlobals = GetDMGlobalsPtr();
THz savedZone = SetSystemZone();
GetGWorld(&savedPort,&savedGDHandle);
SetPort((GrafPtr )dmGlobals->fDrawingPort);
drawingRgn = NewRgn();
savedClip = NewRgn();
if( drawingRgn && savedClip )
{
drawParams.fullRgn = dmGlobals->fWorkingDeskFullRgn;
drawParams.isThumbNail = false;
drawParams.isAnimate = true;
drawParams.drawFlags = 0;
drawParams.drawRgn = drawingRgn;
drawParams.drawPort = dmGlobals->fDrawingPort;
GetClip(savedClip);
DMGetDeskRegion(&deskRgn);
deskRgnCacheInvalid = !EqualRgn(deskRgn,dmGlobals->fDesktopCacheRgn);
if( dmGlobals->fIconRgnInvalid || deskRgnCacheInvalid )
{
if( deskRgnCacheInvalid )
CopyRgn(deskRgn,dmGlobals->fDesktopCacheRgn); // Copy the desk rgn
DiffRgn(deskRgn,iconRgn,dmGlobals->fAnimationCacheRgn);
dmGlobals->fIconRgnInvalid = false; // Mark the rgn valid
}
while(walkDevice)
{
if(noErr == DMGetGDeviceTablecloth(walkDevice,&tableclothInstance) )
{
SetGDevice(walkDevice);
deviceRect = (*walkDevice)->gdRect;
RectRgn(drawParams.fullRgn,&deviceRect);
SectRgn(drawParams.fullRgn,dmGlobals->fAnimationCacheRgn,drawParams.drawRgn);
SetClip(drawParams.drawRgn);
CopyRgn(drawParams.drawRgn,dmGlobals->fDrawingPort->visRgn);
PortChanged((GrafPtr )dmGlobals->fDrawingPort);
// Debugger();
RenderTablecloth(tableclothInstance,&drawParams);
}
walkDevice = DMGetNextScreenDevice(walkDevice,true);
}
CopyRgn(GetGrayRgn(),dmGlobals->fDrawingPort->visRgn);
PortChanged((GrafPtr )dmGlobals->fDrawingPort);
SetClip(savedClip);
SetGWorld(savedPort,savedGDHandle);
}
if( drawingRgn ) DisposeRgn(drawingRgn);
if( savedClip ) DisposeRgn(savedClip);
SetZone(savedZone);
}
return(giveTimeErr);
}
pascal OSErr DM_RemoveCurrentProcessProcs(void)
{
OSErr removeError = paramErr;
DisplayManagerGlobalsPtr dmGlobals = GetDMGlobalsPtr();
if( dmGlobals && IsProcessMgrInstalled() )
{
ProcessSerialNumber currentprocess;
if( noErr == GetCurrentProcess(&currentprocess) )
{
DMProcPtrRegHdl notificationTable = dmGlobals->fNotificationTable;
short notificationIndex = 0;
DMProcPtrRegRec notificationEntry;
Boolean equalProcess;
if( notificationTable && dmGlobals->fNotificationCount )
{
notificationEntry = (*notificationTable)[notificationIndex];
while( notificationIndex < dmGlobals->fNotificationCount )
{
notificationEntry = (*notificationTable)[notificationIndex];
if( noErr == SameProcess(&notificationEntry.registrationPSN, &currentprocess, &equalProcess) && equalProcess )
{
Munger((Handle )notificationTable,notificationIndex*sizeof(DMProcPtrRegRec),nil,sizeof(DMProcPtrRegRec),(Ptr )-1,0);
dmGlobals->fNotificationCount--;
}
else
notificationIndex++;
}
}
}
}
return(removeError);
}
static OSErr InternalRegisterNotifyProc(DMNotificationProcPtr notifyProc,void* notifyData,unsigned long notifyFlags,ProcessSerialNumberPtr registerProcess)
{
DisplayManagerGlobalsPtr dmGlobals = GetDMGlobalsPtr();
OSErr regError = noErr;
THz savedZone = SetSystemZone();
if( notifyProc && dmGlobals )
{
ProcessSerialNumber notifyProcess;
if( registerProcess )
notifyProcess = *registerProcess;
else
{
notifyProcess.highLongOfPSN = 0;
notifyProcess.lowLongOfPSN = kNoProcess;
}
if( !IsKNoProcess(&notifyProcess) )
{
ProcessInfoRec processInfo;
processInfo.processInfoLength = sizeof(ProcessInfoRec);
processInfo.processName = nil;
processInfo.processAppSpec = nil;
if( IsProcessMgrInstalled() )
regError = GetProcessInformation(registerProcess,&processInfo); // Make sure any constant are converted
else regError = paramErr; // You cannot register for a process unless the process manager is installed
if( noErr == regError )
notifyProcess = processInfo.processNumber;
}
if( noErr == regError )
{
if( dmGlobals->fNotificationTable )
{
SetHandleSize((Handle )dmGlobals->fNotificationTable,(dmGlobals->fNotificationCount+1)*sizeof(DMProcPtrRegRec));
regError = MemError();
if( noErr != regError ) // Try to get around heap fragmentation problems
{
DMProcPtrRegHdl tempHandle = (DMProcPtrRegHdl )NewHandleSys((dmGlobals->fNotificationCount+1)*sizeof(DMProcPtrRegRec));
DMDebugStr("\p Unable to add more notification procs. Trying to allocate new block");
if( noErr == MemError() )
{
DMDebugStr("\p Allocated new notification proc block");
BlockMove( (Ptr )*dmGlobals->fNotificationTable, // Copy the old handle
(Ptr )*tempHandle, // to the new
dmGlobals->fNotificationCount*sizeof(DMProcPtrRegRec) );
DisposeHandle((Handle )dmGlobals->fNotificationTable); // Delete the old handle
dmGlobals->fNotificationTable = tempHandle; // Save the new handle
}
}
}
else
{
dmGlobals->fNotificationTable = (DMProcPtrRegHdl )NewHandleSys(sizeof(DMProcPtrRegRec));
regError = MemError();
}
if( noErr == regError )
{
DMProcPtrRegRec notificationEntry;
notificationEntry.registrationPSN = notifyProcess;
notificationEntry.registrationProc = notifyProc;
notificationEntry.registrationFlags = notifyFlags;
notificationEntry.registrationUserData = notifyData;
(*dmGlobals->fNotificationTable)[dmGlobals->fNotificationCount++] = notificationEntry;
CallNotificationProc(&notificationEntry,kDMNotifyInstalled,nil);
}
}
}
else
regError = paramErr;
SetZone(savedZone);
return(regError);
}
pascal OSErr DM_RegisterNotifyProc(DMNotificationProcPtr notifyProc,ProcessSerialNumberPtr registerProcess)
{
return( InternalRegisterNotifyProc(notifyProc,0,0,registerProcess) );
}
pascal OSErr DM_RegisterExtendedNotifyProc(DMExtendedNotificationProcPtr notifyProc,void* notifyData,unsigned short notifyFlags,ProcessSerialNumberPtr registerProcess)
// DMExtendedNotification
//
// NOTE:
// C++ programs with can register a pascal member functions, set userData an object get their this pointer automagically set up.
// (same trick as works with Thread Manager). Note this explanation is not ment as encouragement.
//
// class ClassName {
// pascal void foo(short message, AppleEvent* theEvent);
// }
// ClassName* myObject;
//
// DMExtendedRegister( (DMExtendedNotificationPtr )myObject::foo, myObject);
//
// Foo gets called and myObject is correctly set to the "this" parameter and you can automagically
// use you object members etc.
//
{
unsigned long registerFlags = (((unsigned long )notifyFlags) | kExtendedNotificationProc );
return( InternalRegisterNotifyProc( (DMNotificationProcPtr )notifyProc,notifyData,registerFlags,registerProcess) );
}
pascal OSErr DM_RemoveNotifyProc(DMNotificationProcPtr notifyProc,ProcessSerialNumberPtr registerProcess)
{
OSErr registerError = noErr;
DisplayManagerGlobalsPtr dmGlobals = GetDMGlobalsPtr();
ProcessSerialNumber notifyProcess;
THz savedZone = SetSystemZone();
if( dmGlobals && notifyProc ) // Must have globals and must specify a ProcPtr (nil == registerProcess -> kNoProcess)
{
if( dmGlobals->fNotificationTable )
{
DMProcPtrRegHdl notificationTable = dmGlobals->fNotificationTable;
short notificationIndex = 0;
DMProcPtrRegRec notificationEntry;
Boolean foundEntry = false;
Boolean equalProcess;
Boolean hasProcessMgr = IsProcessMgrInstalled();
if( registerProcess )
notifyProcess = *registerProcess;
else
{
notifyProcess.highLongOfPSN = 0;
notifyProcess.lowLongOfPSN = kNoProcess;
}
while( notificationIndex < dmGlobals->fNotificationCount )
{
Boolean bothKNoProcess;
notificationEntry = (*notificationTable)[notificationIndex];
// Passing nil for the notify proc means kill first from that process
bothKNoProcess = ( IsKNoProcess(&notifyProcess) && IsKNoProcess(&notificationEntry.registrationPSN) );
// If the ProcPtrs are the same and either both are kNoProcess
// or they are the same process then we will remove the entry.
if( notifyProc == notificationEntry.registrationProc &&
( bothKNoProcess ||
( hasProcessMgr && // Make the work extra safe for extensions
noErr == SameProcess(&notificationEntry.registrationPSN, &notifyProcess, &equalProcess) &&
equalProcess) ) )
{
CallNotificationProc(&notificationEntry,kDMNotifyRemoved,nil); // Let them know they are going away
if( --dmGlobals->fNotificationCount ) // If there are still more entries
{
Munger((Handle )notificationTable,notificationIndex*sizeof(DMProcPtrRegRec),nil,sizeof(DMProcPtrRegRec),(Ptr )-1,0);
registerError = MemError();
}
else // Otherwise, we are removing the last entry, so just kill handle
{
dmGlobals->fNotificationTable = nil;
DisposeHandle( (Handle )notificationTable );
}
foundEntry = true;
break;
}
else
notificationIndex++;
}
if( noErr == registerError && !foundEntry ) // If we have not found an error yet, make sure we found an entry
registerError = kDMDisplayNotFoundErr;
}
else
registerError = kDMDisplayNotFoundErr;
}
else
registerError = paramErr;
SetZone(savedZone);
return(registerError);
}
static Boolean PointOnScreen(Point thePoint,GDHandle* screenDevice)
{
Boolean isOnScreen = false;
GDHandle walkDevice = DM_GetFirstScreenDevice(true);
while( walkDevice )
{
if( PtInRect(thePoint,&(*walkDevice)->gdRect ) )
{
*screenDevice = walkDevice;
isOnScreen = true;
break;
}
walkDevice = DMGetNextScreenDevice(walkDevice,true);
}
return( isOnScreen );
}
Boolean DM_HideCursor()
{
Boolean hideNeeded = (0 == *(short *)CrsrState);
if( hideNeeded )
HideCursor();
return(hideNeeded);
}
void DM_ShowCursor(Boolean cursorHidden)
{
if( cursorHidden )
ShowCursor();
}
static pascal void TempCrsrTask(void)
{
}
pascal OSErr DM_MoveCursor(const Point* cursorWhere,const long* theCursorData)
// This is an evil call from hell. NEVER move the cursor.
// but, under the display manager, the devices may move and the cursor should not
// appear to move and if a device is DISABLED (especially prior to disposing the
// device) the cursor must be disassociated from that device.
//
// I spoke with Shannon Holland (QD engineer) about making this a QD trap and he agrees.
// He will let me know when it is written and how to test for its existance.
//
// theCursorData is for supporting multiple cursors.
// The code in CrsrDev.a seems to imply future expansion to support multiple cursors
// as well as multiple cursor devices. I'll try to support that too as long as I am adding this call.
//
// DMMoveCursor should validate the positions of ALL cursors for all devices.
//
// cursorWhere is the point to move the cursor
// theCursorData should be nil for now
//
// I assume that emCursorGlobals is present in ExpandMemRec (although it may be nil) because
// emDisplayManagerGlobals (which requires a later version of ExpandMem) are installed
// during my initialization.
//
// Open Issue: What happens when the cursor is not coupled to the mouse?
{
ProcPtr cursorTask = *(ProcPtr *)JCrsrTask;
CrsrDevGlobalsPtr cursorGlobals = (CrsrDevGlobalsPtr )GetExpandMemCursorGlobals();
CrsrDataPtr cursorWalkData;
short debugCount = 0;
Point requestedMouse;
Boolean cursorState = DM_HideCursor();
Boolean cursorOnScreen;
GDHandle theCursorDevice;
// Make SURE the cursor is hidden and JCrsrTask is called before showing the cursor. Otherwise we can
// crash while blitting the cursor because the blit code depends on relative values of CrsrPin and Mouse).
// By stuffing JCrsrTask with a dummy proc, I can stop the real crsr task without killing inturrupts.
*(ProcPtr *)JCrsrTask = (ProcPtr )TempCrsrTask; // Cursor code is not reentrant, so put a cork in it
*(char *)CrsrBusy = 1; // Pause the cursor
(**(GDHandle *)CrsrDevice)->gdCCDepth = 0; // Stomp the cursor depth
// The low memory CrsrPin rectangle caches the current gdevice rect.
// By clearing it and setting the CrsrNew we can force QD to decide that
// the cursor is not in the same device it was and find the device again.
// This seems to be a minimal hit on the low memory cursor data structures
// which will cause the cursor to re-init.
SetRect((Rect *)CrsrPin,-32768,-32768,-32767,-32767); // Set the pin rect to fail
requestedMouse = *(Point *)LomemMouse;
if( cursorWhere )
requestedMouse = *cursorWhere;
cursorOnScreen = PointOnScreen(requestedMouse,&theCursorDevice);
if( !cursorOnScreen )
{
theCursorDevice = GetMainDevice();
SetPt(&requestedMouse,0,0);
SetPt((Point *)LomemMouse,-32768,-32768);
}
{
PixMapHandle theCursorPixMap = (*theCursorDevice)->gdPMap;
Rect theCursorPMBounds = (*theCursorPixMap)->bounds;
AuxDCEHandle theCursorDCE = GetDCtlEntry( (*theCursorDevice)->gdRefNum);
(**(GDHandle *)CrsrDevice)->gdCCDepth = 0; // Stomp the cursor depth
*(GDHandle *)CrsrDevice = theCursorDevice;
(*theCursorDevice)->gdCCDepth = 0; // Stomp the cursor depth
*(Point *)MTemp = requestedMouse; // Update real mouse location with
*(Point *)RawMouse = requestedMouse; // Update cursor loc with clipped pt
*(Point *)LomemMouse = requestedMouse; // Update mouse position
*(Rect *)CrsrPin = (*theCursorDevice)->gdRect; // Update mouse position
*(short *)ChunkyDepth = (*theCursorPixMap)->pixelSize;
*(Ptr *)CrsrBase = (*theCursorPixMap)->baseAddr;
*(short *)CrsrRow = ((*theCursorPixMap)->rowBytes & 0x7FFF);
*(short *)ColLines = (theCursorPMBounds.bottom - theCursorPMBounds.top);
*(short *)RowBits = (theCursorPMBounds.right - theCursorPMBounds.left);
if( theCursorDCE )
AttachVBL( (*theCursorDCE)->dCtlSlot );
else
{
DMDebugStr("\p Attaching to a device with no slot should not happen");
AttachVBL( 0 ); // If all else fails, go for the motherboard
}
if( cursorGlobals ) // On SuperMario and Horror ROMs
{
cursorWalkData = cursorGlobals->firstCrsrData;
while( cursorWalkData )
{
if( (nil == theCursorData) || (cursorWalkData == (CrsrDataPtr )theCursorData) )
{
cursorWalkData->whereX = (requestedMouse.h << 16);
cursorWalkData->whereY = (requestedMouse.v << 16);
cursorWalkData->where = (requestedMouse);
}
cursorWalkData->isAbs = true; // Make sure we are going to check for drawing
cursorWalkData = cursorWalkData->nextCrsrData;
}
}
}
// Sets the following variables
// CrsrBase = 0x898, // [GLOBAL VAR] (long) scrnBase for cursor
// CrsrDevice = 0x89C, // [GLOBAL VAR] (long) current cursor device
// ScreenBytes = 0x0C24, // [GLOBAL VAR] (long) total screen bytes
// ScrnVBLPtr = 0x0D10, // [GLOBAL VAR] save for ptr to main screen VBL queue
// CrsrRow = 0x8AC, // [GLOBAL VAR] (word) rowbytes for current cursor screen
// RowBits = // [GLOBAL VAR] (word) screen horizontal pixels
// ColLines = // [GLOBAL VAR] (word) screen vertical pixels
*(Boolean *)CrsrNew = true; // Set flag saying that cursor has moved
*(char *)CrsrBusy = 0; // Resume the cursor (must happen before call to JCrsrTask)
(*cursorTask)(); // Call JCrsrTask explictly to be sure low mem gets updated
(**(GDHandle *)CrsrDevice)->gdCCDepth = 0; // Stomp the cursor depth
AllocCursor();
*(ProcPtr *)JCrsrTask = cursorTask; // Restore the cursor task
DM_ShowCursor(cursorState);
return(noErr);
}
pascal OSErr DM_GetDisplayMgrA5World(unsigned long* dmA5)
{
DisplayManagerGlobalsPtr dmGlobals = GetDMGlobalsPtr();
OSErr getA5Error = kDMSWNotInitializedErr;
*dmA5 = 0;
if( dmGlobals )
{
*dmA5 = &dmGlobals->fQDA5World;
getA5Error = noErr;
}
return(getA5Error);
}
pascal OSErr DM_GetDisplayComponent(GDHandle theDevice,ComponentInstance *displayComponent)
{
OSErr getComponentError = kDMDisplayNotFoundErr;
DisplayInfoPtr displayInfo;
*displayComponent = nil;
displayInfo = DM_GetDisplayInfoByGDevice(theDevice,false);
if( nil != displayInfo )
{
getComponentError = noErr;
*displayComponent = displayInfo->displayComponent;
}
return(getComponentError);
}
pascal OSErr DM_SetDisplayComponent(GDHandle theDevice,ComponentInstance displayComponent)
{
OSErr setComponentError = kDMDisplayNotFoundErr;
DisplayInfoPtr displayInfo;
ComponentInstance existingComponent;
if( nil == displayComponent )
setComponentError = paramErr;
else
{
displayInfo = DM_GetDisplayInfoByGDevice(theDevice,false);
if( nil != displayInfo )
{
setComponentError = noErr;
existingComponent = displayInfo->displayComponent;
displayInfo->displayComponent = displayComponent;
if( nil != existingComponent )
CloseComponent(existingComponent);
}
}
return(setComponentError);
}
pascal OSErr DM_SetDisplayID(GDHandle assignDevice,DisplayIDType displayID)
// assignDevice == nil means assign ids to all displays.
// displayID == 0 means pick a new ID for specifed display IFF display has not ID already assocated with it (this means it can be called multiple times).
//
// DMSetDisplayID allocates the display info record if necessary.
//
// Caution: assignDevice is used only to set up walkDisplay and to determine whether we
// are assigning ids to one of all displays. If you start using assignDevice inside the loops you
// will be causing problems.
{
DisplayInfoPtr theDisplayInfo;
DisplayIDType tempID;
ComponentInstance displayComponent;
GDHandle walkDisplay;
OSErr setIDError = noErr;
DisplayManagerGlobalsPtr dmGlobals = GetDMGlobalsPtr();
DisplayInfoRec newdisplayInfo;
Boolean needComponentNotify; // True => we need to notify the component that the ID was assigned.
if( (nil == assignDevice) && (0 != displayID) ) // We can only assign displayIDs to multiple devices if the displayID is nil
setIDError = paramErr; // This makes sure a nil device is innocuous
else if( dmGlobals )
{
if( assignDevice ) walkDisplay = assignDevice; // If we doing only a single device, then use it
else walkDisplay = DMGetFirstScreenDevice(false); // Otherwise start at the beginning of the displays
while( walkDisplay && noErr == setIDError )
{
needComponentNotify = false; // Init flag to tell us if the component needs notification.
//
// Check to see if an info record is already allocated.
//
theDisplayInfo = DM_GetDisplayInfoByGDevice(walkDisplay,false);
if( nil == theDisplayInfo ) // If there is not record allocated, then make one
{
if( displayID ) tempID = displayID; // If we have no display ID.
else tempID = dmGlobals->fDisplayNextID++; // Pick a new one.
InitNewDisplayInfo(tempID,0,walkDisplay,0,0,&newdisplayInfo); // Make a new info
setIDError = DM_SetDisplayInfoByDisplayID(&newdisplayInfo); // Install the new info
needComponentNotify = true;
}
else // We did get a record for this display
{
// We assign a new display ID if & only if:
// 1) Setting a particular device to be a particular (non-zero) ID or
// 2) Setting unset device info (this should never happen because devices
// are assigned IDs when their info records are first allocated - see above).
//
if( 0 == theDisplayInfo->displayID || nil != displayID ) // If we are hitting a specific device
{
if( displayID ) tempID = displayID; // If we have no display ID.
else tempID = dmGlobals->fDisplayNextID++; // Pick a new one.
// If we are assigning display IDs to all displays, then we long assign IDs to those displays
// that do not already have an ID.
if( theDisplayInfo->displayID != displayID ) // If the ID changed
{
theDisplayInfo->displayID = displayID; // Finally, what the user wanted us to do
needComponentNotify = true; // And mark that we need to tell the component too
}
}
setIDError = noErr; // Success
}
if( needComponentNotify && noErr == DMGetDisplayComponent(walkDisplay,&displayComponent) && nil != displayComponent )
DisplayComponentSetDisplayID(displayComponent, tempID); // If we have assigned a new ID, make sure the component knows about it
if( assignDevice ) walkDisplay = nil; // If we doing only a single device, we are done
else walkDisplay = DMGetNextScreenDevice(walkDisplay,false); // Otherwise get the next display
}
}
else
setIDError = kDMSWNotInitializedErr;
return( setIDError );
}