macintosh_cookbook/units/Graf3DScene/Graf3DScene.pas

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unit Graf3DScene;
interface
uses
FixMath, Graf3D;
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const
LIMIT_VERTICES = 32;
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LIMIT_EDGES = 40;
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LIMIT_FACES = 8;
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type
Point3DPtr = ^Point3D;
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Edge3D = record
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a: Point3DPtr;
b: Point3DPtr;
end;
Face3D = record
a: Point3DPtr;
b: Point3DPtr;
c: Point3DPtr;
end;
Shape3D = record
origin: Point3D;
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verticesLength:Integer;
edgesLength:Integer;
facesLength: Integer;
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vertices: array[1..LIMIT_VERTICES] of Point3D;
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edges: array[1..LIMIT_EDGES] of Edge3D;
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faces: array[1..LIMIT_FACES] of Face3D;
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end;
Shape3DPtr = ^Shape3D;
Scene3D = record
length: Integer;
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shapes: array[1..20] of Shape3DPtr;
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end;
Scene3DPtr = ^Scene3D;
var
drawingRect: Rect; {A window Size}
viewWidth, viewHeight, padLeft, padTop: Integer;
myPort: GrafPort;
myPort3D: Port3D;
pa, pb: Point3D;
hangle, vangle: Longint;
{cursor}
cursor, prev: Point;
isDown: Boolean;
scene: Scene3D;
procedure InitWindow;
{scene}
procedure SetScene3D (var scene: Scene3D);
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procedure SetEdge3D (var edge: Edge3D; a, b: Point3DPtr);
procedure SetFace3D (var face: Face3D; a, b, c: Point3DPtr);
{ basics }
procedure AddVertice3D (var shape: Shape3D; x, y, z: Fixed);
procedure AddEdge3D (var shape: Shape3D; a, b: Integer);
procedure AddFace3D (var shape: Shape3D; a, b, c: Integer);
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{ transforms }
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procedure AddShape3D (var scene: scene3D; shape: Shape3DPtr);
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procedure MoveShape3D (shape: Shape3DPtr; x, y, z: Fixed);
procedure ScaleShape3D (shape: Shape3DPtr; x, y, z: LongInt);
procedure TurnXShape3D (shape: Shape3DPtr);
procedure TurnYShape3D (shape: Shape3DPtr);
procedure TurnZShape3D (shape: Shape3DPtr);
{ draw }
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procedure DrawEdge3D (edge: Edge3D);
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procedure DrawShape3D (shape: Shape3DPtr);
procedure DrawScene3D (scene: Scene3D);
implementation
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procedure SceneError (text: string);
begin
ShowText;
Writeln(text);
Halt;
end;
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procedure AddShape3D (var scene: scene3D; shape: Shape3DPtr);
begin
scene.length := scene.length + 1;
scene.shapes[scene.length] := shape;
end;
procedure MoveShape3D (shape: Shape3DPtr; x, y, z: Fixed);
var
i: Integer;
begin
for i := 1 to shape^.verticesLength do
SetPt3D(shape^.vertices[i], shape^.vertices[i].x + Long2Fix(x), shape^.vertices[i].y + Long2Fix(y), shape^.vertices[i].z + Long2Fix(z));
end;
procedure ScaleShape3D (shape: Shape3DPtr; x, y, z: Fixed);
var
i: Integer;
begin
for i := 1 to shape^.verticesLength do
begin
SetPt3D(shape^.vertices[i], FixMul(shape^.vertices[i].x, Long2Fix(x)), FixMul(shape^.vertices[i].y, Long2Fix(y)), FixMul(shape^.vertices[i].z, Long2Fix(z)));
end;
end;
procedure TurnXShape3D (shape: Shape3DPtr);
var
i: Integer;
begin
SetPt3D(shape^.origin, shape^.origin.x, shape^.origin.z, shape^.origin.y);
for i := 1 to shape^.verticesLength do
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SetPt3D(shape^.vertices[i], shape^.vertices[i].x, shape^.vertices[i].z - shape^.origin.y, shape^.vertices[i].y + shape^.origin.y);
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end;
procedure TurnYShape3D (shape: Shape3DPtr);
var
i: Integer;
begin
for i := 1 to shape^.verticesLength do
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SetPt3D(shape^.vertices[i], shape^.origin.z - shape^.vertices[i].z + shape^.origin.x, shape^.vertices[i].y, shape^.vertices[i].x - shape^.origin.x + shape^.origin.z);
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end;
procedure TurnZShape3D (shape: Shape3DPtr);
var
i: Integer;
begin
SetPt3D(shape^.origin, shape^.origin.y, shape^.origin.x, shape^.origin.z);
for i := 1 to shape^.verticesLength do
SetPt3D(shape^.vertices[i], shape^.vertices[i].y, shape^.vertices[i].x, shape^.vertices[i].z);
end;
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procedure SetEdge3D (var edge: Edge3D; a, b: Point3DPtr);
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begin
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edge.a := a;
edge.b := b;
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end;
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procedure SetFc3D (var face: Face3D; a, b, c: Point3DPtr);
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begin
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face.a := a;
face.b := b;
face.c := c;
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end;
procedure SetScene3D (var scene: Scene3D);
begin
scene.length := 0;
end;
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procedure AddVertice3D (var shape: Shape3D; x, y, z: Fixed);
begin
if shape.verticesLength > LIMIT_VERTICES - 1 then
SceneError('Verticles limit reached');
shape.verticesLength := shape.verticesLength + 1;
SetPt3D(shape.vertices[shape.verticesLength], Long2Fix(x), Long2Fix(y), Long2Fix(z));
end;
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procedure AddEdge3D (var shape: Shape3D; a, b: Integer);
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begin
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if shape.EdgesLength > LIMIT_EDGES - 1 then
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SceneError('Edges limit reached');
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shape.EdgesLength := shape.EdgesLength + 1;
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SetEdge3D(shape.edges[shape.EdgesLength], @shape.vertices[a], @shape.vertices[b]);
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end;
procedure AddFace3D (var shape: Shape3D; a, b, c: Integer);
begin
if shape.facesLength > LIMIT_FACES - 1 then
SceneError('Edges limit reached');
shape.facesLength := shape.facesLength + 1;
SetFc3D(shape.faces[shape.facesLength], @shape.vertices[a], @shape.vertices[b], @shape.vertices[c]);
end;
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procedure DrawEdge3D (edge: Edge3D);
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begin
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MoveTo3D(edge.a^.x, edge.a^.y, edge.a^.z);
LineTo3D(edge.b^.x, edge.b^.y, edge.b^.z);
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end;
procedure DrawFace3D (face: Face3D);
var
tempRgn: RgnHandle;
begin
tempRgn := NewRgn;
OpenRgn;
MoveTo3D(face.a^.X, face.a^.Y, face.a^.Z);
LineTo3D(face.b^.X, face.b^.Y, face.b^.Z);
LineTo3D(face.c^.X, face.c^.Y, face.c^.Z);
LineTo3D(face.a^.X, face.a^.Y, face.a^.Z);
CloseRgn(tempRgn);
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FillRgn(tempRgn, white);
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DisposeRgn(tempRgn);
end;
procedure DrawShape3D (shape: Shape3DPtr);
var
i: Integer;
begin
for i := 1 to shape^.facesLength do
DrawFace3D(shape^.faces[i]);
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for i := 1 to shape^.EdgesLength do
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DrawEdge3D(shape^.edges[i]);
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end;
procedure DrawWidget (size: Integer);
begin
PenPat(black);
MoveTo3D(Long2Fix(size), 0, 0);
WriteDraw('x');
LineTo3D(0, 0, 0);
LineTo3D(0, Long2Fix(size), 0);
WriteDraw('y');
MoveTo3D(0, 0, 0);
LineTo3D(0, 0, Long2Fix(size));
WriteDraw('z');
end;
procedure DrawScene3D (scene: Scene3D);
var
i: Integer;
begin
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{ DrawWidget(50); }
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for i := 1 to scene.length do
DrawShape3D(scene.shapes[i]);
end;
procedure ClearScreen;
var
size: Rect;
begin
SetRect(size, 0, 0, viewWidth, viewWidth);
FillRect(size, white);
end;
procedure Redraw;
var
i: Integer;
begin
ClearScreen;
LookAt(Long2Fix(-viewWidth), Long2Fix(viewheight), Long2Fix(viewWidth), Long2Fix(-viewHeight));
ViewAngle(Long2Fix(50));
Identity;
Yaw(Long2Fix(hangle));
Pitch(Long2Fix(vangle)); { roll and pitch the plane }
DrawScene3D(scene);
end;
procedure WhenDownChanged;
var
hoff, voff: Integer;
begin
hoff := prev.h - cursor.h;
hangle := hangle + hoff;
voff := prev.v - cursor.v;
vangle := vangle + voff;
Redraw;
GetMouse(prev);
end;
procedure WhenDown;
begin
GetMouse(cursor);
if cursor.h <> prev.h then
if cursor.v <> prev.v then
WhenDownChanged;
end;
procedure MainLoop;
begin
repeat {Until we click outside screen}
while button do
begin
GetMouse(cursor);
GetMouse(prev);
repeat {Tight loop until button up}
WhenDown;
until not Button;
end;
until cursor.h < 0;
end;
procedure InitWindow;
begin
viewWidth := 500;
viewHeight := 342;
padLeft := 60;
padTop := 60;
SetRect(drawingRect, padLeft, padTop, padLeft + viewWidth, padTop + viewHeight);
SetDrawingRect(drawingRect);
ShowDrawing;
InitGrf3D(nil);
Open3DPort(@myPort3D);
ViewPort(thePort^.portRect);
Redraw;
MainLoop;
end;
end.