Drawing a circle for the first time

This commit is contained in:
neauoire 2020-05-13 21:17:47 +09:00
parent 564601d3ba
commit 9a9e510503
2 changed files with 63 additions and 13 deletions

View File

@ -4,19 +4,20 @@ interface
uses
FixMath, Graf3D, Graf3DScene;
procedure SetBox3D (var shape: Shape3D; x, y, z, w, h, d: Fixed);
procedure SetArc3D (var shape: Shape3D; x, y, z, w, h, d: Fixed);
procedure SetBox3D (var shape: Shape3D; x, y, z, w, h, d, ax, az: Fixed);
procedure SetWedge3D (var shape: Shape3D; x, y, z, w, h, d, a: Fixed);
procedure SetPyramid3D (var shape: Shape3D; x, y, z, w, h, d, ax, az: Fixed);
implementation
procedure SetBox3D (var shape: Shape3D; x, y, z, w, h, d: Fixed);
procedure SetBox3D (var shape: Shape3D; x, y, z, w, h, d, ax, az: Fixed);
begin
SetPt3D(shape.origin, Long2Fix(x), Long2Fix(y), Long2Fix(z));
SetPt3D(shape.vertices[1], Long2Fix(x + w div 2), Long2Fix(y + h div 2), Long2Fix(z + d div 2));
SetPt3D(shape.vertices[2], Long2Fix(x + w div 2), Long2Fix(y + h div 2), Long2Fix(z - d div 2));
SetPt3D(shape.vertices[3], Long2Fix(x - w div 2), Long2Fix(y + h div 2), Long2Fix(z - d div 2));
SetPt3D(shape.vertices[4], Long2Fix(x - w div 2), Long2Fix(y + h div 2), Long2Fix(z + d div 2));
SetPt3D(shape.vertices[1], Long2Fix(x + w div 2 - ax), Long2Fix(y + h div 2), Long2Fix(z + d div 2 - az));
SetPt3D(shape.vertices[2], Long2Fix(x + w div 2 - ax), Long2Fix(y + h div 2), Long2Fix(z - d div 2 + ax));
SetPt3D(shape.vertices[3], Long2Fix(x - w div 2 + ax), Long2Fix(y + h div 2), Long2Fix(z - d div 2 + az));
SetPt3D(shape.vertices[4], Long2Fix(x - w div 2 + ax), Long2Fix(y + h div 2), Long2Fix(z + d div 2 - az));
SetPt3D(shape.vertices[5], Long2Fix(x + w div 2), Long2Fix(y - h div 2), Long2Fix(z + d div 2));
SetPt3D(shape.vertices[6], Long2Fix(x + w div 2), Long2Fix(y - h div 2), Long2Fix(z - d div 2));
SetPt3D(shape.vertices[7], Long2Fix(x - w div 2), Long2Fix(y - h div 2), Long2Fix(z - d div 2));
@ -87,4 +88,44 @@ implementation
shape.length := 8;
end;
procedure SetArc3D (var shape: Shape3D; x, y, z, w, h, d: Fixed);
var
i: Integer;
slope: Fixed;
offx, offy: Fixed;
pi, radians, r: Fixed;
begin
SetPt3D(shape.origin, Long2Fix(x), Long2Fix(y), Long2Fix(z));
r := Long2Fix(w div 2);
pi := 205887;
for i := 1 to 10 do
begin
slope := FixDiv(Long2Fix(i), pi);
offx := FixMul(slope, r);
offy := FixDiv(r, slope);
radians := FracMul(Long2Fix(i * 10), FixDiv(pi, 180));
offx := FracMul(r, FracCos(radians));
offy := FracMul(r, FracSin(radians));
SetPt3D(shape.vertices[i], Long2Fix(x) + offx, Long2Fix(y) + offy, Long2Fix(z + d div 2));
end;
SetLk3D(shape.edges[1], @shape.vertices[1], @shape.vertices[2]);
SetLk3D(shape.edges[2], @shape.vertices[2], @shape.vertices[3]);
SetLk3D(shape.edges[3], @shape.vertices[3], @shape.vertices[4]);
SetLk3D(shape.edges[4], @shape.vertices[4], @shape.vertices[5]);
SetLk3D(shape.edges[5], @shape.vertices[5], @shape.vertices[6]);
SetLk3D(shape.edges[6], @shape.vertices[6], @shape.vertices[7]);
SetLk3D(shape.edges[7], @shape.vertices[7], @shape.vertices[8]);
SetLk3D(shape.edges[8], @shape.vertices[8], @shape.vertices[9]);
SetLk3D(shape.edges[9], @shape.vertices[9], @shape.vertices[10]);
shape.verticesLength := 9;
shape.facesLength := 0;
shape.length := 9;
end;
end.

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@ -4,24 +4,33 @@ program ExampleScene;
FixMath, Graf3D, Graf3DScene, Graf3DPrimitives, Graf3DStructures;
var
box1, wed1, pyr1: Shape3D;
arc1, box1, wed1, pyr1: Shape3D;
arc2, box2, wed2, pyr2: Shape3D;
begin
{scene}
SetScene3D(scene);
SetBox3D(box1, -100, 0, 0, 100, 100, 100);
SetWedge3D(wed1, 0, 0, 0, 100, 100, 100, 50);
SetPyramid3D(pyr1, 100, 0, 0, 100, 100, 100, 50, 50);
SetArc3D(arc1, -100, 0, 100, 100, 100, 100);
SetBox3D(box1, -100, 0, 100, 100, 100, 100, 0, 0);
SetWedge3D(wed1, 0, 0, 100, 100, 100, 100, 0);
SetPyramid3D(pyr1, 100, 0, 100, 100, 100, 100, 0, 0);
SetBox3D(box2, -100, 0, -100, 100, 100, 100, 25, 25);
SetWedge3D(wed2, 0, 0, -100, 100, 100, 100, 50);
SetPyramid3D(pyr2, 100, 0, -100, 100, 100, 100, 50, 50);
AddShape3D(scene, @arc1);
AddShape3D(scene, @arc2);
AddShape3D(scene, @box1);
AddShape3D(scene, @wed1);
AddShape3D(scene, @pyr1);
TurnYShape3D(@pyr1);
MoveShape3D(@pyr1, 100, 0, 0);
TurnYShape3D(@pyr1);
AddShape3D(scene, @box2);
AddShape3D(scene, @wed2);
AddShape3D(scene, @pyr2);
InitWindow;