macintosh_cookbook/projects/Neauismetica/Graf3DStructures.pas
2020-05-16 21:37:52 +09:00

124 lines
4.0 KiB
ObjectPascal

unit Graf3DStructures;
interface
uses
FixMath, Graf3D, Graf3DScene, Graf3DPrimitives;
procedure SetStairs3D (var shape: Shape3D; x, y, z, w, h, d: Fixed);
procedure SetDoorway3D (var shape: Shape3D; x, y, z, w, h, d: Fixed);
procedure SetDoorwayWall3D (var shape: Shape3D; x, y, z, w, h, d: Fixed);
procedure SetLedge3D (var shape: Shape3D; x, y, z, w, h, d: Fixed);
procedure SetParticles3D (var shape: Shape3D; x, y, z, w, h, d: Fixed);
procedure SetGrd3D (var shape: Shape3D; x, y, z, w, h, d: Longint);
implementation
procedure SetStairs3D (var shape: Shape3D; x, y, z, w, h, d: Fixed);
var
hq: Longint;
begin
hq := h div 4;
AddRec3D(shape, x, y - h + hq div 2 * 5, z + d - hq * 2, w, h div 4);
AddRec3D(shape, x, y - h + hq div 2 * 7, z + d - hq * 3, w, h div 4);
AddRec3D(shape, x, y - h + hq div 2 * 9, z + d - hq * 4, w, h div 4);
AddRec3D(shape, x, y - h + hq div 2 * 11, z + d - hq * 5, w, h div 4);
AddEdge3D(shape, 4, 7);
AddEdge3D(shape, 1, 6);
AddEdge3D(shape, 8, 11);
AddEdge3D(shape, 5, 10);
AddEdge3D(shape, 12, 15);
AddEdge3D(shape, 9, 14);
{last step}
AddVertice3D(shape, x - w div 2, y + h div 2, z - d div 2);
AddVertice3D(shape, x + w div 2, y + h div 2, z - d div 2);
AddEdge3D(shape, 16, 17);
AddEdge3D(shape, 13, 18);
{sides}
AddVertice3D(shape, x - w div 2, y - h div 2, z - d div 2);
AddVertice3D(shape, x + w div 2, y - h div 2, z - d div 2);
AddEdge3D(shape, 17, 19);
AddEdge3D(shape, 18, 20);
AddEdge3D(shape, 19, 3);
AddEdge3D(shape, 20, 2);
end;
procedure SetDoorway3D (var shape: Shape3D; x, y, z, w, h, d: Fixed);
begin
{ frame }
AddVertice3D(shape, x - w div 2, y - h div 2, z);
AddVertice3D(shape, x - w div 2, y + h div 4, z);
AddVertice3D(shape, x, y + h div 2, z);
AddVertice3D(shape, x + w div 2, y + h div 4, z);
AddVertice3D(shape, x + w div 2, y - h div 2, z);
AddEdge3D(shape, 1, 2);
AddEdge3D(shape, 2, 3);
AddEdge3D(shape, 3, 4);
AddEdge3D(shape, 4, 5);
AddEdge3D(shape, 1, 5);
end;
procedure SetDoorwayWall3D (var shape: Shape3D; x, y, z, w, h, d: Fixed);
begin
{ frame }
AddVertice3D(shape, x - w div 2, y - h, z);
AddVertice3D(shape, x - w div 2, y + h div 4, z);
AddVertice3D(shape, x, y + h div 2, z);
AddVertice3D(shape, x + w div 2, y + h div 4, z);
AddVertice3D(shape, x + w div 2, y - h, z);
AddVertice3D(shape, x + w * 2, y - h div 2, z);{6}
AddVertice3D(shape, x + w * 2, y + h, z);{7}
AddVertice3D(shape, x - w * 2, y + h, z);{8}
AddVertice3D(shape, x - w * 2, y - h div 2, z);{9}
AddFace3D(shape, 4, 5, 6);
AddFace3D(shape, 4, 6, 7);
AddFace3D(shape, 3, 4, 7);
AddFace3D(shape, 3, 7, 8);
AddFace3D(shape, 2, 3, 8);
AddFace3D(shape, 2, 8, 9);
AddFace3D(shape, 1, 2, 9);
end;
procedure SetLedge3D (var shape: Shape3D; x, y, z, w, h, d: Longint);
begin
AddRec3D(shape, x, y, z, w, h div 4 * 4);
AddRec3D(shape, x, y - 120, z + 20, w, h div 4 * 3);
AddEdge3D(shape, 2, 5);
AddEdge3D(shape, 3, 8);
AddFace3D(shape, 2, 3, 5);
AddFace3D(shape, 3, 5, 8);
end;
procedure SetParticles3D (var shape: Shape3D; x, y, z, w, h, d: Fixed);
var
i: Integer;
rx, ry, rz: Fixed;
begin
for i := 1 to 16 do
begin
rx := FracMul(Fix2Frac(Random), w);
ry := FracMul(Fix2Frac(Random), h);
rz := FracMul(Fix2Frac(Random), z);
AddVertice3D(shape, x + rx, y + ry, z + rz);
AddVertice3D(shape, x + rx, y + ry + 10, z + rz);
AddEdge3D(shape, i * 2 - 1, i * 2);
end;
end;
procedure SetGrd3D (var shape: Shape3D; x, y, z, w, h, d: Longint);
var
i: Integer;
begin
for i := 1 to d do
begin
AddVertice3D(shape, x - w div 2, y + h div 2 - h div d * (i - 1), z);
AddVertice3D(shape, x + w div 2, y + h div 2 - h div d * (i - 1), z);
AddEdge3D(shape, i * 4 - 3, i * 4 - 2);
AddVertice3D(shape, x + w div 2 - w div d * (i - 1), y - h div 2, z);
AddVertice3D(shape, x + w div 2 - w div d * (i - 1), y + h div 2, z);
AddEdge3D(shape, i * 4 - 1, i * 4);
end;
AddRec3D(shape, x, y, z, w, h div 4 * 4);
end;
end.