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606 lines
19 KiB
Plaintext
606 lines
19 KiB
Plaintext
;
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; File: IICTest.a
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;
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; Contains:
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;
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; Written by:
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;
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; Copyright: © 1992-1993 by Apple Computer, Inc. All rights reserved.
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;
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; Change History (most recent first):
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;
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; <SM11> 6/14/93 kc Roll in Ludwig.
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; <LW6> 4/30/93 DH For b6 build update;-Added compression bounds fix
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; (gAsync_Source_Start)
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; <LW5> 3/25/93 DH For b4 update; Changed _BlockMove to _BlockMoveData; Took out
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; nop.
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; <LW4> 1/13/93 DH Added nop for move16 syncronization.
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; <LW3> 1/7/93 DH Added speed up code to move video data using MOVE16s when
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; possible.
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; <LW2> 12/11/92 DH Update to add Line Doubline copy for when linedoubling register
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; is set; Also set line doubling comment to indicate only one
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; byte for gLineDoubling boolean.
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; <SM10> 11-18-92 jmp Eliminated obsolete ENDWITH statement caused by previous
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; checkin.
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; <SM9> 11/18/92 SWC Changed ToolEqu.a->ToolUtils.a. Fixed the debug code in EgretGlu
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; (some of it was still being included instead of commented out).
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; <SM8> 10/29/92 DH Updated for A5 build; Updated to use definitions of common VDig
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; globals.
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; <SM7> 10/9/92 DH Fix for A4+; Big_Small video length was incorrect for big video
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; offsets.
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; <SM6> 9/1/92 DH Updated for Async. grabs.
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; <SM5> 7/28/92 DH Updated more for d9 build; -Fixed user interrupt field checking,
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; to work correctly.
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; <SM4> 7/26/92 DH Updated for d9 build; -Added user interrupt video field
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; determination code.
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; <SM3> 7/1/92 fau Commented out the _DebugStr if EgretDispatch fails.
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; <SM2> 6/29/92 DH Updated latest to SuperMario for first alpha build
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; <1> 6/3/92 RLM first checked in
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; 5/20/91 gjs Add 040 move16 for MUNI Block move...
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;
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CASE OBJ ; allow upper and lower case
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INCLUDE 'SysEqu.a'
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INCLUDE 'SysErr.a'
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INCLUDE 'ToolUtils.a'
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INCLUDE 'Traps.a'
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;___________________________________________________________________________
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;
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; EXPORTS
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;___________________________________________________________________________
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;
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;
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; Exports for the IICTest.a code
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;
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MACHINE MC68040
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EgretGlu proc export
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forDebug EQU 0
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IF forDebug THEN
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pea EnterMove16
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_DebugStr
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ENDIF
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move.l 4(sp), a0
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_EgretDispatch
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IF forDebug THEN
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beq.s @MoveDone
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pea NotAligned
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_DebugStr
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@MoveDone
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ENDIF
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rts
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IF forDebug THEN
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STRING PASCAL
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EnterMove16 dc.b '*** Begin Egret Glue...'
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NotAligned dc.b '*** Buffer not quad long aligned...'
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ALIGN 2
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STRING ASIS
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ENDIF
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ENDP
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;********************************************************************
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;
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; Int_Service
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;
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; This is the VDC interrupt service routine.
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;
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;********************************************************************
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;===============================================;
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; VDig Globals Record
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;===============================================;
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GVdig RECORD 0
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gVDC_Int_Flag DS.W 1 ; 0-1 VDC interrupt counter 0,1
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gVDC_User_Proc DS.L 1 ; 2-5 Specified user interrupt routine
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gVDC_User_Flags DS.L 1 ; 6-9 Specified user interrupt flags
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gVDC_User_Refcon DS.L 1 ; 10-13 Specified user interrupt refcon
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gVDC_User_Field DS.L 1 ; 14-17 Passed user interrupt field
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gVDC_User_FCount DS.L 1 ; 18-21 User Field counter
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;/*Pseudo Async Move variables */
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gAsync_Flag DS.W 1 ; 22-23 Async flag (not zero means move after interrupt
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gAsync_Base DS.L 1 ; 24-27 Async base of where to move it to
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gAsync_Bytes DS.L 1 ; 28-31 Aysnc no. of bytes to move
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gAsync_Row_Bytes DS.L 1 ; 32-35 Async line offset
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gAsync_V_Lines DS.W 1 ; 36-37 Async no. of vertical lines to move
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gAsync_DonePtr DS.L 1 ; 38-41 Async done flag pointer
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playThruState DS.W 1 ; 42-43 Playthru state indicator
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gLineDoubling DS.W 1 ; 44-45 Boolean indicatin if line doubling
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gAsync_Source_Start DS.L 1 ; Souce VRAM start location (normally $50200800) B6_FIX Compression (Bug 1077255)
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ENDR
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;===============================================;
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; CIVIC chip Equates
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;===============================================;
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CIVIC EQU $50036000 ;Memory address for CIVIC chip
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vdc_clock_enable EQU $18 ;enable/disable VDC register
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big_small_video EQU $14 ;big/small VRAM config. register
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vdc_int_enable EQU $10 ;enable VDC interrupts register
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clr_vdc_int EQU $0c ;clear VDC interrupts register
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vdc_int EQU $08 ;VDC interrupt indicator register
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INT_SERVICE proc export
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import INT_Mv_User
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WITH GVdig
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Move.l A0,-(SP) ; Save work registers (according to IM V).
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Move.l D1,-(SP) ; (Two Moves are faster than a Movem.)
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; Moveq #true32b,D0 ; Set up to swap into 32-bit mode.
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; _SwapMMUMode ; Do fast swap.
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; Move.b D0,-(SP) ; Save previous mode.
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Move.l #CIVIC,A0 ; Point to the base of Civic.
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; Move.l #0,vdc_int_enable(A0) ; Disable VDC interrupt
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Move.l vdc_int(A0),D0 ; Is this a VDC Interrupt
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Btst #0,D0
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Beq.s @ItsAVDC ; Active low interrupt
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; Move.l #1,vdc_int_enable(A0) ; ReEnable VDC interrupts
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; Move.b (SP)+,D0 ; Swap back to previous mode.
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; _SwapMMUMode ; Do fast swap.
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Moveq #0,D0 ; Signal that the interrupt was not serviced
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bra.s @FinishThis
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@ItsAVDC
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Move.l #0,clr_vdc_int(A0) ; Clears interrupt with a "low"
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Move.l #1,clr_vdc_int(A0) ; UnClears interrupt
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;
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;Now check to see if we need to do a move. If we do, then we need to turn off VDC writes to
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;ensure that the data in VRAM isnt overwitten with a new field in the event that we take too long.
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;
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;Note that A1 is our global data pointer
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Movea.l A1,A0 ; move global pointer in A0
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Movea.l (A0),A0 ; dereference handle
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Tst.W GVdig.gAsync_Flag(A0) ; test flag to see if we need to do move
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Beq.s @NoMove ; branch if not move time
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;We need to do a pseudo async move, so we must now set things up
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Move.l #1,CIVIC+vdc_clock_enable ; turn off VDC access to VRAM
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@NoMove
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;
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;Now schedule the move and user function as a deferUserFn for VM (if in middle of page fault)
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;
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Lea INT_Mv_User,A0 ; Pass the routines address
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Move.l A1,D0 ; Pass the global parameter
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_DeferUserFn ; Defer the move and user function until safe for VM
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@NoUserRtn
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; Move.b (SP)+,D0 ; Swap back to previous mode.
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; _SwapMMUMode ; Do fast swap.
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Moveq #1,D0 ; Signal that the interrupt was serviced
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@FinishThis
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Move.l (SP)+,D1 ; Restore our work registers.
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Move.l (SP)+,A0 ; (Two Moves are faster than a Movem.)
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RTS
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ENDP
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;********************************************************************
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;
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; Int_Mv_User
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;
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; This is setup by the VDC interrupt routine to do the async.
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; data move and call the user function.
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;
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; This routine is called as a DeferUserFn for VM. This is to ensure
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; that a double pagefault doesn't happen during the move or
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; by the user function.
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;
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;********************************************************************
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INT_Mv_User proc export
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Move.l A0,A1 ; remember the defered parameter is passed in A1
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;Note that A1 is our global data pointer
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Movea.l (A1),A1
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AddQ.w #1,(A1) ; inc. interrupt flag counter
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AddQ.l #1,GVdig.gVDC_User_FCount(A1) ; inc. field count incase needed
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;**************************************************************
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;This does the Async Move if requested
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;**************************************************************
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Tst.W GVdig.gAsync_Flag(A1) ; test flag to see if we need to do move
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Beq @UserRoutine ; branch if not move time
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; _Debugger
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;We need to do a pseudo async move, so we must now set things up
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Move.l #1,CIVIC+vdc_clock_enable ; turn off VDC access to VRAM
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Move.l A3,-(SP) ; Save A3 so we can use it, and to be restored
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Move.l A4,-(SP) ; Save A4 so we can use it, and to be restored
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Move.l A1,A3 ; Now use A3 for our global pointer
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Move.l CIVIC+big_small_video,D1 ; Get big_small_video bit from civic
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Andi.l #$00000001,D1 ; Look only at bit, also clear msword of A4
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Move.l D1,A4
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beq.s @SmallVideo ; Branch if small video (line is 0x400 bytes long)
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Move.w #$0200,A4 ; Was big video (line is 0x600 bytes long)
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@SmallVideo
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Add.w #$0400,A4 ; A4 now has the correct line bytes for our video buffer
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Moveq #0,D1 ; this makes sure highbyte is zero
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Move.w GVdig.gAsync_V_Lines(A3),D1 ; get line counter
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Move.l GVdig.gAsync_Source_Start(A3),A0 ; init. to start of video vram buffer area B6_Fix compression (Bug 1077255)
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Move.l GVdig.gAsync_Base(A3),A1 ; init. destination
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Tst.b GVdig.gLineDoubling(A3) ; test to see if line doubling
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Beq.s @The1Loop ; branch if not doubling
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Bra.s @The2Loop
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;**************************************************************
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; This does the Move when line doubling (we copy each line twice)
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;**************************************************************
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@Move2Loop
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;This moves the first line
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Move.l A0,-(SP) ; Save source pointer
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Move.l A1,-(SP) ; Save destination pointer
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Move.l GVdig.gAsync_Bytes(A3),D0 ; Get no. of bytes
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Jsr FastMove ; Do a series of move16s if possible
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; _BlockMove ; move the line
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Move.l (SP)+,A1 ; Restore destination.
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Move.l (SP)+,A0 ; Restore source
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DBF D1,@Move2nd ; dec. line counter, branch if not -1
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Bra.s @MoveDone
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@Move2nd
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Add.l GVdig.gAsync_Row_Bytes(A3),A1 ; inc. destination by one line offset
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;This moves the second line
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Move.l A0,-(SP) ; Save source pointer
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Move.l A1,-(SP) ; Save destination pointer
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Move.l GVdig.gAsync_Bytes(A3),D0 ; Get no. of bytes
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Jsr FastMove ; Do a series of move16s if possible
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; _BlockMove ; move the line
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Move.l (SP)+,A1 ; Restore destination.
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Move.l (SP)+,A0 ; Restore source
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Add.l A4,A0 ; inc. source by one line
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Add.l GVdig.gAsync_Row_Bytes(A3),A1 ; inc. destination by one line offset
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@The2Loop
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DBF D1,@Move2Loop ; dec. line counter, branch if not 0
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Bra.s @MoveDone
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;**************************************************************
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; This does the Move when not line doubling
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;**************************************************************
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@Move1Loop
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Move.l A0,-(SP) ; Save source pointer
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Move.l A1,-(SP) ; Save destination pointer
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Move.l GVdig.gAsync_Bytes(A3),D0 ; Get no. of bytes
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Jsr FastMove ; Do a series of move16s if possible
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; _BlockMove ; move the line
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Move.l (SP)+,A1 ; Restore destination.
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Move.l (SP)+,A0 ; Restore source
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Add.l A4,A0 ; inc. source by one line
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Add.l GVdig.gAsync_Row_Bytes(A3),A1 ; inc. destination by one line offset
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@The1Loop
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DBF D1,@Move1Loop ; dec. line counter, branch if not 0
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@MoveDone
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Tst.l GVdig.gAsync_DonePtr(A3) ; see if done flag ptr is null or not
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Beq.s @NoDoneFlag ; branch if nil, no done flag wanted
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Move.l GVdig.gAsync_DonePtr(A3),A0 ; else get done flag ptr in A0
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Move.w #$ffff,(A0) ; set the flag that we are done moving
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@NoDoneFlag
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Clr.w GVdig.playThruState(A3) ; set playThruState= OFF
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;Now finish up by clearing the move flag (so we wont end up moving it until the flag is set again by the VDig)
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Clr.w GVdig.gAsync_Flag(A3) ; clear the move test flag
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Move.l A3,A1 ; restore global pointer
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Move.l (SP)+,A4 ; Restore saved A4
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Move.l (SP)+,A3 ; Restore saved A3
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;**************************************************************
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;Now see if we have a user routine defined and if we need to call it.
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;**************************************************************
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@UserRoutine
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Tst.l GVdig.gVDC_User_Proc(A1) ; see if an interrupt routine was specified
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Beq.s @NoUserRtn ; branch if no user routine defined
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Tst.l GVdig.gVDC_User_Flags(A1) ; test flags to see if its a field to be called
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Beq.s @NoUserRtn ; branch if no fields were specified
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;First see if user wants even field interrupt
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Btst #0,GVdig.gVDC_User_Flags+3(A1) ; look at lsbyte of user specified flags
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Beq.s @TryOdd ; if user doesnt want even, try odd
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Cmp.l #1,GVdig.gVDC_User_Field(A1) ; see if VDC set to only even fields
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Beq.s @ItsEven ; branch if it was set to only even
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Tst.l GVdig.gVDC_User_Field(A1) ; look at what VDC was set to
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Bne.s @TryOdd ; if not VDC both fields, try odd
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Btst #0,GVdig.gVDC_User_FCount+3(a1) ; then VDC is set to both, look at counter
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Bne.s @TryOdd ; if not even, try odd else its even time
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@ItsEven
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MOVEM.L A1-A6/D1-D7,-(SP) ; Protect the user from messing up register values
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Move.l #1,-(A7) ; pass flag (even field)
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Bra.s @CallUser
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@TryOdd
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;Now see if user wants odd field interrupt
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Btst #1,GVdig.gVDC_User_Flags+3(A1)
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Beq.s @NoUserRtn ; if user doesnt want odd, dont call
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Cmp.l #2,GVdig.gVDC_User_Field(A1) ; see if VDC set to only odd fields
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Beq.s @ItsOdd ; branch if it was set to only odd
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Tst.l GVdig.gVDC_User_Field(A1) ; look at what VDC was set to
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Bne.s @NoUserRtn ; if not VDC both fields, dont call
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Btst #0,GVdig.gVDC_User_FCount+3(A1) ; then VDC is set to both, look at counter
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Beq.s @NoUserRtn ; if not odd, dont call, else its odd time
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@ItsOdd
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MOVEM.L A1-A6/D1-D7,-(SP) ; Protect the user from messing up register values
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Move.l #2,-(A7) ; pass flag (odd field
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@CallUser
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Move.l GVdig.gVDC_User_Refcon(A1),-(A7) ; pass user interrupt refcon
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Move.l GVdig.gVDC_User_Proc(A1),A1 ; get interrupt routine addr.
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jsr (A1) ; call user interrupt routine
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;****User interrupt routine will return here
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MOVEM.L (SP)+,A1-A6/D1-D7 ; Restore register values
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@NoUserRtn
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rts ; now just return
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;**************************************************************
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;Fast Move Routine using Move16s
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;**************************************************************
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FastMove
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Move.l D1,-(SP) ; Save D1
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Move.l D2,-(SP) ; Save D2
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Move.l A0,D1
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Move.l A1,D2
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Or.l D1,D2 ; Or the source and destination
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Andi.B #$0f,D2 ;is the low 4 bits zero
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Beq.s CanMove
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;We arrive here if we are not 16 byte alligned, must use block move
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Move.l (SP)+,D2 ; Restore D2
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Move.l (SP)+,D1 ; Restore D1
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_BlockMoveData
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rts
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;We arrive here if the source and destination are both 16 byte aligned
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CanMove
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Move.l A2,-(SP) ; Save A2
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Andi.B #$f0,D0 ; And out mod 16 bits
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Asr.L #2,D0 ; Now have displacement from bottom of Move16s
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Neg.L D0
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Lea (TheMove16s),A2
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Jmp (A2,D0.L)
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;We need 768*2 = 1536 bytes max to move, 1536/16=96 move16s (we'll setup with 100, just incase we somehow need them.)
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Move16 (A0)+,(A1)+ ; 10 Move16s
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+ ; 10 Move16s
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+ ; 10 Move16s
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+ ; 10 Move16s
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+ ; 10 Move16s
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+
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Move16 (A0)+,(A1)+ ; 10 Move16s
|
|
Move16 (A0)+,(A1)+
|
|
Move16 (A0)+,(A1)+
|
|
Move16 (A0)+,(A1)+
|
|
Move16 (A0)+,(A1)+
|
|
Move16 (A0)+,(A1)+
|
|
Move16 (A0)+,(A1)+
|
|
Move16 (A0)+,(A1)+
|
|
Move16 (A0)+,(A1)+
|
|
Move16 (A0)+,(A1)+
|
|
|
|
Move16 (A0)+,(A1)+ ; 10 Move16s
|
|
Move16 (A0)+,(A1)+
|
|
Move16 (A0)+,(A1)+
|
|
Move16 (A0)+,(A1)+
|
|
Move16 (A0)+,(A1)+
|
|
Move16 (A0)+,(A1)+
|
|
Move16 (A0)+,(A1)+
|
|
Move16 (A0)+,(A1)+
|
|
Move16 (A0)+,(A1)+
|
|
Move16 (A0)+,(A1)+
|
|
|
|
Move16 (A0)+,(A1)+ ; 10 Move16s
|
|
Move16 (A0)+,(A1)+
|
|
Move16 (A0)+,(A1)+
|
|
Move16 (A0)+,(A1)+
|
|
Move16 (A0)+,(A1)+
|
|
Move16 (A0)+,(A1)+
|
|
Move16 (A0)+,(A1)+
|
|
Move16 (A0)+,(A1)+
|
|
Move16 (A0)+,(A1)+
|
|
Move16 (A0)+,(A1)+
|
|
|
|
Move16 (A0)+,(A1)+ ; 10 Move16s
|
|
Move16 (A0)+,(A1)+
|
|
Move16 (A0)+,(A1)+
|
|
Move16 (A0)+,(A1)+
|
|
Move16 (A0)+,(A1)+
|
|
Move16 (A0)+,(A1)+
|
|
Move16 (A0)+,(A1)+
|
|
Move16 (A0)+,(A1)+
|
|
Move16 (A0)+,(A1)+
|
|
Move16 (A0)+,(A1)+
|
|
|
|
Move16 (A0)+,(A1)+ ; 10 Move16s
|
|
Move16 (A0)+,(A1)+
|
|
Move16 (A0)+,(A1)+
|
|
Move16 (A0)+,(A1)+
|
|
Move16 (A0)+,(A1)+
|
|
Move16 (A0)+,(A1)+
|
|
Move16 (A0)+,(A1)+
|
|
Move16 (A0)+,(A1)+
|
|
Move16 (A0)+,(A1)+
|
|
Move16 (A0)+,(A1)+
|
|
TheMove16s ; Warning, dont move this from the bottom of the move16s table
|
|
;
|
|
;Now we finish up with whatever bytes that are left.
|
|
;
|
|
; _Debugger
|
|
|
|
Move.l GVdig.gAsync_Bytes(A3),D0 ; Get total no. of bytes on the line
|
|
Andi.W #$000f,D0 ; look only at whats left after move 16s
|
|
Move.w QMoveLT16(PC,D0.W*2),D0 ; Get jump address from table
|
|
Jmp QMoveLT16(PC,D0.W) ; Jump relative to QMoveLT16+PC+D0
|
|
;
|
|
; Jump table for small quick moves (left overs from move16s)
|
|
;
|
|
QMoveLT16
|
|
dc.w DoneQ-QMoveLT16
|
|
dc.w Quick1-QMoveLT16
|
|
dc.w Quick2-QMoveLT16
|
|
dc.w Quick3-QMoveLT16
|
|
dc.w Quick4-QMoveLT16
|
|
dc.w Quick5-QMoveLT16
|
|
dc.w Quick6-QMoveLT16
|
|
dc.w Quick7-QMoveLT16
|
|
dc.w Quick8-QMoveLT16
|
|
dc.w Quick9-QMoveLT16
|
|
dc.w Quick10-QMoveLT16
|
|
dc.w Quick11-QMoveLT16
|
|
dc.w Quick12-QMoveLT16
|
|
dc.w Quick13-QMoveLT16
|
|
dc.w Quick14-QMoveLT16
|
|
dc.w Quick15-QMoveLT16
|
|
|
|
|
|
|
|
Quick1 Move.b (A0)+,(A1)+
|
|
Bra.s DoneQ
|
|
|
|
Quick2 Move.w (A0)+,(A1)+
|
|
Bra.s DoneQ
|
|
|
|
Quick3 Move.w (A0)+,(A1)+
|
|
Move.b (A0)+,(A1)+
|
|
Bra.s DoneQ
|
|
|
|
Quick4 Move.l (A0)+,(A1)+
|
|
Bra.s DoneQ
|
|
|
|
Quick5 Move.l (A0)+,(A1)+
|
|
Move.b (A0)+,(A1)+
|
|
Bra.s DoneQ
|
|
|
|
Quick6 Move.l (A0)+,(A1)+
|
|
Move.w (A0)+,(A1)+
|
|
Bra.s DoneQ
|
|
|
|
Quick7 Move.l (A0)+,(A1)+
|
|
Move.w (A0)+,(A1)+
|
|
Move.b (A0)+,(A1)+
|
|
Bra.s DoneQ
|
|
|
|
Quick8 Move.l (A0)+,(A1)+
|
|
Move.l (A0)+,(A1)+
|
|
Bra.s DoneQ
|
|
|
|
Quick9 Move.l (A0)+,(A1)+
|
|
Move.l (A0)+,(A1)+
|
|
Move.b (A0)+,(A1)+
|
|
Bra.s DoneQ
|
|
|
|
Quick10 Move.l (A0)+,(A1)+
|
|
Move.l (A0)+,(A1)+
|
|
Move.w (A0)+,(A1)+
|
|
Bra.s DoneQ
|
|
|
|
Quick11 Move.l (A0)+,(A1)+
|
|
Move.l (A0)+,(A1)+
|
|
Move.w (A0)+,(A1)+
|
|
Move.b (A0)+,(A1)+
|
|
Bra.s DoneQ
|
|
|
|
Quick12 Move.l (A0)+,(A1)+
|
|
Move.l (A0)+,(A1)+
|
|
Move.l (A0)+,(A1)+
|
|
Bra.s DoneQ
|
|
|
|
Quick13 Move.l (A0)+,(A1)+
|
|
Move.l (A0)+,(A1)+
|
|
Move.l (A0)+,(A1)+
|
|
Move.b (A0)+,(A1)+
|
|
Bra.s DoneQ
|
|
|
|
Quick14 Move.l (A0)+,(A1)+
|
|
Move.l (A0)+,(A1)+
|
|
Move.l (A0)+,(A1)+
|
|
Move.w (A0)+,(A1)+
|
|
Bra.s DoneQ
|
|
|
|
Quick15 Move.l (A0)+,(A1)+
|
|
Move.l (A0)+,(A1)+
|
|
Move.l (A0)+,(A1)+
|
|
Move.w (A0)+,(A1)+
|
|
Move.b (A0)+,(A1)+
|
|
|
|
DoneQ
|
|
Move.l (SP)+,A2 ; Restore A2
|
|
|
|
Move.l (SP)+,D2 ; Restore D2
|
|
Move.l (SP)+,D1 ; Restore D1
|
|
|
|
rts
|
|
|
|
|
|
|
|
ENDP
|
|
|
|
END |