supermario/base/SuperMarioProj.1994-02-09/Toolbox/DisplayMgr/DisplayMgrUtils.c
2019-06-29 23:17:50 +08:00

1338 lines
43 KiB
C

/*
File: DisplayMgrUtils.c
Contains: Contains utility routines for Display Manager
Written by: Ian Hendry
Copyright: © 1993 by Apple Computer, Inc., all rights reserved.
Change History (most recent first):
<11> 11/5/93 IH Sync with Excelsior.
<SM10> 10/10/93 IH Sync with Excelsior.
<9> 9/10/93 IH Fix cursor bug in horror ROMs and SuperMario..
<8> 8/26/93 IH #1108969 <KON>: Move Display Manager Apple event define to
Displays.h.
<7> 8/16/93 IH #1099391 <KON>: Fix apple event notification. Move some
utilities from DisplayMgr.c to here.
<6> 8/4/93 IH #1101633,1098397,1101795,1101636,1102280 <KON>: Fix 1102280:
return new device rect from declROM. Also bail gracefully if
there is no slot for a given gDevice.
<5> 6/25/93 IH Fix decl ROM lookup. (searched one level too far). It still
worked, but I'm not sure why.
<4> 6/22/93 IH Fix code to get timing information from DeclROM.
<3> 6/1/93 IH Add Utility call to timing mode info from Decl ROM.
<2> 5/28/93 IH #1081805,1086363: Add activeOnly booleans for
DMGetFirstScreenDevice and DMGetNextScreenDevice. Added some
warnings and comments for future development.
<1> 4/8/93 IH first checked in
*/
#ifndef __APPLEEVENTS__
#include <AppleEvents.h>
#endif
#ifndef __GESTALTEQU__
#include <GestaltEqu.h>
#endif
#ifndef __MENUS__
#include <Menus.h>
#endif
#ifndef __PROCESSES__
#include <Processes.h>
#endif
#ifndef __QDOFFSCREEN__
#include <QDOffscreen.h>
#endif
#ifndef __RESOURCES__
#include <Resources.h>
#endif
#ifndef __RETRACE__
#include <Retrace.h>
#endif
#ifndef __TOOLUTILS__
#include <ToolUtils.h> // Might want to get rid of "HiWord" and then I don't need this
#endif
#ifndef __SYSEQU__
#include <SysEqu.h>
#endif
#ifndef __ERRORS__
#include <Errors.h>
#endif
#ifndef __PALETTES__
#include <Palettes.h>
#endif
#ifndef __SLOTS__
#include <Slots.h>
#endif
#ifndef __VIDEO__
#include <Video.h>
#endif
#ifndef __ROMDEFS__
#include <ROMDefs.h>
#endif
#ifndef __DEVICES__
#include <Devices.h>
#endif
#ifndef __MENUMGRPRIV__
#include "MenuMgrPriv.h"
#endif
#ifndef __PALETTESPRIV__
#include "PalettesPriv.h"
#endif
#ifndef __PROCESSESPRIV__
#include "ProcessesPriv.h"
#endif
#ifndef __DATA__
#include "Data.h" // Needs a better way to get the PEntry struct (now in {Sources}ProcessMgr:Data.h
#endif
#ifndef __DISPLAYS__
#include "Displays.h"
#endif
#ifndef __DISPLAYSPRIV__
#include "DisplaysPriv.h"
#endif
#ifndef __EXPANDMEMPRIV__
#include "ExpandMemPriv.h"
#endif
Boolean IsActiveScreenDevice(GDHandle theDevice,Boolean activeOnly)
{
// Check to see that the device is non-nil
// Has a driver (i.e., non-zero refNum)
// and that it is a screen device
// and either that we do not care if it is active only or that it is active now
return( ( nil != theDevice ) &&
( 0 != (*theDevice)->gdRefNum ) &&
( TestDeviceAttribute(theDevice, mainScreen) || TestDeviceAttribute(theDevice, screenDevice) ) &&
( !activeOnly || TestDeviceAttribute(theDevice, screenActive)) );
}
/* GetActiveScreenDeviceCount() returns either number of active screen (if activeOnly is set true), or it
// returns the total number screen devices (if activeOnly is false).
*/
unsigned short
GetActiveScreenDeviceCount(
Boolean activeOnly)
{ GDHandle gDevice = DMGetFirstScreenDevice(activeOnly);
unsigned short activeScreenDeviceCount = 0;
while (nil != gDevice)
{ if (IsActiveScreenDevice(gDevice,activeOnly))
activeScreenDeviceCount++;
gDevice = DMGetNextScreenDevice(gDevice,activeOnly);
}
return(activeScreenDeviceCount);
}
GDHandle FindMaxCoverageDevice(const Rect* windowRect)
// Find the device with most area of the window
// Should we return nil if there is no intersection or should we return MainDevice?
//
// What about alerts and modals? They need to go completely on the screen (not just partially).
// How do I tell if a dialog has a title bar?
{
Rect checkRect; // Used to check whether the window intersects the device
Rect tempRect; // Rectangle of intersection between window and rect
unsigned long tempArea; // Temp coverage
unsigned long maxArea = 0; // Max coverage so far
GDHandle maxDevice = nil; // In case there is NO intersection with a device
GDHandle checkDevice = DMGetFirstScreenDevice(true); // Start to walk device list
while( checkDevice )
{
checkRect = (*checkDevice)->gdRect;
if( SectRect(&checkRect,windowRect,&tempRect) ) // Does rect hit device?
{
tempArea = (tempRect.right-tempRect.left)*(tempRect.bottom-tempRect.top);
if( tempArea > maxArea )
{
maxArea = tempArea;
maxDevice = checkDevice;
}
}
checkDevice = DMGetNextScreenDevice(checkDevice,true);
}
return(maxDevice);
}
GDHandle FindClosestDevice(const Rect* windowRect)
// MUST RETURN A DEVICE!!
{
Rect checkRect; // Used to check whether the window intersects the device
register long minDistanceSqrd = 0x7FFFFFFF; // Minimum Distance so far
register long testDistanceSqrd;
register long displayRadiusSqrd;
long displayX,displayY;
long xDist,yDist;
register GDHandle minDevice = GetMainDevice(); // In case there is NO intersection with a device
register GDHandle checkDevice = DMGetFirstScreenDevice(true); // Start to walk device list
while( checkDevice )
{
checkRect = (*checkDevice)->gdRect;
// We will be measuring distance from the center of the monitors to
// the center of the window.
//
// This may mean we favor small monitors (because the distance to their
// centers is smaller). I can always change it.
//
// We do not really want to spent a lot of time getting this just right
// so we adjust the size of the monitor
// from the distance.
xDist = (checkRect.left+checkRect.right)/2 - (windowRect->left+windowRect->right)/2;
yDist = (checkRect.top+checkRect.bottom)/2 - (windowRect->top+windowRect->bottom)/2;
displayX = checkRect.right - checkRect.left;
displayY = checkRect.bottom - checkRect.top;
displayRadiusSqrd = ( (checkRect.right - checkRect.left)*(checkRect.right - checkRect.left) +
(checkRect.bottom - checkRect.top)*(checkRect.bottom - checkRect.top) ) / 4;
displayRadiusSqrd = 0;
testDistanceSqrd = xDist*xDist + yDist*yDist - displayRadiusSqrd;
if( testDistanceSqrd < minDistanceSqrd )
{
minDistanceSqrd = testDistanceSqrd;
minDevice = checkDevice;
}
checkDevice = DMGetNextScreenDevice(checkDevice,true);
}
return(minDevice);
}
void GetWindowGlobalRegion(WindowPeek theWindow,RgnHandle windowRgn,Point *structOffset, Boolean isMovable,Boolean hasStructRgn)
{
Point portOffset;
Rect windowRect;
// Design Issue - Windows in hidden layers have empty structure regions
// Getting the struct window directly gets a better judge of the actual window position but
// it means window movement may be different depending on whether it is hidden.
//
if( hasStructRgn ) // When a layer is hidden, window regions are empty
{
UnionRgn( theWindow->strucRgn,theWindow->contRgn,windowRgn);
structOffset->v = (*theWindow->contRgn)->rgnBBox.top - (*theWindow->strucRgn)->rgnBBox.top;
structOffset->h = (*theWindow->contRgn)->rgnBBox.left - (*theWindow->strucRgn)->rgnBBox.left;
}
else
{
// In this case, we are not sure how big the structRgn of the window is because it is hidden.
// Therefore we have to guess.
//
// We guess the rect of the port with room for a titlebar
//
if( isMovable )
structOffset->v = kDefaultTitleBarHeight;
else structOffset->v = 0;
structOffset->h = 0;
windowRect = theWindow->port.portRect;
// DANGER - in resolution independent QD, the pixmap bounds are adjusted for the resolution of the device.
//
if( DM__IsColorPort( &theWindow->port ) )
portOffset = *(Point *)&(*((CGrafPtr )&theWindow->port)->portPixMap)->bounds.top;
else portOffset = *(Point *)&theWindow->port.portBits.bounds.top;
OffsetRect(&windowRect,-portOffset.h,-portOffset.v);
if( isMovable )
{
windowRect.top -= kDefaultTitleBarHeight; // Guess at window title height
windowRect.left -= kDefaultTitleBarHeight; // Guess at window title height
}
RectRgn(windowRgn,&windowRect);
// DANGER -- add more checks for known WDEFs. Are Truth WDEFs ever going to ship?
// If so they we need to handle them. Perhaps we need to keep the offsets in globals somewhere
// so I do not have to alter the code.
}
}
Rect *LocalPinRectToRect(register Rect *r,register Rect *pinRect)
{
register short dx,dv;
dx = pinRect->right - r->right;
if (dx<0) { r->left += dx; r->right += dx; }
else
{
dx = pinRect->left - r->left;
if (dx>0) { r->left += dx; r->right += dx; }
}
dv = pinRect->bottom - r->bottom;
if (dv<0) { r->top += dv; r->bottom += dv; }
else
{
dv = pinRect->top - r->top;
if (dv>0) { r->top += dv; r->bottom += dv; }
}
return r;
}
/*
Boolean TestFlagBit(unsigned long flagLong,short flagBit)
{
return( 0 != (flagLong & (1<<flagBit)) )
}
void SetFlagBit(unsigned long *flagLong,short flagBit)
{
flagLong |= (1<<flagBit);
}
*/
OSErr CheckExpandMem(Boolean allocateIfNeeded)
{
ExpandMemPtr newExpandMem = nil; // Set to non-nil if we need it
ExpandMemPtr savedExpandMem = GetExpandMem(); // How is expandmem now?
if( ((Ptr )-1) == savedExpandMem ) // -1 means not installed (we check for nil next)
savedExpandMem = nil;
if( nil == savedExpandMem || GetExpandMemVersion() < emCurVersion )
{
if( allocateIfNeeded )
newExpandMem = (ExpandMemPtr )NewPtrSysClear(sizeof(ExpandMemRec));
if( nil == newExpandMem )
{
SysError(dsMemFullErr); // Get error code and croak
return(memFullErr); // In case some Macsbug user wants to keep going, return an error
}
}
if( nil != newExpandMem ) // If we allocated a new expandmem, then install it
{
if( savedExpandMem ) // We blockmove if we have a source
BlockMove((Ptr )savedExpandMem,(Ptr )newExpandMem,savedExpandMem->emSize);
newExpandMem->emVersion = emCurVersion; // Just to be safe, I will make sure new ExpandMem is
newExpandMem->emSize = sizeof(ExpandMemRec); // completely correct before replacing the old ExpandMem
(*((ExpandMemPtr *)ExpandMem)) = newExpandMem; // Replace the old ExpandMem vector
if( savedExpandMem ) // If we allocated a newExpandMem,
DisposePtr( (Ptr )savedExpandMem ); // Then get rid of the old ExpandMem.
}
return( noErr );
}
OSErr GetGDeviceVideoMode(GDHandle theDevice,VDSwitchInfoPtr videoMode,Boolean* driverHasGetCurMode)
{
OSErr getModeErr;
CntrlParam pBlock;
AuxDCEHandle theDCE;
*driverHasGetCurMode = true;
pBlock.ioNamePtr = nil;
pBlock.ioCRefNum = (*theDevice)->gdRefNum;
pBlock.csCode = cscGetCurMode;
*(Ptr *)&pBlock.csParam[0] = (Ptr )videoMode;
getModeErr = PBStatusSync((ParmBlkPtr )&pBlock);
if( statusErr == getModeErr ) // If the call is not implemented in the driver, then fill it out by hand
{
*driverHasGetCurMode = false; // Mark that this driver does not support get video mode
theDCE = (AuxDCEHandle )GetDCtlEntry( (*theDevice)->gdRefNum );
if( theDCE )
{
videoMode->csMode = (*theDevice)->gdMode;
videoMode->csData = (unsigned char )(*theDCE)->dCtlSlotId;
videoMode->csPage = 0; // What should I set this to?
videoMode->csBaseAddr = (Ptr )(*theDCE)->dCtlDevBase;
videoMode->csReserved = 0;
getModeErr = noErr;
}
}
return(getModeErr);
}
OSErr SwitchVideoMode(GDHandle theDevice,VDSwitchInfoPtr newMode)
{
OSErr switchModeErr;
CntrlParam pBlock;
pBlock.ioNamePtr = nil;
pBlock.ioCRefNum = (*theDevice)->gdRefNum;
pBlock.csCode = cscSwitchMode;
*(Ptr *)&pBlock.csParam[0] = (Ptr )newMode;
HideCursor();
switchModeErr = PBControlSync((ParmBlkPtr )&pBlock);
DMMoveCursor(nil,nil);
ShowCursor();
return(switchModeErr);
}
OSErr GetDisplayConnection(GDHandle theDevice,VDDisplayConnectInfoPtr connectInfo)
{
OSErr connectionErr;
CntrlParam pBlock;
pBlock.ioNamePtr = nil;
pBlock.ioCRefNum = (*theDevice)->gdRefNum;
pBlock.csCode = cscGetConnection;
*(Ptr *)&pBlock.csParam[0] = (Ptr )connectInfo;
connectionErr = PBStatusSync((ParmBlkPtr )&pBlock);
return(connectionErr);
}
OSErr GetTimingMode(GDHandle theDevice,VDTimingInfoPtr timingInfo)
{
OSErr connectionErr;
CntrlParam pBlock;
pBlock.ioNamePtr = nil;
pBlock.ioCRefNum = (*theDevice)->gdRefNum;
pBlock.csCode = cscGetModeTiming;
*(Ptr *)&pBlock.csParam[0] = (Ptr )timingInfo;
connectionErr = PBStatusSync((ParmBlkPtr )&pBlock);
return(connectionErr);
}
Boolean DisplayHasMenu(GDHandle aDevice)
// Needs to change to support multiple menu bars.
{
// DANGER -- should we only check for hasAuxMenuBar (ie hasMenuBar)?
// Should we move this flag into internal data structures?
// Should we have a global that tell us so I don't have to change the code?
return( TestDeviceAttribute(aDevice, mainScreen) || TestDeviceAttribute(aDevice, hasAuxMenuBar) );
}
pascal OSErr DM_GetBestDepthModeInfo(GDHandle theDevice,VDSwitchInfoPtr modeInfo,unsigned long depthMode,short* bestDepth, Rect* modeRect)
//
// Return the mode number (128-133 or so) for the some depth
// or zero if no such mode available.
// This routine should be patched if we ever stop using the slot manager.
//
// depthMode = 0 => current device depth
// depthMode < 128 => Special constant (for now depth only)
// depthMode >=128 => Actual mode requested
{
SpBlock slotBlock;
Ptr savedSlotInfoPtr;
VPBlockPtr videoParams;
OSErr slotError;
OSErr modeInfoError;
unsigned char walkModes;
short depthSoFar = 0;
unsigned short theSlot;
unsigned short theID;
unsigned short theExtDev = 0,
tempExtDev;
Rect rectSoFar;
modeInfoError = GetDeviceSlotInfo(theDevice,&theSlot,&theID,&tempExtDev);
SetRect(&rectSoFar,0,0,0,0);
if( noErr == modeInfoError )
{
if( 0 == depthMode ) // Special case if depthmode is zero, then look for current depth
depthMode = (*(*theDevice)->gdPMap)->pixelSize;
if( 0 == modeInfo->csData )
{
modeInfo->csData = theID;
theExtDev = tempExtDev;
}
slotBlock.spParamData = (1<<fall)+(1<<foneslot); // Search only the specified slot and search all resources (even disabled)
slotBlock.spSlot = theSlot; // Which slot
slotBlock.spID = modeInfo->csData; // Funtional sResource ID if new screen mode
slotBlock.spExtDev = theExtDev; // Why - because you always do (although it seems to work even setting it to different values)
// slotBlock.spCategory = catDisplay; // We want only display sResources
// slotBlock.spCType = typeVideo; // We want only video sResources from the display card
// slotBlock.spDrvrSW = drSwApple; // We want only video sResources for an apple driver
// slotBlock.spTBMask = 1; // ignore spDrvrHW
// slotError = SGetTypeSRsrc(&slotBlock); // Find the slot resource DOES NOT WORK FOR THIS -- always gets next resource
// This is very lame if you happen to be trying to set to the last
// sResource (and then you get an error). I could try something fancy
// like setting the search bit (in case anyone ever pays attention to it)
// and subtracting one from the spID, but that is gross.
slotError = SGetSRsrc(&slotBlock); // Find the slot resource
if( noErr == slotError && // If I cannot use SGetTypeSRsrc, then I need to check my work.
(slotBlock.spCategory != catDisplay || slotBlock.spCType != typeVideo || slotBlock.spDrvrSW != drSwApple))
slotError = paramErr;
else
savedSlotInfoPtr = slotBlock.spsPointer; // Save the functional sResource table
if( noErr == slotError )
{
if ( 128 > depthMode ) // Search by depth
{
walkModes = 0x80; // Start looking for video parameters at 0x80;
while( walkModes != endOfList ) // Walk ALL the vidParams (even past holes)
{
slotBlock.spID = walkModes; // Look at walkModes
slotBlock.spsPointer = savedSlotInfoPtr; // Start at the functional sResource table
if( noErr == SFindStruct(&slotBlock) ) // Did I find a video mode?
{
slotBlock.spID = mVidParams; // Look for mVid parameters in the video mode
if( noErr == SGetBlock(&slotBlock) ) // Did I find them?
{
videoParams = (VPBlockPtr )slotBlock.spResult;
if( depthMode == videoParams->vpPixelSize ) // Is the video is the same depth?
{
depthSoFar = videoParams->vpPixelSize;
modeInfo->csMode = walkModes; // If so, we got what we came for
rectSoFar = videoParams->vpBounds;
modeInfoError = noErr; // We have a solution
break; // Go home with this mode
}
else // Otherwise update the closest mode
{
if( 0 == modeInfo->csMode || // If we have no candidate or this is closer to our desired depth
(depthSoFar < videoParams->vpPixelSize) && (depthMode > videoParams->vpPixelSize) )
{
// Best fit so far.
// We are going for as deep as possible without overshooting the old depth
// DANGER: this will screw up would be if the first entry was deeper than our desired depth
depthSoFar = videoParams->vpPixelSize; // Save where we are so far
modeInfo->csMode = walkModes; // Take this mode as a candidate
rectSoFar = videoParams->vpBounds; // Get the rect too
modeInfoError = noErr; // We have a candidate
}
}
DisposePtr((Ptr )videoParams); // SGetBlock always returns a pointer
videoParams = 0; // Zero it just to be paranoid
}
}
walkModes++;
}
if( videoParams ) // Did we exit loop with break?
DisposePtr((Ptr )videoParams); // If so then we leaked.
}
else // Search for real ID....
{
modeInfo->csMode = depthMode;
slotBlock.spID = depthMode; // Look at depthMode
slotBlock.spsPointer = savedSlotInfoPtr; // Start at the functional sResource table
if( noErr == SFindStruct(&slotBlock) ) // Did I find a video mode?
{
slotBlock.spID = mVidParams; // Look for mVid parameters in the video mode
if( noErr == SGetBlock(&slotBlock) ) // Did I find them?
{
videoParams = (VPBlockPtr )slotBlock.spResult;
depthSoFar = videoParams->vpPixelSize;
rectSoFar = videoParams->vpBounds;
DisposePtr((Ptr )videoParams); // SGetBlock always returns a pointer
videoParams = 0; // Zero it just to be paranoid
}
}
}
}
}
if( bestDepth )
*bestDepth = depthSoFar;
if( modeRect )
*modeRect = rectSoFar;
return(modeInfoError);
}
OSErr GetDeviceSlotInfo(GDHandle theDevice,unsigned short* theSlot,unsigned short* theID, unsigned short* theExtDev)
{
OSErr getSlotError;
short gdRefNum;
AuxDCEHandle theDCE;
if( theSlot ) *theSlot = 0;
if( theID ) *theID = 0;
if( theExtDev ) *theExtDev = 0;
getSlotError = unitEmptyErr;
gdRefNum = (*theDevice)->gdRefNum;
if( gdRefNum )
{
theDCE = *((*(AuxDCEHandle **)UTableBase) - (1+gdRefNum));
if( theDCE )
{
if( theSlot ) *theSlot = (*theDCE)->dCtlSlot;
if( theID ) *theID = (unsigned char )(*theDCE)->dCtlSlotId;
if( theExtDev ) *theExtDev = (*theDCE)->dCtlExtDev;
getSlotError = noErr;
}
}
return(getSlotError);
}
OSErr GetTimingFromDecl(GDHandle theDevice,short displayType,VDTimingInfoPtr declTiming)
{
#pragma unused(displayType);
SpBlock slotBlock;
OSErr slotError;
unsigned short theSlot;
slotError = GetDeviceSlotInfo(theDevice,&theSlot,nil,nil);
if( noErr == slotError )
{
declTiming->csTimingFormat = kDeclROMtables;
slotBlock.spParamData = (1<<foneslot); // Search only the specified slot and search only enalbed resources
slotBlock.spSlot = theSlot; // Which slot
slotBlock.spID = 0; // Funtional sResource ID if new screen mode
slotBlock.spExtDev = 0; // Why - because you always do (although it seems to work even setting it to different values)
slotBlock.spCategory = catBoard; // We want only baord sResources
slotBlock.spCType = typeBoard; // We want only baord sResources
slotBlock.spDrvrSW = 0; // We want do not care about this
slotBlock.spDrvrHW = 0; // We want do not care about this
slotBlock.spTBMask = 3; // ignore spDrvrHW && spDrvrHW
slotError = SGetTypeSRsrc(&slotBlock); // Find the slot resource WORKS FOR THIS -- always gets next resource
// We are searching for the first board sResource.
if( noErr == slotError )
{
slotBlock.spID = 0x7B;
slotError = SFindStruct(&slotBlock); // Look for video parameters in sVidAuxParams
if( noErr == slotError ) // Did I find a video parameters?
{
slotBlock.spID = declTiming->csTimingMode;
slotError == SReadLong(&slotBlock); // Look for timing mode
if( noErr == slotError )
declTiming->csTimingData = slotBlock.spResult; // Zero it just to be paranoid
}
}
}
return(slotError);
}
OSErr ConvertDisplayConfigToAERecord(DisplayConfigPtr displayConfig,AERecord* configList)
{
//
// displayConfig must be locked.
// configList must be locked returned complete of null.
//
OSErr convertError;
convertError = AECreateList(nil,0,true,configList);
if( noErr == convertError ) convertError = AEPutKeyPtr( configList,keyDMConfigVersion, typeLongInteger, (Ptr )&displayConfig->configVersion, sizeof(displayConfig->configVersion) );
if( noErr == convertError ) convertError = AEPutKeyPtr( configList,keyDMConfigFlags, typeLongInteger, (Ptr )&displayConfig->configFlags, sizeof(displayConfig->configFlags) );
if( noErr == convertError ) convertError = AEPutKeyPtr( configList,keyDMConfigReserved, typeLongInteger, (Ptr )&displayConfig->configReserved, sizeof(displayConfig->configReserved) );
if( noErr == convertError ) convertError = AEPutKeyPtr( configList,keyDisplayID, typeLongInteger, (Ptr )&displayConfig->displayID, sizeof(displayConfig->displayID) );
if( noErr == convertError ) convertError = AEPutKeyPtr( configList,keyDisplayComponent, typeLongInteger, (Ptr )&displayConfig->displayComponent, sizeof(displayConfig->displayComponent) );
if( noErr == convertError ) convertError = AEPutKeyPtr( configList,keyDisplayDevice, typeLongInteger, (Ptr )&displayConfig->displayDevice, sizeof(displayConfig->displayDevice) );
if( noErr == convertError ) convertError = AEPutKeyPtr( configList,keyDisplayFlags, typeLongInteger, (Ptr )&displayConfig->displayFlags, sizeof(displayConfig->displayFlags) );
if( noErr == convertError ) convertError = AEPutKeyPtr( configList,keyDisplayMode, typeLongInteger, (Ptr )&displayConfig->displayMode, sizeof(displayConfig->displayMode) );
if( noErr == convertError ) convertError = AEPutKeyPtr( configList,keyDisplayModeReserved, typeLongInteger, (Ptr )&displayConfig->displayModeReserved, sizeof(displayConfig->displayModeReserved) );
if( noErr == convertError ) convertError = AEPutKeyPtr( configList,keyDisplayReserved, typeLongInteger, (Ptr )&displayConfig->displayReserved, sizeof(displayConfig->displayReserved) );
if( noErr == convertError ) convertError = AEPutKeyPtr( configList,keyDeviceFlags, typeShortInteger, (Ptr )&displayConfig->deviceFlags, sizeof(displayConfig->deviceFlags) );
if( noErr == convertError ) convertError = AEPutKeyPtr( configList,keyDeviceDepthMode, typeLongInteger, (Ptr )&displayConfig->deviceDepthMode, sizeof(displayConfig->deviceDepthMode) );
if( noErr == convertError ) convertError = AEPutKeyPtr( configList,keyDeviceRect, typeQDRectangle, (Ptr )&displayConfig->deviceRect, sizeof(displayConfig->deviceRect) );
if( noErr == convertError ) convertError = AEPutKeyPtr( configList,keyPixMapRect, typeQDRectangle, (Ptr )&displayConfig->pixMapRect, sizeof(displayConfig->pixMapRect) );
if( noErr == convertError ) convertError = AEPutKeyPtr( configList,keyPixMapHResolution, typeFixed, (Ptr )&displayConfig->pixMapHResolution, sizeof(displayConfig->pixMapHResolution) );
if( noErr == convertError ) convertError = AEPutKeyPtr( configList,keyPixMapVResolution, typeFixed, (Ptr )&displayConfig->pixMapVResolution, sizeof(displayConfig->pixMapVResolution) );
// if( noErr == convertError ) convertError = AEPutKeyPtr( configList,keyPixMapAlignment, typeLongInteger, (Ptr )&displayConfig->pixMapAlignment, sizeof(displayConfig->pixMapAlignment) ); // be ready for res-ind QD
// if( noErr == convertError ) convertError = AEPutKeyPtr( configList,keyPixMapReserved, typeLongInteger, (Ptr )&displayConfig->pixMapResReserved, sizeof(displayConfig->pixMapResReserved) ); // be ready for res-ind QD
if( noErr == convertError ) convertError = AEPutKeyPtr( configList,keyPixMapPixelType, typeShortInteger, (Ptr )&displayConfig->pixMapPixelType, sizeof(displayConfig->pixMapPixelType) );
if( noErr == convertError ) convertError = AEPutKeyPtr( configList,keyPixMapPixelSize, typeShortInteger, (Ptr )&displayConfig->pixMapPixelSize, sizeof(displayConfig->pixMapPixelSize) );
if( noErr == convertError ) convertError = AEPutKeyPtr( configList,keyPixMapCmpCount, typeShortInteger, (Ptr )&displayConfig->pixMapCmpCount, sizeof(displayConfig->pixMapCmpCount) );
if( noErr == convertError ) convertError = AEPutKeyPtr( configList,keyPixMapCmpSize, typeShortInteger, (Ptr )&displayConfig->pixMapCmpSize, sizeof(displayConfig->pixMapCmpSize) );
if( noErr == convertError ) convertError = AEPutKeyPtr( configList,keyPixMapReserved, typeLongInteger, (Ptr )&displayConfig->pixMapReserved, sizeof(displayConfig->pixMapReserved) );
if( noErr == convertError ) convertError = AEPutKeyPtr( configList,keyPixMapColorTableSeed, typeLongInteger, (Ptr )&displayConfig->pixMapColorTableSeed, sizeof(displayConfig->pixMapColorTableSeed) );
if( noErr != convertError )
AEDisposeDesc(configList);
return(convertError);
}
OSErr BuildDisplayConfigHandle(DisplayConfigHdl *displayConfigs,short *displayCount)
{
DisplayConfigRec tempConfig;
short localDisplayCount;
DisplayConfigHdl localDisplayConfigs;
short displayIndex;
GDHandle walkDisplay = DMGetFirstScreenDevice(false);
OSErr buildError;
buildError = DMSetDisplayID(nil,0); // Make sure all current displays have displayIDs
if( noErr == buildError )
{
while( walkDisplay )
{
localDisplayCount++;
walkDisplay = DMGetNextScreenDevice(walkDisplay,false);
}
localDisplayConfigs = (DisplayConfigHdl )NewHandleClear( sizeof(DisplayConfigRec)*localDisplayCount );
buildError = MemError();
}
if( noErr != buildError )
{
localDisplayCount = 0;
localDisplayConfigs = nil;
}
else
{
displayIndex = 0;
walkDisplay = DMGetFirstScreenDevice(false);
while( walkDisplay ) // Walk the displays and fill in the display configuration information
{
GetDisplayConfig(walkDisplay,&tempConfig); // Get the config
(*localDisplayConfigs)[displayIndex++] = tempConfig; // Copy config to handle
walkDisplay = DMGetNextScreenDevice(walkDisplay,false);
}
}
*displayCount = localDisplayCount; // Return the corrct followers
*displayConfigs = localDisplayConfigs; // Set the followers
return(buildError);
}
static short PartitionDisplayConfigs(DisplayConfigPtr configArray,short leftBound, short rightBound)
{
DisplayConfigRec tempDisplayConfigs;
short keyIndex;
short leftIndex;
short rightIndex;
keyIndex = rightBound--;
leftIndex = leftBound;
rightIndex = rightBound;
while( leftIndex < rightIndex )
{
while( (leftIndex < rightBound) && (configArray[leftIndex].displayID < configArray[keyIndex].displayID) )
leftIndex++;
while( (leftBound < rightIndex) && (configArray[keyIndex].displayID < configArray[rightIndex].displayID) )
rightIndex--;
if( (leftIndex < rightIndex) )
{
tempDisplayConfigs = configArray[rightIndex];
configArray[rightIndex] = configArray[leftIndex];
configArray[leftIndex] = tempDisplayConfigs;
}
}
if( configArray[keyIndex].displayID < configArray[leftIndex].displayID )
{
tempDisplayConfigs = configArray[keyIndex];
configArray[keyIndex] = configArray[leftIndex];
configArray[leftIndex] = tempDisplayConfigs;
keyIndex = leftIndex; // Return the left index
}
return(keyIndex);
}
static void SortDisplayConfigs(DisplayConfigPtr configArray,short startSort,short endSort)
{
short splitIndex;
if( startSort < endSort )
{
splitIndex = PartitionDisplayConfigs(configArray,startSort,endSort);
SortDisplayConfigs(configArray,0,splitIndex-1);
SortDisplayConfigs(configArray,splitIndex+1,endSort);
}
}
void InitAEDesc(AEDesc* theDesc)
{
theDesc->descriptorType = typeNull;
theDesc->dataHandle = nil;
}
OSErr BuildNotificationAppleEvent(DisplaysStateHdl displayState,AERecord* notifyRecord)
{
OSErr buildError = noErr;
short newIndex = 0;
short oldIndex = 0;
short oldDisplayCount = (*displayState)->displayCount;
DisplayConfigHdl oldDisplayConfigs = (*displayState)->displayConfigs;
short newDisplayCount;
DisplayConfigHdl newDisplayConfigs;
DisplayIDType newID,oldID,workingID;
AERecord oldConfigDesc,newConfigDesc;
AERecord displayDesc;
AERecord notifyDesc;
InitAEDesc(&notifyDesc); // Init this because we use it if something goes wrong
InitAEDesc(&displayDesc); // Init this just to be sure
buildError = BuildDisplayConfigHandle(&newDisplayConfigs,&newDisplayCount);
if( noErr == buildError )
{
SortDisplayConfigs(*newDisplayConfigs,0,newDisplayCount-1);
SortDisplayConfigs(*oldDisplayConfigs,0,oldDisplayCount-1);
#if DEBUG_DISPLAY_CODE
{
short countCheck = oldDisplayCount;
DisplayConfigPtr configCheck = *oldDisplayConfigs;
while( countCheck-- )
{
if( countCheck && configCheck[countCheck].displayID < configCheck[countCheck-1].displayID )
DMDebugStr("\p Sort 1 failed");
}
}
{
short countCheck = newDisplayCount;
DisplayConfigPtr configCheck = *newDisplayConfigs;
while( countCheck-- )
{
if( countCheck && configCheck[countCheck].displayID < configCheck[countCheck-1].displayID )
DMDebugStr("\p Sort 2 failed");
}
}
#endif
if( noErr == buildError )
buildError = AECreateList(nil,0,true,&notifyDesc); // Create list for display descriptors (keyed by displayID)
//
// Both lists are sorted, so we can merge them together.
//
while( (noErr == buildError) && ((oldIndex < oldDisplayCount) || (newIndex < newDisplayCount)) )
{
DisplayConfigRec tempDisplayConfig;
buildError = AECreateList(nil,0,true,&displayDesc); // Pairs of display pre and post (except for added displays)
InitAEDesc(&newConfigDesc);
InitAEDesc(&oldConfigDesc);
oldID = (*oldDisplayConfigs)[oldIndex].displayID;
newID = (*newDisplayConfigs)[newIndex].displayID;
if( (oldID == newID) && (oldIndex < oldDisplayCount) && (newIndex < newDisplayCount) ) // Build Before/After Event
{
workingID = oldID;
tempDisplayConfig = (*oldDisplayConfigs)[oldIndex++];
buildError = ConvertDisplayConfigToAERecord(&tempDisplayConfig, &oldConfigDesc);
if( noErr == buildError )
{
tempDisplayConfig = (*newDisplayConfigs)[newIndex++];
buildError = ConvertDisplayConfigToAERecord(&tempDisplayConfig, &newConfigDesc);
}
}
else if( (newIndex >= newDisplayCount) || // if we are at the end of the new displays all the remaining displays must be old
((oldIndex < oldDisplayCount) && (oldID < newID)) ) // Build deleted display event
{
DMDebugStr("\p Deleted Display");
workingID = oldID;
tempDisplayConfig = (*oldDisplayConfigs)[oldIndex++];
buildError = ConvertDisplayConfigToAERecord(&tempDisplayConfig, &oldConfigDesc);
}
else // Build new display event
{
DMDebugStr("\p Added Display");
workingID = newID;
tempDisplayConfig = (*newDisplayConfigs)[newIndex++];
buildError = ConvertDisplayConfigToAERecord(&tempDisplayConfig, &newConfigDesc);
}
if( noErr == buildError )
buildError = AEPutKeyDesc(&displayDesc,keyDisplayOldConfig,&oldConfigDesc);
if( noErr == buildError )
buildError = AEPutKeyDesc(&displayDesc,keyDisplayNewConfig,&newConfigDesc);
if( noErr == buildError )
buildError = AEPutKeyDesc(&notifyDesc,workingID,&displayDesc);
AEDisposeDesc(&oldConfigDesc);
AEDisposeDesc(&newConfigDesc);
AEDisposeDesc(&displayDesc);
}
if( noErr != buildError ) // If we got an error, then pass an empty event
AEDisposeDesc(&notifyDesc); // Just so there is SOME notification
}
*notifyRecord = notifyDesc;
return(buildError);
}
pascal OSErr DM_GetGDeviceByDisplayID(DisplayIDType displayID, GDHandle* displayDevice, Boolean failToMain)
{
OSErr getDeviceError = kDMDisplayNotFoundErr;
DisplayManagerGlobalsPtr dmGlobals = GetDMGlobalsPtr();
DisplayInfoPtr displayWalk = *dmGlobals->fDisplayTable;
short displayCount = dmGlobals->fDisplayCount;
*displayDevice = nil;
if( dmGlobals )
{
while(displayCount--)
{
if( displayID == displayWalk->displayID )
{
*displayDevice = displayWalk->displayDevice;
getDeviceError = noErr;
break;
}
displayWalk++;
}
if( nil == *displayDevice && failToMain)
*displayDevice = GetMainDevice();
}
else
getDeviceError = kDMSWNotInitializedErr;
return(getDeviceError);
}
pascal OSErr DM_GetDisplayIDByGDevice(GDHandle displayDevice, DisplayIDType *displayID, Boolean failToMain)
{
OSErr getDeviceError = kDMDisplayNotFoundErr;
DisplayManagerGlobalsPtr dmGlobals = GetDMGlobalsPtr();
DisplayInfoPtr displayWalk = *dmGlobals->fDisplayTable;
short displayCount = dmGlobals->fDisplayCount;
*displayID = nil;
if( dmGlobals )
{
while(displayCount--)
{
if( displayDevice == displayWalk->displayDevice )
{
*displayID = displayWalk->displayID;
getDeviceError = noErr;
break;
}
displayWalk++;
}
if( nil == *displayID && failToMain)
{
GDHandle mainDevice = GetMainDevice();
getDeviceError = DMGetDisplayIDByGDevice(GetMainDevice(), displayID, false);
}
}
else
getDeviceError = kDMSWNotInitializedErr;
return(getDeviceError);
}
DisplayInfoPtr DM_GetDisplayInfoByGDevice(GDHandle displayDevice,Boolean failToMain)
// Warning: DM_GetDisplayInfoByGDevice returns a pointer into an unlocked handle
// do not move memory.
{
DisplayInfoPtr displayInfo = nil;
DisplayManagerGlobalsPtr dmGlobals = GetDMGlobalsPtr();
if( displayDevice && dmGlobals && dmGlobals->fDisplayTable && dmGlobals->fDisplayCount )
{
short displayCount = dmGlobals->fDisplayCount;
DisplayInfoPtr walkdisplays = *dmGlobals->fDisplayTable;
while(displayCount--)
{
if( walkdisplays->displayDevice == displayDevice )
{
displayInfo = walkdisplays;
break;
}
walkdisplays++;
}
}
if( (nil == displayInfo) && failToMain )
{
GDHandle theMainDevice = GetMainDevice();
if( theMainDevice != displayDevice )
displayInfo = DM_GetDisplayInfoByGDevice(theMainDevice,false);
}
return(displayInfo);
}
DisplayInfoPtr DM_GetDisplayInfoByDisplayID(DisplayIDType displayID,Boolean failToMain)
{
// Warning: DM_GetDisplayInfoByDisplayID returns a pointer into an unlocked handle
// do not move memory.
DisplayInfoPtr displayInfo = nil;
DisplayManagerGlobalsPtr dmGlobals = GetDMGlobalsPtr();
if( dmGlobals && dmGlobals->fDisplayTable && dmGlobals->fDisplayCount )
{
short displayCount = dmGlobals->fDisplayCount;
DisplayInfoPtr walkdisplays = *dmGlobals->fDisplayTable;
while(displayCount--)
{
if( walkdisplays->displayID == displayID )
{
displayInfo = walkdisplays;
break;
}
walkdisplays++;
}
}
if( (nil == displayInfo) && failToMain )
displayInfo = DM_GetDisplayInfoByGDevice(GetMainDevice(),false);
return(displayInfo);
}
pascal OSErr DM_SwapDevices(GDHandle device1, GDHandle device2)
{
OSErr swapError = paramErr;
DisplayInfoPtr displayInfo1 = DM_GetDisplayInfoByGDevice(device1,false);
DisplayInfoPtr displayInfo2 = DM_GetDisplayInfoByGDevice(device2,false);
// Warning: DM_GetDisplayInfoByGDevice returns a pointer into an unlocked handle
// do not move memory.
if( displayInfo1 && displayInfo2 )
{
displayInfo1->displayDevice = device2;
displayInfo2->displayDevice = device1;
swapError = noErr;
}
return(swapError);
}
OSErr DM_SetDisplayInfoByDisplayID(DisplayInfoPtr newDisplayInfo)
{
OSErr setInfoError = noErr;
DisplayManagerGlobalsPtr dmGlobals = GetDMGlobalsPtr();
DisplayInfoPtr currentDisplayInfo = DM_GetDisplayInfoByDisplayID(newDisplayInfo->displayID,false);
if(currentDisplayInfo)
*currentDisplayInfo = *newDisplayInfo;
else
{
if( dmGlobals )
{
if( dmGlobals->fDisplayTable )
SetHandleSize( (Handle )dmGlobals->fDisplayTable,sizeof(DisplayInfoRec)*(dmGlobals->fDisplayCount+1) );
else dmGlobals->fDisplayTable = (DisplayInfoHdl )NewHandleSysClear(sizeof(DisplayInfoRec));
setInfoError = MemError();
if( noErr == setInfoError )
(*dmGlobals->fDisplayTable)[dmGlobals->fDisplayCount++] = *newDisplayInfo;
}
}
return(setInfoError);
}
OSErr DM_DeleteDisplayInfoByDisplayID(DisplayIDType displayID)
{
OSErr setInfoError = noErr;
DisplayManagerGlobalsPtr dmGlobals = GetDMGlobalsPtr();
DisplayInfoPtr currentDisplayInfo = DM_GetDisplayInfoByDisplayID(displayID,false);
if(currentDisplayInfo)
{
long offset = (long )(char *)currentDisplayInfo-(long )*dmGlobals->fDisplayTable;
Handle mungeee = (Handle )dmGlobals->fDisplayTable;
DMDebugStr("\p About to munge data string");
Munger(mungeee,offset,nil,sizeof(DisplayInfoRec),(Ptr)-1,0);
}
return(setInfoError);
}
void InitNewDisplayInfo( DisplayIDType displayID,
ComponentInstance displayComponent,
GDHandle displayDevice,
unsigned long displayFlags,
unsigned long displayReserved,
DisplayInfoPtr newdisplayInfo)
{
if( 0 == displayID )
displayID = GetDMGlobalsPtr()->fDisplayNextID++;
newdisplayInfo->displayID = displayID;
newdisplayInfo->displayComponent = displayComponent;
newdisplayInfo->displayDevice = displayDevice;
newdisplayInfo->displayFlags = displayFlags;
newdisplayInfo->displayReserved = displayReserved;
}
void GetDisplayConfig(GDHandle displayDevice,DisplayConfigPtr displayConfig)
{
PixMapHandle displayPixMap;
DisplayInfoPtr displayInfo;
DisplayInfoRec saveDisplayInfo;
VDSwitchInfoRec videoMode;
Boolean hasGetCurMode;
if( displayDevice )
{
displayInfo = DM_GetDisplayInfoByGDevice(displayDevice,false);
if( displayInfo )
saveDisplayInfo = *displayInfo; // Gotten from unlocked handle, so I make a copy
}
if( displayDevice && displayInfo )
{
displayPixMap = (*displayDevice)->gdPMap;
if( noErr == GetGDeviceVideoMode(displayDevice,&videoMode,&hasGetCurMode) )
{
displayConfig->displayMode = videoMode.csData; // Functional sResource (for NuBus)
displayConfig->displayModeReserved = videoMode.csReserved; // Reserved mode info
}
displayConfig->configVersion = kDMConfigLatestVersion;
displayConfig->configFlags = 0;
displayConfig->configReserved = 0;
displayConfig->displayID = saveDisplayInfo.displayID;
displayConfig->displayComponent = saveDisplayInfo.displayComponent;
displayConfig->displayDevice = saveDisplayInfo.displayDevice;
displayConfig->displayFlags = saveDisplayInfo.displayFlags;
// displayConfig->displayMode; // filled above
// displayConfig->displayModeReserved; // filled above
displayConfig->displayReserved = 0;
// Information about the display state
displayConfig->deviceFlags = (*displayDevice)->gdFlags; // Reserved
displayConfig->deviceDepthMode = (*displayDevice)->gdMode; // Functional sResource (for NuBus)
displayConfig->deviceRect = (*displayDevice)->gdRect;
displayConfig->pixMapRect = (*displayPixMap)->bounds;
displayConfig->pixMapHResolution = (*displayPixMap)->hRes;
displayConfig->pixMapVResolution = (*displayPixMap)->vRes;
displayConfig->pixMapAlignment = 0; // be ready for res-ind QD
displayConfig->pixMapResReserved = 0;
displayConfig->pixMapPixelType = (*displayPixMap)->pixelType;
displayConfig->pixMapPixelSize = (*displayPixMap)->pixelSize;
displayConfig->pixMapCmpCount = (*displayPixMap)->cmpCount;
displayConfig->pixMapCmpSize = (*displayPixMap)->cmpSize;
displayConfig->pixMapReserved = 0;
displayConfig->pixMapColorTableSeed = (*(*displayPixMap)->pmTable)->ctSeed;
}
else // We have no device handle, so we just slam everything
{
char* zeroWalker = (char*)displayConfig;
short zeroCounter = sizeof(DisplayConfigRec);
while(zeroCounter--)
*zeroWalker++ = 0;
}
}
#if DEBUG_DISPLAY_CODE
/*----------------------------------------------------------------------
| Determine if the stack builds up or down
|
| Formerly, this peeked at the values on the stack; now it just
| checks the address of the parameters.
----------------------------------------------------------------------*/
static short StackDirection( short one, short two, short three )
{
if( &three > &two ) return( 1 );
if( &one > &two ) return( -1 );
DebugStr( "\pStackDirection didn't work" );
return( 0 );
}
/*----------------------------------------------------------------------
| Convert a long to a hexadecimal ascii string. The string
| pointer provided is advanced past the last character converted.
----------------------------------------------------------------------*/
static void InsertHexNumberInPstr( Str255 pstr, unsigned long number )
{
unsigned long highDigits;
long n;
highDigits = number >> 4;
if( highDigits )
InsertHexNumberInPstr( pstr, highDigits );
n = (unsigned char) (number & 0x0F);
pstr[++pstr[0]] = (unsigned char) ( n > 9 ? 'A' + (n - 10) : n + '0' );
}
/*----------------------------------------------------------------------
| This routine takes a source string, a destination string and
| an array of long integers. The source string contains exactly
| one tilde character ("~") for every element in the array of
| longs. The source string is copied to the destination string; in
| the process, every tilde is replaced with a hexadecimal
| representation of one of the items from the array.
----------------------------------------------------------------------*/
static void BuildNumberPstr( Str255 pSrc, Str255 pDest, long *number )
{
short index = 0;
unsigned char len = pSrc[0];
short i = 1;
pDest[0] = 0;
while( len-- )
{
if( pSrc[i] == '~' )
{
InsertHexNumberInPstr( pDest, number[index] );
index += StackDirection( 1, 2, 3 );
}
else if( pSrc[i] == '@' )
{
char* t = (char*) (&number[index]);
pDest[++pDest[0]] = t[0];
pDest[++pDest[0]] = t[1];
pDest[++pDest[0]] = t[2];
pDest[++pDest[0]] = t[3];
index += StackDirection( 1, 2, 3 );
}
else
{
pDest[++pDest[0]] = pSrc[i];
}
++i;
}
}
#endif
void BuildMessage( Str255 msg, Str255 pstr, long number, ... )
{
#if DEBUG_DISPLAY_CODE
BuildNumberPstr( pstr, msg, &number );
#else
#pragma unused(pstr, msg, number)
#endif
}