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1054 lines
38 KiB
Plaintext
1054 lines
38 KiB
Plaintext
;
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; File: QuickPolysClassicPatch.a
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;
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; Contains: xxx put contents here (or delete the whole line) xxx
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;
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; Written by: xxx put name of writer here (or delete the whole line) xxx
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;
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; Copyright: © 1981-1990 by Apple Computer, Inc., all rights reserved.
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;
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; Change History (most recent first):
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;
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; <4> 9/21/90 KON Removed equate for CheckPic since all machines should call the
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; new version in AllB&Wpatch.a.
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; <3> 7/16/90 gbm Die, warnings, Die!
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; <2> 7/11/90 gbm get rid of some assembly warnings
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; <1.2> 4/17/89 CCH Unconditionalized fixed from 6.0.3.
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; <1.1> 1/16/89 CCH Merged 6.0.3 final sources into 7.0.
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; <1.0> 11/16/88 CCH Added to EASE.
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; 1/18/88 AWC MacPlus/SE rom patch installed this date
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;
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; To Do:
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;
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;EASE$$$ READ ONLY COPY of file “QuickPolysClassicPatch.a”
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; 1.2 CCH 04/17/1989 Unconditionalized fixed from 6.0.3.
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; 1.1 CCH 01/16/1989 Merged 6.0.3 final sources into 7.0.
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; 1.0 CCH 11/16/1988 Added to EASE.
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; END EASE MODIFICATION HISTORY
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; File QuickPolysClassicPatch.a
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;
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; Copyright Apple Computer, Inc. 1981-1988
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;
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; All Rights Reserved
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;_______________________________________________________________________________________
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; This code replaces StdPoly with a version that has two important features. It does
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; not use QuickDraw regions, and so does not blow up. In addition, for screen sized
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; polygons it performs about 4 times faster than QuickDraw polygons.
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;_______________________________________________________________________________________
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;
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; modification history
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;
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; <18Jan88> AWC MacPlus/SE rom patch installed this date
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; <24Mar88> PMAB440 AWC Fixed sorting problem to make QuickPolys match Classic QuickDraw
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; <26Mar88> PMAB444 AWC Fixed nil NewHandle bug in QuickPolys; refixed save A0 across _FixRatio
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; <31Mar88> PMAB451 AWC Fixed a bug in PMAB440 above and saved registers across FixRatio
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; <25Jul88> PMAB543 BAL/JDB Implemented fast case for rectangular filled polys.
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;
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XDrawPoly PROC EXPORT ; make sure data structures are at the global level
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ENDPROC
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;-------------------------------------------------------------
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;
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; Definition of the VectorRec structure
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;
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YVector Equ 0
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XVector Equ 2
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YDelta Equ 4
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XDelta Equ 6
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VectorSize Equ 8
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;-------------------------------------------------------------
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;
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; Definition of the EdgeRec structure
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;
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NextEdge Equ 0 ; pointer to next edge
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PrevEdge Equ NextEdge+4 ; pointer to previous edge
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XValue Equ PrevEdge+4 ; current x position (Fixed)
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XSlope Equ XValue+4 ; slope of the line (Fixed)
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LastY Equ XSlope+4 ; end of the edge
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Sign Equ LastY+2 ; sign of the vector (+1 or -1)
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EdgeRecSize Equ Sign+2 ; size of the EdgeRec structure (20)
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IF &TYPE('Nil') = 'UNDEFINED' THEN
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Nil: Equ 0
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ENDIF
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;-------------------------------------------------------------
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;
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; ROM entry points
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;
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if 0 then
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if OnMacPP then
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ShowCursor Equ $412A2E
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ShieldCursor Equ $412A34
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MaskTab Equ $412B6E
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PatExpand Equ $412BCE
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ColorMap Equ $412C96
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XorSlab Equ $412D78
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DrawSlab Equ $412DBC
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SlabMode Equ $412E4C
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FastSlabMode Equ $412EA6
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PushVerb Equ $414650
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RSect Equ $414880
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SeekMask Equ $415DC4
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FrPoly Equ $4162D0
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TrimRect Equ $41692A
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InitRgn Equ $416A36
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DPutPicByte Equ $418A30
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PutPicVerb Equ $418AD6
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PutPicRgn Equ $418AB8
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;CheckPic Equ $418BD4 <17Sept90 KON>
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ROMDrawRect Equ $4146C8 ; <PMAB543 BAL/JDB>
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else
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ShowCursor Equ $4082F8
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ShieldCursor Equ $4082FE
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MaskTab Equ $408438
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PatExpand Equ $408498
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ColorMap Equ $408560
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XorSlab Equ $408642
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DrawSlab Equ $408686
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SlabMode Equ $408716
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FastSlabMode Equ $408770
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PushVerb Equ $409EE0
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RSect Equ $40A110
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SeekMask Equ $40B654
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FrPoly Equ $40BB60
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TrimRect Equ $40C1BA
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InitRgn Equ $40C2C6
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DPutPicByte Equ $40E2A4
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PutPicRgn Equ $40E32C
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PutPicVerb Equ $40E34A
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CheckPic Equ $40E448
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ROMDrawRect Equ $409f58 ; <PMAB543 BAL/JDB>
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endif
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endif
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;-------------------------------------------------------------
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;
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; PROCEDURE SortVectors(Vectors: Ptr; VCount: integer);
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;
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; SortVectors performs a non-recursive QuickSort on an array of
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; vectors (y,x,dy,dx). The vectors are sorted first on y and second
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; on x. The differential values are not examined. This code is
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; a modified version of SortPoints, found in the QuickDraw ROM.
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; The vectors are placed in increasing Y.X order. See the source
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; reference "Algorithms + Data Structures = Programs, p. 80"
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SortVectors PROC EXPORT
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ParamSize Equ 6
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Vectors Equ ParamSize+8-4
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VCount Equ Vectors-2
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VarSize Equ 0
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Link A6,#VarSize ; no local variables
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MoveM.L D3-D4/A2-A4,-(SP) ; save registers
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Move.L Vectors(A6),A3 ; LeftPtr := start of point array
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Move A3,D3 ; set up low bits for sort
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And #7,D3 ; AWC - #3 => #7
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MoveQ #0,D0 ; clear high word
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Move VCount(A6),D0 ; get VCount
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Ble.S GoHome ; do nothing if no vectors
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Lsl.L #3,D0 ; AWC - #2 => #3; LineCount * 8 for bytes
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Move.L A3,A4
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Add.L D0,A4 ; add to DstStart
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SubQ.L #8,A4 ; AWC - #4 => #8; RightPtr := DstEnd - 8
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Move.L SP,D4 ; remember stack marker
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MoveM.L A3/A4,-(SP) ; push LeftPtr and RightPtr
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RePartition MoveM.L (SP)+,A3/A4 ; pop LeftPtr and RightPtr
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Split Move.L A3,A1 ; IPtr := LeftPtr
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Move.L A4,A2 ; JPtr := RightPtr
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; Calculate MidPtr and MidPt
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Move.L A3,D0 ; D0 := LeftPtr + RightPtr
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Add.L A4,D0
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RoxR.L #1,D0 ; divide by 2 for MidPtr
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And #$FFF8,D0 ; AWC - #$FFFC => #$FFF8; truncate to multiple of 8 bytes
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Or D3,D0 ; OR in low bits for vector boundary
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Move.L D0,A0 ; put MidPtr into A0
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Move XVector(A0),D1 ; D1 := MidPt.X
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Move YVector(A0),D2 ; D2 := MidPt.Y
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Bra.S IScan
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; while IPtr^ < MidPt do IPtr := IPtr + 8
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NextIPtr AddQ.L #8,A1 ; AWC - #4 => #8; bump IPtr to "right"
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IScan Cmp YVector(A1),D2 ; is MidPt.Y > IPtr^.Y?
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Bgt.S NextIPtr ; yes => continue bumping
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Blt.S JScan ; MidPt.Y < IPtr^.Y? yes => done with IPtr
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Cmp XVector(A1),D1 ; sort on X - is MidPt.X > IPtr^.X?
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Bgt.S NextIPtr ; yes => continue bumping
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Bra.S JScan ; go to loop start
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; while JPtr^ > MidPt do JPtr := JPtr - 8
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NextJPtr SubQ.L #8,A2 ; AWC - #4 => #8; decrement JPtr
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JScan Cmp YVector(A2),D2 ; is JPtr^.Y > MidPt.Y?
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Blt.S NextJPtr ; yes => look at the next JPtr
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Bgt.S EndScan ; is JPtr^.Y < MidPt.Y? yes => this partition is done
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Cmp XVector(A2),D1 ; is JPtr^.X > MidPt.X?
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Blt.S NextJPtr ; yes => look at the next JPtr
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; if IPtr <= JPtr then swap IPtr^ and JPtr^, and bump both pointers
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EndScan Cmp.L A2,A1 ; is IPtr > JPtr?
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Bgt.S NoSwap ; yes => all done
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Move.L (A1),D0 ; D0 := IPtr^
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Move.L (A2),(A1) ; IPtr^ := JPtr^
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Move.L D0,(A2) ; JPtr^ := D0
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Move.L 4(A1),D0 ; D0 := IPtr^.dy
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Move.L 4(A2),4(A1) ; IPtr^.dy := JPtr^.dy
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Move.L D0,4(A2) ; JPtr^.dy := D0
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AddQ.L #8,A1 ; IPtr := IPtr + 8
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SubQ.L #8,A2 ; JPtr := JPtr - 8
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; repeat until this partitioning is complete, IPtr > JPtr
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NoSwap CmpA.L A2,A1 ; is IPtr > JPtr
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Bls.S IScan ; no => loop again
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; if IPtr < RightPtr then stack request to sort right partition
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CmpA.L A4,A1 ; is IPtr < RightPtr?
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Bhs.S RightOkay ; yes => continue
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MoveM.L A1/A4,-(SP) ; no => PushPartition(IPtr,RightPtr)
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RightOkay Move.L A2,A4 ; RightPtr := JPtr
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CmpA.L A4,A3 ; is LeftPtr >= RightPtr?
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Blo.S Split ; no => partition again
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CmpA.L D4,SP ; is stack empty yet?
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Bne.S RePartition ; no => loop for more
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GoHome MoveM.L (SP)+,D3-D4/A2-A4 ; restore registers
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Unlk A6
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Move.L (SP)+,A0 ; grab return address
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AddA.L #ParamSize,SP ; bump the stack
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Jmp (A0) ; we're out of here
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;---------------------------------------------------
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;
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; PROCEDURE PaintVector(Vector:VectorArray; VCount:integer; EoFill:boolean;
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; VectRect:Rect; Mode:integer; Pat:Pattern);
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;
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PaintVector PROC EXPORT
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ParamSize Equ 18
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Vector Equ ParamSize+8-4
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VCount Equ Vector-2
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EoFill Equ VCount-2
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VectRect Equ EoFill-4
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Mode Equ VectRect-2
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Pat Equ Mode-4
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;-------------------------------------------------
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;
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; A6 OFFSETS OF LOCAL VARIABLES AFTER LINK:
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;
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EXPAT EQU -64 ;16 LONGS
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MINRECT EQU EXPAT-8 ;RECT
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STATEA EQU MINRECT-RGNREC ;RGN STATE RECORD
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STATEB EQU STATEA-RGNREC ;RGN STATE RECORD
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STATEC EQU STATEB-RGNREC ;RGN STATE RECORD
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SAVESTK EQU STATEC-4 ;LONG
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RECTFLAG EQU SAVESTK-2 ;WORD
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MASKBUF EQU RECTFLAG-4 ;LONG
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BUFLEFT EQU MASKBUF-2 ;WORD
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BUFFSIZE EQU BUFLEFT-2 ;WORD
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MODECASE EQU BUFFSIZE-4 ;LONG
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DSTLEFT EQU MODECASE-4 ;LONG
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SAVEA5 EQU DSTLEFT-4 ;LONG
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PORT EQU SAVEA5-4 ;LONG
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FASTFLAG EQU PORT-2 ;BYTE
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TMPRECT EQU FASTFLAG-8 ;RECT
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PATINDEX EQU TMPRECT-2 ;WORD
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; Stack frame variables used only in DrawPoly
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FreeList Equ PatIndex-4
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StackLimit Equ FreeList-4
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ActiveList Equ StackLimit-4
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VarSize Equ ActiveList
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LINK A6,#VARSIZE ;ALLOCATE LOCAL VARS
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MOVEM.L D0-D7/A1-A5,-(SP) ;SAVE REGS
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MOVE.L SP,SAVESTK(A6) ;REMEMBER STACK FOR LATER
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MOVE.L A5,SAVEA5(A6) ;REMEMBER GLOBAL PTR
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MOVE.L GRAFGLOBALS(A5),A0 ;POINT TO QUICKDRAW GLOBALS
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MOVE.L THEPORT(A0),A3 ;GET CURRENT GRAFPORT
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TST PNVIS(A3) ;IS PNVIS NEG ?
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BLT GOHOME ;YES, QUIT
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MOVE.L A3,PORT(A6) ;SAVE CURRENT GRAFPORT
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;-------------------------------------------------------
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;
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; QUIT IF MODE NOT IN 8..15
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;
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MOVEQ #-8,D0 ;MASK TO KILL BOTTOM 3 BITS
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AND MODE(A6),D0 ;GET ALL BUT 3 BITS OF MODE
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CMP #8,D0 ;IS PEN MODE 8..15 ?
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BNE GOHOME ;NO, QUIT
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;----------------------------------------------------------------
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;
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; ADJUST MODE AND PATTERN IF COLOR FILTERING.
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;
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TST COLRBIT(A3) ;IS COLORBIT NEG ?
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BMI.S NOCOLOR ;YES, DON'T MAP
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MOVE MODE(A6),-(SP) ;PUSH INPUT MODE
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MOVE.L PAT(A6),-(SP) ;PUSH ADDR OF INPUT PATTERN
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jsrROM ROMCOLORMAP ;ALTER BY THECOLOR, THEFILTER
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MOVE.L (SP)+,PAT(A6) ;GET (ALTERED) PATTERN
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MOVE (SP)+,MODE(A6) ;GET (ALTERED) MODE
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NOCOLOR MOVE.L A3,A5 ;PUT GRAFPORT IN A5
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;---------------------------------------------------------
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;
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; GET CLIPRGN AND VISRGN HANDLES AND DE-REFERENCE THEM
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;
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MOVE.L CLIPRGN(A5),A2 ;GET CLIPRGN HANDLE
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MOVE.L (A2),A2 ;GET CLIPRGN POINTER
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MOVE.L VISRGN(A5),A3 ;GET VISRGN HANDLE
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MOVE.L (A3),A3 ;GET VISRGN POINTER
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;-----------------------------------------------------------------------
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;
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; CALC MINRECT, THE INTERSECTION OF DSTRECT, BITMAP BOUNDS,
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; CLIPRGN BBOX, AND VISRGN BBOX. QUIT IF NO INTERSECTION.
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;
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MOVE.L VectRect(A6),-(SP) ;PUSH DSTRECT
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PEA PORTBITS+BOUNDS(A5) ;PUSH BITMAP BOUNDS
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PEA RGNBBOX(A2) ;PUSH CLIPRGN BBOX
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PEA RGNBBOX(A3) ;PUSH VISRGN BBOX
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MOVE #4,-(SP) ;PUSH NRECTS=4
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PEA MINRECT(A6) ;PUSH DST ADDR
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jsrROM ROMRSECT ;CALC INTERSECTION
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BEQ GOHOME ;QUIT IF NO INTERSECT
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;
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; CHECK FOR BOTH VISRGN AND CLIPRGN RECTANGULAR
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;
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CLR.B FASTFLAG(A6) ;FASTFLAG := FALSE
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CMP #10,RGNSIZE(A2) ;IS CLIPRGN RECTANGULAR ?
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BNE.S FLAGOK ;NO, CONTINUE
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CMP #10,RGNSIZE(A3) ;IS VISRGN RECTANGULAR ?
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BEQ.S CKPAT ;YES, CONTINUE
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;
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; If only visRgn is non-rectangular, then check if
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; its intersection with minrect would be rectangular.
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; IF TrimRect(visRgn,minRect) then treat as rectangular.
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;
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MOVE.L visRgn(A5),-(SP) ;push rgnHandle
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PEA minRect(A6) ;push addr of minRect
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jsrROM ROMTrimRect ;call trimRect
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BLT GOHOME ;quit if intersection empty
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BGT.S FLAGOK ;continue if non-rectangular
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;
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; CHECK FOR BLACK OR WHITE PATTERN
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;
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CKPAT MOVE.L PAT(A6),A0 ;POINT TO PATTERN
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MOVE.L (A0)+,D0 ;GET 1ST HALF OF PATTERN
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CMP.L (A0)+,D0 ;IS IT SAME AS 2ND HALF ?
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BNE.S FLAGOK ;NO, CONTINUE
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NOT.L D0 ;IS PATTERN BLACK ?
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BEQ.S YESFLAG ;YES, WE MADE IT
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NOT.L D0 ;IS PATTERN WHITE ?
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BNE.S FLAGOK ;NO, CONTINUE
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EOR #4,MODE(A6) ;YES, ALTER MODE AS IF BLACK
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YESFLAG ST FASTFLAG(A6) ;REMEMBER RECT CLIPPED AND BLACK
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;
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; fast case: map mode into black,xor,white, or do-nothing
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;
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MOVEQ #7,D0 ;GET 3 BIT MASK
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AND MODE(A6),D0 ;GET 3 BITS OF MODE
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MOVE.B MODEMAP(D0),D0 ;MAP TO BLACK,XOR,WHITE,NOP
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BMI GOHOME ;QUIT IF DO-NOTHING MODE
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MOVE D0,MODE(A6) ;UPDATE MODE
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BRA.S FLAGOK ;AND CONTINUE
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MODEMAP DC.B 0,0,1,2,2,255,255,255
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FLAGOK
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;----------------------------------------------------------------
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;
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; HIDE CURSOR IF CURSOR INTERSECTS MINRECT.
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;
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PEA MINRECT(A6) ;PUSH SHIELDRECT PARAMETER
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MOVE.L PORTBITS+BOUNDS+TOPLEFT(A5),-(SP) ;PUSH DELTA TO CONVERT TO GLOBAL
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MOVE.L SAVEA5(A6),A5 ;GET GLOBAL PTR
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jsrROM ROMSHIELDCURSOR ;HIDE CURSOR IF IT INTERSECTS
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MOVE.L PORT(A6),A5 ;RESTORE GRAFPORT IN A5
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;------------------------------------
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;
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; CALC BUFLEFT
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;
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MOVE MINRECT+LEFT(A6),D2 ;GET MINRECT LEFT
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SUB PORTBITS+BOUNDS+LEFT(A5),D2 ;CONVERT TO GLOBAL COORDS
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AND #$FFF0,D2 ;TRUNC TO MULT OF 16
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ADD PORTBITS+BOUNDS+LEFT(A5),D2 ;CONVERT BACK TO GLOBAL
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MOVE D2,BUFLEFT(A6) ;SAVE AS BUFLEFT
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;
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; IF FASTFLAG, THEN SKIP REGION SETUP
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;
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TST.B FASTFLAG(A6) ;RECT CLIPPED AND BLACK ?
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BNE SKIPSETUP ;YES, DON'T WASTE TIME WITH SETUP
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;
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; CALC BUFSIZE
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;
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MOVE MINRECT+RIGHT(A6),D0 ;GET MINRECT RIGHT
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SUB D2,D0 ;CALC MAXH-BUFLEFT
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LSR #5,D0 ;DIV BY 32 FOR LONGS
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MOVE D0,BUFFSIZE(A6) ;BUFFSIZE = # LONGS - 1
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;-------------------------------------------------------------------------
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;
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; ALLOCATE AND CLEAR A SCANLINE BUFFER FOR THE COMPOSITE MASK
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;
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CLRMASK CLR.L -(SP) ;ALLOCATE AND CLEAR ONE LONG
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DBRA D0,CLRMASK ;LOOP TILL DONE
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MOVE.L SP,MASKBUF(A6) ;REMEMBER WHERE MASKBUF IS
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;-------------------------------------------------------------------------
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;
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; INIT STATE RECORDS AND ALLOCATE BUFFERS FOR EACH NON-RECTANGULAR REGION
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;
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CLR D5 ;INIT BOTH ARE RECT
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MOVE #-32767,STATEA+THISV(A6) ;INIT REGION STATEA
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MOVE #32767,STATEA+NEXTV(A6) ;TO HARMLESS IN CASE RECT
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CMP #10,RGNSIZE(A2) ;IS CLIPRGN RECTANGULAR ?
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BEQ.S ARECT ;YES, CONTINUE
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ADD #2,D5 ;NO, SET ITS FLAG
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MOVE.L A2,A0 ;POINT TO CLIPRGN
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LEA STATEA(A6),A1 ;POINT TO STATE RECORD A
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BSR.S INITONE ;INIT STATE, ALLOC BUFFER
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ARECT
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MOVE #-32767,STATEB+THISV(A6) ;INIT REGION STATEB
|
|
MOVE #32767,STATEB+NEXTV(A6) ;TO HARMLESS IN CASE RECT
|
|
CMP #10,RGNSIZE(A3) ;IS VISRGN RECTANGULAR ?
|
|
BEQ.S BRECT ;YES, CONTINUE
|
|
ADD #4,D5 ;NO, SET ITS FLAG
|
|
MOVE.L A3,A0 ;POINT TO VISRGN
|
|
LEA STATEB(A6),A1 ;POINT TO STATE RECORD B
|
|
PEA BRECT ;PUSH FAKE RETURN ADDR
|
|
INITONE MOVE MINRECT+LEFT(A6),D0 ;GET MINH
|
|
MOVE MINRECT+RIGHT(A6),D1 ;GET MAXH
|
|
MOVE BUFLEFT(A6),D2 ;GET BUFLEFT
|
|
jmpROM ROMINITRGN ;INIT STATE, ALLOC BUFFER
|
|
BRECT
|
|
|
|
|
|
;--------------------------------------------------------------------
|
|
;
|
|
; IF BOTH REGIONS ARE RECTANGULAR, THEN DRAW MINRECT INTO MASK BUFFER
|
|
;
|
|
MOVE.W D5,RECTFLAG(A6) ;ARE ALL RGNS RECT ?
|
|
BNE.S NOTRECT ;NO, CONTNUE
|
|
MOVE.L MASKBUF(A6),A0 ;YES, POINT TO MASK BUFFER
|
|
MOVE MINRECT+LEFT(A6),D3 ;SET UP LEFT
|
|
SUB BUFLEFT(A6),D3 ;MAKE IT BUFFER RELATIVE
|
|
MOVE MINRECT+RIGHT(A6),D4 ;SET UP RIGHT
|
|
SUB BUFLEFT(A6),D4 ;MAKE IT BUFFER RELATIVE
|
|
jsrROM ROMXorSlab ;AND XOR BETWEEN THEM
|
|
NOTRECT
|
|
|
|
SKIPSETUP
|
|
|
|
|
|
;------------------------------------
|
|
;
|
|
; CALC STARTING DSTLEFT
|
|
;
|
|
MOVE MINRECT+TOP(A6),D1 ;GET MINRECT TOP
|
|
SUB PORTBITS+BOUNDS+TOP(A5),D1 ;CONVERT TO GLOBAL COORDS
|
|
MULU PORTBITS+ROWBYTES(A5),D1 ;MULT BY DST ROWBYTES
|
|
ADD.L PORTBITS+BASEADDR(A5),D1 ;ADD START OF BITMAP
|
|
SUB PORTBITS+BOUNDS+LEFT(A5),D2 ;CONVERT BUFLEFT TO GLOBAL
|
|
LSR #3,D2 ;CALC BUFLEFT DIV 8
|
|
EXT.L D2 ;CLR HI WORD
|
|
ADD.L D2,D1 ;ADD HORIZ BYTE OFFSET
|
|
MOVE.L D1,DSTLEFT(A6) ;SAVE AS DSTLEFT
|
|
|
|
|
|
;----------------------------------------------------
|
|
;
|
|
; MAKE ALL HORIZONTAL COORDINATES RELATIVE TO BUFFER
|
|
;
|
|
MOVE BUFLEFT(A6),D1
|
|
SUB D1,MINRECT+LEFT(A6)
|
|
SUB D1,MINRECT+RIGHT(A6)
|
|
|
|
;---------------------------------------------------
|
|
;
|
|
; SET UP CASE JUMP BASED ON MODE AND FASTFLAG
|
|
;
|
|
MOVE MODE(A6),D2 ;GET (ALTERED) PEN MODE
|
|
TST.B FastFlag(A6) ;Rect clipoped and black ?
|
|
BEQ.S @1 ;no, use slow drawslab loop
|
|
jsrROM ROMFastSlabMode ;yes, get fast modeCase in A4
|
|
MOVE.L A4,MODECASE(A6) ;SAVE FOR LATER
|
|
CLR PATINDEX(A6) ;MAKE UNUSED PATINDEX EVEN
|
|
BRA.S GOFORIT ;SKIP PATTERN STUFF
|
|
@1 jsrROM ROMSlabMode ;get slow modeCase in A4
|
|
MOVE.L A4,MODECASE(A6) ;SAVE FOR LATER
|
|
|
|
|
|
;------------------------------------------------------------------
|
|
;
|
|
; EXPAND 8 BYTE PATTERN TO 16 LONGS AND INIT PATTERN SELECTOR
|
|
;
|
|
CLR.L D7 ;SAY NOT INVERTED
|
|
MOVE MODE(A6),D2 ;GET MODE
|
|
BCLR #2,D2 ;TEST AND CLR INVERT BIT
|
|
BEQ.S NOTINV ;SKIP IF NOT INVERTED
|
|
NOT.L D7 ;INVERTED; D7 GETS ALL 1'S
|
|
NOTINV MOVE PORTBITS+BOUNDS+LEFT(A5),D2 ;GET GLOBAL-LOCAL OFFSET
|
|
MOVE.L PAT(A6),A0 ;POINT TO BYTE WIDE PATTERN
|
|
LEA EXPAT(A6),A1 ;POINT TO EXPANDED PATTERN
|
|
MOVE.L SAVEA5(A6),A5 ;GET GLOBAL PTR
|
|
jsrROM ROMPATEXPAND ;EXPAND 8 BYTE PATTERN TO 16 LONGS
|
|
MOVE.L PORT(A6),A5 ;RESTORE GRAFPORT IN A5
|
|
MOVEQ #$F,D0 ;TREAT COORD MOD 16
|
|
AND MINRECT+TOP(A6),D0 ;GET TOP VERT LOCAL COORD
|
|
LSL #2,D0 ;QUAD FOR 4 BYTE PATTERNS
|
|
MOVE D0,PATINDEX(A6) ;SET UP PATTERN INDEX
|
|
|
|
|
|
;;;;; End of sicko code from DrawArc
|
|
|
|
GoForIt Clr.L FreeList(A6) ; FreeList := nil;
|
|
Clr.L ActiveList(A6) ; ActiveList := nil;
|
|
_StackSpace ; how much stack is available
|
|
Move.L SP,D1 ; grab current stack
|
|
Sub.L D0,D1 ; calculate the maximum stack limit
|
|
Add.L #$100,D1 ; give us some spare room
|
|
Move.L D1,StackLimit(A6) ; save it
|
|
Move.L Vector(A6),A3 ; get pointer to VectorArray
|
|
Move (A3),D7 ; get CurrentY
|
|
Move VCount(A6),D3 ; get number of edges
|
|
ActiveLoop MoveQ #Nil,A0 ; NewEdges := nil
|
|
MoveQ #Nil,A1 ; CurrentEdge := nil
|
|
|
|
; while (Vector < VCount) & (CurrentY = Vectors[Vector+1].YVector) do begin
|
|
|
|
Tst D3 ; any new edges left?
|
|
Beq NoNewEdges ; no => don't add any new
|
|
NewEdgeLoop Cmp (A3),D7 ; does CurrentY = NextY?
|
|
Bne NoNewEdges ; no => don't add any at the moment
|
|
Move.L FreeList(A6),A2 ; grab the FreeList
|
|
Move.L A2,D0 ; CmpA #Nil,A2; can we get an edge from the free list?
|
|
Bne.S FreeAndEasy ; yes => good enough
|
|
SubA.L #EdgeRecSize,SP ; make room for daddy
|
|
Move.L SP,A2 ; and create a new edge on the stack (gross)
|
|
CmpA.L StackLimit(A6),A2 ; have we bombed
|
|
Bge.S StackEdge ; no => keep trucking
|
|
Bra NoMorePoly ; yes => get out of here
|
|
|
|
FreeAndEasy Move.L (A2),FreeList(A6) ; FreeList := FreeList^.NextEdge
|
|
StackEdge MoveM.L A0-A1,-(SP) ; save registers across the FixRatio AWC.PMAB451
|
|
Clr.L -(SP) ; FixRatio result AWC.PMAB440
|
|
Move.L YDelta(A3),-(SP) ; push numerator and denominator for FixRatio
|
|
_FixRatio ; calculate it
|
|
|
|
; The following few lines are excerpted from the PutLine code of Quickdraw so we can match
|
|
; the old polygon code precisely in terms of pixels rendered.
|
|
|
|
Move.L (SP)+,D2 ; D2 := slope
|
|
MoveM.L (SP)+,A0-A1 ; restore registers AWC.PMAB451
|
|
Move XVector(A3),D1 ; HiWord(D1) := XVector
|
|
Sub BufLeft(A6),D1 ; adjust to global coordinates
|
|
Swap D1 ; put the coordinate in the high word
|
|
Move #$8000,D1 ; LoWord(XVector) := 1/2
|
|
Move.L D2,D0 ; D0 := slope
|
|
Asr.L #1,D0 ; D0 := slope/2
|
|
Add.L D0,D1 ; XValue := XValue + Slope/2
|
|
Move.L #$10000,D0 ; D0 := 1.0000 fixed
|
|
Tst.L D2 ; is slope negative?
|
|
Bmi.S NegSlope ; yes => continue
|
|
Cmp.L D0,D2 ; is slope < 1.0000?
|
|
Bge.S SlopeOkay ; no => continue
|
|
Add.L D2,D1 ; XValue := XValue + Slope
|
|
Bra.S SlopeOkay ; continue
|
|
|
|
NegSlope Cmp.L #$FFFF0000,D2 ; is slope > -1.0000?
|
|
Bge.S SlopeOkay ; yes => continue
|
|
Add.L D0,D1 ; XValue := XValue + 1.0000
|
|
|
|
SlopeOkay Move.L D1,XValue(A2) ; XValue := D1
|
|
Move.L D2,XSlope(A2) ; XSlope := FixRatio(XVector,YVector)
|
|
MoveQ #1,D1 ; Sign := 1
|
|
Move YDelta(A3),D0 ; D0 := abs(YDelta)
|
|
Bpl.S SignOkay ; don't negate it
|
|
Neg D0 ; abs(YDelta)
|
|
Neg D1 ; Sign := -1
|
|
SignOkay Add D7,D0 ; D0 := CurrentY + abs(YDelta)
|
|
Move D0,LastY(A2) ; Edge^.LastY := CurrentY + abs(YDelta)
|
|
Tst.B EoFill(A6) ; are we EoFill'ing?
|
|
Beq.S Winder ; no => leave sign alone
|
|
MoveQ #0,D1 ; Sign := 0
|
|
Winder Move D1,Sign(A2) ; save Sign
|
|
|
|
Move.L A0,D0 ; CmpA.L #Nil,A0; is NewEdges nil? AWC.PMAB440
|
|
Bne.S InsertMid ; no => insert this new edge in the list AWC.PMAB440
|
|
Move.L A2,A0 ; NewEdges := Edge AWC.PMAB440
|
|
Move.L A2,A1 ; CurrentEdge := Edge AWC.PMAB440
|
|
Clr.L NextEdge(A2) ; end of list AWC.PMAB440
|
|
Clr.L PrevEdge(A2) ; beginning of list, too AWC.PMAB440
|
|
Bra.S InsertDone ; continue AWC.PMAB440
|
|
|
|
InsertMid Move.L A1,A4 ; InsertPt := CurrentEdge AWC.PMAB440
|
|
Move.L XValue(A2),D0 ; grab our compare value AWC.PMAB440
|
|
InsertNext Cmp.L XValue(A4),D0 ; D0 - InsertPt^.XValue AWC.PMAB440
|
|
Bge.S InsertIt ; if greater or equal, insert it AWC.PMAB440
|
|
Move.L PrevEdge(A4),A4 ; InsertPt := InsertPt^.NextEdge AWC.PMAB440
|
|
Move.L A4,D1 ; is the next edge nil? AWC.PMAB440
|
|
Bne.S InsertNext ; no => keep looking AWC.PMAB440
|
|
Move.L A0,NextEdge(A2) ; Edge^.NextEdge := NewEdges AWC.PMAB440
|
|
Move.L A2,PrevEdge(A0) ; NewEdges^.PrevEdge := Edge AWC.PMAB440
|
|
Clr.L PrevEdge(A2) ; Edge^.PrevEdge := nil AWC.PMAB440
|
|
Move.L A2,A0 ; NewEdges := Edge AWC.PMAB440
|
|
Bra.S InsertDone ; continue AWC.PMAB440
|
|
|
|
InsertIt CmpA.L A1,A4 ; at the end of the list? AWC.PMAB440
|
|
Beq.S InsertEnd ; yes => insert this edge at the end of list AWC.PMAB440
|
|
Move.L A4,PrevEdge(A2) ; Edge^.PrevEdge := InsertPt AWC.PMAB440
|
|
Move.L NextEdge(A4),D0 ; save InsertPt^.NextEdge AWC.PMAB440
|
|
Move.L A2,NextEdge(A4) ; InsertPt^.NextEdge := Edge AWC.PMAB451
|
|
Move.L D0,NextEdge(A2) ; Edge^.NextEdge := InsertPt^.NextEdge AWC.PMAB440
|
|
Move.L D0,A4 ; InsertPt := InsertPt^.NextEdge AWC.PMAB440
|
|
Move.L A2,PrevEdge(A4) ; InsertPt^.NextEdge^.PrevEdge := Edge AWC.PMAB440
|
|
Bra.S InsertDone ; continue AWC.PMAB440
|
|
|
|
InsertEnd Move.L A2,NextEdge(A1) ; CurrentEdge^.NextEdge := Edge AWC.PMAB440
|
|
Move.L A1,PrevEdge(A2) ; Edge^.PrevEdge := CurrentEdge AWC.PMAB440
|
|
Clr.L NextEdge(A2) ; Edge^.NextEdge := nil AWC.PMAB440
|
|
Move.L A2,A1 ; CurrentEdge := Edge AWC.PMAB440
|
|
InsertDone AddA.L #VectorSize,A3 ; bump A3 to the next vector AWC.PMAB440
|
|
SubQ #1,D3 ; VCount := VCount - 1
|
|
Bgt NewEdgeLoop ; check for more edges
|
|
|
|
; Merge the NewEdges with the ActiveList
|
|
|
|
NoNewEdges Move.L #Nil,A1 ; CurrentEdge := nil
|
|
Move.L ActiveList(A6),A4 ; NextActive := ActiveList
|
|
MergeLoop Move.L A4,D0 ; CmpA.L #Nil,A4; is NextActive nil?
|
|
Bne.S NextOrMerge ; no => merge edges
|
|
Move.L A0,D0 ; CmpA.L #Nil,A0; is NewEdges nil?
|
|
Beq.S Merged ; yes => don't merge edges
|
|
|
|
; NextActive = nil; NewEdges <> nil
|
|
|
|
Move.L A1,PrevEdge(A0) ; NewEdges^.PrevEdge := CurrentEdge; is CurrentEdge nil?
|
|
Bne.S C1 ; no => fix up CurrentEdge^.NextEdge
|
|
Move.L A0,ActiveList(A6) ; ActiveList := NewEdges
|
|
Bra.S Merged ; continue
|
|
|
|
C1 Move.L A0,NextEdge(A1) ; CurrentEdge^.NextEdge := NewEdges
|
|
Bra.S Merged ; continue
|
|
|
|
; else if NewEdges = nil { and therefore NextActive <> nil } then begin
|
|
|
|
NextOrMerge Move.L A0,D0 ; CmpA.L #Nil,A0; is NewEdges nil?
|
|
Bne.S MergeEdges ; no => merge edges
|
|
Move.L A1,PrevEdge(A4) ; NextActive^.PrevEdge := CurrentEdge; is CurrentEdge nil?
|
|
Bne.S C2 ; no => append NextActive to the list
|
|
Move.L A4,ActiveList(A6) ; ActiveList := NextActive
|
|
Bra.S Merged ; continue
|
|
|
|
C2 Move.L A4,NextEdge(A1) ; CurrentEdge^.NextEdge := NextActive
|
|
Bra.S Merged ; continue
|
|
|
|
; else { both are still active so } begin
|
|
|
|
MergeEdges Move.L XValue(A4),D0 ; get NextActive^.XValue
|
|
Cmp.L XValue(A0),D0 ; is NextActive^.XValue > NewEdges^.XValue?
|
|
Ble.S C3 ; no => select NextActive
|
|
Move.L A0,A2 ; Edge := NewEdges
|
|
Move.L NextEdge(A2),A0 ; NewEdges := Edge^.NextEdge
|
|
Bra.S C4 ; continue
|
|
|
|
C3 Move.L A4,A2 ; Edge := NextActive
|
|
Move.L NextEdge(A2),A4 ; NextActive := Edge^.NextEdge
|
|
C4 Move.L A1,PrevEdge(A2) ; Edge^.PrevEdge := CurrentEdge; is CurrentEdge nil?
|
|
Bne.S C5 ; no => patch CurrentEdge
|
|
Move.L A2,ActiveList(A6) ; ActiveList := Edge
|
|
Bra.S C6 ; continue
|
|
|
|
C5 Move.L A2,NextEdge(A1) ; CurrentEdge^.NextEdge := Edge
|
|
C6 Clr.L NextEdge(A2) ; Edge^.NextEdge := nil
|
|
Move.L A2,A1 ; CurrentEdge := Edge
|
|
Bra.S MergeLoop ; continue
|
|
|
|
Merged
|
|
|
|
;;;;; More DrawArc craziness
|
|
|
|
CMP MINRECT+TOP(A6),D7 ;IS CURRENT VERT < MINV ?
|
|
BLT.S NoMask ;YES, DON'T DRAW
|
|
|
|
; SEEK MASK TO THE CURRENT VERTICAL
|
|
|
|
TST.B FASTFLAG(A6) ;RECT CLIPPED AND BLACK ?
|
|
BNE.S NOMASK ;YES, DON'T BOTHER WITH MASK
|
|
|
|
JsrROM ROMSeekMask ; make MaskBuf Current
|
|
|
|
NoMask Move.L ActiveList(A6),A4 ; NextActive := ActiveList
|
|
MoveQ #0,D5 ; LineFlag := false or WrapCount := 0
|
|
SlabLoop Move.L A4,A1 ; CurrentEdge := NextActive
|
|
Move.L NextEdge(A1),A4 ; NextActive := CurrentEdge^.NextEdge
|
|
Cmp LastY(A1),D7 ; is LastY <= CurrentY?
|
|
Bge RemoveEdge ; yes => go remove the edge
|
|
Move Sign(A1),D0 ; grab the sign
|
|
Beq.S DoToggle1 ; if zero then EoFill; toggle the flag
|
|
Tst D5 ; is current wrapcount 0?
|
|
Bne.S NoWrapMove ; no => don't establish WrapMove
|
|
Move XValue(A1),D6 ; save wrapmove
|
|
NoWrapMove Add D0,D5 ; WrapCount += Sign; is it 0?
|
|
Bne.S BumpX ; no => don't draw a line
|
|
NoLineMove Move XValue(A1),D0 ; grab current value
|
|
Cmp D6,D0 ; is line XValue.HiWord > move XValue.HiWord?
|
|
Bgt.S DrawLine ; yes => draw a line
|
|
Bra.S BumpX ; continue
|
|
|
|
DoToggle1 Eor #1,D5 ; toggle D5
|
|
Beq.S NoLineMove ; yes => go draw the line
|
|
Move XValue(A1),D6 ; save line mvoe
|
|
Bra.S BumpX ; continue
|
|
|
|
ONESLAB MOVEQ #$3F,D6 ;GET WRAP-AROUND MASK
|
|
AND PATINDEX(A6),D6 ;GET PATINDEX MOD 64
|
|
MOVE.L EXPAT(A6,D6),D6 ;GET THIS ROW'S PATTERN
|
|
leaROM ROMMaskTab,A0 ;POINT TO MASK TABLE
|
|
MOVE.L DSTLEFT(A6),A1 ;INIT DSTPTR TO LEFT
|
|
MOVE.L MASKBUF(A6),A2 ;INIT MASKPTR TO LEFT
|
|
LEA MINRECT(A6),A3 ;POINT TO MINRECT
|
|
MOVE.L MODECASE(A6),A4 ;GET MODE CASE JUMP
|
|
jmpROM ROMDrawSlab
|
|
|
|
DrawLine CMP MINRECT+TOP(A6),D7 ;IS CURRENT VERT < MINV ?
|
|
Blt.S BumpX ;YES, DON'T DRAW
|
|
Move D6,D1 ; get start of slab
|
|
Move D0,D2 ; get end of slab
|
|
MoveM.L D3-D6/A1-A4,-(SP) ; save everything
|
|
Bsr.S OneSlab ; jump to ROM calling routine
|
|
MoveM.L (SP)+,D3-D6/A1-A4 ; restore everything
|
|
|
|
BumpX Move.L XValue(A1),D0 ; grab current XValue
|
|
Add.L XSlope(A1),D0 ; bump it to the next value
|
|
Move.L D0,XValue(A1) ; XValue := XValue + XSlope
|
|
Move.L PrevEdge(A1),A2 ; Edge := CurrentEdge^.PrevEdge
|
|
Move.L A2,D1 ; CmpA.L #Nil,A2; is Edge = nil?
|
|
Beq.S CheckEdge ; yes => sorting order is okay
|
|
Cmp.L XValue(A2),D0 ; is PrevEdge^.XValue <= CurrentEdge^.XValue?
|
|
Bge.S CheckEdge ; yes => sorting order is okay
|
|
Move.L NextEdge(A1),NextEdge(A2) ; PrevEdge^.NextEdge := CurrentEdge^.NextEdge; nil?
|
|
Beq.S NextIsNil ; yes => don't bother setting backlink
|
|
Move.L NextEdge(A1),A0 ; grab the next edge
|
|
Move.L A2,PrevEdge(A0) ; NextEdge^.PrevEdge := CurrentEdge^.PrevEdge
|
|
|
|
NextIsNil Move.L PrevEdge(A2),A2 ; Edge := Edge^.PrevEdge
|
|
Move.L A2,D1 ; CmpA.L #Nil,A2; is it nil?
|
|
Bne.S CheckCross ; no => check for crossing
|
|
Move.L ActiveList(A6),A2 ; get NextEdge
|
|
Move.L A2,NextEdge(A1) ; CurrentEdge^.NextEdge := ActiveList
|
|
Clr.L PrevEdge(A1) ; PrevEdge := nil
|
|
Move.L A1,PrevEdge(A2) ; NextEdge^.PrevEdge := CurrentEdge
|
|
Move.L A1,ActiveList(A6) ; ActiveList := CurrentEdge
|
|
Bra.S CheckEdge ; continue
|
|
|
|
CheckCross Cmp.L XValue(A2),D0 ; is Edge^.XValue <=CurrentEdge^.XValue?
|
|
Blt.S NextIsNil ; no => continue searching
|
|
Move.L NextEdge(A2),A0 ; grab NextEdge
|
|
Move.L A0,NextEdge(A1) ; CurrentEdge^.NextEdge := Edge^.NextEdge
|
|
Move.L A2,PrevEdge(A1) ; CurrentEdge^.PrevEdge := Edge
|
|
Move.L A1,PrevEdge(A0) ; CurrentEdge^.NextEdge^.PrevEdge := CurrentEdge
|
|
Move.L A1,NextEdge(A2) ; Edge^.NextEdge := CurrentEdge
|
|
Bra.S CheckEdge ; continue
|
|
|
|
RemoveEdge Move.L PrevEdge(A1),A0 ; grab PrevEdge
|
|
Move.L A0,D0 ; CmpA.L #Nil,A0; is PrevEdge nil?
|
|
Bne.S PrevNotNil ; no => remove from middle
|
|
Move.L NextEdge(A1),ActiveList(A6) ; ActiveList := CurrentEdge^.NextEdge
|
|
Bra.S PrevWasNil ; continue
|
|
|
|
PrevNotNil Move.L NextEdge(A1),NextEdge(A0) ; PrevEdge^.NextEdge := CurrentEdge^.NextEdge
|
|
PrevWasNil Beq.S NextWasNil ; if NextEdge is nil, don't patch back pointer
|
|
Move.L NextEdge(A1),A2 ; grab NextEdge
|
|
Move.L A0,PrevEdge(A2) ; NextEdge^.PrevEdge := CurrentEdge^.PrevEdge
|
|
NextWasNil Move.L FreeList(A6),NextEdge(A1) ; CurrentEdge^.NextEdge := FreeList
|
|
Move.L A1,FreeList(A6) ; FreeList := CurrentEdge
|
|
Move.L A0,A1 ; CurrentEdge := CurrentEdge^.PrevEdge
|
|
|
|
CheckEdge Move.L A4,D0 ; CmpA.L #Nil,A4; is NextActive nil?
|
|
Bne SlabLoop ; no => do another edge
|
|
|
|
CMP MINRECT+TOP(A6),D7 ;IS CURRENT VERT < MINV ?
|
|
Blt.S BumpY ;YES, DON'T DRAW
|
|
|
|
;-------------------------------------------------------------------
|
|
;
|
|
; BUMP DESTINATION VERTICALLY AND LOOP FOR ALL SCAN LINES
|
|
;
|
|
NEXTPAT ADD #4,PATINDEX(A6) ;BUMP PATTERN INDEX
|
|
MOVE PORTBITS+ROWBYTES(A5),D0 ;GET DST ROWBYTES
|
|
EXT.L D0 ;MAKE IT LONG
|
|
ADD.L D0,DSTLEFT(A6) ;BUMP DST TO NEXT ROW
|
|
|
|
BumpY AddQ #1,D7 ; CurrentY += 1
|
|
Cmp MinRect+Bottom(A6),D7 ; have we reached the bottom?
|
|
Bge.S NoMorePoly ; yes => shut down ahead of schedule
|
|
|
|
Tst.L ActiveList(A6) ; does the ActiveList contain edges?
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Bne ActiveLoop ; yes => loop
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Tst D3 ; any new edges left?
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Bne ActiveLoop ; yes => loop
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NoMorePoly _ShowCursor ; restore cursor
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GoHome Move.L SaveStk(A6),SP ; clean up the free list and strip buffer
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MoveM.L (SP)+,D0-D7/A1-A5 ; restore registers
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Unlk A6 ; clean up
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Move.L (SP)+,A0 ; get return address
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AddA.L #Paramsize,SP ; clean up the parameters
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Jmp (A0) ; go home
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;---------------------------------------------------
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;
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; PROCEDURE DrawPoly(poly: PolyHandle; mode: integer; VAR pat: Pattern);
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;
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DrawPoly PROC EXPORT
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ParamSize Equ 10
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Poly Equ ParamSize+8-4
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Mode Equ Poly-2
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Pat Equ Mode-4
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PolyRect Equ -8
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VarSize Equ PolyRect
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; <25Jul88> PMAB543 BAL/JDB Implemented fast case for rectangular filled polys.
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move.l 10(a7),a0 ; pick up polyhdl <Begin PMAB543 BAL/JDB>
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move.l (a0),a0 ; deref to polyptr
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move (a0)+,d0 ; pick up byte count
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cmp #4*5+10,d0 ; quadrilateral?
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bne.s @chk4pt ; no, take general case
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move.l 8+4*4(a0),d1 ; pick up last pnt
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cmp.l 8(a0),d1 ; cmpare with first pnt
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bne.s @notRect ;
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bra.s @4Pnts
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@aRect dc.l 0,0 ; save room for rect
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@chk4pt cmp #4*4+10,d0 ; quadrilateral?
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bne.s @notRect ; no, take general case
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@4Pnts moveq #2,d0 ; force to 4 points
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addq #8,a0 ; bump past rect
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lea 4(a0),a1 ; point to next point
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@nxtPnt cmp (a0)+,(a1)+ ; cmp h's
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seq d1 ; remember equality
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cmp (a0)+,(a1)+ ; cmp v's
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seq d2 ; remember equality
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or.b d1,d2 ; compute h1=h2 | v1=v2
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beq.s @notRect ; no, not rect
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dbra d0,@nxtPnt
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lea -12(a0),a1 ; point to first point
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cmp (a0)+,(a1)+ ; cmp h's
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seq d1 ; remember equality
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cmp (a0)+,(a1)+ ; cmp v's
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seq d2 ; remember equality
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or.b d1,d2 ; compute h1=h2 | v1=v2
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beq.s @notRect ; no, not rect
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lea @aRect,a0 ; point to rect
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move.l a0,10(a7) ; overwrite polyhandle with rect ptr
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move.l -12(a1),(a0)+ ; save top left
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move.l -8(a1),(a0) ; save bot rght
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jmpROM ROMDrawRect ; go so incredibly blindingly fast <End PMAB543 BAL/JDB>
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@notRect Link A6,#VarSize ; no local variables
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MoveM.L D3-D5/A2,-(SP) ; save registers
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Move.L GrafGlobals(A5),A0 ; point to QuickDraw globals
|
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Move.L ThePort(A0),A0 ; get current port
|
|
Tst PnVis(A0) ; is PnVis neg ?
|
|
Bmi GoHome ; yes, quit AWC.PMAB444
|
|
Move.L Poly(A6),A0 ; get the poly handle
|
|
Move.L A0,D0 ; CmpA.L #Nil,A0; is it real?
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Beq GoHome ; no => punt AWC.PMAB444
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_HLock ; lock it down
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Move.L (A0),A0 ; dereference poly
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Move.L 2(A0),PolyRect(A6) ; move Top.Left
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Move.L 6(A0),PolyRect+4(A6) ; move Bottom.Right
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Move (A0),D4 ; get the length of the data
|
|
Sub #10,D4 ; remove the length word and the bounding box rect
|
|
Lsr #2,D4 ; D4 is temporarily the point count
|
|
MoveQ #0,D0 ; clear the high word
|
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Move D4,D0 ; copy the number of points
|
|
AddQ.L #1,D0 ; bump it for the closing edge, maybe
|
|
Asl.L #3,D0 ; multiply by 8 bytes per edge
|
|
_NewHandle ; get a new handle
|
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Tst D0 ; was there an error? AWC.PMAB444
|
|
Bne TempError ; yes => cleanup and get out of here AWC.PMAB444
|
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Move.L A0,A2 ; copy it
|
|
_HLock ; lock it down
|
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MoveQ #0,D3 ; clear VCount
|
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Move.L Poly(A6),A1 ; get the handle again
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|
Move.L (A1),A1 ; redereference it
|
|
AddA.L #polyPoints,A1 ; bump A1 to the first point
|
|
Move.L (A1)+,D5 ; get h and v for "old" position
|
|
Move D4,D2 ; copy loop counter to D2
|
|
SubQ.L #1,D2 ; remove the first point
|
|
Move.L (A2),A0 ; dereference the sorted edge list
|
|
Bra.S PolyEnd ; jump into the loop
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|
|
|
PolyLoop Move.L D5,D4 ; copy current to old
|
|
Move.L (A1)+,D5 ; get next point
|
|
Move.L D4,D0 ; get the old point
|
|
Move.L D5,D1 ; copy the new point
|
|
Sub D0,D1 ; calculate XDelta
|
|
Swap D0 ; y1 is in D0.Low
|
|
Swap D1 ; y2 is in D1.Low
|
|
Sub D0,D1 ; calculate YDelta; does dy = 0?
|
|
Beq.S PolyEnd ; yes => ignore horizontal vectors
|
|
Bmi.S Upwards ; negative => save the new point
|
|
Move.L D4,(A0)+ ; save the old point
|
|
Bra.S IncVCount ; and continue
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|
|
|
Upwards Move.L D5,(A0)+ ; save the new point
|
|
IncVCount AddQ #1,D3 ; bump VCount (D3)
|
|
Swap D1 ; XDelta:YDelta => YDelta:XDelta
|
|
Move.L D1,(A0)+ ; save YDelta:XDelta
|
|
PolyEnd DBra D2,PolyLoop ; loop for another poly point
|
|
|
|
Move.L D5,D4 ; save the new point to old
|
|
Move.L Poly(A6),A1 ; get poly handle again
|
|
Move.L (A1),A1 ; dereference it again
|
|
Move.L polyPoints(A1),D5 ; grab the first point again
|
|
Cmp.L D4,D5 ; did we end where we began?
|
|
Beq.S PolyDone ; yes => don't close it
|
|
|
|
Move.L D4,D0 ; get the old point
|
|
Move.L D5,D1 ; copy the new point
|
|
Sub D0,D1 ; calculate XDelta
|
|
Swap D0 ; y1 is in D0.Low
|
|
Swap D1 ; y2 is in D1.Low
|
|
Sub D0,D1 ; calculate YDelta; does dy = 0?
|
|
Beq.S PolyDone ; yes => ignore horizontal vectors
|
|
Bmi.S Upwards2 ; positive => use the old point
|
|
Move.L D4,(A0)+ ; save the old point
|
|
Bra.S IncVCount2 ; and continue
|
|
|
|
Upwards2 Move.L D5,(A0)+ ; save the new point
|
|
IncVCount2 AddQ #1,D3 ; bump VCount (D4)
|
|
Swap D1 ; XDelta:YDelta => YDelta:XDelta
|
|
Move.L D1,(A0)+ ; save deltas
|
|
PolyDone Move.L Poly(A6),A0 ; grab poly handle
|
|
_HUnlock ; unlock it
|
|
Move.L (A2),-(SP) ; push vectors pointer
|
|
Move D3,-(SP) ; push VCount
|
|
Jsr SortVectors ; sort them vectors
|
|
Move.L (A2),-(SP) ; push vectors pointer
|
|
Move D3,-(SP) ; push VCount
|
|
; Tst.B WnFill(A6) ; are we winding-number filling?
|
|
; Seq -(SP) ; push (not WnFill)
|
|
St -(SP) ; push EoFill
|
|
Pea PolyRect(A6) ; push rect
|
|
Move Mode(A6),-(SP) ; repush mode
|
|
Move.L Pat(A6),-(SP) ; repush pat
|
|
Jsr PaintVector ; go paint it
|
|
Move.L A2,A0 ; grab vectors handle
|
|
_HUnlock ; unlock it
|
|
Move.L A2,A0 ; grab it again
|
|
_DisposHandle ; dump it
|
|
Bra.S GoHome ; continue AWC.PMAB444
|
|
|
|
TempError Move.L Poly(A6),A0 ; grab poly handle AWC.PMAB444
|
|
_HUnlock ; unlock it AWC.PMAB444
|
|
GoHome MoveM.L (SP)+,D3-D5/A2 ; restore registers AWC.PMAB444
|
|
Unlk A6 ; clean up
|
|
Move.L (SP)+,A0 ; get return address
|
|
AddA.L #Paramsize,SP ; clean up the parameters
|
|
Jmp (A0) ; go home
|
|
|
|
PatchStdPoly PROC EXPORT
|
|
IMPORT CheckPic, PutPicVerb
|
|
;---------------------------------------------------------------
|
|
;
|
|
; PROCEDURE StdPoly(verb: GrafVerb; poly: PolyHandle);
|
|
;
|
|
; A6 OFFSETS OF PARAMS AND LOCALS AFTER LINK:
|
|
;
|
|
PARAMSIZE EQU 6
|
|
VERB EQU PARAMSIZE+8-2 ;GRAFVERB
|
|
POLY EQU VERB-4 ;LONG, PolyHandle
|
|
|
|
MINRECT EQU -8 ;RECT
|
|
VARSIZE EQU MINRECT ;TOTAL BYTES OF LOCALS
|
|
|
|
LINK A6,#VARSIZE ;ALLOCATE STACK FRAME
|
|
MOVEM.L D5-D7/A2-A4,-(SP) ;SAVE REGS
|
|
MOVE.B VERB(A6),D7 ;GET VERB
|
|
JSR CHECKPIC ;SET UP A4,A3 AND CHECK PICSAVE
|
|
BLE.S NOTPIC ;BRANCH IF NOT PICSAVE
|
|
|
|
MOVE.B D7,-(SP)
|
|
jsr PutPicVerb ;PUT ADDIONAL PARAMS TO THEPIC
|
|
MOVEQ #$70,D0 ;PUT POLYNOUN IN HI NIBBLE
|
|
ADD D7,D0 ;PUT VERB IN LO NIBBLE
|
|
jsrROM ROMDPutPicByte ;PUT OPCODE TO THEPIC
|
|
MOVE.L POLY(A6),-(SP) ;PUSH POLYHANDLE
|
|
jsrROM ROMPutPicRgn ;treat same as a region
|
|
|
|
NOTPIC MOVE.L POLY(A6),A2 ;GET POLYHANDLE
|
|
TST.B D7 ;IS VERB FRAME ?
|
|
BNE.S NOTFR ;NO, CONTINUE
|
|
MOVE.L A2,-(SP) ;PUSH POLYHANDLE
|
|
jsrROM ROMFrPoly ;FrPoly(poly);
|
|
BRA.S GOHOME ;AND QUIT
|
|
|
|
NOTFR MOVE.L (A2),A0 ;DE-REFERANCE POLYHANDLE
|
|
PEA POLYBBOX(A0) ;PUSH POLYBBOX
|
|
MOVE.L VISRGN(A3),A0 ;GET VISRGN HANDLE
|
|
MOVE.L (A0),A0 ;DE-REFERENCE HANDLE
|
|
PEA RGNBBOX(A0) ;PUSH VISRGN BBOX
|
|
MOVE.L CLIPRGN(A3),A0 ;GET CLIPRGN HANDLE
|
|
MOVE.L (A0),A0 ;DE-REFERENCE HANDLE
|
|
PEA RGNBBOX(A0) ;PUSH CLIPRGN BBOX
|
|
MOVE #3,-(SP) ;PUSH NRECTS = 3
|
|
PEA MINRECT(A6) ;PUT RESULT IN MINRECT
|
|
jsrROM ROMRSECT ;CALC INTERSECTION
|
|
BEQ.S GOHOME ;QUIT IF NO INTERSECT
|
|
|
|
MOVE.L A2,-(SP) ;PUSH POLYHANDLE
|
|
jsrROM ROMPushVerb ;PUSH MODE AND PATTERN
|
|
jsr DrawPoly ;DrawPoly(poly,mode,pat);
|
|
|
|
GOHOME MOVEM.L (SP)+,D5-D7/A2-A4 ;RESTORE REGS
|
|
Unlk A6
|
|
Move.L (SP)+,A0
|
|
AddA.L #ParamSize,SP
|
|
Jmp (A0)
|
|
|
|
ENDPROC
|