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1402 lines
68 KiB
Plaintext
1402 lines
68 KiB
Plaintext
;
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; File: puLowLevel.a
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;
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; Contains: Low level assembly routines for the main part of the picture utilities package. This should
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; not contain any code that only pertains to any of the built-in color finding methods (currently
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; Popular and Median). It does contain code to work with the built-in data types like the exact
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; color bank and the 555 histogram color bank.
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;
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; Written by: Dave Good. Some ideas stolen from Konstantin Othmer and Bruce Leak. Prototyped by Cris Rys.
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;
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; Copyright: © 1990 by Apple Computer, Inc., all rights reserved.
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;
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; Change History (most recent first):
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;
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; <15> 2/21/91 SMC KON,#83576: Black/white not getting suppressed on 32-bit
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; pixmaps.
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; <14> 2/4/91 SMC KON:BRC#82190, Fixed the way pixels in 2-bit pixmaps were
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; getting recorded.
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; <13> 1/16/91 JDR (dba) Renamed METHOD_SYSTEM to systemMethod, METHOD_POPULAR to
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; popularMethod, and METHOD_MEDIAN to medianMethod
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; <12> 12/7/90 SMC Fixed problem in spooling where the loop that copied data out of
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; the buffer didn't check for a count of zero, so it copied 16
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; million bytes. With DDG.
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; <11> 9/25/90 DDG Fixed a bug in RecordRGBColor where custom pick procs were
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; getting passed a pointer to the blue component of the color,
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; instead of the start of the color. Also changed the
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; maximumCustomColors equate to be 5400. This ensures that the
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; offset generated for this color will be less than $8000 (that
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; is, it will be always be positive). This ensures that a
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; limitation in the “enterCustom” routine is not exceded. Fixed a
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; bug in the “ReadPictGuts” that was passing a long for the buffer
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; length to the user’s spooling routine - it now passes a word.
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; <10> 9/21/90 DDG Made changes from code review.
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; <9> 8/16/90 DDG Added FillMemoryBytes from the puLowLevel.c file.
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; <8> 8/5/90 DDG Fixed the code that returned an error when it couldn’t load a
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; custom pick proc. Changed RecordColors to take an extra
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; parameter. Made the 32-bit routine in RecordPixels “spread” the
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; color bits out evenly over the word. Fixed the way I check for a
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; custom color bank. Added code to GetPictByte to check for the
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; current picture offset being outside the picture handle and made
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; it return an error if this is the case. Updated the main
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; internal information structure to match the new one in
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; puPrivate.h.
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; <7> 8/3/90 DDG Cleaned up the code a little.
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; <6> 8/2/90 DDG Made 16-bit and 32-bit support custom procs.
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; <5> 8/1/90 DDG Made the 16 and 32 bit loops support the suppressBlackAndWhite
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; verb.
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; <4> 7/30/90 DDG Changed the RecordPixels routine to allow AddExactColor to
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; update the color count and the total number of unique colors.
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; <3> 7/30/90 DDG All sorts of changes to support the generic colorPickMethod
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; model and to support exact color banks.
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; <2> 7/29/90 DDG Fixed header.
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; <1> 7/29/90 DDG First checked in using new structure.
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;
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; To Do:
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;
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MACHINE MC68000
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CASE OBJ
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INCLUDE 'SysErr.a'
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INCLUDE 'Traps.a'
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INCLUDE 'PictUtil.a'
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;••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
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;----------------------------------------------------------------------------------------------------
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Buffer RECORD 0
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ptr ds.l 1
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size ds.l 1
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ref ds.l 1
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ENDR
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;----------------------------------------------------------------------------------------------------
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InternalInfoRecord RECORD 0
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ext ds PictInfoRecord
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thePictInfoID ds.l 1
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verb ds.w 1
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colorPickMethod ds.w 1
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colorsRequested ds.w 1
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spoolBuffer ds Buffer
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lineBuffer ds Buffer
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bandBuffer ds Buffer
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spoolPtr ds.l 1
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spoolMax ds.l 1
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spoolPictHandle ds.l 1
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spoolPictOffset ds.l 1
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spoolPictLength ds.l 1
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spoolPictError ds.w 1
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spoolProc ds.l 1
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colorBankType ds.w 1
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colorBankBuffer ds Buffer
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colorBankIndex ds.w 1
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colorTableBuffer ds Buffer
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colorTableEntries ds.w 1
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indexCachePtr ds.l 1
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foreColor ds.w 3
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backColor ds.w 3
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colorizing ds.w 1
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pickProcData ds.l 1
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ENDR
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;----------------------------------------------------------------------------------------------------
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ctTable EQU 8
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maximumExactColors EQU 256
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maximumCustomColors EQU 5400 ;••• WARNING: this value times six treated as a word MUST be positive •••
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;----------------------------------------------------------------------------------------------------
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;••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
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IMPORT MedianDispatch
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IMPORT PopularDispatch
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;••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
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;••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
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;••
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;•• This function unpacks words of data, packed in the same way the PackBytes packs bytes.
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;••
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;••
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;•• C-STYLE ROUTINE
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;••
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;•• void UnpackWords(unsigned char *sourcePtr, unsigned char **destPtrAddr, unsigned short destBytes);
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;••
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;•• IN: SP-> long returnAddr
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;•• 4 long sourcePtr ;pointer to the source data.
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;•• 8 long destPtrAddr ;address of the destination pointer (we will update it).
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;•• 12 long destBytes ;only the low word of this parameter is significant.
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;••
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;•• OUT: SP-> long returnAddr
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;•• 4 long sourcePtr ;C will clean these up for us.
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;•• 8 long destPtrAddr
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;•• 12 long destBytes
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;••
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;••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
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UnpackWords PROC EXPORT
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move.l 4(SP),A0 ;get source pointer into A0
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move.l 8(SP),A1 ;get the address of dest pointer
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move.l (A1),A1 ;..and deref it into A1
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move.l 12(SP),D2 ;get destination bytes into D2
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ext.l D2 ;..and make it a long
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add.l A1,D2 ;D2 is now the limit pointer
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bra.s mainLoop
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copy ext.w D1 ;clear the high byte of the copy count
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@loop move.b (a0)+,(a1)+ ;copy a word of data without caring about alignment
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move.b (a0)+,(a1)+
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dbra D1,@loop ;copy D1 words of data
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mainLoop cmp.l D2,A1 ;is dstPtr >= limit ?
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bhs.s exit ;yes, so we are thru
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move.b (A0)+,D1 ;get the opCode
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bpl.s copy ;0..127 -> copy 1..128 bytes of data
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neg.b D1 ;-1..-127 -> fill 2..128 bytes of data
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bvs.s mainLoop ;ignore $80 for backward compatibility
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fill ext.w D1 ;clear the high byte of the fill count
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move.b (A0)+,D0 ;get a word of data to fill with
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lsl.w #8,D0
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or.b (A0)+,D0
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@loop move.w D0,(A1)+ ;fill D1 words of data with the fill word
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dbra D1,@loop
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bra.s mainLoop ;go back to the main loop to get the next opCode
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exit move.l 8(SP),A0 ;get the address of dstPtr
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move.l A1,(A0) ;return the updated dstPtr
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rts ;C will clean up the stack
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ENDPROC
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;••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
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;••
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;•• This function copies an array of 24-bit packed pixels into 32-bit direct pixels by clearing the
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;•• alpha channel for each destination pixel and then copying the components from the packed pixel.
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;••
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;••
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;•• C-STYLE ROUTINE
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;••
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;•• void AddPadBytes(unsigned char *sourcePtr, unsigned char *destPtr, unsigned long pixelCount);
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;••
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;•• IN: SP-> long returnAddr
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;•• 4 long sourcePtr ;pointer to the source data.
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;•• 8 long destPtr ;pointer to the destination area.
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;•• 12 long pixelCount ;number of pixels to add alpha channels to.
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;••
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;•• OUT: SP-> long returnAddr
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;•• 4 long sourcePtr ;C will clean these up for us.
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;•• 8 long destPtr
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;•• 12 long pixelCount
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;••
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;••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
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AddPadBytes PROC EXPORT
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move.l 4(SP),A0 ;get the source pointer into A0
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move.l 8(SP),A1 ;get the destination pointer into A1
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move.l 12(SP),D0 ;get number of pixels into D0
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@loop clr.b (A1)+ ;clear the alpha channel
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move.b (A0)+,(A1)+ ;copy red
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move.b (A0)+,(A1)+ ;copy green
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move.b (A0)+,(A1)+ ;copy blue
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subq.l #1,D0 ;loop thru all the pixels
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bhi.s @loop
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rts ;C will clean up the stack
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ENDPROC
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;••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
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;••
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;•• This function takes a packed array of RGB in the form: RRRR...GGGG...BBBB... and it outputs
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;•• pixels in the form _RGB_RGB_RGB_RGB... where the “_” character represents the alpha channel,
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;•• which this routine clears to zero.
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;••
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;••
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;•• C-STYLE ROUTINE
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;••
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;•• void MergeRGBData(char *srcPtr, char *dstPtr, unsigned long pixelCount);
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;••
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;•• IN: SP-> long returnAddr
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;•• 4 long srcPtr ;pointer to the buffer that holds the input data described above.
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;•• 8 long dstPtr ;pointer to the output buffer where the result will be stored
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;•• 12 long pixelCount ;number of pixels of information to process
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;••
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;•• OUT: SP-> long returnAddr
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;•• 4 long srcPtr ;C will clean these up for us.
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;•• 8 long dstPtr
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;•• 12 long pixelCount
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;••
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;••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
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MergeRGBData PROC EXPORT
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move.l A2,-(SP) ;save A2 on the stack
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move.l 4+4(SP),A0 ;get the source pointer into A0
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move.l 8+4(SP),A1 ;get the destination pointer into A1
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move.l 12+4(SP),D1 ;get number of pixels into D1
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beq.s exit
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subq.w #1,D1 ;adjust the count so that we can use dbra (this is a word)
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moveq #3,D2 ;assume a component count of four (must decrement for dbra)
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tst.w 16+4(SP) ;do we have four components ?
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bne.s mainLoop ;yes, then jump to our main loop
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three move.l D1,D0 ;copy the pixel count into D1
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move.l A1,A2 ;copy the destination pointer into A2
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@alphaLoop clr.b (A2) ;clear all the alpha channel information, since we only have
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addq.l #4,A2 ;..three components
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dbra D0,@alphaLoop
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addq.l #1,A1 ;offset the main dstPtr to skip over the alpha channel
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moveq #2,D2 ;the component count is three (must decrement for dbra)
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mainLoop move.w D1,D0 ;copy the pixel count into D1
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move.l A1,A2 ;copy the destination pointer into A2 for the pixel loop
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@pixelLoop move.b (A0)+,(A2) ;copy the actual pixel - note source always increments by one
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addq.l #4,A2 ;move to the next pixel (skip over the other components)
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dbra D0,@pixelLoop
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addq.l #1,A1 ;offset the main dstPtr to move to the next component
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dbra D2,mainLoop
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exit move.l (SP)+,A2 ;restore A2
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rts ;C will clean up the stack
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ENDPROC
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;••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
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;••
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;•• This function clears the specified number of bytes starting at the buffer pointer
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;••
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;••
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;•• C-STYLE ROUTINE
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;••
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;•• void ClearMemoryBytes(char *bufferPtr, unsigned long length);
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;••
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;•• IN: SP-> long returnAddr
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;•• 4 long bufferPtr ;pointer to the buffer to clear.
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;•• 8 long length ;number of bytes to clear.
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;••
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;•• OUT: SP-> long returnAddr
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;•• 4 long bufferPtr ;C will clean these up for us.
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;•• 8 long length
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;••
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;••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
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ClearMemoryBytes PROC EXPORT
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move.l 4(SP),A0 ;get the buffer pointer into A0
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move.l 8(SP),D1 ;get the length into D1
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beq.s exit
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clr.b D0 ;clear D0 for speed in the loop
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@loop move.b D0,(A0)+
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subq.l #1,D1
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bne.s @loop
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exit rts ;C will clean up the stack
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ENDPROC
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;••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
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;••
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;•• This function dereferences the PictInfoID passed in and checks it for validity.
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;••
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;••
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;•• C-STYLE ROUTINE
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;••
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;•• InternalPictInfoPtr DerefPictInfoID(PictInfoID theInfoHand, char *statePtr);
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;••
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;•• IN: SP-> long returnAddr
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;•• 4 long theInfoHand ;handle to the PictInfo.
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;•• 8 long statePtr ;pointer to the state of theInfoHand
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;••
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;•• OUT: SP-> long returnAddr
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;•• 4 long theInfoHand ;C will clean these up for us.
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;•• 8 long statePtr
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;••
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;••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
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DerefPictInfoID PROC EXPORT
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;----------------------------------------------------------------------------------------------------
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; ••• WARNING: theInfoHand must be A0, so we can pass it to memory manager calls. •••
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theInfoHand EQU A0
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theInfoPtr EQU A1
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temp EQU D0
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;----------------------------------------------------------------------------------------------------
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WITH InternalInfoRecord
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;----------------------------------------------------------------------------------------------------
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move.l 4(SP),theInfoHand ;copy the info handle into a register
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move.l theInfoHand,temp ;check to see if it is NIL. If it is, then
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beq.s @error ;..return an error
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move.l (theInfoHand),theInfoPtr ;dereference the handle and check to see if the
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move.l theInfoPtr,temp ;..pointer is NIL. If it is, then return an error
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beq.s @error
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tst.w ext.version(theInfoPtr) ;check the version of the record to make sure that
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bne.s @error ;..it is valid.
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cmp.l thePictInfoID(theInfoPtr),theInfoHand ;check the “internal tag” of the record to
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bne.s @error ;..make sure that it is valid.
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_HGetState ;get the state for “theInfoHand”
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move.l 8(SP),theInfoPtr ;re-use “theInfoPtr” as a pointer to where to store
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move.b D0,(theInfoPtr) ;..the info handle’s state.
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_MoveHHi ;move “theInfoHand” high
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_HLock ;..and lock it down.
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move.l (theInfoHand),D0 ;return the dereferenced info handle.
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rts ;C will clean up the stack
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@error clr.l D0
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rts
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;----------------------------------------------------------------------------------------------------
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ENDPROC
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;••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
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;••
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;•• These functions read (or skip) data from the picture specified in the PictInfo record. All of
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;•• these routines call ReadPictGuts to do all the real work of reading (or skipping) the data.
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;•• Note that if an error occurs during the read process, the core routine will place an error code
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;•• in a field of the passed PictInfo record and it will then abort and return to the user. All
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;•• routines that call these routines must check this field for
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;••
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;••
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;•• GetPictByte - Reads one byte from the picture and returns it in D0 (standard C return).
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;•• GetPictWord - Reads one word from the picture and returns it in D0 (standard C return).
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;•• GetPictLong - Reads one long from the picture and returns it in D0 (standard C return).
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;•• GetPictData - Reads the specified number of bytes from the picture into the specified buffer.
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;••
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;•• SkipPictByte - Skips over one byte in the picture.
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;•• SkipPictWord - Skips over one word in the picture.
|
||
;•• SkipPictLong - Skips over one long in the picture.
|
||
;•• SkipPictData - Skips over the specified number of bytes in the picture.
|
||
;••
|
||
;••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
|
||
|
||
ReadPictProcs PROC
|
||
|
||
;----------------------------------------------------------------------------------------------------
|
||
;--
|
||
;-- This function reads data from the picture specified by a field of the PictInfo record passed to
|
||
;-- it. Note that it calls ReadPictGuts to do all the work.
|
||
;--
|
||
;--
|
||
;-- C-STYLE ROUTINE
|
||
;--
|
||
;-- void GetPictData(PictInfo *theInfoPtr, unsigned char *bufferPtr, long length);
|
||
;--
|
||
;-- IN: SP-> long returnAddr
|
||
;-- 4 long theInfoPtr ;pointer to the PictInfo record.
|
||
;-- 8 long bufferPtr ;pointer to the buffer to store the returned data
|
||
;-- 12 long length ;number of bytes to read
|
||
;--
|
||
;-- OUT: SP-> long returnAddr
|
||
;-- 4 long theInfoPtr ;C will clean this up for us.
|
||
;-- 8 long bufferPtr
|
||
;-- 12 long length
|
||
;--
|
||
;----------------------------------------------------------------------------------------------------
|
||
|
||
EXPORT GetPictData
|
||
|
||
GetPictData move.l 4(SP),A1 ;get the info pointer into A1
|
||
move.l 8(SP),D2 ;get the buffer pointer into D2
|
||
move.l 12(SP),D0 ;get the length into D0
|
||
bra.s ReadPictGuts
|
||
;----------------------------------------------------------------------------------------------------
|
||
|
||
|
||
|
||
;----------------------------------------------------------------------------------------------------
|
||
;--
|
||
;-- These functions get one (byte/word/long) from the picture specified by a field of the PictInfo
|
||
;-- record passed to these routines. Note that they call ReadPictGuts to do all the work.
|
||
;--
|
||
;--
|
||
;-- C-STYLE ROUTINE
|
||
;--
|
||
;-- unsigned char GetPictByte(PictInfo *theInfoPtr);
|
||
;-- unsigned short GetPictWord(PictInfo *theInfoPtr);
|
||
;-- unsigned long GetPictLong(PictInfo *theInfoPtr);
|
||
;--
|
||
;-- IN: SP-> long returnAddr
|
||
;-- 4 long theInfoPtr ;pointer to the PictInfo record.
|
||
;--
|
||
;-- OUT: SP-> long returnAddr
|
||
;-- 4 long theInfoPtr ;C will clean this up for us.
|
||
;--
|
||
;-- D0 is the returned result , the (byte/word/long) read from the picture)
|
||
;--
|
||
;----------------------------------------------------------------------------------------------------
|
||
|
||
EXPORT GetPictLong
|
||
EXPORT GetPictWord
|
||
EXPORT GetPictByte
|
||
|
||
GetPictLong moveq #4,D0 ;read four bytes out of the picture
|
||
bra.s callGetGuts
|
||
|
||
GetPictWord moveq #2,D0 ;read two bytes out of the picture
|
||
bra.s callGetGuts
|
||
|
||
GetPictByte moveq #1,D0 ;read one byte out of the picture
|
||
|
||
callGetGuts move.l SP,D2 ;point our destination pointer at the correct spot, so that
|
||
sub.l D0,D2 ;..we can simply move a long out of the stack.
|
||
move.l 4(SP),A1 ;get the info pointer (our only parameter) into A1
|
||
clr.l -(SP) ;allocate four clear bytes on the stack
|
||
bsr.s ReadPictGuts
|
||
move.l (SP)+,D0 ;return the result
|
||
rts
|
||
;----------------------------------------------------------------------------------------------------
|
||
|
||
|
||
|
||
;----------------------------------------------------------------------------------------------------
|
||
;--
|
||
;-- These functions skip one (byte/word/long) from the picture specified by a field of the PictInfo
|
||
;-- record passed to these routines. SkipPictData will skip the passed number of bytes from the picture.
|
||
;-- Note that they call ReadPictGuts to do all the work.
|
||
;--
|
||
;-- ••• WARNING ••• Do not move this block of code away from ReadPictGuts !!! It relies on falling
|
||
;-- directly into ReadPictGuts !!! ••• WARNING •••
|
||
;--
|
||
;--
|
||
;-- C-STYLE ROUTINE
|
||
;--
|
||
;-- void SkipPictData(PictInfo *theInfoPtr, length);
|
||
;-- void SkipPictByte(PictInfo *theInfoPtr);
|
||
;-- void SkipPictWord(PictInfo *theInfoPtr);
|
||
;-- void SkipPictLong(PictInfo *theInfoPtr);
|
||
;--
|
||
;-- IN: SP-> long returnAddr
|
||
;-- 4 long theInfoPtr ;pointer to the PictInfo record.
|
||
;-- 8 long length ;number of bytes to skip (*** this is only there for SkipPictData ***)
|
||
;--
|
||
;-- OUT: SP-> long returnAddr
|
||
;-- 4 long theInfoPtr ;C will clean this up for us.
|
||
;-- 8 long length ;(*** this is only there for SkipPictData ***)
|
||
;--
|
||
;----------------------------------------------------------------------------------------------------
|
||
|
||
EXPORT SkipPictData
|
||
EXPORT SkipPictLong
|
||
EXPORT SkipPictWord
|
||
EXPORT SkipPictByte
|
||
|
||
SkipPictData move.l 8(SP),D0 ;get the length to skip into D0
|
||
bra.s callSkipGuts
|
||
|
||
SkipPictLong moveq #4,D0 ;skip four bytes from the picture
|
||
bra.s callSkipGuts
|
||
|
||
SkipPictWord moveq #2,D0 ;skip two bytes from the picture
|
||
bra.s callSkipGuts
|
||
|
||
SkipPictByte moveq #1,D0 ;skip one byte from the picture
|
||
|
||
callSkipGuts move.l 4(SP),A1 ;get the info pointer (our only parameter) into A1
|
||
moveq #0,D2
|
||
; bra.s ReadPictGuts ;NOTE: this will fall into ReadPictGuts
|
||
;----------------------------------------------------------------------------------------------------
|
||
|
||
|
||
|
||
;----------------------------------------------------------------------------------------------------
|
||
;--
|
||
;-- This function reads (or skips) multiple bytes out of a picture into a destination buffer. It is
|
||
;-- the only routine that needs to know how the picture spooling structures work. Since it is an
|
||
;-- internal function, its takes its parameters in registers.
|
||
;--
|
||
;--
|
||
;-- ASSEMBLY-STYLE ROUTINE
|
||
;--
|
||
;-- IN: A1 (long) theInfoPtr ;pointer to the PictInfo record
|
||
;-- D2 (long) bufferPtr ;pointer to the buffer to store the data (if 0 then skip over the data)
|
||
;-- D0 (long) bufferLength ;number of bytes to read from the picture
|
||
;--
|
||
;-- OUT: A0/D0-D2 are trashed
|
||
;--
|
||
;--
|
||
;----------------------------------------------------------------------------------------------------
|
||
|
||
WITH InternalInfoRecord
|
||
|
||
ReadPictGuts tst.l D0
|
||
beq.s exit
|
||
|
||
move.l spoolPtr(A1),D1 ;check to see if we are spooling (spoolPtr != 0)
|
||
beq.s noSpooling
|
||
|
||
move.l D1,A0 ;set A0 to the current spool buffer pointer
|
||
add.l D0,D1 ;find out if reading these bytes will overflow the buffer.
|
||
cmp.l spoolMax(A1),D1 ;if so, then copy the remaining bytes and re-load the buffer
|
||
bhi.s mustLoad
|
||
|
||
copyData add.l D0,spoolPtr(A1) ;move the spoolPtr forward by the number of bytes read
|
||
copyFromHandle add.l D0,spoolPictOffset(A1) ;add the number of bytes read to the picture offset
|
||
|
||
tst.l D2 ;are we skipping the picture data ? If so, then exit
|
||
beq.s exit
|
||
|
||
move.l A1,-(SP) ;save our pictInfo pointer
|
||
move.l D2,A1 ;copy the buffer pointer to an address register
|
||
@loop move.b (A0)+,(A1)+ ;copy the data to the buffer
|
||
subq.l #1,D0
|
||
bne.s @loop
|
||
move.l A1,D2 ;copy our scratch address register back to the buffer pointer
|
||
move.l (SP)+,A1 ;restore our pictInfo pointer
|
||
|
||
exit rts
|
||
;----------------------------------------------------------------------------------------------------
|
||
mustLoad sub.l spoolMax(A1),D1 ;D1 is now the number of bytes past the buffer that we need
|
||
sub.l D1,D0 ;D0 is now the remaining number of bytes in the buffer
|
||
beq.s skipcopy ;buffer was completely empty so there's nothing to copy out first
|
||
bsr.s copyData ;copy the remaining bytes out of the buffer
|
||
skipcopy move.l D1,D0 ;set D0 to be the number of bytes that we still need to move
|
||
|
||
movem.l D0/D2/A1,-(SP) ;save our parameters
|
||
|
||
move.l spoolBuffer.ptr(A1),D0 ;get the pointer to the start of our buffer into D0
|
||
move.l D0,spoolPtr(A1) ;..and copy it to the current buffer pointer
|
||
move.l D0,-(sp) ;push the buffer pointer for the spooling routine
|
||
move.w spoolBuffer.size+2(A1),-(sp) ;push the buffer size for the spooling routine (as a word)
|
||
move.l spoolProc(A1),A0 ;get the address of the spooling routine
|
||
jsr (A0) ;..and call it
|
||
|
||
movem.l (SP)+,D0/D2/A1 ;restore our parameters
|
||
bra.s ReadPictGuts ;re-enter the routine to get the remaining data
|
||
;----------------------------------------------------------------------------------------------------
|
||
noSpooling move.l spoolPictHandle(A1),A0 ;dereference the picture handle into A0
|
||
move.l (A0),A0
|
||
move.l spoolPictOffset(A1),D1 ;get the current picture offset in D1 and make A0 a pointer
|
||
add.l D1,A0 ;..to the current spot.
|
||
add.l D0,D1 ;then, add the number of bytes we are reading to the current
|
||
cmp.l spoolPictLength(A1),D1 ;..offset, and check to see if we have overflowed...
|
||
bls.s copyFromHandle ;if we haven’t, then copy the data out of the picture handle
|
||
|
||
error move.w #pictureDataErr,spoolPictError(A1)
|
||
clr.l D0
|
||
rts
|
||
|
||
ENDWITH
|
||
|
||
;----------------------------------------------------------------------------------------------------
|
||
|
||
ENDPROC
|
||
|
||
;••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
|
||
;••
|
||
;•• This records color information for the pixels in the passed pixMap.
|
||
;•• NOTE: Since this is a C-Style routine, all the parameters are passed as four byte quanities.
|
||
;••
|
||
;••
|
||
;•• C-STYLE ROUTINE
|
||
;••
|
||
;•• void RecordPixels( PictInfo *theInfoPtr, short width, short height, short rowBytes,
|
||
;•• unsigned char *baseAddr, short thePixelSize );
|
||
;••
|
||
;•• IN: SP-> long returnAddr
|
||
;•• 4 long theInfoPtr ;pointer to the PictInfo record
|
||
;•• 8 long width ;width of the pixMap in pixels
|
||
;•• 12 long height ;height of the pixMap in pixels
|
||
;•• 16 long rowBytes ;the number of bytes in each row of pixels
|
||
;•• 20 long baseAddr ;pointer to the base of the pixel data
|
||
;•• 24 long thePixelSize ;number of bits in each pixel
|
||
;••
|
||
;•• OUT: SP-> long returnAddr
|
||
;•• 4 long theInfoPtr ;C will clean these up for us.
|
||
;•• 8 long width
|
||
;•• 12 long height
|
||
;•• 16 long rowBytes
|
||
;•• 20 long baseAddr
|
||
;•• 24 long thePixelSize
|
||
;••
|
||
;••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
|
||
|
||
RecordPixels PROC EXPORT
|
||
|
||
;----------------------------------------------------------------------------------------------------
|
||
IMPORT RECORDCOLORS
|
||
IMPORT ConvertBankTo555
|
||
IMPORT MakeIndexCache
|
||
;----------------------------------------------------------------------------------------------------
|
||
|
||
;----------------------------------------------------------------------------------------------------
|
||
; ••• WARNING: Don’t casually reorder these registers !! There are several dependancies on some of
|
||
; these variables corresponding to particular registers in the rest of this code. Look thru all the
|
||
; comments in the entire RecordPixels routine before changing these ! •••
|
||
|
||
lineStart EQU A0
|
||
rowBytes EQU A1
|
||
pixelPtr EQU A2
|
||
theInfoPtr EQU A3
|
||
colorBankStart EQU A4
|
||
theTable EQU A5
|
||
|
||
width EQU D0
|
||
height EQU D1
|
||
pixelCount EQU D2
|
||
tempWidth EQU D3
|
||
pixelValue EQU D4
|
||
index EQU D5
|
||
bankIndex EQU D6
|
||
depth EQU D7
|
||
|
||
; aliases for various variables...
|
||
|
||
suppressFlag EQU D7 ;this is the same as depth
|
||
|
||
registersUsed REG D2-D7/A2-A5
|
||
regSize EQU 40
|
||
;----------------------------------------------------------------------------------------------------
|
||
|
||
WITH InternalInfoRecord
|
||
|
||
;----------------------------------------------------------------------------------------------------
|
||
movem.l registersUsed,-(SP) ;save our work registers
|
||
|
||
move.l regSize+4(SP),theInfoPtr ;copy our passed parameters into registers
|
||
move.l regSize+8(SP),width
|
||
beq exit
|
||
move.l regSize+12(SP),height
|
||
move.l regSize+16(SP),rowBytes
|
||
move.l regSize+20(SP),lineStart
|
||
move.l regSize+24(SP),depth
|
||
|
||
move.l indexCachePtr(theInfoPtr),theTable ;copy some fields that we are going to need
|
||
move.l colorBankBuffer.ptr(theInfoPtr),colorBankStart ;..into registers
|
||
|
||
cmp.w #8,depth ;dispatch to the correct loop
|
||
beq.s enter8Bit
|
||
cmp.w #4,depth
|
||
beq.s enter4Bit
|
||
cmp.w #16,depth
|
||
beq enter16Bit
|
||
cmp.w #32,depth
|
||
beq enter32Bit
|
||
cmp.w #2,depth
|
||
beq enter2Bit
|
||
;----------------------------------------------------------------------------------------------------
|
||
; This section is the pixel loop for 1-Bit pixels. It looks at the pixels one byte at a time,
|
||
; shifting the highest bit into “index” and then calling “RecordIndex” to record the pixel. Note
|
||
; that “index” is a word. Also note that “RecordIndex” will trash “index” and “bankIndex”.
|
||
;
|
||
|
||
loop1Bit move.l lineStart,pixelPtr ;make pixelPtr a pointer to the current pixel
|
||
move.w width,tempWidth ;tempWidth is our loop counter
|
||
|
||
@byteLoop move.b (pixelPtr)+,pixelValue ;copy one bytes worth of pixels into pixelValue
|
||
moveq #8,pixelCount ;there are eight 1-bit pixels in one byte
|
||
cmp.w pixelCount,tempWidth ;do we have more than eight pixels left ? If so, then enter
|
||
bge.s @enter ;..the loop
|
||
move.w tempWidth,pixelCount ;nope, so only go thru the correct number of pixels
|
||
@enter sub.w pixelCount,tempWidth ;decrement our main loop counter by the correct amount
|
||
|
||
@loop add.b pixelValue,pixelValue ;(4) shift one bit (pixel) off the left end of our byte
|
||
clr.w index ;(4) clear the index, so we can roll in a bit later
|
||
roxl.w #1,index ;(8) move it into index
|
||
bsr.s RecordIndex ;record the index in the color bank
|
||
dbra pixelCount,@loop ;loop thru all the pixels in the byte
|
||
tst.w tempWidth ;are there more bytes left ? If so, then loop back
|
||
bne.s @byteLoop
|
||
|
||
add.l rowBytes,lineStart ;move lineStart to the next line and loop through
|
||
enter1Bit dbra height,loop1Bit ;..all the rows in the pixMap
|
||
|
||
bra.s exit
|
||
;----------------------------------------------------------------------------------------------------
|
||
; This section is the pixel loop for 8-Bit pixels. Note that since “index” is a word, and calling
|
||
; “RecordIndex” trashes “index” and “bankIndex”, we must clear the high byte of index every time
|
||
; thru the loop
|
||
;
|
||
|
||
loop8Bit move.l lineStart,pixelPtr ;make pixelPtr a pointer to the current pixel
|
||
move.w width,tempWidth ;tempWidth is our loop counter
|
||
bra.s @enter
|
||
|
||
@loop clr.w index ;clear the upper byte of index
|
||
move.b (pixelPtr)+,index ;copy the pixel into index
|
||
bsr.s RecordIndex ;record this pixel into the color bank
|
||
@enter dbra tempWidth,@loop ;loop through all the pixels in the line
|
||
|
||
add.l rowBytes,lineStart ;move lineStart to the next line and loop through
|
||
enter8Bit dbra height,loop8Bit ;..all the rows in the pixMap
|
||
|
||
bra.s exit
|
||
;----------------------------------------------------------------------------------------------------
|
||
; This section is the pixel loop for 4-Bit pixels. We copy the byte that contains the current pixel
|
||
; into “pixelValue” and then put the nibbles into “index” to record each one. We look thru the nibbles
|
||
; in ascending pixel order, since we don’t know whether “width” pixels will end in the middle of a
|
||
; byte or not. ••• WARNING: Don’t move this code without fixing the end that falls thru into exit •••
|
||
;
|
||
|
||
loop4Bit move.l lineStart,pixelPtr ;make pixelPtr a pointer to the byte that contains
|
||
move.w width,tempWidth ;..the current pixel. tempWidth is going to be our
|
||
bra.s @enter ;..loop counter.
|
||
|
||
@loop clr.w index ;clear the upper byte of the index
|
||
move.b (pixelPtr)+,pixelValue ;copy the current two pixels into pixelValue
|
||
move.b pixelValue,index ;copy these pixels into the low byte of index
|
||
lsr.w #4,index ;shift to get only the first pixel into index
|
||
bsr.s RecordIndex ;record the pixel into the color bank
|
||
dbra tempWidth,@nextPixel ;decrement our width and goto the next line if
|
||
bra.s @nextLine ;..we have reached the end of the current one
|
||
@nextPixel move.b pixelValue,index ;copy our two pixels in again and this time use
|
||
and.w #$000F,index ;..the second pixel.
|
||
bsr.s RecordIndex
|
||
@enter dbra tempWidth,@loop
|
||
|
||
@nextLine add.l rowBytes,lineStart ;move lineStart to the next line and loop through
|
||
enter4Bit dbra height,loop4Bit ;..all the rows in the pixMap
|
||
|
||
; fall thru into exit
|
||
|
||
;----------------------------------------------------------------------------------------------------
|
||
exit movem.l (SP)+,registersUsed ;restore our work registers
|
||
rts ;C will clean up the stack
|
||
;----------------------------------------------------------------------------------------------------
|
||
|
||
|
||
|
||
;----------------------------------------------------------------------------------------------------
|
||
; This subroutine takes the true pixel value in “index”, treated as a word. It records color info
|
||
; for the color associated with the passed “index”. This routine trashes bankIndex, but it saves
|
||
; and restores any other registers that it uses.
|
||
; Note that there are two other entry points for this function:
|
||
;
|
||
; 1 - “RecordIndex2” this takes the “index” pre-shifted into an index into a table of long offsets.
|
||
;
|
||
; 2 - “Record16Bit” this ignores “index” completely and takes “bankIndex” (a long) as a parameter.
|
||
; NOTE: bankIndex must NOT be negative when calling “Record16Bit”, or else the
|
||
; special code will be called and this code will try to use “index”.
|
||
;
|
||
; This subroutine assumes that it can look up an index into the color bank, where it can record
|
||
; the color, but in some cases that index will actually be a flag (indicated by a negative number)
|
||
; that tells “RecordIndex” to do something special with color. In these cases “SpecialEntry” is
|
||
; called (see below).
|
||
;
|
||
|
||
RecordIndex lsl.w #2,index ;the index (pixel value) is to a table of longs
|
||
RecordIndex2 move.l (theTable,index.w),bankIndex ;if the table index is minus, then this index is special
|
||
bmi.s SpecialEntry
|
||
Record16Bit tst.w (colorBankStart,bankIndex.l) ;if the color bank count is zero, then add a new color
|
||
beq.s @newColor
|
||
@1 add.w #1,(colorBankStart,bankIndex.l) ;increment the color count and check for overflow
|
||
bmi.s @saturated
|
||
rts
|
||
|
||
@newColor addq.l #1,ext.uniqueColors(theInfoPtr) ;increment the uniqueColor count, then increment the color
|
||
bra.s @1 ;..count.
|
||
|
||
@saturated move.w #$7FFF,(colorBankStart,bankIndex.l) ;restore the saturated value and exit
|
||
rts
|
||
;----------------------------------------------------------------------------------------------------
|
||
; This code fragment is actually a part of the “RecordIndex” subroutine and in some cases it actually
|
||
; jumps back to the second entry for “RecordIndex”, (“RecordIndex2”). We are going to be calling
|
||
; C-Subroutines from this routine, so we have to save C scratch registers (D0-D2/A0-A1) AND we MUST
|
||
; make sure that none of our local register variables that we are using in this section are stored
|
||
; in any of these scratch registers. Currently these scratch registers correspond to the following
|
||
; variables: width, height, pixelCount, lineStart, and rowBytes. Since we don’t use any of these
|
||
; variables in this subroutine, we can temporarily trash them; of course, we do restore them when
|
||
; we exit.
|
||
;
|
||
|
||
SpecialEntry movem.l D0-D2/A0-A1,-(SP) ;save the registers that the C routines will trash
|
||
|
||
addq.l #1,bankIndex ;compare bankIndex with -1 (add exact color)
|
||
beq.s @addExactColor
|
||
addq.l #1,bankIndex ;compare bankIndex with -2 (suppress color)
|
||
beq.s @exit
|
||
|
||
@recordCustom bsr enterCustom ;this sets up a destPtr (A1) to the color bank entry
|
||
|
||
move.l colorTableBuffer.ptr(theInfoPtr),A0 ;get a pointer to the 48-Bit color for this index
|
||
move.w index,bankIndex
|
||
add.w bankIndex,bankIndex ;cheap multiply by two (this gives pixel value * 8)
|
||
lea 2(A0,bankIndex.w),A0 ;skip over the value field in the ColorSpec
|
||
|
||
move.l (A0)+,(A1)+ ;copy the red and green components of the 48-Bit color
|
||
move.w (A0),(A1) ;copy the blue component of the color into the color bank
|
||
|
||
@exit movem.l (SP)+,D0-D2/A0-A1 ;restore the registers that we saved and exit
|
||
rts
|
||
|
||
@addExactColor cmp.l #maximumExactColors,ext.uniqueColors(theInfoPtr)
|
||
bge.s @convertExact ;if there are too many exact colors, then convert to histogram
|
||
|
||
move.l colorTableBuffer.ptr(theInfoPtr),A0 ;get a pointer to the 48-Bit color for this index
|
||
move.w index,bankIndex
|
||
add.w bankIndex,bankIndex ;cheap multiply by two (this gives pixel value * 8)
|
||
lea 2(A0,bankIndex.w),A0 ;skip over the value field in the ColorSpec
|
||
|
||
move.l ext.uniqueColors(theInfoPtr),bankIndex
|
||
lsl.w #3,bankIndex ;the number of exact colors ALWAYS fits in a word.
|
||
lea (colorBankStart,bankIndex.w),A1 ;get a pointer to the next available color bank entry
|
||
|
||
move.w #1,(A1)+ ;the count for the new entry is one.
|
||
move.l (A0)+,(A1)+ ;copy the red and green components of the 48-Bit color
|
||
move.w (A0),(A1) ;copy the blue component of the color into the color bank
|
||
|
||
move.l bankIndex,(theTable,index.w) ;set the correct entry in the cache table to our offset
|
||
|
||
addq.l #1,ext.uniqueColors(theInfoPtr) ;increment the number of unique colors, then restore
|
||
bra.s @exit ;..the registers and exit
|
||
|
||
@convertExact move.l theInfoPtr,-(SP) ;use this parameter for both routines (C doesn’t remove
|
||
jsr ConvertBankTo555 ;..the parameters from the stack and these routines
|
||
jsr MakeIndexCache ;..don’t modify them.
|
||
addq.l #4,SP ;clean up the stack for both
|
||
|
||
movem.l (SP)+,D0-D2/A0-A1 ;restore the registers that we saved and jump back to
|
||
bra RecordIndex2 ;..the main pixel routine to actually record this pixel
|
||
;----------------------------------------------------------------------------------------------------
|
||
|
||
|
||
|
||
;----------------------------------------------------------------------------------------------------
|
||
; This section is the pixel loop for 2-Bit pixels. It looks at the pixels one byte at a time,
|
||
; shifting the highest two bits into “index” and then calling “RecordIndex” to record the pixel.
|
||
; Note that “index” is a word. Also note that “RecordIndex” will trash “index” and “bankIndex”.
|
||
;
|
||
|
||
loop2Bit move.l lineStart,pixelPtr ;make pixelPtr a pointer to the current pixel
|
||
move.w width,tempWidth ;tempWidth is our loop counter
|
||
|
||
@byteLoop move.b (pixelPtr)+,pixelValue ;copy one bytes worth of pixels into pixelValue
|
||
moveq #4,pixelCount ;there are four 2-bit pixels in one byte
|
||
cmp.w pixelCount,tempWidth ;do we have more than four pixels left?
|
||
bge.s @all4 ;yes, skip adjustment
|
||
move.w tempWidth,pixelCount ;nope, so only go thru the correct number of pixels
|
||
@all4 sub.w pixelCount,tempWidth ;decrement our main loop counter by the correct amount
|
||
bra.s @enter ;<14> go enter the loop
|
||
@loop clr.w index ;clear the index, so we can roll in a bit later
|
||
add.b pixelValue,pixelValue ;shift one bit (half a pixel) off the left end of our byte
|
||
addx.w index,index ;<14> move it into index
|
||
add.b pixelValue,pixelValue ;shift the other half of the pixel into the index
|
||
addx.w index,index ;<14> move it into index
|
||
bsr RecordIndex ;record the index in the color bank
|
||
@enter dbra pixelCount,@loop ;loop thru all the pixels in the byte
|
||
tst.w tempWidth ;are there more bytes left ? If so, then loop back
|
||
bne.s @byteLoop
|
||
|
||
add.l rowBytes,lineStart ;move lineStart to the next line and loop through
|
||
enter2Bit dbra height,loop2Bit ;..all the rows in the pixMap
|
||
|
||
bra exit
|
||
;----------------------------------------------------------------------------------------------------
|
||
; This section is the pixel loop for 16-Bit direct pixels. Since these pixels are direct, we don’t
|
||
; have an index cache (index look up table). This means that we need to worry about both suppressing
|
||
; black and white directly in this loop and checking to see whether we are recording into a custom
|
||
; color bank. We use a local variable (“suppressFlag”) to indicate whether or not we are suppressing
|
||
; black and white. ••• WARNING: this local (“suppressFlag”) is the same register as “depth”!! We can
|
||
; do this since we don’t use depth for anything after we have dispatched to the proper bit loop. •••
|
||
;
|
||
; The code flow is as follows: We grab each pixel and check to see if we are suppressing. If so, then
|
||
; we check to see if the pixel is black or white and if it is, we skip it. We then shift the pixel
|
||
; left one place (to make it an index into our histogram). After the shift, we check to see if we are
|
||
; recording into a custom color bank and if we aren’t, then we copy the “index” into “bankIndex” and
|
||
; call “Record16Bit”. This routine will use “bankIndex” as an index into the histogram and increment
|
||
; the color count that it finds there. It will also check for saturation and update the unique color
|
||
; count.
|
||
;
|
||
; If we are recording into a custom bank, then we grab the correct five bits for each component (in
|
||
; red, green, blue order) and call a subroutine to smear each of them out into a word and store this
|
||
; color component word in the color bank cache. Before doing this, we call “enterCustom”, which will
|
||
; check to see if the color bank cache is full, flush it out if it is, and then setup A1 as a pointer
|
||
; to the next available spot in the color bank cache.
|
||
;
|
||
|
||
enter16Bit move.w verb(theInfoPtr),suppressFlag ;set the flag to indicate whether or not we are suppressing
|
||
and.w #suppressBlackAndWhite,suppressFlag ;..black and white
|
||
bra.s @enterMain
|
||
|
||
@loop16Bit move.l lineStart,pixelPtr ;start pixelPtr at the beginning of the current line
|
||
move.w width,tempWidth ;tempWidth is our loop counter
|
||
bra.s @nextPixel ;enter the loop, so that we can use a dbra
|
||
|
||
@loop move.w (pixelPtr)+,index ;get the pixel
|
||
tst.w suppressFlag ;are we supressing black and white ? If not, then skip
|
||
beq.s @noSuppress ;..the black/white check.
|
||
and.w #$7FFF,index ;mask out the alpha channel information.
|
||
beq.s @nextPixel ;was the index black ? If so, then skip it.
|
||
cmp.w #$7FFF,index ;was the index white ? If so, then skip it.
|
||
beq.s @nextPixel
|
||
@noSuppress add.w index,index ;cheap multiply by two to get histogram index
|
||
tst.w colorBankType(theInfoPtr) ;are we recording for a custom pick proc ? If so, then do
|
||
bmi.s @recordCustom ;..some special stuff.
|
||
clr.l bankindex ;clear the high word of bank index
|
||
move.w index,bankIndex
|
||
bsr Record16Bit ;otherwise, record the color using this histogram index
|
||
@nextPixel dbra tempWidth,@loop ;move to the next pixel and loop
|
||
|
||
add.l rowBytes,lineStart ;move to the next line and loop
|
||
@enterMain dbra height,@loop16Bit
|
||
|
||
bra exit ;exit the main routine here.
|
||
|
||
@recordCustom movem.l D0-D2/A0-A1,-(SP) ;save the registers that Pascal is going to trash
|
||
|
||
bsr.s enterCustom ;this sets up a destPtr (A1) to the color bank entry
|
||
move.w #10,D1 ;use D1 to hold the shift count of ten
|
||
move.w index,pixelValue ;copy the pre-shifted (by two) pixel value into pixelValue
|
||
bsr.s @smearAndCopy ;smear out the red component and copy it to the color bank
|
||
move.w index,pixelValue ;get the pre-shifted (by two) pixel value again
|
||
lsl.w #5,pixelValue ;shift to get the green component
|
||
bsr.s @smearAndCopy ;smear it out to fill a word and copy it to the color bank
|
||
move.w index,pixelValue ;get the pre-shifted (by two) pixel value for the last time
|
||
lsl.w D1,pixelValue ;shift to get the blue component
|
||
bsr.s @smearAndCopy ;smear it out to fill a word and copy it to the color bank
|
||
|
||
movem.l (SP)+,D0-D2/A0-A1 ;restore the registers that we saved and jump to the next
|
||
bra.s @nextPixel ;..pixel
|
||
|
||
@smearAndCopy and.w #$F800,pixelValue ;smear the pixel component into a 16-bit color word, the
|
||
move.w pixelValue,D0 ;..same way that quickdraw does. Note that the component
|
||
lsr.w #5,D0 ;..comes in the upper 5 bits of the pixelValue word
|
||
or.w D0,pixelValue
|
||
move.w pixelValue,D0
|
||
lsr.w D1,D0
|
||
or.w D0,pixelValue
|
||
move.w pixelValue,(A1)+ ;move the pixel component into the color bank.
|
||
rts
|
||
;----------------------------------------------------------------------------------------------------
|
||
|
||
|
||
;----------------------------------------------------------------------------------------------------
|
||
; To record colors into a custom color bank, we cache them as 48-Bit colors in our own internal color
|
||
; bank until our bank is almost full. At this point, we call the custom pick proc to record all the
|
||
; cached colors and then we set the “colorBankIndex” back to zero (flushing the cache).
|
||
;
|
||
; This subroutine handles all the checking to see if our cache is full as well as maintaining the cache
|
||
; index (“colorBankIndex”) and calculating a pointer to the next available spot in the custom color
|
||
; bank cache. This routine should be called every time a color needs to be recorded into a custom color
|
||
; bank. It takes no real parameters, though it does use “theInfoPtr” and “colorBankStart” and it returns
|
||
; the pointer to the next available spot in A1.
|
||
;
|
||
; ASSEMBLY-STYLE ROUTINE
|
||
;
|
||
; IN: Rx (long) theInfoPtr ;pointer to the PictInfo record (in a register)
|
||
; Rx (long) colorBankStart ;pointer to the start of the color bank cache
|
||
;
|
||
; OUT: “bankIndex” and D0 are trashed.
|
||
; A1 (long) cachePtr ;pointer to the next available spot in the color bank cache.
|
||
;
|
||
|
||
enterCustom clr.l bankIndex ;clear the high word of bank index
|
||
move.w colorBankIndex(theInfoPtr),bankIndex
|
||
cmp.w #maximumCustomColors,bankIndex ;check to see if we are overflowing the color bank.
|
||
bge.s @recordColors ;we are, so pass the colors to the user proc.
|
||
|
||
add.w bankIndex,bankIndex ;multiply by six the get a byte index into the color
|
||
move.w bankIndex,D0 ;..bank
|
||
add.w bankIndex,bankIndex
|
||
add.w D0,bankIndex
|
||
|
||
lea (colorBankStart,bankIndex.w),A1 ;get our destination pointer in the color bank
|
||
add.w #1,colorBankIndex(theInfoPtr) ;increment the color bank index
|
||
|
||
rts
|
||
|
||
@recordColors subq.l #2,SP ;space for the OSErr result
|
||
move.l pickProcData(theInfoPtr),-(SP) ;pass the user proc’s data handle
|
||
move.l colorBankStart,-(SP) ;pass a pointer to the start of the saved colors
|
||
move.l bankIndex,-(SP) ;pass the number of colors to record (high word is zero)
|
||
pea ext.uniqueColors(theInfoPtr) ;pass a pointer to the number of unique colors
|
||
move.w colorPickMethod(theInfoPtr),-(SP) ;pass the method ID, so we know which method to call
|
||
jsr RECORDCOLORS ;call the user proc.
|
||
addq.l #2,SP ;ignore the OSErr result
|
||
|
||
clr.w colorBankIndex(theInfoPtr) ;clear the color bank index and exit
|
||
bra.s enterCustom
|
||
;----------------------------------------------------------------------------------------------------
|
||
|
||
|
||
;----------------------------------------------------------------------------------------------------
|
||
; This section is the pixel loop for 32-Bit direct pixels. Since these pixels are direct, we don’t
|
||
; have an index cache (index look up table). This means that we need to worry about both suppressing
|
||
; black and white directly in this loop and checking to see whether we are recording into a custom
|
||
; color bank. We use a local variable (“suppressFlag”) to indicate whether or not we are suppressing
|
||
; black and white. ••• WARNING: this local (“suppressFlag”) is the same register as “depth”!! We can
|
||
; do this since we don’t use depth for anything after we have dispatched to the proper bit loop. •••
|
||
;
|
||
; The code flow is as follows: We grab each pixel and check to see if we are suppressing. If so, then
|
||
; we check to see if the pixel is black or white and if it is, we skip it. We then check to see if we
|
||
; are recording into a custom color bank. If we aren’t, then do some tricky stuff to convert the
|
||
; 32-bit direct color into a 16-bit direct color, shift the index left one bit to get an index into
|
||
; the histogram, and finally record the index by calling “Record16Bit”.
|
||
;
|
||
; If we are recording into a custom bank, we call “enterCustom”, which will check to see if the color
|
||
; bank cache is full, flush it out if it is, and then setup A1 as a pointer to the next available spot
|
||
; in the color bank cache. We then copy the pixel value into the color bank, smearing out the
|
||
; components as we go and then we move on to the next pixel.
|
||
;
|
||
|
||
enter32Bit move.w verb(theInfoPtr),suppressFlag ;set the flag to indicate whether or not we are suppressing
|
||
and.w #suppressBlackAndWhite,suppressFlag ;..black and white
|
||
bra.s @enterMain
|
||
|
||
@recordCustom tst.w suppressFlag ;are we suppressing black and white ? If no, then skip the
|
||
beq.s @noSuppress ;..check for those colors
|
||
and.l #$00FFFFFF,pixelValue ;mask out the alpha channel information for the color compare
|
||
beq.s @nextPixel ;is the pixel black ? If so, then skip it
|
||
cmp.l #$00FFFFFF,pixelValue ;is the pixel white ? If so, then skip it
|
||
beq.s @nextPixel
|
||
@noSuppress
|
||
movem.l D0-D2/A0-A1,-(SP) ;save the registers that Pascal is going to trash
|
||
|
||
bsr.s enterCustom ;this sets up a destPtr (A1) to the color bank entry
|
||
|
||
move.b pixelValue,4(A1) ;copy the blue component twice (smear it out) into the
|
||
move.b pixelValue,5(A1) ;..color bank.
|
||
swap pixelValue ;get the red component into the lowest byte
|
||
move.b pixelValue,(A1)+ ;copy the red component twice (smear it out) into the
|
||
move.b pixelValue,(A1)+ ;..color bank and advance the color bank pointer
|
||
swap pixelValue
|
||
lsr.w #8,pixelValue ;get the green component into the lowest byte
|
||
move.b pixelValue,(A1)+ ;copy the green component twice (smear it out) into the
|
||
move.b pixelValue,(A1) ;..color bank.
|
||
|
||
movem.l (SP)+,D0-D2/A0-A1 ;restore the registers that we saved and jump to the next
|
||
bra.s @nextPixel ;..pixel
|
||
|
||
@loop32Bit move.l lineStart,pixelPtr ;start pixelPtr at the beginning of the current line
|
||
move.w width,tempWidth ;tempWidth is our loop counter
|
||
bra.s @nextPixel ;enter the loop, so that we can use a dbra
|
||
|
||
@loop move.l (pixelPtr)+,pixelValue ;get the entire pixel into pixelValue
|
||
tst.w colorBankType(theInfoPtr) ;are we recording into a custom bank ? If so, then skip out
|
||
bmi.s @recordCustom ;..to recordCustom
|
||
;xxxxxxxx.RRRRRrrr.GGGGGggg.BBBBBbbb <15>
|
||
LSR.L #3,pixelValue ;000xxxxx.xxxRRRRR.rrrGGGGG.gggBBBBB <15>
|
||
LSL.B #3,pixelValue ;000xxxxx.xxxRRRRR.rrrGGGGG.BBBBB000 <15>
|
||
LSL.W #3,pixelValue ;000xxxxx.xxxRRRRR.GGGGGBBB.BB000000 <15>
|
||
LSR.L #6,pixelValue ;00000000.0xxxxxxx.xRRRRRGG.GGGBBBBB <15>
|
||
ADD.W pixelValue,pixelValue ;00000000.0xxxxxxx.RRRRRGGG.GGBBBBB0 <15>
|
||
MOVEQ #0,bankIndex ;clear the high word of bankIndex <15>
|
||
MOVE.W pixelValue,bankIndex ;put 16 bit index into bankIndex <15>
|
||
beq.s @suppressTest ;go check suppress flag if color is white <15>
|
||
cmp.w #$FFFE,bankIndex ;is index white? <15>
|
||
bne.s @noSuppressTest ;no, go record the index <15>
|
||
@suppressTest tst.w suppressFlag ;are we suppressing black and white? <15>
|
||
bne.s @nextPixel ;yes, then ignore the black or white index <15>
|
||
@noSuppressTest bsr Record16Bit ;record the index
|
||
|
||
@nextPixel dbra tempWidth,@loop ;loop back to the next pixel
|
||
|
||
add.l rowBytes,lineStart ;move on to the next line
|
||
@enterMain dbra height,@loop32Bit
|
||
|
||
bra exit
|
||
;----------------------------------------------------------------------------------------------------
|
||
|
||
ENDWITH
|
||
|
||
ENDPROC
|
||
|
||
;••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
|
||
;••
|
||
;•• This function inserts a color into the color bank given a pointer to the 48-bit RGB value for the
|
||
;•• color.
|
||
;••
|
||
;••
|
||
;•• C-STYLE ROUTINE
|
||
;••
|
||
;•• void RecordRGBColor(PictInfo *sourcePtr, RGBColor *theColorPtr);
|
||
;••
|
||
;•• IN: SP-> long returnAddr
|
||
;•• 4 long theInfoPtr ;pointer to the PictInfo record
|
||
;•• 8 long theColorPtr ;pointer to the 48-bit color to record
|
||
;••
|
||
;•• OUT: SP-> long returnAddr
|
||
;•• 4 long theInfoPtr ;C will clean these up for us.
|
||
;•• 8 long theColorPtr
|
||
;••
|
||
;••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
|
||
|
||
RecordRGBColor PROC EXPORT
|
||
|
||
;----------------------------------------------------------------------------------------------------
|
||
IMPORT RECORDCOLORS
|
||
IMPORT ConvertBankTo555
|
||
IMPORT MakeIndexCache
|
||
;----------------------------------------------------------------------------------------------------
|
||
|
||
;----------------------------------------------------------------------------------------------------
|
||
theInfoPtr EQU A0
|
||
theColorPtr EQU A1
|
||
colorBankPtr EQU A2
|
||
|
||
temp EQU D0
|
||
counter EQU D1
|
||
theRedAndGreen EQU D2
|
||
theBlue EQU D3
|
||
|
||
registersUsed REG A2/D3
|
||
regSize EQU 8
|
||
;----------------------------------------------------------------------------------------------------
|
||
|
||
WITH InternalInfoRecord
|
||
|
||
;----------------------------------------------------------------------------------------------------
|
||
movem.l registersUsed,-(SP) ;save our work registers
|
||
|
||
move.l regSize+4(SP),theInfoPtr ;copy our passed parameters into registers
|
||
move.l regSize+8(SP),theColorPtr
|
||
move.l (theColorPtr),theRedAndGreen ;copy the color components into registers
|
||
move.w 4(theColorPtr),theBlue
|
||
|
||
move.w verb(theInfoPtr),temp ;check to see whether or not we are suppressing black and
|
||
and.w #suppressBlackAndWhite,temp ;..white
|
||
beq.s useColor ;nope, so record the color we were passed
|
||
|
||
tst.l theRedAndGreen ;check to see if the red and green components of the color
|
||
bne.s @notBlack ;..are black.
|
||
tst.w theBlue ;check to see if the blue component of the color is black.
|
||
beq exit ;if so, then skip this color (exit the routine)
|
||
@notBlack moveq #-1,temp ;set temp to be white
|
||
cmp.l temp,theRedAndGreen ;check to see if the red and green components of the color
|
||
bne.s useColor ;..are white. If not, then record this color.
|
||
cmp.w temp,theBlue ;check to see if the blue component of the color is white.
|
||
beq exit ;if so, then skip this color (exit the routine)
|
||
|
||
useColor move.l colorBankBuffer.ptr(theInfoPtr),colorBankPtr ;setup a pointer to our color bank
|
||
tst.w colorBankType(theInfoPtr) ;find out what type of color bank we are recording into
|
||
beq.s doExact ;if zero, then the color bank is exact
|
||
bpl.s doHistogram ;if positive, then it’s a histogram
|
||
;----------------------------------------------------------------------------------------------------
|
||
doCustom subq.l #2,SP ;space for the OSErr result
|
||
move.l pickProcData(theInfoPtr),-(SP) ;pass the user proc’s data handle
|
||
move.l theColorPtr,-(SP) ;pass a pointer to the start of the saved colors
|
||
move.l #1,-(SP) ;we are recording one color
|
||
pea ext.uniqueColors(theInfoPtr) ;pass a pointer to the number of unique colors
|
||
move.w colorPickMethod(theInfoPtr),-(SP) ;pass the method ID, so we know which method to call
|
||
jsr RECORDCOLORS ;call the user proc.
|
||
addq.l #2,SP ;ignore the OSErr result
|
||
bra.s exit
|
||
;----------------------------------------------------------------------------------------------------
|
||
doExact move.l ext.uniqueColors(theInfoPtr),counter ;setup our loop counter (we only need the low word)
|
||
bra.s @enter ;enter the loop at the bottom, so that we can use dbra
|
||
|
||
@loop cmp.l 2(colorBankPtr),theRedAndGreen ;do the red and green components match ? If not, then move
|
||
bne.s @noMatch ;..on to the next color.
|
||
cmp.w 6(colorBankPtr),theBlue ;does the blue component match ? If so, then the color has
|
||
beq.s colorExists ;..already been recorded, so jump to incrementing its count
|
||
@noMatch addq.l #8,colorBankPtr ;move the color bank pointer to the next exact color.
|
||
@enter dbra counter,@loop ;count down and loop back.
|
||
|
||
@addExactColor cmp.l #maximumExactColors,ext.uniqueColors(theInfoPtr)
|
||
bge.s @convertExact ;if there are too many exact colors, convert to histogram
|
||
move.w #1,(colorBankPtr)+ ;the count for the new entry is one.
|
||
move.l theRedAndGreen,(colorBankPtr)+ ;copy the red and green components of the 48-Bit color
|
||
move.w theBlue,(colorBankPtr) ;copy the blue component of the color into the color bank
|
||
addq.l #1,ext.uniqueColors(theInfoPtr) ;increment the number of unique colors, then restore
|
||
bra.s exit ;..the registers and exit
|
||
|
||
@convertExact movem.l D0-D2/A0-A1,-(SP) ;save registers that C is going to trash.
|
||
move.l theInfoPtr,-(SP) ;use this parameter for both routines (C doesn’t remove
|
||
jsr ConvertBankTo555 ;..the parameters from the stack and these routines
|
||
jsr MakeIndexCache ;..don’t modify them.
|
||
addq.l #4,SP ;clean up the stack for both.
|
||
movem.l (SP)+,D0-D2/A0-A1 ;restore the registers that we saved and jump back to
|
||
bra.s useColor ;..the main color dispatch to actually record this color.
|
||
;----------------------------------------------------------------------------------------------------
|
||
doHistogram move.l #10,temp ;setup a shift count register for getting the upper five
|
||
lsr.w temp,theBlue ;..bits of blue multiplied by 2 (to be an index into
|
||
and.w #$003E,theBlue ;..the histogram)
|
||
add.w theBlue,colorBankPtr ;take the blue component into account in the color bank ptr
|
||
lsr.w #5,theRedAndGreen ;work with just the green component (the low word) and get
|
||
and.w #$07C0,theRedAndGreen ;the upper five bits multiplied by 2 and then by 32 to
|
||
add.w theRedAndGreen,colorBankPtr ;..make an index into the histogram.
|
||
swap theRedAndGreen ;now work with just the red component (the high word) and
|
||
and.w #$F800,theRedAndGreen ;get the upper five bits multiplies by 2, then 32, then 32
|
||
add.w theRedAndGreen,colorBankPtr ;..again to be an index into the histogram.
|
||
|
||
tst.w (colorBankPtr) ;is the color already in the histogram ? If so, then skip
|
||
bne.s colorExists ;..to colorExists
|
||
addq.l #1,ext.uniqueColors(theInfoPtr) ;otherwise, increment the number of unique colors
|
||
;----------------------------------------------------------------------------------------------------
|
||
colorExists addq.w #1,(colorBankPtr) ;increment the color occurrance count
|
||
bpl.s exit ;if we did not overflow, then exit
|
||
move.w #$7FFF,(colorBankPtr) ;restore the saturated value
|
||
; bra.s exit ;NOTE: this will fall into exit
|
||
;----------------------------------------------------------------------------------------------------
|
||
exit movem.l (SP)+,registersUsed ;restore our work registers
|
||
rts ;C will clean up the stack
|
||
;----------------------------------------------------------------------------------------------------
|
||
|
||
ENDWITH
|
||
|
||
ENDPROC
|
||
|
||
;••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
|
||
;••
|
||
;•• These functions dispatch to the specified pick method proc. Theoretically, these could be
|
||
;•• replaced by DispatchHelper, but that would require documentation changes, so we won’t do this
|
||
;•• yet.
|
||
;••
|
||
;•• The main routine here is LoadPickMethod, the routine that actually dispatches to the custom proc.
|
||
;•• It takes the total bytes of parameters plus four (for the return address) in D1 and the selector
|
||
;•• number in D0. Note that the total bytes of parameters includes two bytes for the return result (OSErr).
|
||
;•• On entry, the stack looks like:
|
||
;••
|
||
;•• IN: SP-> long mainRTS
|
||
;•• 4 D1 - 6 parameters ;the parameters for the particular routine
|
||
;•• .. ... ...
|
||
;•• x word result ;space for the return OSErr
|
||
;••
|
||
;•• On dispatch to the user proc, the stack looks like:
|
||
;••
|
||
;•• ENTRY: SP-> long loadRTS ;return address to a spot in LoadPickMethod to clean up stuff
|
||
;•• 4 D1 - 6 parameters ;the parameters for the particular routine
|
||
;•• .. ... ...
|
||
;•• x word result ;space for the return OSErr
|
||
;•• x + 2 long procHandle ;handle to the user pick proc
|
||
;•• x + 6 word procHandState ;the “state” of the user proc handle (from HGetState)
|
||
;•• x + 8 long mainRTS ;the main return address
|
||
;••
|
||
;•• On return from the user proc, the stack looks like:
|
||
;••
|
||
;•• EXIT: SP-> word result ;space for the return OSErr
|
||
;•• 2 long procHandle ;handle to the user pick proc
|
||
;•• 6 word procHandleState ;the “state” of the user proc handle (from HGetState)
|
||
;•• 8 long mainRTS ;the main return address
|
||
;••
|
||
;••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
|
||
|
||
CustomPickProcs PROC
|
||
|
||
EXPORT INITPICKMETHOD
|
||
EXPORT RECORDCOLORS
|
||
EXPORT CALCCOLORTABLE
|
||
EXPORT KILLPICKMETHOD
|
||
|
||
;----------------------------------------------------------------------------------------------------
|
||
|
||
ExtraStack RECORD 0
|
||
|
||
procHandle ds.l 1
|
||
procHandleState ds.w 1
|
||
mainRTS ds.l 1
|
||
extraSize ds.l 0
|
||
|
||
ENDR
|
||
|
||
;----------------------------------------------------------------------------------------------------
|
||
|
||
|
||
|
||
;----------------------------------------------------------------------------------------------------
|
||
INITPICKMETHOD move.l #16,D1
|
||
move.l #0,D0 ;the selector for INIT is 0
|
||
bra.s UsePickMethod
|
||
;----------------------------------------------------------------------------------------------------
|
||
RECORDCOLORS move.l #22,D1
|
||
move.l #1,D0 ;the selector for RECORDCOLORS is 2
|
||
bra.s UsePickMethod
|
||
;----------------------------------------------------------------------------------------------------
|
||
CALCCOLORTABLE move.l #20,D1
|
||
move.l #2,D0 ;the selector for CALCCOLORTABLE is 4
|
||
bra.s UsePickMethod
|
||
;----------------------------------------------------------------------------------------------------
|
||
KILLPICKMETHOD move.l #10,D1
|
||
move.l #3,D0 ;the selector for KILL is 6
|
||
; bra.s UsePickMethod ;••• WARNING ••• Fall thru into LoadPictMethod.
|
||
;----------------------------------------------------------------------------------------------------
|
||
UsePickMethod move.l (SP)+,A1 ;this is the return address
|
||
move.w (SP)+,D2 ;this is the color pick method
|
||
move.l A1,-(SP) ;put the return address back on the stack
|
||
|
||
cmp.w #systemMethod,D2
|
||
beq.s @usePopular
|
||
cmp.w #popularMethod,D2
|
||
beq.s @usePopular
|
||
cmp.w #medianMethod,D2
|
||
bne.s LoadPickMethod
|
||
|
||
@useMedian lea MedianDispatch,A0
|
||
jmp (A0)
|
||
|
||
@usePopular lea PopularDispatch,A0
|
||
jmp (A0)
|
||
;----------------------------------------------------------------------------------------------------
|
||
WITH ExtraStack
|
||
|
||
LoadPickMethod sub.w #extraSize,SP ;allocate extra space on the stack
|
||
lea extraSize(SP),A0
|
||
move.l SP,A1
|
||
move.l D0,-(SP) ;save the selector on the stack
|
||
move.l D1,D0
|
||
_BlockMove
|
||
move.l (SP)+,D0 ;restore the selector from the stack
|
||
|
||
lea (SP,D1.W),A1
|
||
move.l (SP),mainRTS(A1)
|
||
lea LoaderReturn,A0
|
||
move.l A0,(SP)
|
||
|
||
clr.l -(SP) ;space for the resource handle
|
||
move.l #'cpmt',-(SP) ;the resource type for color pick procs
|
||
move.w D2,-(SP) ;the ID number for this particular proc
|
||
move.l D0,D2 ;save the selector in D2
|
||
_GetResource
|
||
move.l (SP)+,D0 ;get the handle into D0
|
||
beq.s @error ;if the handle is nil, then we got an error
|
||
move.l D0,procHandle(A1) ;save the proc handle in the stack frame
|
||
move.l D0,A0 ;put the handle into A0
|
||
_HGetState
|
||
move.w D0,procHandleState(A1) ;save the state of the handle
|
||
_MoveHHi
|
||
_HLock
|
||
move.l D2,D0 ;put the selector back into D0 so we can dispatch
|
||
move.l (A0),A0 ;dereference the resource handle into our proc ptr
|
||
jmp (A0) ;and return all the way to the user routine
|
||
|
||
@error move.l mainRTS(A1),A0 ;move the main return address into A0
|
||
lea extraSize(SP,D1.W),SP ;clean off all the stack junk
|
||
move.w #cantLoadPickMethodErr,-(SP) ;move the error code back on the stack
|
||
jmp (A0) ;and return all the way to the main routine
|
||
|
||
ENDWITH
|
||
|
||
;----------------------------------------------------------------------------------------------------
|
||
LoaderReturn move.w (SP)+,D1 ;get the OSErr into D1
|
||
move.l (SP)+,A0 ;get the procHandle into A0
|
||
move.w (SP)+,D0 ;get the procHandleState into D0
|
||
move.l (SP)+,A1 ;get the user return address into A1
|
||
move.w D1,-(SP) ;put the OSErr back onto the stack
|
||
move.l A1,-(SP) ;put the user return address back on the stack
|
||
_HSetState ;restore the proc’s state
|
||
rts ;..and exit thru the user routine
|
||
;----------------------------------------------------------------------------------------------------
|
||
|
||
ENDPROC
|
||
|
||
;••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
|
||
|
||
END
|