mirror of
https://github.com/classilla/tenfourfox.git
synced 2024-10-25 22:28:27 +00:00
95 lines
4.0 KiB
HTML
95 lines
4.0 KiB
HTML
|
<!--
|
||
|
Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
||
|
Use of this source code is governed by a BSD-style license that can be
|
||
|
found in the LICENSE file.
|
||
|
-->
|
||
|
<!DOCTYPE html>
|
||
|
<html>
|
||
|
<head>
|
||
|
<meta charset="utf-8">
|
||
|
<title>WebGL vertexAttrib Conformance Tests</title>
|
||
|
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
|
||
|
<script src="../../resources/js-test-pre.js"></script>
|
||
|
<script src="../resources/webgl-test.js"></script>
|
||
|
</head>
|
||
|
<body>
|
||
|
<div id="description"></div>
|
||
|
<div id="console"></div>
|
||
|
<canvas id="canvas" width="2" height="2"> </canvas>
|
||
|
<script>
|
||
|
description("This test ensures WebGL implementations vertexAttrib can be set and read.");
|
||
|
|
||
|
debug("");
|
||
|
debug("Canvas.getContext");
|
||
|
|
||
|
var gl = create3DContext(document.getElementById("canvas"));
|
||
|
if (!gl) {
|
||
|
testFailed("context does not exist");
|
||
|
} else {
|
||
|
testPassed("context exists");
|
||
|
|
||
|
debug("");
|
||
|
debug("Checking gl.vertexAttrib.");
|
||
|
|
||
|
var numVertexAttribs = gl.getParameter(gl.MAX_VERTEX_ATTRIBS);
|
||
|
for (var ii = 0; ii < numVertexAttribs; ++ii) {
|
||
|
gl.vertexAttrib1fv(ii, [1]);
|
||
|
shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '1');
|
||
|
shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '0');
|
||
|
shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '0');
|
||
|
shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1');
|
||
|
|
||
|
gl.vertexAttrib2fv(ii, [1, 2]);
|
||
|
shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '1');
|
||
|
shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '2');
|
||
|
shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '0');
|
||
|
shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1');
|
||
|
|
||
|
gl.vertexAttrib3fv(ii, [1, 2, 3]);
|
||
|
shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '1');
|
||
|
shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '2');
|
||
|
shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '3');
|
||
|
shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1');
|
||
|
|
||
|
gl.vertexAttrib4fv(ii, [1, 2, 3, 4]);
|
||
|
shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '1');
|
||
|
shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '2');
|
||
|
shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '3');
|
||
|
shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '4');
|
||
|
|
||
|
gl.vertexAttrib1f(ii, 5);
|
||
|
shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '5');
|
||
|
shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '0');
|
||
|
shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '0');
|
||
|
shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1');
|
||
|
|
||
|
gl.vertexAttrib2f(ii, 6, 7);
|
||
|
shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '6');
|
||
|
shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '7');
|
||
|
shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '0');
|
||
|
shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1');
|
||
|
|
||
|
gl.vertexAttrib3f(ii, 7, 8, 9);
|
||
|
shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '7');
|
||
|
shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '8');
|
||
|
shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '9');
|
||
|
shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1');
|
||
|
|
||
|
gl.vertexAttrib4f(ii, 6, 7, 8, 9);
|
||
|
shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '6');
|
||
|
shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '7');
|
||
|
shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '8');
|
||
|
shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '9');
|
||
|
}
|
||
|
glErrorShouldBe(gl, gl.NO_ERROR);
|
||
|
}
|
||
|
|
||
|
debug("");
|
||
|
successfullyParsed = true;
|
||
|
|
||
|
</script>
|
||
|
<script>finishTest();</script>
|
||
|
|
||
|
</body>
|
||
|
</html>
|