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85 lines
2.5 KiB
HTML
85 lines
2.5 KiB
HTML
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<!--
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Copyright (c) 2011 The Chromium Authors. All rights reserved.
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Use of this source code is governed by a BSD-style license that can be
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found in the LICENSE file.
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-->
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>WebGL getActiveAttrib conformance test.</title>
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<link rel="stylesheet" href="../../resources/js-test-style.css"/>
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<script src="../../resources/js-test-pre.js"></script>
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<script src="../resources/webgl-test.js"> </script>
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<script src="../resources/webgl-test-utils.js"> </script>
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</head>
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<body>
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<canvas id="example" width="16" height="16"></canvas>
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<div id="description"></div>
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<div id="console"></div>
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<script id="vshader" type="x-shader/x-vertex">
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attribute $type attr0;
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void main()
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{
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gl_Position = vec4(0, 0, 0, attr0$access);
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}
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</script>
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<script id="fshader" type="x-shader/x-fragment">
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void main()
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{
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gl_FragColor = vec4(0,1,0,1);
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}
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</script>
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<script>
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description("Tests getActiveAttrib for various types");
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var wtu = WebGLTestUtils;
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var gl = wtu.create3DContext("example");
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var tests = [
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{ glType: gl.FLOAT, size: 1, type: 'float', access: ''},
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{ glType: gl.FLOAT_VEC2, size: 1, type: 'vec2', access: '[1]'},
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{ glType: gl.FLOAT_VEC3, size: 1, type: 'vec3', access: '[2]'},
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{ glType: gl.FLOAT_VEC4, size: 1, type: 'vec4', access: '[3]'},
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{ glType: gl.FLOAT_MAT2, size: 1, type: 'mat2', access: '[1][1]'},
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{ glType: gl.FLOAT_MAT3, size: 1, type: 'mat3', access: '[2][2]'},
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{ glType: gl.FLOAT_MAT4, size: 1, type: 'mat4', access: '[3][3]'},
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];
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var source = document.getElementById('vshader').text;
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var fs = wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER);
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for (var tt = 0; tt < tests.length; ++tt) {
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var t = tests[tt];
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var vs = wtu.loadShader(
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gl,
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source.replace('$type', t.type).replace('$access', t.access),
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gl.VERTEX_SHADER);
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var program = wtu.setupProgram(gl, [vs, fs]);
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glErrorShouldBe(gl, gl.NO_ERROR, "no errors from setup");
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var numAttribs = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);
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var found = false;
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for (var ii = 0; ii < numAttribs; ++ii) {
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var info = gl.getActiveAttrib(program, ii);
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if (info.name == 'attr0') {
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found = true;
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assertMsg(info.type == t.glType,
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"type must be " + wtu.glEnumToString(gl, t.glType) + " was " +
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wtu.glEnumToString(gl, info.type));
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assertMsg(info.size == t.size,
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"size must be " + t.size + ' was ' + info.size);
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}
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}
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if (!found) {
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testFailed("attrib 'attr0' not found");
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}
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}
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successfullyParsed = true;
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</script>
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<script>finishTest();</script>
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</body>
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</html>
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