mirror of
https://github.com/classilla/tenfourfox.git
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134 lines
4.3 KiB
C++
134 lines
4.3 KiB
C++
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/*-*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsDisplayListInvalidation.h"
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#include "nsDisplayList.h"
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#include "nsIFrame.h"
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#include "nsTableFrame.h"
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nsDisplayItemGeometry::nsDisplayItemGeometry(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder)
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{
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MOZ_COUNT_CTOR(nsDisplayItemGeometry);
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bool snap;
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mBounds = aItem->GetBounds(aBuilder, &snap);
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}
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nsDisplayItemGeometry::~nsDisplayItemGeometry()
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{
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MOZ_COUNT_DTOR(nsDisplayItemGeometry);
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}
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nsDisplayItemGenericGeometry::nsDisplayItemGenericGeometry(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder)
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: nsDisplayItemGeometry(aItem, aBuilder)
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, mBorderRect(aItem->GetBorderRect())
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{}
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bool
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ShouldSyncDecodeImages(nsDisplayListBuilder* aBuilder)
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{
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return aBuilder->ShouldSyncDecodeImages();
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}
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void
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nsDisplayItemGenericGeometry::MoveBy(const nsPoint& aOffset)
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{
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nsDisplayItemGeometry::MoveBy(aOffset);
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mBorderRect.MoveBy(aOffset);
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}
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nsDisplayItemBoundsGeometry::nsDisplayItemBoundsGeometry(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder)
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: nsDisplayItemGeometry(aItem, aBuilder)
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{
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nscoord radii[8];
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mHasRoundedCorners = aItem->Frame()->GetBorderRadii(radii);
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}
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nsDisplayBorderGeometry::nsDisplayBorderGeometry(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder)
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: nsDisplayItemGeometry(aItem, aBuilder)
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, nsImageGeometryMixin(aItem, aBuilder)
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, mContentRect(aItem->GetContentRect())
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{}
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void
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nsDisplayBorderGeometry::MoveBy(const nsPoint& aOffset)
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{
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nsDisplayItemGeometry::MoveBy(aOffset);
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mContentRect.MoveBy(aOffset);
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}
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nsDisplayBackgroundGeometry::nsDisplayBackgroundGeometry(nsDisplayBackgroundImage* aItem,
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nsDisplayListBuilder* aBuilder)
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: nsDisplayItemGeometry(aItem, aBuilder)
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, nsImageGeometryMixin(aItem, aBuilder)
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, mPositioningArea(aItem->GetPositioningArea())
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{}
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void
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nsDisplayBackgroundGeometry::MoveBy(const nsPoint& aOffset)
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{
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nsDisplayItemGeometry::MoveBy(aOffset);
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mPositioningArea.MoveBy(aOffset);
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}
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nsDisplayThemedBackgroundGeometry::nsDisplayThemedBackgroundGeometry(nsDisplayThemedBackground* aItem,
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nsDisplayListBuilder* aBuilder)
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: nsDisplayItemGeometry(aItem, aBuilder)
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, mPositioningArea(aItem->GetPositioningArea())
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, mWindowIsActive(aItem->IsWindowActive())
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{}
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void
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nsDisplayThemedBackgroundGeometry::MoveBy(const nsPoint& aOffset)
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{
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nsDisplayItemGeometry::MoveBy(aOffset);
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mPositioningArea.MoveBy(aOffset);
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}
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nsDisplayBoxShadowInnerGeometry::nsDisplayBoxShadowInnerGeometry(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder)
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: nsDisplayItemGeometry(aItem, aBuilder)
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, mPaddingRect(aItem->GetPaddingRect())
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{}
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void
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nsDisplayBoxShadowInnerGeometry::MoveBy(const nsPoint& aOffset)
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{
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nsDisplayItemGeometry::MoveBy(aOffset);
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mPaddingRect.MoveBy(aOffset);
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}
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nsDisplayBoxShadowOuterGeometry::nsDisplayBoxShadowOuterGeometry(nsDisplayItem* aItem,
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nsDisplayListBuilder* aBuilder, float aOpacity)
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: nsDisplayItemGenericGeometry(aItem, aBuilder)
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, mOpacity(aOpacity)
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{}
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nsDisplaySVGEffectsGeometry::nsDisplaySVGEffectsGeometry(nsDisplaySVGEffects* aItem, nsDisplayListBuilder* aBuilder)
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: nsDisplayItemGeometry(aItem, aBuilder)
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, mBBox(aItem->BBoxInUserSpace())
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, mUserSpaceOffset(aItem->UserSpaceOffset())
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, mFrameOffsetToReferenceFrame(aItem->ToReferenceFrame())
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{}
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void
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nsDisplaySVGEffectsGeometry::MoveBy(const nsPoint& aOffset)
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{
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mBounds.MoveBy(aOffset);
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mFrameOffsetToReferenceFrame += aOffset;
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}
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nsCharClipGeometry::nsCharClipGeometry(nsCharClipDisplayItem* aItem, nsDisplayListBuilder* aBuilder)
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: nsDisplayItemGenericGeometry(aItem, aBuilder)
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, mVisIStartEdge(aItem->mVisIStartEdge)
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, mVisIEndEdge(aItem->mVisIEndEdge)
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{}
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nsDisplayTableItemGeometry::nsDisplayTableItemGeometry(nsDisplayTableItem* aItem,
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nsDisplayListBuilder* aBuilder,
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const nsPoint& aFrameOffsetToViewport)
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: nsDisplayItemGenericGeometry(aItem, aBuilder)
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, nsImageGeometryMixin(aItem, aBuilder)
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, mFrameOffsetToViewport(aFrameOffsetToViewport)
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{}
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