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86 lines
2.6 KiB
HTML
86 lines
2.6 KiB
HTML
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<!DOCTYPE html>
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<html>
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<head>
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<script type="application/javascript"
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src="/tests/SimpleTest/paint_listener.js"></script>
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<script type="application/javascript" src="animation_utils.js"></script>
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<style type="text/css">
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@keyframes anim {
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0% { transform: translate(0px) }
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100% { transform: translate(100px) }
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}
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.target {
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/* The animation target needs geometry in order to qualify for OMTA */
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width: 100px;
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height: 100px;
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background-color: white;
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}
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</style>
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<script>
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var ok = opener.ok.bind(opener);
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var is = opener.is.bind(opener);
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var todo = opener.todo.bind(opener);
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function finish() {
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var o = opener;
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self.close();
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o.SimpleTest.finish();
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}
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</script>
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</head>
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<body>
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<div id="display"></div>
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<script type="application/javascript">
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"use strict";
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runOMTATest(function() {
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runAllAsyncAnimTests().then(function() {
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finish();
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});
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}, finish, opener.SpecialPowers);
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addAsyncAnimTest(function *() {
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var [ div, cs ] = new_div("animation: anim 10s 2 linear alternate");
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// Animation is initially running on compositor
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yield waitForPaintsFlushed();
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advance_clock(1000);
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omta_is(div, "transform", { tx: 10 }, RunningOn.Compositor,
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"Animation is initally animating on compositor");
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// pause() means it is no longer on the compositor
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var animation = div.getAnimations()[0];
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animation.pause();
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// pause() should set up the changes to animations for the next layer
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// transaction but it won't schedule a paint immediately so we need to tick
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// the refresh driver before we can wait on the next paint.
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advance_clock(0);
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yield waitForPaints();
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omta_is(div, "transform", { tx: 10 }, RunningOn.MainThread,
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"After pausing, animation is removed from compositor");
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// Animation remains paused
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advance_clock(1000);
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omta_is(div, "transform", { tx: 10 }, RunningOn.MainThread,
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"Animation remains paused");
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// play() puts the animation back on the compositor
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animation.play();
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// As with pause(), play() will set up pending animations for the next layer
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// transaction but won't schedule a paint so we need to tick the refresh
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// driver before waiting on the next paint.
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advance_clock(0);
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yield waitForPaints();
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omta_is(div, "transform", { tx: 10 }, RunningOn.Compositor,
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"After playing, animation is sent to compositor");
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// Where it continues to run
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advance_clock(1000);
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omta_is(div, "transform", { tx: 20 }, RunningOn.Compositor,
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"Animation continues playing on compositor");
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done_div();
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});
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</script>
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</body>
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</html>
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