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28 lines
953 B
HTML
28 lines
953 B
HTML
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<!DOCTYPE HTML>
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<meta http-equiv="content-type" content="text/html; charset=utf-8" />
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<title>WebGL2 test: Framebuffers</title>
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<script src="/tests/SimpleTest/SimpleTest.js"></script>
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<link rel="stylesheet" href="/tests/SimpleTest/test.css">
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<script src="driver-info.js"></script>
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<script src="webgl-util.js"></script>
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<body>
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<canvas id="c" width="64" height="64"></canvas>
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<script>
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WebGLUtil.withWebGL2('c', function (gl) {
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gl.invalidateFramebuffer(gl.FRAMEBUFFER, [gl.COLOR]);
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ok(gl.getError() == 0, 'invalidateFramebuffer');
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gl.invalidateSubFramebuffer(gl.FRAMEBUFFER, [gl.COLOR], 0, 0, 64, 64);
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ok(gl.getError() == 0, 'invalidateSubFramebuffer');
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gl.invalidateFramebuffer(gl.FRAMEBUFFER, [gl.GL_COLOR_ATTACHMENT0]);
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ok(gl.getError() == gl.INVALID_ENUM, 'invalidateFrameBuffer should fail with GL_COLOR_ATTACHMENT on the default framebuffer');
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}, function () {
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SimpleTest.finish();
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});
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SimpleTest.waitForExplicitFinish();
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</script>
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