mirror of
https://github.com/classilla/tenfourfox.git
synced 2024-09-10 11:54:40 +00:00
48 lines
1.8 KiB
C
48 lines
1.8 KiB
C
|
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
||
|
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
|
||
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||
|
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
|
||
|
* You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||
|
|
||
|
#ifndef mozilla_dom_GamepadFunctions_h_
|
||
|
#define mozilla_dom_GamepadFunctions_h_
|
||
|
|
||
|
#include "mozilla/dom/GamepadBinding.h"
|
||
|
|
||
|
namespace mozilla {
|
||
|
namespace dom {
|
||
|
namespace GamepadFunctions {
|
||
|
|
||
|
// Functions for building and transmitting IPDL messages through the HAL
|
||
|
// sandbox. Used by platform specific Gamepad implementations
|
||
|
|
||
|
// Add a gamepad to the list of known gamepads, and return its index.
|
||
|
uint32_t AddGamepad(const char* aID, GamepadMappingType aMapping,
|
||
|
uint32_t aNumButtons, uint32_t aNumAxes);
|
||
|
// Remove the gamepad at |aIndex| from the list of known gamepads.
|
||
|
void RemoveGamepad(uint32_t aIndex);
|
||
|
|
||
|
// Update the state of |aButton| for the gamepad at |aIndex| for all
|
||
|
// windows that are listening and visible, and fire one of
|
||
|
// a gamepadbutton{up,down} event at them as well.
|
||
|
// aPressed is used for digital buttons, aValue is for analog buttons.
|
||
|
void NewButtonEvent(uint32_t aIndex, uint32_t aButton, bool aPressed,
|
||
|
double aValue);
|
||
|
// When only a digital button is available the value will be synthesized.
|
||
|
void NewButtonEvent(uint32_t aIndex, uint32_t aButton, bool aPressed);
|
||
|
|
||
|
// Update the state of |aAxis| for the gamepad at |aIndex| for all
|
||
|
// windows that are listening and visible, and fire a gamepadaxismove
|
||
|
// event at them as well.
|
||
|
void NewAxisMoveEvent(uint32_t aIndex, uint32_t aAxis, double aValue);
|
||
|
|
||
|
// When shutting down the platform communications for gamepad, also reset the
|
||
|
// indexes.
|
||
|
void ResetGamepadIndexes();
|
||
|
|
||
|
} // namespace GamepadFunctions
|
||
|
} // namespace dom
|
||
|
} // namespace mozilla
|
||
|
|
||
|
#endif
|