/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLSampler.h" #include "GLContext.h" #include "mozilla/dom/WebGL2RenderingContextBinding.h" #include "WebGLContext.h" namespace mozilla { WebGLSampler::WebGLSampler(WebGLContext* webgl, GLuint sampler) : WebGLContextBoundObject(webgl) , mGLName(sampler) { mContext->mSamplers.insertBack(this); } WebGLSampler::~WebGLSampler() { DeleteOnce(); } void WebGLSampler::Delete() { mContext->MakeContextCurrent(); mContext->gl->fDeleteSamplers(1, &mGLName); removeFrom(mContext->mSamplers); } WebGLContext* WebGLSampler::GetParentObject() const { return mContext; } JSObject* WebGLSampler::WrapObject(JSContext* cx, JS::Handle givenProto) { return dom::WebGLSamplerBinding::Wrap(cx, this, givenProto); } NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLSampler) NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLSampler, AddRef) NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLSampler, Release) } // namespace mozilla