/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef WEBGL_TIMER_QUERY_H_ #define WEBGL_TIMER_QUERY_H_ #include "GLConsts.h" #include "nsWrapperCache.h" #include "WebGLObjectModel.h" namespace mozilla { class WebGLTimerQuery final : public nsWrapperCache , public WebGLRefCountedObject , public WebGLContextBoundObject { public: static WebGLTimerQuery* Create(WebGLContext* webgl); void Delete(); bool HasEverBeenBound() const { return mTarget != LOCAL_GL_NONE; } GLenum Target() const { return mTarget; } WebGLContext* GetParentObject() const; // NS virtual JSObject* WrapObject(JSContext* cx, JS::Handle givenProto) override; const GLenum mGLName; NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLTimerQuery) NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLTimerQuery) private: explicit WebGLTimerQuery(WebGLContext* webgl, GLuint name); ~WebGLTimerQuery(); GLenum mTarget; friend class WebGLExtensionDisjointTimerQuery; }; } // namespace mozilla #endif // WEBGL_TIMER_QUERY_H_