mirror of
https://github.com/classilla/tenfourfox.git
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270 lines
12 KiB
C++
270 lines
12 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZ_UNIT_TRANSFORMS_H_
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#define MOZ_UNIT_TRANSFORMS_H_
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#include "Units.h"
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#include "mozilla/gfx/Matrix.h"
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#include "nsRegion.h"
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namespace mozilla {
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// Convenience functions for converting an entity from one strongly-typed
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// coordinate system to another without changing the values it stores (this
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// can be thought of as a cast).
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// To use these functions, you must provide a justification for each use!
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// Feel free to add more justifications to PixelCastJustification, along with
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// a comment that explains under what circumstances it is appropriate to use.
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enum class PixelCastJustification : uint8_t {
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// For the root layer, Screen Pixel = Parent Layer Pixel.
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ScreenIsParentLayerForRoot,
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// On the layout side, Screen Pixel = LayoutDevice at the outer-window level.
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LayoutDeviceIsScreenForBounds,
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// For the root layer, Render Target Pixel = Parent Layer Pixel.
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RenderTargetIsParentLayerForRoot,
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// For the root composition size we want to view it as layer pixels in any layer
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ParentLayerToLayerForRootComposition,
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// The Layer coordinate space for one layer is the ParentLayer coordinate
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// space for its children
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MovingDownToChildren,
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// The transform that is usually used to convert between two coordinate
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// systems is not available (for example, because the object that stores it
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// is being destroyed), so fall back to the identity.
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TransformNotAvailable,
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// When an OS event is initially constructed, its reference point is
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// technically in screen pixels, as it has not yet accounted for any
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// asynchronous transforms. This justification is for viewing the initial
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// reference point as a screen point. The reverse is useful when synthetically
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// created WidgetEvents need to be converted back to InputData.
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LayoutDeviceIsScreenForUntransformedEvent,
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// Similar to LayoutDeviceIsScreenForUntransformedEvent, PBrowser handles
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// some widget/tab dimension information as the OS does -- in screen units.
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LayoutDeviceIsScreenForTabDims,
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// A combination of LayoutDeviceIsScreenForBounds and
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// ScreenIsParentLayerForRoot, which is how we're using it.
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LayoutDeviceIsParentLayerForRCDRSF
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};
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template <class TargetUnits, class SourceUnits>
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gfx::SizeTyped<TargetUnits> ViewAs(const gfx::SizeTyped<SourceUnits>& aSize, PixelCastJustification) {
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return gfx::SizeTyped<TargetUnits>(aSize.width, aSize.height);
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}
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template <class TargetUnits, class SourceUnits>
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gfx::IntSizeTyped<TargetUnits> ViewAs(const gfx::IntSizeTyped<SourceUnits>& aSize, PixelCastJustification) {
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return gfx::IntSizeTyped<TargetUnits>(aSize.width, aSize.height);
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}
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template <class TargetUnits, class SourceUnits>
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gfx::PointTyped<TargetUnits> ViewAs(const gfx::PointTyped<SourceUnits>& aPoint, PixelCastJustification) {
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return gfx::PointTyped<TargetUnits>(aPoint.x, aPoint.y);
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}
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template <class TargetUnits, class SourceUnits>
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gfx::IntPointTyped<TargetUnits> ViewAs(const gfx::IntPointTyped<SourceUnits>& aPoint, PixelCastJustification) {
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return gfx::IntPointTyped<TargetUnits>(aPoint.x, aPoint.y);
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}
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template <class TargetUnits, class SourceUnits>
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gfx::RectTyped<TargetUnits> ViewAs(const gfx::RectTyped<SourceUnits>& aRect, PixelCastJustification) {
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return gfx::RectTyped<TargetUnits>(aRect.x, aRect.y, aRect.width, aRect.height);
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}
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template <class TargetUnits, class SourceUnits>
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gfx::IntRectTyped<TargetUnits> ViewAs(const gfx::IntRectTyped<SourceUnits>& aRect, PixelCastJustification) {
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return gfx::IntRectTyped<TargetUnits>(aRect.x, aRect.y, aRect.width, aRect.height);
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}
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template <class TargetUnits, class SourceUnits>
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gfx::MarginTyped<TargetUnits> ViewAs(const gfx::MarginTyped<SourceUnits>& aMargin, PixelCastJustification) {
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return gfx::MarginTyped<TargetUnits>(aMargin.top, aMargin.right, aMargin.bottom, aMargin.left);
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}
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template <class TargetUnits, class SourceUnits>
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gfx::IntMarginTyped<TargetUnits> ViewAs(const gfx::IntMarginTyped<SourceUnits>& aMargin, PixelCastJustification) {
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return gfx::IntMarginTyped<TargetUnits>(aMargin.top, aMargin.right, aMargin.bottom, aMargin.left);
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}
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template <class TargetUnits, class SourceUnits>
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gfx::IntRegionTyped<TargetUnits> ViewAs(const gfx::IntRegionTyped<SourceUnits>& aRegion, PixelCastJustification) {
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return gfx::IntRegionTyped<TargetUnits>::FromUnknownRegion(aRegion.ToUnknownRegion());
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}
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template <class NewTargetUnits, class OldTargetUnits, class SourceUnits>
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gfx::ScaleFactor<SourceUnits, NewTargetUnits> ViewTargetAs(
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const gfx::ScaleFactor<SourceUnits, OldTargetUnits>& aScaleFactor,
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PixelCastJustification) {
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return gfx::ScaleFactor<SourceUnits, NewTargetUnits>(aScaleFactor.scale);
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}
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// Convenience functions for casting untyped entities to typed entities.
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// Using these functions does not require a justification, but once we convert
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// all code to use strongly typed units they should not be needed any longer.
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template <class TargetUnits>
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gfx::PointTyped<TargetUnits> ViewAs(const gfxPoint& aPoint) {
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return gfx::PointTyped<TargetUnits>(aPoint.x, aPoint.y);
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}
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template <class TargetUnits>
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gfx::PointTyped<TargetUnits> ViewAs(const gfx::Point& aPoint) {
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return gfx::PointTyped<TargetUnits>(aPoint.x, aPoint.y);
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}
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template <class TargetUnits>
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gfx::RectTyped<TargetUnits> ViewAs(const gfx::Rect& aRect) {
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return gfx::RectTyped<TargetUnits>(aRect.x, aRect.y, aRect.width, aRect.height);
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}
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template <class TargetUnits>
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gfx::IntSizeTyped<TargetUnits> ViewAs(const nsIntSize& aSize) {
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return gfx::IntSizeTyped<TargetUnits>(aSize.width, aSize.height);
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}
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template <class TargetUnits>
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gfx::IntPointTyped<TargetUnits> ViewAs(const nsIntPoint& aPoint) {
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return gfx::IntPointTyped<TargetUnits>(aPoint.x, aPoint.y);
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}
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template <class TargetUnits>
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gfx::IntRectTyped<TargetUnits> ViewAs(const nsIntRect& aRect) {
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return gfx::IntRectTyped<TargetUnits>(aRect.x, aRect.y, aRect.width, aRect.height);
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}
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template <class TargetUnits>
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gfx::IntRegionTyped<TargetUnits> ViewAs(const nsIntRegion& aRegion) {
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return gfx::IntRegionTyped<TargetUnits>::FromUnknownRegion(aRegion);
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}
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// Unlike the other functions in this category, this function takes the
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// target matrix type, rather than its source and target unit types, as
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// the template argument, so an example invocation is:
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// ViewAs<ScreenToLayerMatrix4x4>(untypedMatrix)
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// The reason is that if it took the source and target unit types as two
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// template arguments, there may be some confusion as to which is the
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// source and which is the target.
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template <class TypedMatrix>
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TypedMatrix ViewAs(const gfx::Matrix4x4& aMatrix) {
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return TypedMatrix::FromUnknownMatrix(aMatrix);
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}
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// Convenience functions for transforming an entity from one strongly-typed
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// coordinate system to another using the provided transformation matrix.
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template <typename TargetUnits, typename SourceUnits>
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static gfx::PointTyped<TargetUnits>
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TransformBy(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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const gfx::PointTyped<SourceUnits>& aPoint)
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{
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return aTransform * aPoint;
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}
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template <typename TargetUnits, typename SourceUnits>
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static gfx::IntPointTyped<TargetUnits>
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TransformBy(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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const gfx::IntPointTyped<SourceUnits>& aPoint)
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{
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return RoundedToInt(TransformBy(aTransform, gfx::PointTyped<SourceUnits>(aPoint)));
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}
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template <typename TargetUnits, typename SourceUnits>
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static gfx::RectTyped<TargetUnits>
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TransformBy(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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const gfx::RectTyped<SourceUnits>& aRect)
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{
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return aTransform.TransformBounds(aRect);
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}
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template <typename TargetUnits, typename SourceUnits>
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static gfx::IntRectTyped<TargetUnits>
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TransformBy(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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const gfx::IntRectTyped<SourceUnits>& aRect)
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{
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return RoundedToInt(TransformBy(aTransform, gfx::RectTyped<SourceUnits>(aRect)));
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}
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template <typename TargetUnits, typename SourceUnits>
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static gfx::IntRegionTyped<TargetUnits>
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TransformBy(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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const gfx::IntRegionTyped<SourceUnits>& aRegion)
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{
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return ViewAs<TargetUnits>(aRegion.ToUnknownRegion().Transform(
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aTransform.ToUnknownMatrix()));
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}
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// Transform |aVector|, which is anchored at |aAnchor|, by the given transform
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// matrix, yielding a point in |TargetUnits|.
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// The anchor is necessary because with 3D tranforms, the location of the
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// vector can affect the result of the transform.
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template <typename TargetUnits, typename SourceUnits>
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static gfx::PointTyped<TargetUnits>
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TransformVector(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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const gfx::PointTyped<SourceUnits>& aVector,
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const gfx::PointTyped<SourceUnits>& aAnchor)
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{
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gfx::PointTyped<TargetUnits> transformedStart = TransformBy(aTransform, aAnchor);
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gfx::PointTyped<TargetUnits> transformedEnd = TransformBy(aTransform, aAnchor + aVector);
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return transformedEnd - transformedStart;
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}
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// UntransformBy() and UntransformVector() are like TransformBy() and
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// TransformVector(), respectively, but are intended for cases where
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// the transformation matrix is the inverse of a 3D projection. When
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// using such transforms, the resulting Point4D is only meaningful
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// if it has a positive w-coordinate. To handle this, these functions
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// return a Maybe object which contains a value if and only if the
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// result is meaningful
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template <typename TargetUnits, typename SourceUnits>
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static Maybe<gfx::PointTyped<TargetUnits>>
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UntransformBy(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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const gfx::PointTyped<SourceUnits>& aPoint)
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{
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gfx::Point4DTyped<TargetUnits> point = aTransform.ProjectPoint(aPoint);
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if (!point.HasPositiveWCoord()) {
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return Nothing();
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}
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return Some(point.As2DPoint());
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}
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template <typename TargetUnits, typename SourceUnits>
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static Maybe<gfx::IntPointTyped<TargetUnits>>
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UntransformBy(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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const gfx::IntPointTyped<SourceUnits>& aPoint)
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{
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gfx::PointTyped<SourceUnits> p = aPoint;
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gfx::Point4DTyped<TargetUnits> point = aTransform.ProjectPoint(p);
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if (!point.HasPositiveWCoord()) {
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return Nothing();
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}
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return Some(RoundedToInt(point.As2DPoint()));
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}
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// The versions of UntransformBy() that take a rectangle also take a clip,
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// which represents the bounds within which the target must fall. The
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// result of the transform is intersected with this clip, and is considered
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// meaningful if the intersection is not empty.
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template <typename TargetUnits, typename SourceUnits>
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static Maybe<gfx::RectTyped<TargetUnits>>
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UntransformBy(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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const gfx::RectTyped<SourceUnits>& aRect,
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const gfx::RectTyped<TargetUnits>& aClip)
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{
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gfx::RectTyped<TargetUnits> rect = aTransform.ProjectRectBounds(aRect, aClip);
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if (rect.IsEmpty()) {
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return Nothing();
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}
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return Some(rect);
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}
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template <typename TargetUnits, typename SourceUnits>
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static Maybe<gfx::IntRectTyped<TargetUnits>>
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UntransformBy(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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const gfx::IntRectTyped<SourceUnits>& aRect,
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const gfx::IntRectTyped<TargetUnits>& aClip)
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{
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gfx::RectTyped<TargetUnits> rect = aTransform.ProjectRectBounds(aRect, aClip);
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if (rect.IsEmpty()) {
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return Nothing();
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}
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return Some(RoundedToInt(rect));
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}
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template <typename TargetUnits, typename SourceUnits>
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static Maybe<gfx::PointTyped<TargetUnits>>
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UntransformVector(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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const gfx::PointTyped<SourceUnits>& aVector,
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const gfx::PointTyped<SourceUnits>& aAnchor)
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{
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gfx::Point4DTyped<TargetUnits> projectedAnchor = aTransform.ProjectPoint(aAnchor);
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gfx::Point4DTyped<TargetUnits> projectedTarget = aTransform.ProjectPoint(aAnchor + aVector);
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if (!projectedAnchor.HasPositiveWCoord() || !projectedTarget.HasPositiveWCoord()){
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return Nothing();
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}
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return Some(projectedTarget.As2DPoint() - projectedAnchor.As2DPoint());
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}
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} // namespace mozilla
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#endif
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