tenfourfox/dom/tests/mochitest/gamepad/test_gamepad.html
Cameron Kaiser c9b2922b70 hello FPR
2017-04-19 00:56:45 -07:00

48 lines
1.9 KiB
HTML

<!-- Any copyright is dedicated to the Public Domain.
- http://creativecommons.org/publicdomain/zero/1.0/ -->
<!DOCTYPE HTML>
<html>
<head>
<title>Test gamepad</title>
<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
</head>
<body>
<script type="text/javascript" src="mock_gamepad.js"></script>
<script class="testbody" type="text/javascript">
SimpleTest.waitForExplicitFinish();
window.addEventListener("gamepadconnected", connecthandler);
// Add a gamepad
var index = GamepadService.addGamepad("test gamepad", // id
SpecialPowers.Ci.nsIGamepadServiceTest.STANDARD_MAPPING,
4, // buttons
2);// axes
GamepadService.newButtonEvent(index, 0, true);
function connecthandler(e) {
ok(e.gamepad.timestamp <= performance.now(),
"gamepad.timestamp should less than or equal to performance.now()");
is(e.gamepad.index, 0, "correct gamepad index");
is(e.gamepad.id, "test gamepad", "correct gamepad name");
is(e.gamepad.mapping, "standard", "standard mapping");
is(e.gamepad.buttons.length, 4, "correct number of buttons");
is(e.gamepad.axes.length, 2, "correct number of axes");
// Press a button
GamepadService.newButtonEvent(index, 0, true);
gamepads = navigator.getGamepads();
is(gamepads[0].buttons[0].pressed, true, "gamepad button should register as pressed")
GamepadService.newButtonValueEvent(index, 1, true, 0.5);
gamepads = navigator.getGamepads();
is(gamepads[0].buttons[1].pressed, true, "gamepad button should register as pressed")
is(gamepads[0].buttons[1].value, 0.5, "gamepad button value should be 0.5")
SimpleTest.executeSoon(function() {
GamepadService.removeGamepad(index);
SimpleTest.finish();
});
}
</script>
</body>
</html>