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87 lines
3.0 KiB
HTML
87 lines
3.0 KiB
HTML
<!-- Any copyright is dedicated to the Public Domain.
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- http://creativecommons.org/publicdomain/zero/1.0/ -->
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<!DOCTYPE HTML>
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<html>
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<head>
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<title>Test hidden frames</title>
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<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
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</head>
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<body>
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<script type="text/javascript" src="mock_gamepad.js"></script>
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<script class="testbody" type="text/javascript">
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SimpleTest.waitForExplicitFinish();
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var index = GamepadService.addGamepad("test gamepad", // id
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SpecialPowers.Ci.nsIGamepadServiceTest.NO_MAPPING,
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4, // buttons
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2);// axes
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function setFrameVisible(f, visible) {
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var Ci = SpecialPowers.Ci;
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var docshell = SpecialPowers.wrap(f.contentWindow).QueryInterface(Ci.nsIInterfaceRequestor).getInterface(Ci.nsIWebNavigation).QueryInterface(Ci.nsIDocShell);
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docshell.isActive = visible;
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}
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var frames_loaded = 0;
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var f1, f2;
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function frame_loaded() {
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frames_loaded++;
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if (frames_loaded == 2) {
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f1 = document.getElementById('f1');
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f2 = document.getElementById('f2');
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// Now press the button, but don't release it.
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GamepadService.newButtonEvent(index, 0, true);
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}
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}
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window.addEventListener("gamepadbuttondown", function() {
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// Wait to ensure that all frames received the button press as well.
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SpecialPowers.executeSoon(tests[testNum++]);
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});
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var testNum = 0;
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var tests = [
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check_button_pressed,
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check_second_frame_no_button_press,
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];
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function check_button_pressed() {
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// At this point the both frames should see the button as pressed.
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ok(f1.contentWindow.gamepad.buttons[0].pressed, "frame 1 sees button pressed");
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ok(f2.contentWindow.gamepad.buttons[0].pressed, "frame 2 sees button pressed");
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// Now release the button, then hide the second frame.
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GamepadService.newButtonEvent(index, 0, false);
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setFrameVisible(f2, false);
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SpecialPowers.executeSoon(function() {
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// Now press the button, but don't release it.
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GamepadService.newButtonEvent(index, 0, true);
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});
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}
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function check_second_frame_no_button_press () {
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/*
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* At this point the first frame should see the button as pressed,
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* but the second frame should not, since it's hidden.
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*/
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ok(f1.contentWindow.gamepad.buttons[0].pressed, "frame 1 sees button pressed");
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ok(!f2.contentWindow.gamepad.buttons[0].pressed, "frame 2 should not see button pressed");
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// Now unhide the second frame.
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setFrameVisible(f2, true);
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SpecialPowers.executeSoon(function() {
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// Now that the frame is visible again, it should see the button
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// that was pressed.
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ok(f2.contentWindow.gamepad.buttons[0].pressed, "frame 2 sees button pressed");
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// cleanup
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GamepadService.removeGamepad(index);
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SimpleTest.finish();
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});
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}
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</script>
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<iframe id="f1" src="gamepad_frame_state.html" onload="frame_loaded()"></iframe>
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<iframe id="f2" src="gamepad_frame_state.html" onload="frame_loaded()"></iframe>
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</body>
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</html>
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