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47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef WEBGL_1_CONTEXT_H_
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#define WEBGL_1_CONTEXT_H_
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#include "WebGLContext.h"
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namespace mozilla {
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class WebGL1Context
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: public WebGLContext
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{
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public:
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static WebGL1Context* Create();
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private:
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WebGL1Context();
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virtual UniquePtr<webgl::FormatUsageAuthority>
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CreateFormatUsage(gl::GLContext* gl) const override;
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public:
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virtual ~WebGL1Context();
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virtual bool IsWebGL2() const override {
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return false;
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}
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// nsWrapperCache
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virtual JSObject* WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto) override;
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private:
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virtual bool ValidateAttribPointerType(bool integerMode, GLenum type, GLsizei* alignment, const char* info) override;
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virtual bool ValidateBufferTarget(GLenum target, const char* info) override;
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virtual bool ValidateBufferIndexedTarget(GLenum target, const char* info) override;
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virtual bool ValidateBufferUsageEnum(GLenum usage, const char* info) override;
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virtual bool ValidateQueryTarget(GLenum target, const char* info) override;
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virtual bool ValidateUniformMatrixTranspose(bool transpose, const char* info) override;
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};
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} // namespace mozilla
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#endif // WEBGL_1_CONTEXT_H_
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