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56 lines
1.8 KiB
HTML
56 lines
1.8 KiB
HTML
<!DOCTYPE HTML>
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<title>Canvas test: 2d.drawImage.zerocanvas</title>
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<script src="/tests/SimpleTest/SimpleTest.js"></script>
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<link rel="stylesheet" href="/tests/SimpleTest/test.css">
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<body>
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<canvas id="c" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>
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<script>
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function isPixel(ctx, x,y, r,g,b,a, pos, colour, d) {
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var pixel = ctx.getImageData(x, y, 1, 1);
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var pr = pixel.data[0],
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pg = pixel.data[1],
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pb = pixel.data[2],
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pa = pixel.data[3];
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ok(r-d <= pr && pr <= r+d &&
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g-d <= pg && pg <= g+d &&
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b-d <= pb && pb <= b+d &&
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a-d <= pa && pa <= a+d,
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"pixel "+pos+" is "+pr+","+pg+","+pb+","+pa+"; expected "+colour+" +/- "+d);
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}
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SimpleTest.waitForExplicitFinish();
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addLoadEvent(function () {
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var canvas = document.getElementById('c');
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var ctx = canvas.getContext('2d');
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ctx.fillStyle = '#0f0';
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ctx.fillRect(0, 0, 100, 50);
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var canvas2 = document.createElement('canvas');
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canvas2.width = 0;
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canvas2.height = 10;
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var _thrown = undefined; try {
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ctx.drawImage(canvas2, 0, 0);
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} catch (e) { _thrown = e }; ok(_thrown && _thrown.name == "InvalidStateError" && _thrown.code == DOMException.INVALID_STATE_ERR, "should throw InvalidStateError");
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canvas2.width = 10;
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canvas2.height = 0;
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var _thrown = undefined; try {
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ctx.drawImage(canvas2, 0, 0);
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} catch (e) { _thrown = e }; ok(_thrown && _thrown.name == "InvalidStateError" && _thrown.code == DOMException.INVALID_STATE_ERR, "should throw InvalidStateError");
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canvas2.width = 0;
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canvas2.height = 0;
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var _thrown = undefined; try {
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ctx.drawImage(canvas2, 0, 0);
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} catch (e) { _thrown = e }; ok(_thrown && _thrown.name == "InvalidStateError" && _thrown.code == DOMException.INVALID_STATE_ERR, "should throw InvalidStateError");
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isPixel(ctx, 50,25, 0,255,0,255, "50,25", "0,255,0,255", 2);
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SimpleTest.finish();
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});
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</script>
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