tenfourfox/devtools/client/locales/en-US/canvasdebugger.properties
Cameron Kaiser c9b2922b70 hello FPR
2017-04-19 00:56:45 -07:00

85 lines
3.9 KiB
Properties

# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.
# LOCALIZATION NOTE These strings are used inside the Canvas Debugger
# which is available from the Web Developer sub-menu -> 'Canvas'.
# The correct localization of this file might be to keep it in
# English, or another language commonly spoken among web developers.
# You want to make that choice consistent across the developer tools.
# A good criteria is the language in which you'd find the best
# documentation on web development on the web.
# LOCALIZATION NOTE (ToolboxCanvasDebugger.label):
# This string is displayed in the title of the tab when the Shader Editor is
# displayed inside the developer tools window and in the Developer Tools Menu.
ToolboxCanvasDebugger.label=Canvas
# LOCALIZATION NOTE (ToolboxCanvasDebugger.panelLabel):
# This is used as the label for the toolbox panel.
ToolboxCanvasDebugger.panelLabel=Canvas Panel
# LOCALIZATION NOTE (ToolboxCanvasDebugger.tooltip):
# This string is displayed in the tooltip of the tab when the Shader Editor is
# displayed inside the developer tools window.
ToolboxCanvasDebugger.tooltip=Tools to inspect and debug <canvas> contexts
# LOCALIZATION NOTE (noSnapshotsText): The text to display in the snapshots menu
# when there are no recorded snapshots yet.
noSnapshotsText=There are no snapshots yet.
# LOCALIZATION NOTE (snapshotsList.itemLabel):
# This string is displayed in the snapshots list of the Canvas Debugger,
# identifying a set of function calls of a recorded animation frame.
snapshotsList.itemLabel=Snapshot #%S
# LOCALIZATION NOTE (snapshotsList.loadingLabel):
# This string is displayed in the snapshots list of the Canvas Debugger,
# for an item that has not finished loading.
snapshotsList.loadingLabel=Loading…
# LOCALIZATION NOTE (snapshotsList.saveLabel):
# This string is displayed in the snapshots list of the Canvas Debugger,
# for saving an item to disk.
snapshotsList.saveLabel=Save
# LOCALIZATION NOTE (snapshotsList.savingLabel):
# This string is displayed in the snapshots list of the Canvas Debugger,
# while saving an item to disk.
snapshotsList.savingLabel=Saving…
# LOCALIZATION NOTE (snapshotsList.loadedLabel):
# This string is displayed in the snapshots list of the Canvas Debugger,
# for an item which was loaded from disk
snapshotsList.loadedLabel=Loaded from disk
# LOCALIZATION NOTE (snapshotsList.saveDialogTitle):
# This string is displayed as a title for saving a snapshot to disk.
snapshotsList.saveDialogTitle=Save animation frame snapshot…
# LOCALIZATION NOTE (snapshotsList.saveDialogJSONFilter):
# This string is displayed as a filter for saving a snapshot to disk.
snapshotsList.saveDialogJSONFilter=JSON Files
# LOCALIZATION NOTE (snapshotsList.saveDialogAllFilter):
# This string is displayed as a filter for saving a snapshot to disk.
snapshotsList.saveDialogAllFilter=All Files
# LOCALIZATION NOTE (snapshotsList.drawCallsLabel):
# See: http://developer.mozilla.org/en/docs/Localization_and_Plurals
# This string is displayed in the snapshots list of the Canvas Debugger,
# as a generic description about how many draw calls were made.
snapshotsList.drawCallsLabel=#1 draw;#1 draws
# LOCALIZATION NOTE (snapshotsList.functionCallsLabel):
# See: http://developer.mozilla.org/en/docs/Localization_and_Plurals
# This string is displayed in the snapshots list of the Canvas Debugger,
# as a generic description about how many function calls were made in total.
snapshotsList.functionCallsLabel=#1 call;#1 calls
# LOCALIZATION NOTE (recordingTimeoutFailure):
# This notification alert is displayed when attempting to record a requestAnimationFrame
# cycle in the Canvas Debugger and no cycles detected. This alerts the user that no
# loops were found.
recordingTimeoutFailure=Canvas Debugger could not find a requestAnimationFrame or setTimeout cycle.