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99 lines
1.8 KiB
C++
99 lines
1.8 KiB
C++
/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef SURFACE_TYPES_H_
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#define SURFACE_TYPES_H_
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#include "mozilla/RefPtr.h"
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#include "mozilla/Attributes.h"
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#include <stdint.h>
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namespace mozilla {
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namespace layers {
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class ISurfaceAllocator;
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} // namespace layers
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namespace gl {
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struct SurfaceCaps final
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{
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bool any;
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bool color, alpha;
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bool bpp16;
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bool depth, stencil;
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bool antialias;
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bool premultAlpha;
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bool preserve;
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// The surface allocator that we want to create this
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// for. May be null.
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RefPtr<layers::ISurfaceAllocator> surfaceAllocator;
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SurfaceCaps();
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SurfaceCaps(const SurfaceCaps& other);
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~SurfaceCaps();
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void Clear();
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SurfaceCaps& operator=(const SurfaceCaps& other);
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// We can't use just 'RGB' here, since it's an ancient Windows macro.
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static SurfaceCaps ForRGB() {
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SurfaceCaps caps;
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caps.color = true;
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return caps;
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}
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static SurfaceCaps ForRGBA() {
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SurfaceCaps caps;
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caps.color = true;
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caps.alpha = true;
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return caps;
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}
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static SurfaceCaps Any() {
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SurfaceCaps caps;
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caps.any = true;
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return caps;
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}
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};
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enum class SharedSurfaceType : uint8_t {
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Unknown = 0,
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Basic,
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EGLImageShare,
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EGLSurfaceANGLE,
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DXGLInterop,
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DXGLInterop2,
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Gralloc,
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IOSurface,
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GLXDrawable,
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SharedGLTexture,
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Max
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};
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enum class AttachmentType : uint8_t {
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Screen = 0,
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GLTexture,
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GLRenderbuffer,
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Max
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};
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} // namespace gl
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} /* namespace mozilla */
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#endif /* SURFACE_TYPES_H_ */
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