tenfourfox/gfx/layers/d3d11/TextureD3D11.cpp
Cameron Kaiser c9b2922b70 hello FPR
2017-04-19 00:56:45 -07:00

1359 lines
39 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "TextureD3D11.h"
#include "CompositorD3D11.h"
#include "gfxContext.h"
#include "Effects.h"
#include "mozilla/layers/YCbCrImageDataSerializer.h"
#include "gfxWindowsPlatform.h"
#include "gfx2DGlue.h"
#include "gfxPrefs.h"
#include "ReadbackManagerD3D11.h"
#include "mozilla/gfx/Logging.h"
namespace mozilla {
using namespace gfx;
namespace layers {
static const GUID sD3D11TextureUsage =
{ 0xd89275b0, 0x6c7d, 0x4038, { 0xb5, 0xfa, 0x4d, 0x87, 0x16, 0xd5, 0xcc, 0x4e } };
/* This class gets its lifetime tied to a D3D texture
* and increments memory usage on construction and decrements
* on destruction */
class TextureMemoryMeasurer : public IUnknown
{
public:
TextureMemoryMeasurer(size_t aMemoryUsed)
{
mMemoryUsed = aMemoryUsed;
gfxWindowsPlatform::sD3D11MemoryUsed += mMemoryUsed;
mRefCnt = 0;
}
STDMETHODIMP_(ULONG) AddRef() {
mRefCnt++;
return mRefCnt;
}
STDMETHODIMP QueryInterface(REFIID riid,
void **ppvObject)
{
IUnknown *punk = nullptr;
if (riid == IID_IUnknown) {
punk = this;
}
*ppvObject = punk;
if (punk) {
punk->AddRef();
return S_OK;
} else {
return E_NOINTERFACE;
}
}
STDMETHODIMP_(ULONG) Release() {
int refCnt = --mRefCnt;
if (refCnt == 0) {
gfxWindowsPlatform::sD3D11MemoryUsed -= mMemoryUsed;
delete this;
}
return refCnt;
}
private:
int mRefCnt;
int mMemoryUsed;
};
static DXGI_FORMAT
SurfaceFormatToDXGIFormat(gfx::SurfaceFormat aFormat)
{
switch (aFormat) {
case SurfaceFormat::B8G8R8A8:
return DXGI_FORMAT_B8G8R8A8_UNORM;
case SurfaceFormat::B8G8R8X8:
return DXGI_FORMAT_B8G8R8A8_UNORM;
case SurfaceFormat::R8G8B8A8:
return DXGI_FORMAT_R8G8B8A8_UNORM;
case SurfaceFormat::R8G8B8X8:
return DXGI_FORMAT_R8G8B8A8_UNORM;
case SurfaceFormat::A8:
return DXGI_FORMAT_R8_UNORM;
default:
MOZ_ASSERT(false, "unsupported format");
return DXGI_FORMAT_UNKNOWN;
}
}
static uint32_t
GetRequiredTilesD3D11(uint32_t aSize, uint32_t aMaxSize)
{
uint32_t requiredTiles = aSize / aMaxSize;
if (aSize % aMaxSize) {
requiredTiles++;
}
return requiredTiles;
}
static IntRect
GetTileRectD3D11(uint32_t aID, IntSize aSize, uint32_t aMaxSize)
{
uint32_t horizontalTiles = GetRequiredTilesD3D11(aSize.width, aMaxSize);
uint32_t verticalTiles = GetRequiredTilesD3D11(aSize.height, aMaxSize);
uint32_t verticalTile = aID / horizontalTiles;
uint32_t horizontalTile = aID % horizontalTiles;
return IntRect(horizontalTile * aMaxSize,
verticalTile * aMaxSize,
horizontalTile < (horizontalTiles - 1) ? aMaxSize : aSize.width % aMaxSize,
verticalTile < (verticalTiles - 1) ? aMaxSize : aSize.height % aMaxSize);
}
ID3D11ShaderResourceView*
TextureSourceD3D11::GetShaderResourceView()
{
MOZ_ASSERT(mTexture == GetD3D11Texture(), "You need to override GetShaderResourceView if you're overriding GetD3D11Texture!");
if (!mSRV && mTexture) {
RefPtr<ID3D11Device> device;
mTexture->GetDevice(getter_AddRefs(device));
HRESULT hr = device->CreateShaderResourceView(mTexture, nullptr, getter_AddRefs(mSRV));
if (FAILED(hr)) {
gfxCriticalNote << "[D3D11] TextureSourceD3D11:GetShaderResourceView CreateSRV failure " << gfx::hexa(hr);
return nullptr;
}
}
return mSRV;
}
DataTextureSourceD3D11::DataTextureSourceD3D11(SurfaceFormat aFormat,
CompositorD3D11* aCompositor,
TextureFlags aFlags)
: mCompositor(aCompositor)
, mFormat(aFormat)
, mFlags(aFlags)
, mCurrentTile(0)
, mIsTiled(false)
, mIterating(false)
{
MOZ_COUNT_CTOR(DataTextureSourceD3D11);
}
DataTextureSourceD3D11::DataTextureSourceD3D11(SurfaceFormat aFormat,
CompositorD3D11* aCompositor,
ID3D11Texture2D* aTexture)
: mCompositor(aCompositor)
, mFormat(aFormat)
, mFlags(TextureFlags::NO_FLAGS)
, mCurrentTile(0)
, mIsTiled(false)
, mIterating(false)
{
MOZ_COUNT_CTOR(DataTextureSourceD3D11);
mTexture = aTexture;
D3D11_TEXTURE2D_DESC desc;
aTexture->GetDesc(&desc);
mSize = IntSize(desc.Width, desc.Height);
}
DataTextureSourceD3D11::~DataTextureSourceD3D11()
{
MOZ_COUNT_DTOR(DataTextureSourceD3D11);
}
template<typename T> // ID3D10Texture2D or ID3D11Texture2D
static bool LockD3DTexture(T* aTexture)
{
MOZ_ASSERT(aTexture);
RefPtr<IDXGIKeyedMutex> mutex;
aTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mutex));
// Textures created by the DXVA decoders don't have a mutex for synchronization
if (mutex) {
HRESULT hr = mutex->AcquireSync(0, 10000);
if (hr == WAIT_TIMEOUT) {
gfxDevCrash(LogReason::D3DLockTimeout) << "D3D lock mutex timeout";
}
if (FAILED(hr)) {
NS_WARNING("Failed to lock the texture");
return false;
}
}
return true;
}
template<typename T>
static bool HasKeyedMutex(T* aTexture)
{
RefPtr<IDXGIKeyedMutex> mutex;
aTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mutex));
return !!mutex;
}
template<typename T> // ID3D10Texture2D or ID3D11Texture2D
static void UnlockD3DTexture(T* aTexture)
{
MOZ_ASSERT(aTexture);
RefPtr<IDXGIKeyedMutex> mutex;
aTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mutex));
if (mutex) {
HRESULT hr = mutex->ReleaseSync(0);
if (FAILED(hr)) {
NS_WARNING("Failed to unlock the texture");
}
}
}
DXGITextureData::DXGITextureData(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
bool aNeedsClear, bool aNeedsClearWhite,
bool aIsForOutOfBandContent)
: mSize(aSize)
, mFormat(aFormat)
, mNeedsClear(aNeedsClear)
, mNeedsClearWhite(aNeedsClearWhite)
, mHasSynchronization(false)
, mIsForOutOfBandContent(aIsForOutOfBandContent)
{}
D3D11TextureData::D3D11TextureData(ID3D11Texture2D* aTexture,
gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
bool aNeedsClear, bool aNeedsClearWhite,
bool aIsForOutOfBandContent)
: DXGITextureData(aSize, aFormat, aNeedsClear, aNeedsClearWhite, aIsForOutOfBandContent)
, mTexture(aTexture)
{
MOZ_ASSERT(aTexture);
mHasSynchronization = HasKeyedMutex(aTexture);
}
D3D11TextureData::~D3D11TextureData()
{
#ifdef DEBUG
// An Azure DrawTarget needs to be locked when it gets nullptr'ed as this is
// when it calls EndDraw. This EndDraw should not execute anything so it
// shouldn't -really- need the lock but the debug layer chokes on this.
if (mDrawTarget) {
Lock(OpenMode::OPEN_NONE, nullptr);
mDrawTarget = nullptr;
Unlock();
}
#endif
}
D3D10TextureData::D3D10TextureData(ID3D10Texture2D* aTexture,
gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
bool aNeedsClear, bool aNeedsClearWhite,
bool aIsForOutOfBandContent)
: DXGITextureData(aSize, aFormat, aNeedsClear, aNeedsClearWhite, aIsForOutOfBandContent)
, mTexture(aTexture)
{
MOZ_ASSERT(aTexture);
mHasSynchronization = HasKeyedMutex(aTexture);
}
D3D10TextureData::~D3D10TextureData()
{
#ifdef DEBUG
// An Azure DrawTarget needs to be locked when it gets nullptr'ed as this is
// when it calls EndDraw. This EndDraw should not execute anything so it
// shouldn't -really- need the lock but the debug layer chokes on this.
if (mDrawTarget) {
Lock(OpenMode::OPEN_NONE, nullptr);
mDrawTarget = nullptr;
Unlock();
}
#endif
}
bool
D3D11TextureData::Lock(OpenMode aMode, FenceHandle*)
{
if (!LockD3DTexture(mTexture.get())) {
return false;
}
if (NS_IsMainThread() && !mIsForOutOfBandContent) {
if (!PrepareDrawTargetInLock(aMode)) {
Unlock();
return false;
}
}
return true;
}
bool
D3D10TextureData::Lock(OpenMode aMode, FenceHandle*)
{
if (!LockD3DTexture(mTexture.get())) {
return false;
}
if (NS_IsMainThread() && !mIsForOutOfBandContent) {
if (!PrepareDrawTargetInLock(aMode)) {
Unlock();
return false;
}
}
return true;
}
bool
DXGITextureData::PrepareDrawTargetInLock(OpenMode aMode)
{
// Make sure that successful write-lock means we will have a DrawTarget to
// write into.
if (!mDrawTarget && (aMode & OpenMode::OPEN_WRITE || mNeedsClear || mNeedsClearWhite)) {
mDrawTarget = BorrowDrawTarget();
if (!mDrawTarget) {
return false;
}
}
if (mNeedsClear) {
mDrawTarget->ClearRect(Rect(0, 0, GetSize().width, GetSize().height));
mNeedsClear = false;
}
if (mNeedsClearWhite) {
mDrawTarget->FillRect(Rect(0, 0, GetSize().width, GetSize().height), ColorPattern(Color(1.0, 1.0, 1.0, 1.0)));
mNeedsClearWhite = false;
}
return true;
}
void
D3D11TextureData::Unlock()
{
UnlockD3DTexture(mTexture.get());
}
void
D3D10TextureData::Unlock()
{
UnlockD3DTexture(mTexture.get());
}
void
D3D11TextureData::SyncWithObject(SyncObject* aSyncObject)
{
if (!aSyncObject || !NS_IsMainThread() || mIsForOutOfBandContent) {
// When off the main thread we sync using a keyed mutex per texture.
return;
}
MOZ_ASSERT(aSyncObject->GetSyncType() == SyncObject::SyncType::D3D11);
SyncObjectD3D11* sync = static_cast<SyncObjectD3D11*>(aSyncObject);
sync->RegisterTexture(mTexture);
}
void
D3D10TextureData::SyncWithObject(SyncObject* aSyncObject)
{
if (!aSyncObject || !NS_IsMainThread()) {
// When off the main thread we sync using a keyed mutex per texture.
return;
}
MOZ_ASSERT(aSyncObject->GetSyncType() == SyncObject::SyncType::D3D11);
SyncObjectD3D11* sync = static_cast<SyncObjectD3D11*>(aSyncObject);
sync->RegisterTexture(mTexture);
}
bool
DXGITextureData::Serialize(SurfaceDescriptor& aOutDescriptor)
{
RefPtr<IDXGIResource> resource;
GetDXGIResource((IDXGIResource**)getter_AddRefs(resource));
if (!resource) {
return false;
}
HANDLE sharedHandle;
HRESULT hr = resource->GetSharedHandle(&sharedHandle);
if (FAILED(hr)) {
LOGD3D11("Error getting shared handle for texture.");
return false;
}
aOutDescriptor = SurfaceDescriptorD3D10((WindowsHandle)sharedHandle, mFormat, mSize);
return true;
}
bool
D3D10TextureData::ReadBack(TextureReadbackSink* aReadbackSinc)
{
if (NS_IsMainThread() && aReadbackSinc && mTexture) {
ID3D10Device* device = gfxWindowsPlatform::GetPlatform()->GetD3D10Device();
D3D10_TEXTURE2D_DESC desc;
mTexture->GetDesc(&desc);
desc.BindFlags = 0;
desc.Usage = D3D10_USAGE_STAGING;
desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ;
desc.MiscFlags = 0;
RefPtr<ID3D10Texture2D> tex;
HRESULT hr = device->CreateTexture2D(&desc, nullptr, getter_AddRefs(tex));
if (SUCCEEDED(hr)) {
device->CopyResource(tex, mTexture);
gfxWindowsPlatform::GetPlatform()->GetReadbackManager()->PostTask(tex, aReadbackSinc);
} else {
gfxCriticalError(CriticalLog::DefaultOptions(Factory::ReasonableSurfaceSize(mSize))) << "[D3D11] CreateTexture2D failure " << mSize << " Code: " << gfx::hexa(hr);
aReadbackSinc->ProcessReadback(nullptr);
}
}
return true;
}
DXGITextureData*
DXGITextureData::Create(IntSize aSize, SurfaceFormat aFormat, TextureAllocationFlags aFlags)
{
if (aFormat == SurfaceFormat::A8) {
// Currently we don't support A8 surfaces. Fallback.
return nullptr;
}
gfxWindowsPlatform* windowsPlatform = gfxWindowsPlatform::GetPlatform();
// When we're not on the main thread we're not going to be using Direct2D
// to access the contents of this texture client so we will always use D3D11.
bool useD3D11 =
windowsPlatform->GetContentBackendFor(LayersBackend::LAYERS_D3D11) == BackendType::DIRECT2D1_1 ||
!NS_IsMainThread() ||
(aFlags & ALLOC_FOR_OUT_OF_BAND_CONTENT);
if (useD3D11) {
return D3D11TextureData::Create(aSize, aFormat, aFlags);
} else {
return D3D10TextureData::Create(aSize, aFormat, aFlags);
}
}
DXGITextureData*
D3D11TextureData::Create(IntSize aSize, SurfaceFormat aFormat, TextureAllocationFlags aFlags,
ID3D11Device* aDevice)
{
RefPtr<ID3D11Texture2D> texture11;
ID3D11Device* d3d11device = aDevice ? aDevice
: gfxWindowsPlatform::GetPlatform()->GetD3D11DeviceForCurrentThread();
MOZ_ASSERT(d3d11device != nullptr);
if (!d3d11device) {
return nullptr;
}
CD3D11_TEXTURE2D_DESC newDesc(DXGI_FORMAT_B8G8R8A8_UNORM,
aSize.width, aSize.height, 1, 1,
D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE);
newDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
if (!NS_IsMainThread() || !!(aFlags & ALLOC_FOR_OUT_OF_BAND_CONTENT)) {
// On the main thread we use the syncobject to handle synchronization.
newDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
}
HRESULT hr = d3d11device->CreateTexture2D(&newDesc, nullptr, getter_AddRefs(texture11));
if (FAILED(hr)) {
gfxCriticalError(CriticalLog::DefaultOptions(Factory::ReasonableSurfaceSize(aSize)))
<< "[D3D11] 2 CreateTexture2D failure " << aSize << " Code: " << gfx::hexa(hr);
return nullptr;
}
texture11->SetPrivateDataInterface(sD3D11TextureUsage,
new TextureMemoryMeasurer(newDesc.Width * newDesc.Height * 4));
return new D3D11TextureData(texture11, aSize, aFormat,
aFlags & ALLOC_CLEAR_BUFFER,
aFlags & ALLOC_CLEAR_BUFFER_WHITE,
aFlags & ALLOC_FOR_OUT_OF_BAND_CONTENT);
}
void
D3D11TextureData::Deallocate(ISurfaceAllocator* aAllocator)
{
mTexture = nullptr;
}
already_AddRefed<TextureClient>
CreateD3D11TextureClientWithDevice(IntSize aSize, SurfaceFormat aFormat,
TextureFlags aTextureFlags, TextureAllocationFlags aAllocFlags,
ID3D11Device* aDevice,
ISurfaceAllocator* aAllocator)
{
TextureData* data = D3D11TextureData::Create(aSize, aFormat, aAllocFlags, aDevice);
if (!data) {
return nullptr;
}
return MakeAndAddRef<TextureClient>(data, aTextureFlags, aAllocator);
}
TextureData*
D3D11TextureData::CreateSimilar(ISurfaceAllocator* aAllocator,
TextureFlags aFlags,
TextureAllocationFlags aAllocFlags) const
{
return D3D11TextureData::Create(mSize, mFormat, aAllocFlags);
}
DXGITextureData*
D3D10TextureData::Create(IntSize aSize, SurfaceFormat aFormat, TextureAllocationFlags aFlags)
{
RefPtr<ID3D10Texture2D> texture10;
ID3D10Device* device = gfxWindowsPlatform::GetPlatform()->GetD3D10Device();
CD3D10_TEXTURE2D_DESC newDesc(DXGI_FORMAT_B8G8R8A8_UNORM,
aSize.width, aSize.height, 1, 1,
D3D10_BIND_RENDER_TARGET | D3D10_BIND_SHADER_RESOURCE);
newDesc.MiscFlags = D3D10_RESOURCE_MISC_SHARED;
HRESULT hr = device->CreateTexture2D(&newDesc, nullptr, getter_AddRefs(texture10));
if (FAILED(hr)) {
gfxCriticalError(CriticalLog::DefaultOptions(Factory::ReasonableSurfaceSize(aSize)))
<< "[D3D10] 2 CreateTexture2D failure " << aSize << " Code: " << gfx::hexa(hr);
return nullptr;
}
texture10->SetPrivateDataInterface(sD3D11TextureUsage,
new TextureMemoryMeasurer(newDesc.Width * newDesc.Height * 4));
return new D3D10TextureData(texture10, aSize, aFormat,
aFlags & ALLOC_CLEAR_BUFFER,
aFlags & ALLOC_CLEAR_BUFFER_WHITE,
false /* aIsForOutOfBandContent */);
}
void
D3D10TextureData::Deallocate(ISurfaceAllocator* aAllocator)
{
mTexture = nullptr;
}
TextureData*
D3D10TextureData::CreateSimilar(ISurfaceAllocator* aAllocator,
TextureFlags aFlags,
TextureAllocationFlags aAllocFlags) const
{
return D3D10TextureData::Create(mSize, mFormat, aAllocFlags);
}
void
D3D11TextureData::GetDXGIResource(IDXGIResource** aOutResource)
{
mTexture->QueryInterface(aOutResource);
}
void
D3D10TextureData::GetDXGIResource(IDXGIResource** aOutResource)
{
mTexture->QueryInterface(aOutResource);
}
DXGIYCbCrTextureData*
DXGIYCbCrTextureData::Create(ISurfaceAllocator* aAllocator,
TextureFlags aFlags,
IUnknown* aTextureY,
IUnknown* aTextureCb,
IUnknown* aTextureCr,
HANDLE aHandleY,
HANDLE aHandleCb,
HANDLE aHandleCr,
const gfx::IntSize& aSize,
const gfx::IntSize& aSizeY,
const gfx::IntSize& aSizeCbCr)
{
if (!aHandleY || !aHandleCb || !aHandleCr ||
!aTextureY || !aTextureCb || !aTextureCr) {
return nullptr;
}
DXGIYCbCrTextureData* texture = new DXGIYCbCrTextureData();
texture->mHandles[0] = aHandleY;
texture->mHandles[1] = aHandleCb;
texture->mHandles[2] = aHandleCr;
texture->mHoldRefs[0] = aTextureY;
texture->mHoldRefs[1] = aTextureCb;
texture->mHoldRefs[2] = aTextureCr;
texture->mSize = aSize;
texture->mSizeY = aSizeY;
texture->mSizeCbCr = aSizeCbCr;
return texture;
}
DXGIYCbCrTextureData*
DXGIYCbCrTextureData::Create(ISurfaceAllocator* aAllocator,
TextureFlags aFlags,
ID3D11Texture2D* aTextureY,
ID3D11Texture2D* aTextureCb,
ID3D11Texture2D* aTextureCr,
const gfx::IntSize& aSize,
const gfx::IntSize& aSizeY,
const gfx::IntSize& aSizeCbCr)
{
if (!aTextureY || !aTextureCb || !aTextureCr) {
return nullptr;
}
aTextureY->SetPrivateDataInterface(sD3D11TextureUsage,
new TextureMemoryMeasurer(aSize.width * aSize.height));
aTextureCb->SetPrivateDataInterface(sD3D11TextureUsage,
new TextureMemoryMeasurer(aSizeCbCr.width * aSizeCbCr.height));
aTextureCr->SetPrivateDataInterface(sD3D11TextureUsage,
new TextureMemoryMeasurer(aSizeCbCr.width * aSizeCbCr.height));
RefPtr<IDXGIResource> resource;
aTextureY->QueryInterface((IDXGIResource**)getter_AddRefs(resource));
HANDLE handleY;
HRESULT hr = resource->GetSharedHandle(&handleY);
if (FAILED(hr)) {
return nullptr;
}
aTextureCb->QueryInterface((IDXGIResource**)getter_AddRefs(resource));
HANDLE handleCb;
hr = resource->GetSharedHandle(&handleCb);
if (FAILED(hr)) {
return nullptr;
}
aTextureCr->QueryInterface((IDXGIResource**)getter_AddRefs(resource));
HANDLE handleCr;
hr = resource->GetSharedHandle(&handleCr);
if (FAILED(hr)) {
return nullptr;
}
return DXGIYCbCrTextureData::Create(aAllocator, aFlags,
aTextureY, aTextureCb, aTextureCr,
handleY, handleCb, handleCr,
aSize, aSizeY, aSizeCbCr);
}
bool
DXGIYCbCrTextureData::Serialize(SurfaceDescriptor& aOutDescriptor)
{
aOutDescriptor = SurfaceDescriptorDXGIYCbCr(
(WindowsHandle)mHandles[0], (WindowsHandle)mHandles[1], (WindowsHandle)mHandles[2],
GetSize(), mSizeY, mSizeCbCr
);
return true;
}
void
DXGIYCbCrTextureData::Deallocate(ISurfaceAllocator*)
{
mHoldRefs[0] = nullptr;
mHoldRefs[1] = nullptr;
mHoldRefs[2] = nullptr;
}
already_AddRefed<TextureHost>
CreateTextureHostD3D11(const SurfaceDescriptor& aDesc,
ISurfaceAllocator* aDeallocator,
TextureFlags aFlags)
{
RefPtr<TextureHost> result;
switch (aDesc.type()) {
case SurfaceDescriptor::TSurfaceDescriptorShmem:
case SurfaceDescriptor::TSurfaceDescriptorMemory: {
result = CreateBackendIndependentTextureHost(aDesc, aDeallocator, aFlags);
break;
}
case SurfaceDescriptor::TSurfaceDescriptorD3D10: {
result = new DXGITextureHostD3D11(aFlags,
aDesc.get_SurfaceDescriptorD3D10());
break;
}
case SurfaceDescriptor::TSurfaceDescriptorDXGIYCbCr: {
result = new DXGIYCbCrTextureHostD3D11(aFlags,
aDesc.get_SurfaceDescriptorDXGIYCbCr());
break;
}
default: {
NS_WARNING("Unsupported SurfaceDescriptor type");
}
}
return result.forget();
}
already_AddRefed<DrawTarget>
D3D11TextureData::BorrowDrawTarget()
{
MOZ_ASSERT(NS_IsMainThread());
if (!mDrawTarget && mTexture) {
// This may return a null DrawTarget
mDrawTarget = Factory::CreateDrawTargetForD3D11Texture(mTexture, mFormat);
if (!mDrawTarget) {
gfxCriticalNote << "Could not borrow DrawTarget (D3D11) " << (int)mFormat;
}
}
RefPtr<DrawTarget> result = mDrawTarget;
return result.forget();
}
already_AddRefed<DrawTarget>
D3D10TextureData::BorrowDrawTarget()
{
MOZ_ASSERT(NS_IsMainThread());
if (!mDrawTarget && mTexture) {
// This may return a null DrawTarget
mDrawTarget = Factory::CreateDrawTargetForD3D10Texture(mTexture, mFormat);
if (!mDrawTarget) {
gfxCriticalNote << "Could not borrow DrawTarget (D3D10) " << (int)mFormat;
}
}
RefPtr<DrawTarget> result = mDrawTarget;
return result.forget();
}
bool
D3D11TextureData::UpdateFromSurface(gfx::SourceSurface* aSurface)
{
RefPtr<DataSourceSurface> srcSurf = aSurface->GetDataSurface();
if (!srcSurf) {
gfxCriticalError() << "Failed to GetDataSurface in UpdateFromSurface.";
return false;
}
DataSourceSurface::MappedSurface sourceMap;
if (!srcSurf->Map(DataSourceSurface::READ, &sourceMap)) {
gfxCriticalError() << "Failed to map source surface for UpdateFromSurface.";
return false;
}
RefPtr<ID3D11Device> device;
mTexture->GetDevice(getter_AddRefs(device));
RefPtr<ID3D11DeviceContext> ctx;
device->GetImmediateContext(getter_AddRefs(ctx));
D3D11_BOX box;
box.front = 0;
box.back = 1;
box.top = box.left = 0;
box.right = aSurface->GetSize().width;
box.bottom = aSurface->GetSize().height;
ctx->UpdateSubresource(mTexture, 0, &box, sourceMap.mData, sourceMap.mStride, 0);
srcSurf->Unmap();
return true;
}
bool
D3D10TextureData::UpdateFromSurface(gfx::SourceSurface* aSurface)
{
RefPtr<DataSourceSurface> srcSurf = aSurface->GetDataSurface();
if (!srcSurf) {
gfxCriticalError() << "Failed to GetDataSurface in UpdateFromSurface.";
return false;
}
DataSourceSurface::MappedSurface sourceMap;
if (!srcSurf->Map(DataSourceSurface::READ, &sourceMap)) {
gfxCriticalError() << "Failed to map source surface for UpdateFromSurface.";
return false;
}
RefPtr<ID3D10Device> device;
mTexture->GetDevice(getter_AddRefs(device));
D3D10_BOX box;
box.front = 0;
box.back = 1;
box.top = box.left = 0;
box.right = aSurface->GetSize().width;
box.bottom = aSurface->GetSize().height;
device->UpdateSubresource(mTexture, 0, &box, sourceMap.mData, sourceMap.mStride, 0);
srcSurf->Unmap();
return true;
}
DXGITextureHostD3D11::DXGITextureHostD3D11(TextureFlags aFlags,
const SurfaceDescriptorD3D10& aDescriptor)
: TextureHost(aFlags)
, mSize(aDescriptor.size())
, mHandle(aDescriptor.handle())
, mFormat(aDescriptor.format())
, mIsLocked(false)
{
}
bool
DXGITextureHostD3D11::OpenSharedHandle()
{
if (!GetDevice()) {
return false;
}
HRESULT hr = GetDevice()->OpenSharedResource((HANDLE)mHandle,
__uuidof(ID3D11Texture2D),
(void**)(ID3D11Texture2D**)getter_AddRefs(mTexture));
if (FAILED(hr)) {
NS_WARNING("Failed to open shared texture");
return false;
}
D3D11_TEXTURE2D_DESC desc;
mTexture->GetDesc(&desc);
mSize = IntSize(desc.Width, desc.Height);
return true;
}
ID3D11Device*
DXGITextureHostD3D11::GetDevice()
{
return gfxWindowsPlatform::GetPlatform()->GetD3D11Device();
}
void
DXGITextureHostD3D11::SetCompositor(Compositor* aCompositor)
{
MOZ_ASSERT(aCompositor);
mCompositor = static_cast<CompositorD3D11*>(aCompositor);
if (mTextureSource) {
mTextureSource->SetCompositor(aCompositor);
}
}
bool
DXGITextureHostD3D11::Lock()
{
if (!GetDevice()) {
NS_WARNING("trying to lock a TextureHost without a D3D device");
return false;
}
if (!mTextureSource) {
if (!mTexture && !OpenSharedHandle()) {
gfxWindowsPlatform::GetPlatform()->ForceDeviceReset(ForcedDeviceResetReason::OPENSHAREDHANDLE);
return false;
}
mTextureSource = new DataTextureSourceD3D11(mFormat, mCompositor, mTexture);
}
mIsLocked = LockD3DTexture(mTextureSource->GetD3D11Texture());
return mIsLocked;
}
void
DXGITextureHostD3D11::Unlock()
{
UnlockD3DTexture(mTextureSource->GetD3D11Texture());
}
bool
DXGITextureHostD3D11::BindTextureSource(CompositableTextureSourceRef& aTexture)
{
MOZ_ASSERT(mIsLocked);
// If Lock was successful we must have a valid TextureSource.
MOZ_ASSERT(mTextureSource);
aTexture = mTextureSource;
return !!aTexture;
}
DXGIYCbCrTextureHostD3D11::DXGIYCbCrTextureHostD3D11(TextureFlags aFlags,
const SurfaceDescriptorDXGIYCbCr& aDescriptor)
: TextureHost(aFlags)
, mSize(aDescriptor.size())
, mIsLocked(false)
{
mHandles[0] = aDescriptor.handleY();
mHandles[1] = aDescriptor.handleCb();
mHandles[2] = aDescriptor.handleCr();
}
bool
DXGIYCbCrTextureHostD3D11::OpenSharedHandle()
{
if (!GetDevice()) {
return false;
}
RefPtr<ID3D11Texture2D> textures[3];
HRESULT hr = GetDevice()->OpenSharedResource((HANDLE)mHandles[0],
__uuidof(ID3D11Texture2D),
(void**)(ID3D11Texture2D**)getter_AddRefs(textures[0]));
if (FAILED(hr)) {
NS_WARNING("Failed to open shared texture for Y Plane");
return false;
}
hr = GetDevice()->OpenSharedResource((HANDLE)mHandles[1],
__uuidof(ID3D11Texture2D),
(void**)(ID3D11Texture2D**)getter_AddRefs(textures[1]));
if (FAILED(hr)) {
NS_WARNING("Failed to open shared texture for Cb Plane");
return false;
}
hr = GetDevice()->OpenSharedResource((HANDLE)mHandles[2],
__uuidof(ID3D11Texture2D),
(void**)(ID3D11Texture2D**)getter_AddRefs(textures[2]));
if (FAILED(hr)) {
NS_WARNING("Failed to open shared texture for Cr Plane");
return false;
}
mTextures[0] = textures[0].forget();
mTextures[1] = textures[1].forget();
mTextures[2] = textures[2].forget();
return true;
}
ID3D11Device*
DXGIYCbCrTextureHostD3D11::GetDevice()
{
return gfxWindowsPlatform::GetPlatform()->GetD3D11Device();
}
void
DXGIYCbCrTextureHostD3D11::SetCompositor(Compositor* aCompositor)
{
MOZ_ASSERT(aCompositor);
mCompositor = static_cast<CompositorD3D11*>(aCompositor);
if (mTextureSources[0]) {
mTextureSources[0]->SetCompositor(aCompositor);
}
}
bool
DXGIYCbCrTextureHostD3D11::Lock()
{
if (!GetDevice()) {
NS_WARNING("trying to lock a TextureHost without a D3D device");
return false;
}
if (!mTextureSources[0]) {
if (!mTextures[0] && !OpenSharedHandle()) {
return false;
}
MOZ_ASSERT(mTextures[1] && mTextures[2]);
mTextureSources[0] = new DataTextureSourceD3D11(SurfaceFormat::A8, mCompositor, mTextures[0]);
mTextureSources[1] = new DataTextureSourceD3D11(SurfaceFormat::A8, mCompositor, mTextures[1]);
mTextureSources[2] = new DataTextureSourceD3D11(SurfaceFormat::A8, mCompositor, mTextures[2]);
mTextureSources[0]->SetNextSibling(mTextureSources[1]);
mTextureSources[1]->SetNextSibling(mTextureSources[2]);
}
mIsLocked = LockD3DTexture(mTextureSources[0]->GetD3D11Texture()) &&
LockD3DTexture(mTextureSources[1]->GetD3D11Texture()) &&
LockD3DTexture(mTextureSources[2]->GetD3D11Texture());
return mIsLocked;
}
void
DXGIYCbCrTextureHostD3D11::Unlock()
{
MOZ_ASSERT(mIsLocked);
UnlockD3DTexture(mTextureSources[0]->GetD3D11Texture());
UnlockD3DTexture(mTextureSources[1]->GetD3D11Texture());
UnlockD3DTexture(mTextureSources[2]->GetD3D11Texture());
mIsLocked = false;
}
bool
DXGIYCbCrTextureHostD3D11::BindTextureSource(CompositableTextureSourceRef& aTexture)
{
MOZ_ASSERT(mIsLocked);
// If Lock was successful we must have a valid TextureSource.
MOZ_ASSERT(mTextureSources[0] && mTextureSources[1] && mTextureSources[2]);
aTexture = mTextureSources[0].get();
return !!aTexture;
}
bool
DataTextureSourceD3D11::Update(DataSourceSurface* aSurface,
nsIntRegion* aDestRegion,
IntPoint* aSrcOffset)
{
// Incremental update with a source offset is only used on Mac so it is not
// clear that we ever will need to support it for D3D.
MOZ_ASSERT(!aSrcOffset);
MOZ_ASSERT(aSurface);
HRESULT hr;
if (!mCompositor || !mCompositor->GetDevice()) {
return false;
}
uint32_t bpp = BytesPerPixel(aSurface->GetFormat());
DXGI_FORMAT dxgiFormat = SurfaceFormatToDXGIFormat(aSurface->GetFormat());
mSize = aSurface->GetSize();
mFormat = aSurface->GetFormat();
CD3D11_TEXTURE2D_DESC desc(dxgiFormat, mSize.width, mSize.height, 1, 1);
int32_t maxSize = mCompositor->GetMaxTextureSize();
if ((mSize.width <= maxSize && mSize.height <= maxSize) ||
(mFlags & TextureFlags::DISALLOW_BIGIMAGE)) {
if (mTexture) {
D3D11_TEXTURE2D_DESC currentDesc;
mTexture->GetDesc(&currentDesc);
// Make sure there's no size mismatch, if there is, recreate.
if (currentDesc.Width != mSize.width || currentDesc.Height != mSize.height ||
currentDesc.Format != dxgiFormat) {
mTexture = nullptr;
// Make sure we upload the whole surface.
aDestRegion = nullptr;
}
}
nsIntRegion *regionToUpdate = aDestRegion;
if (!mTexture) {
hr = mCompositor->GetDevice()->CreateTexture2D(&desc, nullptr, getter_AddRefs(mTexture));
mIsTiled = false;
if (FAILED(hr) || !mTexture) {
Reset();
return false;
}
if (mFlags & TextureFlags::COMPONENT_ALPHA) {
regionToUpdate = nullptr;
}
}
DataSourceSurface::MappedSurface map;
if (!aSurface->Map(DataSourceSurface::MapType::READ, &map)) {
gfxCriticalError() << "Failed to map surface.";
Reset();
return false;
}
if (regionToUpdate) {
nsIntRegionRectIterator iter(*regionToUpdate);
const IntRect *iterRect;
while ((iterRect = iter.Next())) {
D3D11_BOX box;
box.front = 0;
box.back = 1;
box.left = iterRect->x;
box.top = iterRect->y;
box.right = iterRect->XMost();
box.bottom = iterRect->YMost();
void* data = map.mData + map.mStride * iterRect->y + BytesPerPixel(aSurface->GetFormat()) * iterRect->x;
mCompositor->GetDC()->UpdateSubresource(mTexture, 0, &box, data, map.mStride, map.mStride * mSize.height);
}
} else {
mCompositor->GetDC()->UpdateSubresource(mTexture, 0, nullptr, aSurface->GetData(),
aSurface->Stride(), aSurface->Stride() * mSize.height);
}
aSurface->Unmap();
} else {
mIsTiled = true;
uint32_t tileCount = GetRequiredTilesD3D11(mSize.width, maxSize) *
GetRequiredTilesD3D11(mSize.height, maxSize);
mTileTextures.resize(tileCount);
mTileSRVs.resize(tileCount);
mTexture = nullptr;
for (uint32_t i = 0; i < tileCount; i++) {
IntRect tileRect = GetTileRect(i);
desc.Width = tileRect.width;
desc.Height = tileRect.height;
desc.Usage = D3D11_USAGE_IMMUTABLE;
D3D11_SUBRESOURCE_DATA initData;
initData.pSysMem = aSurface->GetData() +
tileRect.y * aSurface->Stride() +
tileRect.x * bpp;
initData.SysMemPitch = aSurface->Stride();
hr = mCompositor->GetDevice()->CreateTexture2D(&desc, &initData, getter_AddRefs(mTileTextures[i]));
if (FAILED(hr) || !mTileTextures[i]) {
Reset();
return false;
}
}
}
return true;
}
ID3D11Texture2D*
DataTextureSourceD3D11::GetD3D11Texture() const
{
return mIterating ? mTileTextures[mCurrentTile]
: mTexture;
}
ID3D11ShaderResourceView*
DataTextureSourceD3D11::GetShaderResourceView()
{
if (mIterating) {
if (!mTileSRVs[mCurrentTile]) {
if (!mTileTextures[mCurrentTile]) {
return nullptr;
}
RefPtr<ID3D11Device> device;
mTileTextures[mCurrentTile]->GetDevice(getter_AddRefs(device));
HRESULT hr = device->CreateShaderResourceView(mTileTextures[mCurrentTile], nullptr, getter_AddRefs(mTileSRVs[mCurrentTile]));
if (FAILED(hr)) {
gfxCriticalNote << "[D3D11] DataTextureSourceD3D11:GetShaderResourceView CreateSRV failure " << gfx::hexa(hr);
return nullptr;
}
}
return mTileSRVs[mCurrentTile];
}
return TextureSourceD3D11::GetShaderResourceView();
}
void
DataTextureSourceD3D11::Reset()
{
mTexture = nullptr;
mTileSRVs.resize(0);
mTileTextures.resize(0);
mIsTiled = false;
mSize.width = 0;
mSize.height = 0;
}
IntRect
DataTextureSourceD3D11::GetTileRect(uint32_t aIndex) const
{
return GetTileRectD3D11(aIndex, mSize, mCompositor->GetMaxTextureSize());
}
IntRect
DataTextureSourceD3D11::GetTileRect()
{
IntRect rect = GetTileRect(mCurrentTile);
return IntRect(rect.x, rect.y, rect.width, rect.height);
}
void
DataTextureSourceD3D11::SetCompositor(Compositor* aCompositor)
{
MOZ_ASSERT(aCompositor);
mCompositor = static_cast<CompositorD3D11*>(aCompositor);
if (mNextSibling) {
mNextSibling->SetCompositor(aCompositor);
}
}
CompositingRenderTargetD3D11::CompositingRenderTargetD3D11(ID3D11Texture2D* aTexture,
const gfx::IntPoint& aOrigin)
: CompositingRenderTarget(aOrigin)
{
MOZ_ASSERT(aTexture);
mTexture = aTexture;
RefPtr<ID3D11Device> device;
mTexture->GetDevice(getter_AddRefs(device));
HRESULT hr = device->CreateRenderTargetView(mTexture, nullptr, getter_AddRefs(mRTView));
if (FAILED(hr)) {
LOGD3D11("Failed to create RenderTargetView.");
}
}
void
CompositingRenderTargetD3D11::BindRenderTarget(ID3D11DeviceContext* aContext)
{
if (mClearOnBind) {
FLOAT clear[] = { 0, 0, 0, 0 };
aContext->ClearRenderTargetView(mRTView, clear);
mClearOnBind = false;
}
ID3D11RenderTargetView* view = mRTView;
aContext->OMSetRenderTargets(1, &view, nullptr);
}
IntSize
CompositingRenderTargetD3D11::GetSize() const
{
return TextureSourceD3D11::GetSize();
}
SyncObjectD3D11::SyncObjectD3D11(SyncHandle aHandle)
{
MOZ_ASSERT(aHandle);
mHandle = aHandle;
}
void
SyncObjectD3D11::RegisterTexture(ID3D11Texture2D* aTexture)
{
mD3D11SyncedTextures.push_back(aTexture);
}
void
SyncObjectD3D11::RegisterTexture(ID3D10Texture2D* aTexture)
{
mD3D10SyncedTextures.push_back(aTexture);
}
void
SyncObjectD3D11::FinalizeFrame()
{
HRESULT hr;
if (!mD3D10Texture && mD3D10SyncedTextures.size()) {
ID3D10Device* device = gfxWindowsPlatform::GetPlatform()->GetD3D10Device();
if (!device) {
return;
}
hr = device->OpenSharedResource(mHandle, __uuidof(ID3D10Texture2D), (void**)(ID3D10Texture2D**)getter_AddRefs(mD3D10Texture));
if (FAILED(hr) || !mD3D10Texture) {
gfxCriticalError() << "Failed to D3D10 OpenSharedResource for frame finalization: " << hexa(hr);
if (gfxWindowsPlatform::GetPlatform()->DidRenderingDeviceReset()) {
return;
}
gfxDevCrash(LogReason::D3D10FinalizeFrame) << "Without device reset: " << hexa(hr);
}
// test QI
RefPtr<IDXGIKeyedMutex> mutex;
hr = mD3D10Texture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mutex));
if (FAILED(hr) || !mutex) {
// Leave both the critical error and MOZ_CRASH for now; the critical error lets
// us "save" the hr value. We will probably eventuall replace this with gfxDevCrash.
gfxCriticalError() << "Failed to get KeyedMutex: " << hexa(hr);
MOZ_CRASH("GFX: Cannot get D3D10 KeyedMutex");
}
}
if (!mD3D11Texture && mD3D11SyncedTextures.size()) {
ID3D11Device* device = gfxWindowsPlatform::GetPlatform()->GetD3D11ContentDevice();
hr = device->OpenSharedResource(mHandle, __uuidof(ID3D11Texture2D), (void**)(ID3D11Texture2D**)getter_AddRefs(mD3D11Texture));
if (FAILED(hr) || !mD3D11Texture) {
gfxCriticalError() << "Failed to D3D11 OpenSharedResource for frame finalization: " << hexa(hr);
if (gfxWindowsPlatform::GetPlatform()->DidRenderingDeviceReset()) {
return;
}
gfxDevCrash(LogReason::D3D11FinalizeFrame) << "Without device reset: " << hexa(hr);
}
// test QI
RefPtr<IDXGIKeyedMutex> mutex;
hr = mD3D11Texture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mutex));
if (FAILED(hr) || !mutex) {
// Leave both the critical error and MOZ_CRASH for now; the critical error lets
// us "save" the hr value. We will probably eventuall replace this with gfxDevCrash.
gfxCriticalError() << "Failed to get KeyedMutex: " << hexa(hr);
MOZ_CRASH("GFX: Cannot get D3D11 KeyedMutex");
}
}
if (mD3D10SyncedTextures.size()) {
RefPtr<IDXGIKeyedMutex> mutex;
hr = mD3D10Texture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mutex));
hr = mutex->AcquireSync(0, 20000);
if (hr == WAIT_TIMEOUT) {
if (gfxWindowsPlatform::GetPlatform()->DidRenderingDeviceReset()) {
gfxWarning() << "AcquireSync timed out because of device reset.";
return;
}
gfxDevCrash(LogReason::D3D10SyncLock) << "Timeout on the D3D10 sync lock";
}
D3D10_BOX box;
box.front = box.top = box.left = 0;
box.back = box.bottom = box.right = 1;
ID3D10Device* device = gfxWindowsPlatform::GetPlatform()->GetD3D10Device();
if (!device) {
return;
}
for (auto iter = mD3D10SyncedTextures.begin(); iter != mD3D10SyncedTextures.end(); iter++) {
device->CopySubresourceRegion(mD3D10Texture, 0, 0, 0, 0, *iter, 0, &box);
}
mutex->ReleaseSync(0);
mD3D10SyncedTextures.clear();
}
if (mD3D11SyncedTextures.size()) {
RefPtr<IDXGIKeyedMutex> mutex;
hr = mD3D11Texture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mutex));
hr = mutex->AcquireSync(0, 20000);
if (hr == WAIT_TIMEOUT) {
if (gfxWindowsPlatform::GetPlatform()->DidRenderingDeviceReset()) {
gfxWarning() << "AcquireSync timed out because of device reset.";
return;
}
gfxDevCrash(LogReason::D3D11SyncLock) << "Timeout on the D3D11 sync lock";
}
D3D11_BOX box;
box.front = box.top = box.left = 0;
box.back = box.bottom = box.right = 1;
ID3D11Device* dev = gfxWindowsPlatform::GetPlatform()->GetD3D11ContentDevice();
if (!dev) {
if (gfxWindowsPlatform::GetPlatform()->DidRenderingDeviceReset()) {
return;
}
MOZ_CRASH("GFX: Invalid D3D11 content device");
}
RefPtr<ID3D11DeviceContext> ctx;
dev->GetImmediateContext(getter_AddRefs(ctx));
for (auto iter = mD3D11SyncedTextures.begin(); iter != mD3D11SyncedTextures.end(); iter++) {
ctx->CopySubresourceRegion(mD3D11Texture, 0, 0, 0, 0, *iter, 0, &box);
}
mutex->ReleaseSync(0);
mD3D11SyncedTextures.clear();
}
}
}
}