tenfourfox/gfx/layers/d3d11/TextureD3D11.h
Cameron Kaiser c9b2922b70 hello FPR
2017-04-19 00:56:45 -07:00

467 lines
14 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_TEXTURED3D11_H
#define MOZILLA_GFX_TEXTURED3D11_H
#include "mozilla/gfx/2D.h"
#include "mozilla/layers/Compositor.h"
#include "mozilla/layers/TextureClient.h"
#include "mozilla/layers/TextureHost.h"
#include "gfxWindowsPlatform.h"
#include "mozilla/GfxMessageUtils.h"
#include <d3d11.h>
#include "d3d9.h"
#include <vector>
namespace mozilla {
namespace layers {
class CompositorD3D11;
class DXGITextureData : public TextureData
{
public:
virtual gfx::IntSize GetSize() const override { return mSize; }
virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; }
virtual bool SupportsMoz2D() const override { return true; }
virtual bool HasInternalBuffer() const override { return false; }
virtual bool HasSynchronization() const override { return mHasSynchronization; }
virtual bool Serialize(SurfaceDescriptor& aOutDescrptor) override;
static DXGITextureData*
Create(gfx::IntSize aSize, gfx::SurfaceFormat aFormat, TextureAllocationFlags aFlags);
protected:
bool PrepareDrawTargetInLock(OpenMode aMode);
DXGITextureData(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
bool aNeedsClear, bool aNeedsClearWhite,
bool aIsForOutOfBandContent);
virtual void GetDXGIResource(IDXGIResource** aOutResource) = 0;
// Hold on to the DrawTarget because it is expensive to create one each ::Lock.
RefPtr<gfx::DrawTarget> mDrawTarget;
gfx::IntSize mSize;
gfx::SurfaceFormat mFormat;
bool mNeedsClear;
bool mNeedsClearWhite;
bool mHasSynchronization;
bool mIsForOutOfBandContent;
};
class D3D11TextureData : public DXGITextureData
{
public:
// If aDevice is null, use one provided by gfxWindowsPlatform.
static DXGITextureData*
Create(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
TextureAllocationFlags aAllocFlags,
ID3D11Device* aDevice = nullptr);
virtual bool UpdateFromSurface(gfx::SourceSurface* aSurface) override;
virtual bool Lock(OpenMode aMode, FenceHandle*) override;
virtual void Unlock() override;
virtual already_AddRefed<gfx::DrawTarget> BorrowDrawTarget() override;
virtual TextureData*
CreateSimilar(ISurfaceAllocator* aAllocator,
TextureFlags aFlags,
TextureAllocationFlags aAllocFlags) const override;
// TODO - merge this with the FenceHandle API!
virtual void SyncWithObject(SyncObject* aSync) override;
ID3D11Texture2D* GetD3D11Texture() { return mTexture; }
virtual void Deallocate(ISurfaceAllocator* aAllocator) override;
D3D11TextureData* AsD3D11TextureData() override {
return this;
}
~D3D11TextureData();
protected:
D3D11TextureData(ID3D11Texture2D* aTexture,
gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
bool aNeedsClear, bool aNeedsClearWhite,
bool aIsForOutOfBandContent);
virtual void GetDXGIResource(IDXGIResource** aOutResource) override;
RefPtr<ID3D11Texture2D> mTexture;
};
already_AddRefed<TextureClient>
CreateD3D11extureClientWithDevice(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
TextureFlags aTextureFlags, TextureAllocationFlags aAllocFlags,
ID3D11Device* aDevice,
ISurfaceAllocator* aAllocator);
class D3D10TextureData : public DXGITextureData
{
public:
static DXGITextureData*
Create(gfx::IntSize aSize, gfx::SurfaceFormat aFormat, TextureAllocationFlags aFlags);
virtual bool Lock(OpenMode aMode, FenceHandle*) override;
virtual void Unlock() override;
virtual bool UpdateFromSurface(gfx::SourceSurface* aSurface) override;
virtual already_AddRefed<gfx::DrawTarget> BorrowDrawTarget() override;
virtual TextureData*
CreateSimilar(ISurfaceAllocator* aAllocator,
TextureFlags aFlags,
TextureAllocationFlags aAllocFlags) const override;
// TODO - merge this with the FenceHandle API!
virtual void SyncWithObject(SyncObject* aSync) override;
virtual bool ReadBack(TextureReadbackSink* aReadbackSinc) override;
virtual void Deallocate(ISurfaceAllocator* aAllocator) override;
~D3D10TextureData();
protected:
D3D10TextureData(ID3D10Texture2D* aTexture,
gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
bool aNeedsClear, bool aNeedsClearWhite,
bool aIsForOutOfBandContent);
virtual void GetDXGIResource(IDXGIResource** aOutResource) override;
RefPtr<ID3D10Texture2D> mTexture;
};
class DXGIYCbCrTextureData : public TextureData
{
public:
static DXGIYCbCrTextureData*
Create(ISurfaceAllocator* aAllocator,
TextureFlags aFlags,
IUnknown* aTextureY,
IUnknown* aTextureCb,
IUnknown* aTextureCr,
HANDLE aHandleY,
HANDLE aHandleCb,
HANDLE aHandleCr,
const gfx::IntSize& aSize,
const gfx::IntSize& aSizeY,
const gfx::IntSize& aSizeCbCr);
static DXGIYCbCrTextureData*
Create(ISurfaceAllocator* aAllocator,
TextureFlags aFlags,
ID3D11Texture2D* aTextureCb,
ID3D11Texture2D* aTextureY,
ID3D11Texture2D* aTextureCr,
const gfx::IntSize& aSize,
const gfx::IntSize& aSizeY,
const gfx::IntSize& aSizeCbCr);
virtual bool Lock(OpenMode, FenceHandle*) override { return true; }
virtual void Unlock() override {}
virtual bool Serialize(SurfaceDescriptor& aOutDescriptor) override;
// TODO - DXGIYCbCrTextureClient returned true but that looks like a mistake
virtual bool HasInternalBuffer() const override{ return false; }
virtual gfx::IntSize GetSize() const override { return mSize; }
virtual gfx::SurfaceFormat GetFormat() const { return gfx::SurfaceFormat::YUV; }
virtual bool SupportsMoz2D() const { return false; }
virtual already_AddRefed<gfx::DrawTarget> BorrowDrawTarget() { return nullptr; }
// This TextureData should not be used in a context where we use CreateSimilar
// (ex. component alpha) because the underlying texture is always created by
// an external producer.
virtual DXGIYCbCrTextureData*
CreateSimilar(ISurfaceAllocator*, TextureFlags, TextureAllocationFlags) const override { return nullptr; }
virtual void Deallocate(ISurfaceAllocator* aAllocator) override;
virtual bool UpdateFromSurface(gfx::SourceSurface*) override { return false; }
virtual TextureFlags GetTextureFlags() const override
{
return TextureFlags::DEALLOCATE_MAIN_THREAD;
}
protected:
RefPtr<IUnknown> mHoldRefs[3];
HANDLE mHandles[3];
gfx::IntSize mSize;
gfx::IntSize mSizeY;
gfx::IntSize mSizeCbCr;
};
/**
* TextureSource that provides with the necessary APIs to be composited by a
* CompositorD3D11.
*/
class TextureSourceD3D11
{
public:
TextureSourceD3D11() {}
virtual ~TextureSourceD3D11() {}
virtual ID3D11Texture2D* GetD3D11Texture() const { return mTexture; }
virtual ID3D11ShaderResourceView* GetShaderResourceView();
protected:
virtual gfx::IntSize GetSize() const { return mSize; }
gfx::IntSize mSize;
RefPtr<ID3D11Texture2D> mTexture;
RefPtr<ID3D11ShaderResourceView> mSRV;
};
/**
* A TextureSource that implements the DataTextureSource interface.
* it can be used without a TextureHost and is able to upload texture data
* from a gfx::DataSourceSurface.
*/
class DataTextureSourceD3D11 : public DataTextureSource
, public TextureSourceD3D11
, public BigImageIterator
{
public:
DataTextureSourceD3D11(gfx::SurfaceFormat aFormat, CompositorD3D11* aCompositor,
TextureFlags aFlags);
DataTextureSourceD3D11(gfx::SurfaceFormat aFormat, CompositorD3D11* aCompositor,
ID3D11Texture2D* aTexture);
virtual ~DataTextureSourceD3D11();
// DataTextureSource
virtual bool Update(gfx::DataSourceSurface* aSurface,
nsIntRegion* aDestRegion = nullptr,
gfx::IntPoint* aSrcOffset = nullptr) override;
// TextureSource
virtual TextureSourceD3D11* AsSourceD3D11() override { return this; }
virtual ID3D11Texture2D* GetD3D11Texture() const override;
virtual ID3D11ShaderResourceView* GetShaderResourceView() override;
virtual DataTextureSource* AsDataTextureSource() override { return this; }
virtual void DeallocateDeviceData() override { mTexture = nullptr; }
virtual gfx::IntSize GetSize() const override { return mSize; }
virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; }
virtual void SetCompositor(Compositor* aCompositor) override;
// BigImageIterator
virtual BigImageIterator* AsBigImageIterator() override { return mIsTiled ? this : nullptr; }
virtual size_t GetTileCount() override { return mTileTextures.size(); }
virtual bool NextTile() override { return (++mCurrentTile < mTileTextures.size()); }
virtual gfx::IntRect GetTileRect() override;
virtual void EndBigImageIteration() override { mIterating = false; }
virtual void BeginBigImageIteration() override
{
mIterating = true;
mCurrentTile = 0;
}
protected:
gfx::IntRect GetTileRect(uint32_t aIndex) const;
void Reset();
std::vector< RefPtr<ID3D11Texture2D> > mTileTextures;
std::vector< RefPtr<ID3D11ShaderResourceView> > mTileSRVs;
RefPtr<CompositorD3D11> mCompositor;
gfx::SurfaceFormat mFormat;
TextureFlags mFlags;
uint32_t mCurrentTile;
bool mIsTiled;
bool mIterating;
};
already_AddRefed<TextureClient>
CreateD3D11TextureClientWithDevice(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
TextureFlags aTextureFlags, TextureAllocationFlags aAllocFlags,
ID3D11Device* aDevice,
ISurfaceAllocator* aAllocator);
/**
* A TextureHost for shared D3D11 textures.
*/
class DXGITextureHostD3D11 : public TextureHost
{
public:
DXGITextureHostD3D11(TextureFlags aFlags,
const SurfaceDescriptorD3D10& aDescriptor);
virtual bool BindTextureSource(CompositableTextureSourceRef& aTexture) override;
virtual void DeallocateDeviceData() override {}
virtual void SetCompositor(Compositor* aCompositor) override;
virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; }
virtual bool Lock() override;
virtual void Unlock() override;
virtual gfx::IntSize GetSize() const override { return mSize; }
virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override
{
return nullptr;
}
protected:
ID3D11Device* GetDevice();
bool OpenSharedHandle();
RefPtr<ID3D11Texture2D> mTexture;
RefPtr<DataTextureSourceD3D11> mTextureSource;
RefPtr<CompositorD3D11> mCompositor;
gfx::IntSize mSize;
WindowsHandle mHandle;
gfx::SurfaceFormat mFormat;
bool mIsLocked;
};
class DXGIYCbCrTextureHostD3D11 : public TextureHost
{
public:
DXGIYCbCrTextureHostD3D11(TextureFlags aFlags,
const SurfaceDescriptorDXGIYCbCr& aDescriptor);
virtual bool BindTextureSource(CompositableTextureSourceRef& aTexture) override;
virtual void DeallocateDeviceData() override{}
virtual void SetCompositor(Compositor* aCompositor) override;
virtual gfx::SurfaceFormat GetFormat() const override{ return gfx::SurfaceFormat::YUV; }
virtual bool Lock() override;
virtual void Unlock() override;
virtual gfx::IntSize GetSize() const override { return mSize; }
virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override
{
return nullptr;
}
protected:
ID3D11Device* GetDevice();
bool OpenSharedHandle();
RefPtr<ID3D11Texture2D> mTextures[3];
RefPtr<DataTextureSourceD3D11> mTextureSources[3];
RefPtr<CompositorD3D11> mCompositor;
gfx::IntSize mSize;
WindowsHandle mHandles[3];
bool mIsLocked;
};
class CompositingRenderTargetD3D11 : public CompositingRenderTarget,
public TextureSourceD3D11
{
public:
CompositingRenderTargetD3D11(ID3D11Texture2D* aTexture,
const gfx::IntPoint& aOrigin);
virtual TextureSourceD3D11* AsSourceD3D11() override { return this; }
void BindRenderTarget(ID3D11DeviceContext* aContext);
virtual gfx::IntSize GetSize() const override;
void SetSize(const gfx::IntSize& aSize) { mSize = aSize; }
private:
friend class CompositorD3D11;
RefPtr<ID3D11RenderTargetView> mRTView;
};
class SyncObjectD3D11 : public SyncObject
{
public:
SyncObjectD3D11(SyncHandle aSyncHandle);
virtual void FinalizeFrame();
virtual SyncType GetSyncType() { return SyncType::D3D11; }
void RegisterTexture(ID3D11Texture2D* aTexture);
void RegisterTexture(ID3D10Texture2D* aTexture);
private:
RefPtr<ID3D11Texture2D> mD3D11Texture;
RefPtr<ID3D10Texture2D> mD3D10Texture;
std::vector<ID3D10Texture2D*> mD3D10SyncedTextures;
std::vector<ID3D11Texture2D*> mD3D11SyncedTextures;
SyncHandle mHandle;
};
inline uint32_t GetMaxTextureSizeForFeatureLevel(D3D_FEATURE_LEVEL aFeatureLevel)
{
int32_t maxTextureSize;
switch (aFeatureLevel) {
case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0:
maxTextureSize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
break;
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0:
maxTextureSize = D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION;
break;
case D3D_FEATURE_LEVEL_9_3:
maxTextureSize = D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION;
break;
default:
maxTextureSize = D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION;
}
return maxTextureSize;
}
}
}
#endif /* MOZILLA_GFX_TEXTURED3D11_H */