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https://github.com/classilla/tenfourfox.git
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115 lines
3.7 KiB
HTML
115 lines
3.7 KiB
HTML
<!DOCTYPE HTML>
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<html>
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<head>
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<script type="application/javascript" src="pc.js"></script>
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<script type="application/javascript" src="/tests/dom/canvas/test/captureStream_common.js"></script>
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<script type="application/javascript" src="/tests/dom/canvas/test/webgl-mochitest/webgl-util.js"></script>
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</head>
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<body>
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<pre id="test">
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<script id="v-shader" type="x-shader/x-vertex">
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attribute vec2 aPosition;
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void main() {
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gl_Position = vec4(aPosition, 0, 1);
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}
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</script>
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<script id="f-shader" type="x-shader/x-fragment">
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precision mediump float;
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uniform vec4 uColor;
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void main() { gl_FragColor = uColor; }
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</script>
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<script type="application/javascript;version=1.8">
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createHTML({
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bug: "1032848",
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title: "Canvas(WebGL)::CaptureStream as video-only input to peerconnection"
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});
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runNetworkTest(() => {
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var test = new PeerConnectionTest();
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var vremote;
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var h = new CaptureStreamTestHelperWebGL();
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var canvas = document.createElement('canvas');
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canvas.id = 'source_canvas';
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canvas.width = canvas.height = 10;
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canvas.style.display = 'none';
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document.getElementById('content').appendChild(canvas);
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var gl = WebGLUtil.getWebGL(canvas.id, false);
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if (!gl) {
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todo(false, "WebGL unavailable.");
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networkTestFinished();
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return;
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}
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var errorFunc = str => ok(false, 'Error: ' + str);
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WebGLUtil.setErrorFunc(errorFunc);
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WebGLUtil.setWarningFunc(errorFunc);
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test.setMediaConstraints([{video: true}], []);
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test.chain.replace("PC_LOCAL_GUM", [
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function WEBGL_SETUP(test) {
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var program = WebGLUtil.createProgramByIds(gl, 'v-shader', 'f-shader');
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if (!program) {
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ok(false, "Program should link");
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return Promise.reject();
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}
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gl.useProgram(program);
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var uColorLocation = gl.getUniformLocation(program, "uColor");
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h.setFragmentColorLocation(uColorLocation);
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var squareBuffer = gl.createBuffer();
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gl.bindBuffer(gl.ARRAY_BUFFER, squareBuffer);
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var vertices = [ 0, 0,
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-1, 0,
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0, 1,
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-1, 1 ];
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gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
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squareBuffer.itemSize = 2;
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squareBuffer.numItems = 4;
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program.aPosition = gl.getAttribLocation(program, "aPosition");
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gl.enableVertexAttribArray(program.aPosition);
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gl.vertexAttribPointer(program.aPosition, squareBuffer.itemSize, gl.FLOAT, false, 0, 0);
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},
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function DRAW_LOCAL_GREEN(test) {
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h.drawColor(canvas, h.green);
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},
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function PC_LOCAL_CANVAS_CAPTURESTREAM(test) {
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test.pcLocal.canvasStream = canvas.captureStream(0.0);
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is(test.pcLocal.canvasStream.canvas, canvas, "Canvas attribute is correct");
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test.pcLocal.attachMedia(test.pcLocal.canvasStream, 'video', 'local');
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}
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]);
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test.chain.append([
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function FIND_REMOTE_VIDEO() {
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vremote = document.getElementById('pcRemote_remote1_video');
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ok(!!vremote, "Should have remote video element for pcRemote");
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},
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function WAIT_FOR_REMOTE_GREEN() {
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return h.waitForPixelColor(vremote, h.green, 128,
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"pcRemote's remote should become green");
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},
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function REQUEST_FRAME(test) {
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// After requesting a frame it will be captured at the time of next render.
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// Next render will happen at next stable state, at the earliest,
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// i.e., this order of `requestFrame(); draw();` should work.
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test.pcLocal.canvasStream.requestFrame();
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},
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function DRAW_LOCAL_RED() {
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h.drawColor(canvas, h.red);
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},
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function WAIT_FOR_REMOTE_RED() {
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return h.waitForPixelColor(vremote, h.red, 128,
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"pcRemote's remote should become red");
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}
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]);
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test.run();
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});
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</script>
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</pre>
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</body>
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</html>
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